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...Man, that was embarassing for the player on the left.
I've seen her stream the original Mario Maker before. She's good at the game. I guess nerves and/or unfamiliar mechanics just got to her.
Oh wait, they're saying they mislabeled the screens. Thedragonfeeney won that one. What a mess.
Edited by FawfulCrump on Jun 8th 2019 at 1:25:26 PM
Hah, nobody in the second round on the first stage understood the Cat Mario + snake block puzzle.
Edited by Anomalocaris20 on Jun 8th 2019 at 2:27:55 PM
They kept trying to climb a single block...
Those On/Off co-op puzzles were really cool.
Co-op is nuts.
We still got audio from both games. Apparently they don't intend to change that. 'Kay.
Does Jirard not know that you can just run across blocks with a one-block long gap between them? Fake gamer confirmed.
Edited by FawfulCrump on Jun 8th 2019 at 1:41:15 PM
Nintendo 'thinking of a way' to make Super Mario Maker 2 Invitational 2019 stages available to all Super Mario Maker 2 players
What is there to think about? They gotten the previous challenge levels into the first game without issue.
They're showing Mario Maker 2 on Treehouse Live right now.
They've heard our cries, and they'll be patching in online multiplayer with friends.
Edited by ShinyCottonCandy on Jun 11th 2019 at 3:48:29 PM
Good. The Mario Maker devs have always been good about listening to fan suggestions.
Nighttime castle theme is confirmed to be...
You can swim through the air as if underwater.
Edit: Also, clear conditions are incompatible with checkpoints. Makes sense in retrospect.
Edited by Anomalocaris20 on Jun 12th 2019 at 5:08:00 AM
That'd be too easy.
How do you think would they implement Non-Mario references?
Well, we've already got Takamaru from The Mysterious Murasame Castle appearing alongside a certain sound effect in the game if that's what you mean. So that's one way.
Here's 10 minutes of Super Mario Maker 2, along with a look at all of the sound effects;
More videos from GameXplain, including a better look at the sound effects;
..."The Wii U is dead", you say?
Okay, jeez, the page loading kinda freaked me out.
Made it look like there was over 10 videos there.
Block limit changes.
tl;dw you can do way more since ground is now separated from blocks.
Edited by Karxrida on Jun 22nd 2019 at 9:36:35 AM
Ground is free now?
Shit, that's good.
It's not technically free. You can only place 4,000 ground tiles.
But that's still a lot, especially with it now being separated.
It's effectively free in the sense that it doesn't count against using any other blocks, and 4,000 plus those other 2,000 blocks is more than you could ever really need. The video shows about 90% of the stage completely filled with blocks.
The biggest negative I'm seeing in that video is that you're now limited to only 5 red coins. The 100-enemy limit also groups in a bunch of other stuff which could be a limiting factor, but I don't know if something like that was already in the original game.
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