Can Clowns have Tulpas? What happens to a Tulpa if their host becomes a Clown?
Does everyone have one Tulpa or can you have a Tulpa that relies on being more than one thing?
Like if you wanted a, I dunno, 101 Dalmatians Tulpa.
edited 8th Aug '17 12:27:44 AM by nman
While I have no time whatsoever to even consider signing up for another RP, I am going to just poke my head in randomly to commend you on the insane level of detail here. At the very least I'll keep this one on my follow list.
Man, you have no idea how much you made me question myself for wanting something like this. I'll try to get a sign up ready soon, possibly tomorrow.
This is hurting my head. Nonetheless am interested.
Trump delenda est@wikkit: Clowns may have Tulpas prior to becoming Clowns. If a Tulpa is still separate from the Clown and is still alive when their host transforms into a Clown, it may still go about its own ways. Alternatively, (though this isn't something that would be common knowledge) they can voluntarily fuse with their Clown host and give the Clown their abilities. This is one of various ways Elite Clowns can come into being. If the Tulpa had sacrificed itself prior to the Clown's transformation, the Clown retains their abilities, assuming it donated those abilities to the human prior to transformation.
@nman: Generally, those who are able to summon Tulpas (which in and of itself is uncommon) are only able to summon a Tulpa that is one entity (something like an actual 101 Dalmatians would not be doable, as only one of those Dalmatians would be conjurable, unless that one Dalmatian could transform into the other 100 with its abilities). Something like a mass of worms/The Worm That Walks would only be able to take the primary (humanoid) form of that person, unless the being has an ability that allows it to do something like that.
edited 8th Aug '17 7:20:23 AM by CathariSarad
Can we apply children? After, all they're the one who logically would be most likely to create tulpas, wouldn't they?
@Alecoene: No.
edited 8th Aug '17 10:48:24 AM by CathariSarad
I know it's not recommended, but I'd still like to try for a sort of Action Survivor, Badass Normal sort of feel and make a survivor of the Clown Apocalypse who doesn't have a Tulpa or Tulpa-based powers, if that's okay.
Now to avoid any pitfalls of angst, bloodthirst or crazy survivalism that'd make him Clown-Prone while still coming up with a decent set of Post Apocalypse skills via backstory.
@Dblade26: That is entirely doable and acceptable, though I'd have to see the signup first and whatnot.
edited 8th Aug '17 1:05:38 PM by CathariSarad
Also dropping in to congratulate the ridiculous calibre of worldbuilding present.
On the off chance that I do go mad and decide to sign up, though, I wonder... Would it be possible to, say, have a physical object as a Tulpa? An object that, when applied to a human, could achieve an effect much the same as merging, albeit altering their personality- say, stripping them of their superego and enhancing their personal interests -while at the same time granting them abilities to rival most clowns?
If you haven't figured it out by now, the end result of my line of questioning is exactly this.
@LizardofAus: As interesting as I find the concept, Tulpas generally need to have a personality of some sort, so something that is just an artifact or an object (that doesn't have some degree of artificial sentience or autonomy) would not necessarily fall under the Tulpa mantle. However, there can be sentient, semi-autonomous Tulpas of things that are simple objects in the canon work, assuming the host has provided said object with a personality and whatnot (most Tulpas would be able to speak). A Tulpa could alternatively have an ability that allows it to transform into a power-granting artifact.
As to the function itself, a mask with personality-altering/amplifying capabilities would have to be limited such that its effects only apply to those who are willing to have those effects apply (in the case of players), or insignificant mooks/grunts, simply because such an ability would be capable of denying players control over their own characters, and also because of how game-changing something like that could be if used to neutralize a more powerful enemy.
If I was only less preoccupied with other RPs, I would definitely be signing up for this one as a guy with a Kool-Aid Man Tulpa. Just want to echo previous posts and say that the worldbuilding and whole premise in general are amazing.
edited 8th Aug '17 3:57:49 PM by darksidevoid
GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPsSo then if you had a Tulpa that sacrificed itself (or perhaps, nearly sacrificed itself), can you wind up with some sort of SHAZAM-type deal where the Tulpa isn't "dead" dead but instead it's like an angry spirit of rage and rock and roll that can only be summoned by the person transforming into a hella sicknasty metal reaper of souls?
Or like the Incredible Hulk I guess.
edited 8th Aug '17 5:35:04 PM by nman
@nman: That might be possible, though I'd have to see the implementation and stuff.
I gotta say, this is a lot of work towards this RP and frankly I'm impressed. I might jump in.
"I treasure every day with you, darling." "No need to be so sappy, love." "You know that's how she is, Nia." - AU!Pyra, Nia, MythraI'm interested, Cathy.
Just made a server on discord.Come join me.So it says that generally a Tulpa is human-sized, but would it be possible to make a Tulpa that is the exact size and shape of a 1983 Vandura?
Here's trying my hand at crafting a character for your fine game. Sorry for taking so long to write this up.
- Name: Johnny Bravo
- Alter-Egos: Mr. Bravo, Agent Bravado, Here's Johnny, Johnny Boy
- Sourcework: Johnny Bravo
- Current Status: Alive
- Character Age: Late-ish twenties
- Date of Manifestation: April 7th, 2018
- Species: Human
- Occupation/Affiliation: Anti-Clown Specialist Freelance Bounty Hunter/Professional Gym Trainer
- Appearance: "Ohhhh mama, I love a good pay day."◊
- Personality: Brash, hotblooded, and stubborn to a fault are all very Johnny qualities. He is not a man who listens to most authority figures even when he should unless they interest him in the way, such as elderly diner owners or more likely, hot women. Still, these negative qualities does wonders in situations that evoke a fight or flight response, making him very good on both depending on the situation.
- His determination is only matched by his high sense of pride and self-confidence, being an exceptionally vainglorious man in particular. Despite all these faults, he is extremely loyal to those that gain his trust (the easiest being hot women of course), sticking by through thick and thin despite there being easier and safer options available. A self titled lady's man, though one with horrible luck. Not very book smart, but somewhat street smart. Really hates clowns.
- Backstory: Johnny Bravo was manifested in a world gone horribly wrong, where one of his most loathsome enemies were in charge- the clowns. Called into being by a nameless grief-stricken housewife who lost her husband to the clown epidemic, the middle aged woman in question used her memories of various characters to craft in her mind the perfect anti-clown weapon that was also supposedly easily manipulated and therefore loyal to her. Various qualities of what made a manly man later and thus was born her Tulpa... Johnny Bravo.
- Unfortunately for this woman, she was too spot-on in crafting this iteration of 'Johnny Bravo' after flanderizing his competence level in certain regards and was later annoyed by his constant flirting attempts to make use of the ultimate weapon in question. Not two days after putting up with his drivel, the young widow kicked him out of her house whereupon our Elvis impersonator decided it was high time to do his mission and kick some clown ass... and hit on women.
- After a long string of failure in trying to hook up with chicks, Johnny Bravo got it in his head that the best way into a woman's heart was to be a capable stud and what better way to do so than to make a business out of culling the Clown menace? This would let him kill three birds with one stone seeing as he'd be able to destroy what he hated while being paid for such as well as getting attention to such escapades. Several months and several dozens of clown hits later (the things exploded more often than not, making capture almost impossible), the bounty hunter/clown killer became somewhat of a minor celebrity... who still can't pick up chicks.
- Core Concept: Machismo
- Power Threshold: 1
- Powers: Johnny Bravo's Concept of Machismo works in a multitude of ways, all of them being constant passives rather than active abilities. A manifestation of his drive to be "manly", he gains a huge boost to his learning curve when the subject is something appeals to Johnny's particular definition of 'manliness', gaining familiarity with manly trades ten times faster than a regular average person would be able to such as 'karate', 'barbecue', 'pancake-making', 'secret agent-ness', and 'explosions'. In short, he can and will pull off action movie hero stunts (gunfights, car chases, walking away from explosions, battles in the rain) with ease and regularity more often than not. Sadly this power never works for 'manly charms' and his luck with women remains abysmal.
- His physical abilities are rather high as compared to a regular human given that he can wrestle with an alligator in the water and win by tossing it away after grappling it to submission, lift muscleman level weights with ease (600~ pounds), break through layers of bricks (3-4) with his extremely hard noggin, move much faster than his bulky build suggests, and rip his shirts to shreds simply by flexing. The man can take damage extremely well, especially those of the blunt or explosive kind before picking himself back up for round two when coupled with his naturally high healing factor.
- Machismo grants him a bonus modifier when fighting against male opponents or when encouraged by a hot woman, allowing him to draw out more power than normal in the vein of an adrenaline burst when needed. It also gives him a negative modifier when the opponent is a hot woman since they can charm him incredibly easily and he doesn't hurt women in general if he could help it. Ugly women are treated as neutral damage.
- He can make his glasses emote through Tulpa powers, the dark glass curving with his various expressions and eyebrow quirks. He can also see perfectly well in nighttime with the glasses on and can't see anything at all without them, treating them like actual prescription ones.
- Skills: Johnny has with the Machismo Concept unlocked quite a few skills to a pretty high level. They are as followed:
- Flapjack Making: Johnny is incredibly versed in the art of crafting flapjacks. They are delectably delicious, the exterior having a slight crispness while the interior being fluffily soft and pillowy. By extension, he's good at making any food that pairs well with flapjacks such as bacon, sausages, eggs, and knows how to craft wholesale the various types of syrups and toppings that goes on it.
- Karate: Johnny is well versed in the art of KAH-RAH-TEY. Honed by his former memories and his Machismo empowered learning curve plus action movies/Do It Yourself Youtube videos, Johnny has become amazingly adept at the forms of such style, especially karate chops, the Crouching Duck, and the Fist of Death. Due to his rather weird mind, he also equates 'kung fu grip' and 'judo flip' with karate, possibly because they all wear the same white gi and colored belts as their basis. He is a triple dragon belt level karate-ka. Can bodily throw two hundred pound men a half dozen feet if he uses the proper techniques.
- Explosions: He's very good at making things explode, having a working knowledge of what plus what equals explosions whether it be homemade bombs or how to jury rig cars to do so. We can blame Michael Bay for this particular skill.
- Bodybuilding: Effortlessly keeps his muscular physique by hitting the gym daily and consuming the required amounts of supplements. Knows the various forms to maximize gains and can jiggle his pecs to the point where he can bounce hacky sacks around with them.
- Marksmanship: Johnny knows how to use various amounts of firearms to a moderate extent, being a slightly above average shot in that he can hit his target at least seven out of ten times on average. He tries his best to not rely on guns though because he's way more awesome without than with.
- Disguises: Can make cosplayer level costumes to waltz around in himself. It usually doesn't pan out unless he hides his giant quiff though.
- Wrestling: Can pull off professional wrestling moves with the power and grace as actual professional wrestlers. He's a speed oriented character who uses his relatively smaller height to his advantage to slip around holds and specializes in submission holds particularly given his line of work. Is also very likely to perform aerial luchador moves because they're pretty flashy. Can wrestle particularly large crocodiles.
- Driving: Can drive most common place vehicles such as cars, bikes, motorboats, mopeds, office chairs with wheels, and so on with the kind of skill that one would see in the Fast and Furious movies. In short, he can drive like crazy and only get into crashes one out of five times average.
- Exotic Weapons: Johnny enjoys making use of the surroundings to fight after bingewatching a Jackie Chan movie marathon. Nunchaku are usually his main go to weapon of choice but he can use chairs, frying pans, frozen fish, and stepladders with the best of them.
- Parkour: Johnny can move from point a to point b pretty fast, and he learned this because it can show off his flashiness even further. He's pretty acrobatic despite his bulk and can instantly use whatever terrain he sees to incorporate into his movement patterns. He loves flexing while doing so. Max speed of Usain Bolt (45 mph) for short bursts of distance without any obstacles and slows down to twenty five to thirty if he has stuff he needs to hop over or turn.
- Rock and Roll: No self-respecting Hound Dog would not know how to rock out with the best of them. For certain reasons, he's a very good Elvis impersonator and he's at his best when riffing out the King's songs in particular. Good at both vocalizing and guitar work.
- Dancing: No self-respecting stud would not know how to get wiggy with the best of them. His favorite dance move is The Monkey where he jostles up and down while holding both arms out in a clenched position to wiggle them about though he's good at the tango, ballroomd, square dancing, and bar styled ones in preparations to get in close proximity with the ladies. Disco has a particular soft spot in his heart as well.
- Barbecue: He knows how to work cooked meats over a grill pretty damn good. Possibly enough to take third to fourth place of barbecue contests in states that take their meatstuffs incredibly seriously. Knows how to make a respectable amount of side dishes to the barbecue such as cole slaw and mashed potatoes with gravy.
- Belongings/Equipment: A grappling hook gun, furry but actual police-grade handcuffs, a lifetime supply of hairgel, multiple pairs of glasses, brass plated lacquered oakwood nunchaku with a lead core. and a specially modified 1955 Elvis Presley imitation Cadillac Fleetwood rebuilt to have bulletproof plating/windows, hidden caltrops/oil slick dispensers, 600 horsepower, and a tasteful Hawaiian hula-girl bobble figure.
edited 10th Aug '17 3:20:54 PM by Makaioh
Yoooooooooo Cat! First off, just want to repeat some general statements already made and tell you that the world building you have done is just amazing and that you have done a good job making everything clear and easy to understand.......though I do still have some questions.
- 1. Ok the first question is a simple one. If we bring in a Tulpa who has racial traits or a Tulpa that is big in their piece of media, do they keep that size and/or racial trait? And for racial trait, I'm less referring to things like "can split acid and read minds" and more like "all of their kind are about as strong as a adult male."
- 2. The next one is about when the Tulpa takes physical form. Does that have any rules, limits, or anything like that? Do they just form out of thin air? Like, it's a not a important question because our characters will already have Tulpas in the RP when it starts but hey, I'm a curious cat lol.
- 3. Equipment wise, does the stuff a Tulpa bring regenerate? For instance, if they form on Earth with a high tech battle armor, does that mean it's pretty much gone if destroyed? You know, with not considering super smart Tulpas in that. Same question goes for ammo types that would not be on Earth and weapons.
And that is about it for questions. I do have on fringe concern about a PC or NPC pointing at a Tulpa based on a evil character and going "that guy is evil af" because they know that thing but meh. I trust most people wouldn't just straight out do that. Also, sorry if any of this is already answered in the OP or anything like that. Thanks Cat!
edited 10th Aug '17 3:00:34 AM by LightToAll
@nman: Tulpas generally aren't going to start that big, though they may be able to reach that size through their various abilities.
@Makaioh: Having some familiarity with Johnny Bravo, I think this sign-up is quite fitting (in spite of whatever implications it might have). The main things that strike me are the "lift muscle-man weights with ease," and the "break through layers of brick with his head" sub-properties with his strength. I know potential human strength can go quite high, though I'd like an approximate number as to what kind of weight he can lift, and also a rough depth as to how much brick he can plunge through at a time.
I'd also like you to list whatever skills Johnny Bravo has gained in a separate skills section, such that it's easier to track and since it might be relevant in combat.
Other than that, I'll probably accept the sign-up once those properties are clarified.
@LightToAll:
- As long as that given fantasy race isn't too big (no bigger than 7 feet), they will generally be the same size as they were in canon. So long as a trait is natural (in the sense of having human-like strength), they will retain it. If a Tulpa is canonically larger than 7 feet, they will be shrunken down to human size, unless they have a power that allows them to become larger.
- Tulpas sorta just appear. Usually the host wakes up one day and suddenly sees the Tulpa there. If the host is present when the Tulpa forms, they will likely see them fade into existence.
- Tulpa equipment does not regenerate, though their basic garments will, and things that are tied to the Tulpa's powers will. That being said, if a Tulpa has high-tech armor and stuff, said high-tech gadgetry generally won't have any special properties or powers unless tied into the Tulpa's power set. Ammunition and such would also likely be tied into a Tulpa's power set.
- As for evil-ish characters, I may have mentioned that, upon conception, Tulpa's will look exactly like their canon counterparts, though in actuality, Tulpas can change their appearance like most humans, and some Tulpas may have explicit powers that allow them to disguise themselves. You might not immediately recognize who a Tulpa is supposed to represent, assuming you'll be able to recognize a Tulpa at first glance. Also, recognizing an evil character would rely on someone knowing about the work their from, which might not be a universal case (do remember that there are media restrictions in place, so unless someone is engaging in underground activities, people are not going to be able to freely access information on various media, except that which is more commonly known). Aside from "Joker," you're not going to see that many Tulpas who are obviously derived from villains.
@Cat: Probably he can dead lift six hundred pounds and break through about eight layers of bricks with his noggin. And as for the skills section, I've added them in towards the bottom of his sheet.
Still super excited for this rp!~
Once again, thank you for the quick answering Cat. You see, I asked question 1 and 3 because one of my Tulpa ideas, Garrus from Mass Effect to note, do relate to them. You know, because Turians do have a species trait of being strong but not lifting up cars strong and as a solider from the Mass Effect games he does have hi tech armor.
So, just to confirm, if Garrus formed on Earth with a said hi tech armor and a Mass Effect style gun, the rule is that the armor and weapon don't just get repaired because they are linked with a Tulpa and that the gun doesn't have endless regenerating ammo? Like I said, just confirming. Mostly I asked question 3 based on the idea that Tulpas are mental constructions given form, so hey. Better to ask a question like that when talking about Tulpas, you know?
And as for the evil character thing, yeah. Makes sense. If the guy is obviously evil or just a really, really well known villain, of course anyone can point at them and go evil. In the case for my Tulpa idea, neither of those take effect.
With all of this, I will state that I will make a sign up sheet soon. Maybe tonight, maybe Friday night, or even during the weekend. Depends on what is going on for me. Either way, expect something.
@Makaioh: I don't really have too much of a problem with "being able to lift up 600 lb," as I see that as more of a utility thing, but the "break through 8 layers of brick" seems kinda excessive. From what info I could gather, it takes a lot of force/pressure to go through brick, even with Johnny's raw base strength taken into account. I might be willing to allow 3-4 layers of brick at a time, as a rough guideline. Also don't expect that Johnny Bravo's raw strength will allow him to instagib most encounters.
I don't see much wrong with the skills that have been listed (Dancing might need a further indentation), though I'd also like the strength thresholds I've just described on there, so I have them for quick reference.
@LightToAll: The armor and weapon, if they are linked to the Tulpa, would not necessarily repair themselves, though Garrus could repair them between different phases of the day (when stuff isn't happening). Unlimited ammo can be used as a potential power/attribute for the weapon itself (or using some sort of energy method), as I don't have too much issue with an ability like that since all that means is there is never any urgency due to running low on ammo (though the weapon itself would have to be weak/basic).
A World Gone Mad: Advent of the Clown Apocalypse
The seeds of chaos had been brewing for many years, but their effects would not become apparent until early 2017, when a Clown would take the seat of the U.S. presidency. The Clown scare just a year before was only just a sign of things to come.
The Clown Party of the United States had seemingly formed from nothing during the midst of the chaotic election season, but the moment it appeared, it rapidly gained support from disaffected peoples across the political spectrum. Yet in spite of their apparent popularity, those who did not buy into their whims and wiles understood them for the threat they posed.
Soon, Clowns were everywhere. Whatever fervor drove people to rally behind the Clown president (and his equally clownish V.P.) seemed to change them as well. They became violent and prone to fits of insane laughter. When they came out in public, their skin appeared white as bleach with splotches of clown makeup splattered on.
While the president amused himself and his Clown supporters with haphazard displays and commissioning nigh impossible projects, conflict broke out in the streets. Clown sympathetic media outlets often turned the blame to common scapegoats, even when it was obvious that the violence and terror had been instigated by Clowns. Local law enforcement often remained divided and ineffective, and more often than not the police were Clowns themselves.
This all came to a head on May 9, 2017, when the President, Vice President, and several military personnel had been killed. Shortly after, many government officials, particularly those who were in line for the presidency, were assassinated, along with numerous other senators and representatives. While the circumstances surrounding this event have not been cleared to the public (though many theories, many of which are perpetuated by the Clowns themselves, have been circulating through the public), the Clowns were quick to blame those who did not support their leader.
While violence spread throughout the states, with law enforcement and the national guard attempting to keep things under control, the unexpected happened. A man stylizing himself as Batman’s “Joker” usurped and occupied the presidency, despite holding no legitimate claims to the office.
The world watched in horror as “Joker” made his keynote speech. He declared Clowns to be the master race of the entire universe, and he declared “Open Season” on those who did not fit the Clown mold. Furthermore, he would continue the projects started by his predecessor, and he would lead the Clowns in their crusade against all humanity.
In spite, or perhaps because of “Joker’s” ridiculous claims, The Clowns readily accepted the new president as their leader. Most others, in an ad-hoc move, chose to band together against this usurper, forming the Alliance of Free Cities and States, which held the backing and recognition of many nations across the globe.
Thus, the Clown Crisis would begin in earnest.
Initially, the Clowns controlled a large part of the U.S. Heartland, with a few Alliance cities interspersed here and there. Outside of their newly deployed “Flying Circus,” the Clowns noticeably lacked a major presence in the Pacific. This quickly changed with developments in East Asia.
Almost as if timed in response to the conflict in the U.S., waves of violence erupted throughout Japan and South Korea. Clowns roamed the streets of both nations, and soon both of their respective governments were overthrown. A man claiming to be Ronald McDonald was installed as Emperor of Japan, while the new South Korean government willingly joined itself to the northern regime (whose leader had become a Clown himself). The newly unified Korea and Japan then joined forces to create the East Asian Clown Prosperity Sphere (which was then subsequently supported by the Clown States of America).
With the Clown Axis growing in strength, the Clowns would turn their attention to conquering the Pacific. After crushing a large part of the Allied navy, the Clowns would seize a large number of islands in the Pacific, before subsequently moving on to occupy Australia, New Zealand, the Philippines, Indonesia, Vietnam, and other nations within the region. Furthermore, the Clowns in America, after seizing Alliance-held New Mexico and Arizona, would then make headways into northern Mexico and then begin sieging Los Angeles.
These events did not go entirely unnoticed. China saw these new developments as a threat to their influence, and Russia saw the Clowns begin to press close to their borders.
During the Clowns’ Pacific campaign, China and Russia began making arrangements to remove the Clown threat in the Pacific before they grew powerful enough to challenge them directly. The two states also began making overtures to NATO-aligned states in Europe, who had already been supporting the Alliance in America.
On September 29, 2017, Russia and China issued a joint declaration of war upon the East Asian Clown Prosperity Sphere. At first, the two powers began to push into Korea, but due to a variety of circumstances, the Clowns began to turn the tide back, pushing their way into Manchuria and eastern Russia. Troubles to the west hindered Russia’s capabilities on the eastern front, and despite China’s efforts, the Clowns advanced undeterred, eventually seizing Beijing.
Around the time of this war declaration, a massive Clown uprising began in parts of Russia’s western lands. Furthermore, three more states entered the Clown axis’s fold: Poland, Hungary, and Serbia.
Compared to the incidents in Korea and Japan, the Clown takeover of these three states occurred much more quietly. It is not clear how the specter of Clown-ism seeped into these nation’s borders, but gradually, their leaders began to spew Clown-like rhetoric, and slowly they began to turn into Clowns themselves. While most of the world’s attention was focused on America and the Pacific, the leaders of the Carpathian Triad began to make grandiose claims on the territories around them. As the end of the year came around, the Triad then began to act on those claims, with Serbia occupying Montenegro, Hungary taking over Slovakia, and Poland bringing Lithuania, Estonia, and Latvia into its fold.
As this was all happening, the Clown States of America had been establishing control over most of the Caribbean, before then moving onto islands closer to the old world (Cape Verde, the Canaries, and the Azores). These would then become staging points for the invasions of Morocco, Portugal, and the West African coast. From there, the Clowns would invade and occupy the United Kingdom and Ireland, followed by Denmark.
The Clown States now had a direct sea route to the Carpathian triad. With America still in civil war, northern China occupied by the newly established Pooh Dynasty (named after the fact Clowns in China tend to dress up in Winnie the Pooh costumes; it has alternatively been named the Po dynasty, after the protagonist of Kung Fu Panda), Russia and India undergoing widespread Clown uprisings, and Clown forces gaining footholds virtually everywhere, the Clowns seemed to be an unstoppable juggernaut. Yet no matter how unstoppable the Clown menace seemed, with their mystifying technology and their continuously growing numbers, people still fought on.
Throughout the Clown Crisis, the Alliance’s northeastern bloc remained largely intact, since most of the Clowns’ war efforts were focused elsewhere. Although there were significant casualties, most Alliance cities were able to flush out Clown influence relatively early in the war. However, this came at the cost of the free flow of information and expression. Because of the Clowns’ strong internet presence and general fear of another spontaneous Clown uprising, sweeping restrictions on internet activity, television programs, and media in general were put in place, so as to limit the spread of Clown propaganda.
Most people in the Allied States did not want to see this move come to fruition, but because of uncertainties surrounding the Clown uprisings and because of uncertainties about the Clowns themselves, it was for the most part understood as a necessary, if draconian measure. However, this, along with the drastic changes in lifestyle that came about with the Clown Crisis, began to fuel unrest and resentment, and it would also lead to the rise of old-school mafioso.
As the days of the Clown Crisis dragged on, stranger things started to take hold. Rumors of vampires and other monsters wandering about became commonplace. In the wake of the great destruction the Clowns brought upon the earth, individuals gifted with great power and potential began to appear like angels from the heavens. Many of them looked as though they had come straight from the media that had now become scarce. This resemblance, combined with the often peculiar origins of these individuals, led some to dub them Tulpas.
For many of those who were able to witness these powers first-hand, it was believed that these individuals would become the sword that would vanquish the Clown menace once and for all. But, despite their heroic potential, these superhuman individuals did not always fall into line so easily.
Some willingly joined the government in their fight to restore world order, but other chose their own odds and ends. Some chose to remain in hiding, fearful that they would become a target of the Clowns or mafioso. Some simply did not trust the government. Others chose to work for the mobs or became crime bosses themselves. And others still, because of their superhuman status, chose to embrace the madness and brutality of the Clowns, since often they could not become Clowns themselves.
By late summer of 2018, the Clown advance had mostly stalled, yet the world did not rest at ease. Even in lands outside the Clown sphere of influence, Clown riots still raged. Any gains made by the anti-Clown coalition were often costly and tedious, with Clowns fighting the coalition for every inch of soil and water.
It is now October 4, 2018. Although Washington D.C. had been captured by the Alliance early on in the Crisis, President “Joker” still looms at large.
The city of Lakeside had been one of many places largely spared from the Clown violence. Located some distance north of the Wisconsin-Illinois border, it had originally been part of the Clown States’ northern holdings, but the lack of coordination among the Clown forces at that time allowed the Alliance to place it under their control and quell the Clown presence. Now that it was under Allied control, its initial lack of infrastructure and population made it less of a tempting target for the Clowns.
Because of this, and because of the conveniently placed rail line that flowed in and out of the city, it became one of many destinations for people displaced by the conflict (for those unable to access any other means). With this, and with the help of communal cooperation, Lakeside began to thrive.
However, this prosperity also drew the attention of less than scrupulous enterprises centered in Chicago, hoping to expand their base of operations. Additionally, those wishing to escape the vigilant eyes of the city mobs and police forces have migrated here, as Lakeside struggles to adapt to its growing population. There is also the vast forest surrounding Lakeside, and with mysterious happenings all over the world, who knows what could lie in those woods now? The city had once belonged to the Clowns, and though the border lay much further north, there could be any number of Clowns lurking within those woods, waiting for their moment to strike.
Hello everyone, and welcome to A World Gone Mad: Advent of the Clown Apocalypse! In this game, you will be playing as some person, Tulpa-figure, or human-Tulpa duo that has come to Lakeside for various reasons. There, your characters will attempt to make their livelihood while dealing with other factions vying for power, weird happenings, other player characters, and (very likely) murderous Clowns. The world is kind of a horrible place to live in right now, and your characters may or may not end up dying, but hopefully your characters can make a name for themselves.
So, it might be difficult to decipher from all the lore and stuff (which I might have gotten carried away with), but basically this is a city brawler sort of RP where everyone pursues their own odds and ends. Even though I probably could have made this into a military-campaign focused RP, this RP is going to a bit more freeform, with players interacting with the city (and other places they go to), while I occasionally throw events/scenarios for everyone to deal with. There may or may not be an overarching meta-plot. There isn’t a particular tone I have in mind for this RP, though it is a blend of dark/serious and silliness, with some action thrown in.
The city of Lakeside is currently a bit of a blank slate, so there is going to be a bit of open-ended-ness as to what the city’s layout is, but more details will be hammered out (and brainstormed) as people begin to sign up and whatnot.
So anyway, there is kinda a bit of lore/mechanics aside from the stuff in the intro, so it might be a good idea to have a look at that before posting your sign ups.
Anyway, I’m not really sure whether this concept of an RP is a good idea or not, but I hope it can be an interesting, fun, and engaging experience.
Setting Information
Basics
The Flying Circus
Clown-Mecha
Trash Collectors
Sign-ups, Guidelines, and Links
Basic Guidelines and Rules
Human
Tulpa
Thread Links:
edited 21st Nov '17 1:34:24 PM by CathariSarad