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@Handsome Rob: The 10% figure is strictly for the common versions of T. Later strains like the G-virus appear to have 100% efficacy or close to it, hence most of the outbreaks are T-virus with the others providing bosses and certain tougher enemies.
Edited by ViperMagnum357 on Aug 17th 2019 at 3:08:22 PM
As far as Umbrella and Birkin know, but as we all know, Umbrella is incompetent as both a regular company, and as an evil company and Birkin could have made a mistake easily.
There might be a smaller percentage of the population immune to G, and he just never found out because...well, you know...
As god-awful as these movies were I still remember watching this trailer like a 100 times. This was actually the first RE film I actually went out to go and see.
Edited by Soble on Aug 19th 2019 at 3:08:25 AM
I saw the first two movies and was completely baffled at how it basically shat on how the games were.
Eh. The first movie I thought was okay but I was younger and hadn't had as much exposure to the games.
Like the first movie was good enough that they borrowed the laser hallway idea for Resident Evil 4.
So I started playing Deadly Silence again, it's a damn fine port of the PS1 original. There are a few things that I noticed however:
The music I can understand since a DS cart can't hold as much stuff as a PS1 disc and they had to compress the audio to boot, but Richard's new voice is terrible and it's not the cheesy good kind that we remember.
Playing RE2make for the first time. I honestly don't remember the police hq being this dim lol
Because it doesn't suffer from Playstation limitations!
No I mean back then you still have electricity and the like working on most floors, now it's just the main hall/lobby suspiciously well lit.
I'm guessing in this continuity, Irons also fucked about with the station's power grid just to make escape and survival harder for his men.
I still can't believe we're at the point where we can play console games on a handheld.
It makes sense, but it's still so surreal.
Don't forget that the DS port came out in 2006, 10 years after the original game came out. Granted, the DS has a lower resolution than the Playstation and audio had to be compressed (and the FMV looks like ass), but it's still damn impressive they managed to import a Playstation game to the DS with minimal loss to the graphics quality. Heck, thanks to the new modes and the quality of life improvements, I think I prefer the DS version over the original if I wanna play it without playing the remake.
Plus the DS version had the original Masami Ueda soundtrack which is a plus (and proves caddicarus wrong when he basically said license issues would prevent it from being so)
Also, Resi Revelations 1 was on sale for PS 4 so I picked it up. I'm in the mood for a decent Resi game.
Unless it's a PS 1 RE game or the spin off games, then I can't think of too many bad RE games.
Pretty sure 5 and 6 have their detractors.
Raises hand, points at RE 5 & 6.
I think 6 is the only legitimately bad game, since 5 is very cheesy.
Hey now, cheesy voice acting aside, RE 1 isn't a bad game. Other games just did the formula better. I still like the puzzle heavy side of the game, something you don't see in most RE games nowadays. Playing on the DS port, I found myself either being so good or improving since 1996 that I end the game with 100+ rounds for my pistol and using the grenade launcher as my fucking main weapon.
Oh definitely, the DS version was quite noob-friendly but I mean that in the nicest possible way. Whatever you learnt from the DS version's improved knife implementation should hopefully carry over to other versions as well. I used to speedrun DS resi as a hobby and was well gutted Resi 2 never got a DS Port (But you can play it on Vita or PSP soooooo)
Plus one longplay I saw taught me to store my pistol away for good once I had like 21 shotgun shells.
That was one thing I learned fairly quickly by the original games; once you got more ammo for your shotgun or other power weapons, your pistol can fuck off. Pretty sure it was a deliberate design choice since most of the late game boss fights expect you to unload all of your powerful guns at it.
The remake is sort of that since it takes much longer. Sort of. I found the pistol there to unreliable for removing the head and destroying the brain or removing the legs and destroying the calves. I find it more worth it to try to get a zombie to whiff its lunging grab and run past in the brief window I got.
I do like in the remakes for RE 1 and 2 that you still have a small chance of a getting a critical hit with the pistol. It's so damn satisfying when it happens!
Jill, at least, can make decent use of the handgun later on by softening up zombies to guarantee they burn with one flame round. But yeah, overall the handgun in the RE 1 remake is just there to get you to your shotgun, take out the spiders, and clear the zombies in the lab. If you are careful, you should not need it apart from that, though the critical chance is nice. Even if I am lucky to get it more than twice a playthrough.
Apparently, Chris has a higher chance of scoring crits with the handgun.
As someone who recently beat 6 again I still don't think RE 6 isn't anywhere as bad as people made it out to be. At least there was genuine attempt to be a different game. That being said, holy christ, Chris's campaign is such slogfest.
I mean, is there a legit reason why I would want play the PS1 version over the Game Cube? People say the tank controls & fixed camera angles are the problem (which I heavily disagree with), but my gripe with PS1 era were lack of aiming. I just couldn't play the games after my experience with RE 1 remake. Isn't that kinda the whole reason why there's this huge demand for RE 2 & 3 remake to begin with? Other than, you know, nostalgia?
I still haven't seen anyone saying Code Veronica needs to be remade.
Edited by agent-trunks on Aug 26th 2019 at 7:40:39 AM
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