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Making a game, need gameplay trope suggestions.

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Kibchi World-Taking Scholar of Tech from America, reluctantly. Since: Aug, 2015 Relationship Status: Squeeeeeeeeeeeee!
World-Taking Scholar of Tech
#1: Dec 26th 2018 at 2:15:15 PM

The gist is that I'm making a game similar to A Link to the Past, where there's dungeons you complete to get things, and there's a level of "order" regarding how you can go through them, but it would have Breath of the Wild levels of open. I need ideas for what kind of tropes would compliment such a game. I've seen the A Link to the Past vs Ocarina of Time Sequelitis, so I've already got a thing in mind where the gameplay branches, but it all leads back towards the main goal: becoming the strongest. The dungeons can be finished in any order, though you may need to enter dungeons to obtain a move to finish a dungeon elsewhere. The game takes note of this.

Edited by Kibchi on Dec 26th 2018 at 2:18:37 AM

Fighteer MOD Lost in Space from The Time Vortex (Time Abyss) Relationship Status: TV Tropes ruined my love life
Lost in Space
#2: Dec 27th 2018 at 6:55:21 AM

You might want to try our Writer's Block forum, which is specifically for this sort of thing.

"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
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