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VM1 has new content that links it to VM2...or so I'm told since I can't actually play it myself because my computer's got a problem.
The zombieish guys are just Nurgle Cultists.
Ugh, I hate having the PS 4 version of this so I donít get the updates when everyone else does
Blog about Lohner and Olesya. Notably, they mention that she might be Christoph Engel.
Some things never change.◊
edited 1st Mar '18 8:08:50 AM by VutherA
The tide comes and finds Bardin ready!
And four dawri I guess too
Bought the PC version of Vermintide and this today (I already have the original Vermintide on my PS 4 but I'll probably play Vermintide on the PC more, plus PS 4 Vermintide is way behind DLC and story-wise). Can't play them cuz my gaming computer is at home so I'll have to wait a few days to install them, but yay, it's out!
MINE! MINE! MINE!◊
I this game had split screen I'd love it. A shame - wanted to play couch co-op like Borderlands.
I may get it on PC as haven't played a L 4 D alike in a while. How's the sequel shaping up for those who've played it?
I got into the closed tests and never got to play it since my motherboard wasn't working with my video card so anything remotely modern and 3D was about unplayable
I've only played a day so far, but it's been kind of odd, since I had a pretty intense stint with the first game in the last days before Vermintide 2 was to inevitably overshadow it.
My first impression that this is clearly a game designed with veterans of the first game in mind. Maps have significantly less obvious safe spots for fighting packs and even Recruit is pretty big on spamming elites (Stormvermin and their Chaos counterparts). I guess that's offset by the characters having passives and an active career skill that they don't need to farm gear to utilize, though. It's nice to see them improving their design overall, but at the same time, I wonder if it won't scare off newbies.
The game also seems to be taking something of a JRPG approach to things. As a player coming off of Cataclysm, it was really eyebrow raising to be forced to grind out Recruit (lowest difficulty). Each of the successive difficulties are locked behind some kind of arbitrary power level that seems to be tied to character level and gear level. Thing is, the gear power feels really meaningless in that there's a bunch of big numbers thrown around by the first few gear drops that don't correlate to character power. For example, equipping a charm with a power rating of 23 when the starter had 5 didn't raise my total character power by 18, but by something more along the lines of 4. Granted, it does still seem to scale relatively linearly, so there's likely some expected amount of gear effects the next difficulties are scaled to. Still a somewhat confusing way of implementing it, though. Also, talents and the additional two careers per character are locked behind character levels (which are now individual, rather than by account). However, that's pretty straight-forward and intuitive.
One big QoL improvement that seems small at first is that they combined the Shrine, Forge and gear box all into one, so no more having to monkey around between three different things when trying to work on a load out.
When the packmaster just wants you dead
500,000 sales on PC in the first week. Fatshark targeted 500,000 PC sales LIFETIME on PC.
Well that's great news!
Don't - Stop - The Stunlock - Nowwwwwwwwww
I really need to give Foot Knight more of a go for the alternative tanking experience (I normally run Ironbreaker Bardin if I'm on straight tanking duty). Most of my experience with Kruber has been using a Merc build similar to the Warhammer + Handgun set I used to great effect in the first game. It's not as good in the second, but stacking Swift Slaying with item Attack Speed boosts and Paced Strikes leads to some major horde stunlocking potential. Even without Swift Slaying, it's still generally viable on at least Champion (my current orange hammer generated with Parry, which, when used properly, easily feeds into the horde control philosophy).
I have to admit I was soured a little on the Foot Knight's dash after the tutorial stage had me essentially use it to dash face first into a Stormvermin's glaive.
Yeah, there's a reason why I nicknamed the Foot Knight's unique skill the "Leeroy Charge"
Speaking of Leeroying, the AI still hasn't had its script fixed to not chase Globadiers or Ratling Guns for three-thousand god damn miles. In the middle of a horde. While a Chaos Warrior is on me.
They fixed the game◊
(yes I'm kidding...a little)
The game broke a million sales, apparently. 10 percent off both games in celebration.
Holy Sigmar, peg this ravaged butt!
Oh yeah, someone already made that.
x2 If that's what you're looking for, then play Legend.
I'm considering buying this before the sale ends tomorrow. How is the single player? I really doubt I'll ever play multiplayer, so I want to know if it's still worth it.
The first game? I doubt it. People literally have beaten the game on the hardest difficulty alone, but unless you really want to achieve that, you'll just find the bots ain't very smart. I believe the Quality of Life mod can alleviate that from what I hear, but not in an interesting way (it just tightens their formation so they don't get picked apart from the hordes).
Second game? Still doubt it.
How much do you enjoy challenge? The bots are... really bad. They're busted in some pretty bad ways such as gas rats and Ratling Guns simply spawning basically rendering them useless. Plus, about half the time, if you get grappled, expect to lose half your HP or more while they try to free you. You're basically going to have to carry the entire team hard if you're only playing with bots. I mean, it's still possible to do Legend with them (I've personally done it), but you're in for a very rough time.
EDIT: QoL mod does apparently fix the problem with gas rats and Ratling Gunners. To be more specific: if one spawns and attacks, then becomes vulnerable, the bots will go through heaven and hell, ignoring everything else to chase down that special and melee it to death. That's right, melee it. Even if they've got a really strong ranged weapon. It's like Fatshark willfully programmed them to be as anti-teamwork as possible.
edited 18th Apr '18 6:06:21 PM by KuroiTsubasaTenshi
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