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It's a relic of ye olden Warhammer rules where Franz initially was equipped with the Reikland Runefang but could be upgraded to Ghal Maraz for a points increase.
But of course, you're not limited by points in the campaign.
If anything the most annoying Lord quest to do for the Empire was getting the Jade Griffin for Volkmar. Yeah, just march across the map and get into a war with Kislev, that'll go great.
I both like and dislike teleportation. On the one hand, all those quests that ask you to go to the other side of the world are annoying, especially if you're playing the vampires who get hurt in uncorrupted territory, but on the other hand, it feels like quite an awesome adventure to travel so far.
Bought The Hunter and the Beast last night, though I think I'll hold off on using Nakai in favor of the other Lizardmen lords I haven't used yet, like Kroq-Gar and Gor-Rok.
From what I've seen and heard, Nakai seems a bit lacklustre right now, so I'm probably holding off on playing him for a while.
Really? What makes him lackluster?
His Horde mechanic gives him way too little income per settlement for it to scale well into the mid to late game, where you're limited just as much by the quantity as the quality of your armies, because the Defenders of the Great Plan faction does not spawn armies.
And you generate too little of the special resource Nakai needs for his most powerful/interesting upgrades.
And while Nakai can spawn an army for the Defenders via rite, it a) doesn't replenish and b) doesn't benefit from your attrition removal techs.
Which means that if you start in Mortal Empires, said army will slowly kill itself in a death march through Norsca.
Nakai somehow has a worse economy than both Norsca and Chaos, i.e. factions that almost exclusively rely on raiding.
Edited by DrunkenNordmann on Sep 16th 2019 at 6:06:56 PM
Does it ruin his character campaign, or does it merely makes it annoying?
Edited by Resileafs on Sep 16th 2019 at 12:54:09 PM
Considering his starting location Mortal Empires Iíd imagine ruining.
Damn, that sucks. Hopefully CA thinks of a fix.
For Nakai's economy you should be taking gold from your vassal. You can request a fair amount of it every turn.
Which doesn't actually adress that right now the faction mechanics are not well thought out.
You don't know how much money your vassal has or how willing they are to hand it over - because vasssals can refuse deals they don't like.
It's not a solution to the problem - if anything, it underscores it.
Nakai was supposed to be my first attempt at lizardmen, but everything I've seen so far made me hold off on that for now, as it looks incredibly tedious.
Edited by DrunkenNordmann on Sep 16th 2019 at 8:31:49 PM
Can you confederate with Nakai?
One advantage of not being able to run Warhammer is that one gets to read about these issues and feel secure in the knowledge that they're probably going to be fixed by the time I can play
You can generally see how willing other factions are to trade with you in the diplomacy screen. Although you can't know the exact amount of money your vassal has, you can see an estimate, and if the vassal is hard-coded to see giving you tribute as a good thing, you can potentially ask for quite a bit of money.
It's why I like extorting the AI of every gold piece I can in exchange for any treaty that have a good chance of working.
Which, again, doesn't actually adress the issue and isn't even that obvious in the first place.
Lots of people didn't even think about asking the Defenders for money until somebody pointed it out and when the "solution" to Nakai's shitty economy is something that people often forget about and which isn't even that reliable to use, there is a real problem.
It doesn't helpt that Naka's got a bunch of tech and building options that increase the number of armies you can have without actually providing the means to reliably field any of them. Why would I need 8 army slots if I can barely afford one or two?
As I said before, Chaos has better economy. Norsca has a better economy. And those are factions whose income mostly or entirely comes from raiding and sacking - while Nakai actually has temple cities backing him up.
Edited by DrunkenNordmann on Sep 16th 2019 at 11:32:06 AM
Yeah, I was real excited for Nakai but the idea of having a worse cashflow than Chaos is... eh.
I'm holding off on Nakai until he gets fixed - in the meantime I'm having a blast as Wulfhart.
I'm also planning on doing an Empire coop campaign with a friend, with me playing as Gelt. As we're both German, there'll be so many opportunities to pun◊, it's gonna be glorious.
Edited by DrunkenNordmann on Sep 16th 2019 at 12:01:02 PM
Your Vassal will accept any demand for Gold that shows off as Yellow.
Nakai does not have nearly as many problems as you think he does.
Wulfhart's Huntsmen can get absolutely disgusting. I've seen them go up to 192 damage per shot.
For the curious, that's nearly 5 times their base damage. It's a delete button for any big dinos.
Thatís the entire purpose.
These guys would be nuts against Greenskins and Chaos too. Spawn and Giants and Arachnaroks and all manner of stuff would be easy pickings for them.
Shame Wulfhart's faction usually gets wiped out in ME - he'd be invaluable in fighting the Chaos Invasion.
Of course, no reason that he couldn't sail home to the Empire with an army or two and help out.
Anyway, finally got this and Gor-Rok installed last night. Took hours -_-
No, I mean gameplay-wise.
Wulfhart's in a really precarious spot, as he's surrounded by hostile forces, so his faction often ends up dead before you can even get an agent over to Lustria to find and confederate him.
In other news: The subreddit's kind of a mess right now because a Vocal Minority keeps acting as if CA broke a promise (that they never made in the first place). Oh joy...
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