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Ahhhh. Actually, no, they had a contest a while back that said the winner would be getting the next 5 DLCs of VM1 for free. So...at least 4 more now.
edited 13th Dec '17 7:41:09 PM by VutherA
Oh wow. They're really dumping content out here before it, then.
Also actuallllllyyyyyyy, I think an early interview said they'd be perfectly willing to make more DLC for VM1, and this particularly one got delayed a bunch from unexpected problems, so I would gather some of them would drop after VM2's release.
Bad days for rats, good days for ratcatchers.
Purpose is blessed upon this ravaged, driven body (it's Saltzpyre's classes)
Halberds are in for usable weapons.
I've also heard from a U.K. Edition of PC Gamer that they'd ever doing away with Ranald's Bones and doing an end-of-level loot chest instead, thank goodness.
Ranald's Joy, loot here!
That made me unreasonably happy because even when I got a tome and multiple spare loot dice I would often get stuff in like the first two or three rungs. It sucked.
Jesper Kyd has returned as the game's composer.
Here is a guide to killing sack rats, accompanied by cute fanart◊.
Also a blog post on II that's about old enemy types so nothing really much aside from DID KRUBER SHAVE HIS MUTTON CHOPS WHAT IS THIS!?◊
Vermintide's $7.50 on Humble Bundle, various DLCs also discounted.
Twitter tease of Kruber.
edited 23rd Jan '18 9:20:48 PM by VutherA
Kruber's classes are released - his Foot Knight is naturally the tough melee one and apparently of the secretive Order of the Reikshammer, the Huntsman is the ranged one where Kruber has devoted himself to Taal, and the jack-of-all-trades Mercenary is where Kruber kept doing what he was doing, working for Saltzpyre and Lohner.
If he became a Taal disciple, he wouldn't use firearms .
He's a new-age sorta disciple.
I also might be misinterpreting it, he could just be more Taal-devoting than before rather than "fully" per se.
edited 25th Jan '18 9:33:15 AM by VutherA
An interview about VT2's changes. They say that a level system will be used to majorly determine character power and talents as opposed to equipment, and rarer equipment will instead provide different options (though they emphasize skill will remain the most important part of the game). Also, equipment will provide stat changes along with the options provided by traits. The rarest loot will remain strictly Cosmetic Awards, and they do mention that they will want it so it remains possible to get into the hardest difficulty by your skill.
edited 30th Jan '18 12:21:16 PM by VutherA
Thank goodness. The equipment system in the first game really needed to be better. Ranald's Bones could screw you over no matter how many tomes and extra dice you found; an actual progression system is way better.
I personally thought it became just all right after they added contracts, certainly not going to complain about changing it though.
A video clip of a halberd.
edited 6th Feb '18 11:24:19 AM by VutherA
Kerillian's careers have been revealed. She can become a stealth-using Shade, apparently due to her dreams telling her she's an descendant from Clar Karond; swear to a shrine of Isha and become a spear-based Handmaiden, or just improved to the level of a ranged-fighting Waystalker (partially over disgust from her companions' skills, naturally).
Definitely still an elf :P
So that's all of the different careers done, so what are they going to be revealing now?
New weapons, probably. None of them really got a formal announcement, even though they were all clearly in view.
Actual hero abilities and probably talent trees will likely get mentioned too - I've read that Kerillian's Handmaiden will have a collision-detectionless dash and Waystalker will get Trueflight arrows as cooldown-based abilities, but that hasn't appeared on official news posts, and I've seen zilch about the likes of the other heroes' classes' abililties.
I expect them to talk about loot and progression systems more, considering the loot system was like 99% of what anyone ever talked about the first game.
Heroic Deeds will probably get a preview too.
edited 8th Feb '18 12:58:23 PM by VutherA
Yeah, I've heard that each class is apparently having a super? Or something like that?
Yeah, each one's going to have their own ability. I think the only ones known so far is Knight's charge, Shade's stealth, Handmaiden's dash/blink/thing, Waystalker's Trueflight arrows, and I'm told Witch Hunter Captain's gonna have some big AoE knockback+ally revive.
edited 8th Feb '18 1:18:40 PM by VutherA
A bigger Kerillian preview that mentions a bit more on the actual class differences.
Waystalker will have double ammo, no damage fall-off from range, zooming-aim (so I guess most other classes will be losing that?) and health regeneration for all your Leeroy Jenkins needs. Shade does 50% more damage with backstabs and backstab criticals instantly kill man-sized enemies. Handmaiden dodges farther, can't be interrupted while reviving, and provides improved stamina regeneration in an aura (applying to herself as well).
There's also some funny-looking enemies in there, skavenslaves with glowing green eyes and some zombie-looking guys for Chaos.
edited 13th Feb '18 10:56:09 AM by VutherA
Nurglite zombies, probably, for Chaos. No idea what the Skaven are. Maybe warpstone-imbued skavenslaves that have suicide bombers?
Thanquol left his stash out like the blunderer he is and a bunch of slaves snorted it
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