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I always wait and see anyway, but yeah I might just wait for the inevitable GOTY edition.
I'm still waiting for ES VI to be a virtual machine that just runs ES V... or your intro to the game leads you through to Hammerfell where you trip, knock your head and wake up in the back OF THAT GOD DAMN WAGON.
It occurs to me that Daggerfall is the only mainline Elder Scrolls game where you don't start the game as a prisoner.
Arena: You're thrown into the dungeons by Jagar Tharn.
Morrowind: You start out as a prisoner before being released and shipped off to Morrowind.
Oblivion: You start out in a prison cell next to one of the biggest jerks in the series.
Skyrim: You're a prisoner being taken to the chopping block.
I wonder how VI will top this. Maybe we actually get executed this time only to mysteriously be revived in the opening.
Edited by M84 on Jun 11th 2019 at 6:51:00 PM
ESO already did that.
I avoided that game like the plague, so I didn't know that.
And in my defense, I was specifically talking about mainline games — I don't consider ESO to be one of those games.
Edited by M84 on Jun 11th 2019 at 7:33:41 PM
Who you get to assassinate for a quest.
In the next game your Player Character will be the one cutting heads off at the beginning
Hear me out here. We get executed. We get revived.
Then we get executed again.
Bethesda, I am available as a writer.
Considering that the motif and concept of "The Prisoner" is a major part of the series' more esoteric "deeplore" as I call it, we'll probably be a prisoner of some sort again, yeah.
Also you are technically a prisoner in Daggerfall if you stretch the interpretation, since the intro has you attending a secret meeting in the dungeons and the game proper starts with you "imprisoned" in a cave after a shipwreck, "guarded" by hostile wildlife and some bandits using it as a hideout.
Edited by Dirtyblue929 on Jun 12th 2019 at 9:59:42 AM
Plot twist, ESIV starts with you being the jailer.
I actually want something like that. You open ESIV in a cell. You can walk around, examine stuff, etc. There are possible escape ideas like a crack in the wall you can click on, but every time you find one, the game gives you a blurb about how it would be impossible to actually use that as an option.
Then, after a minute or two have passed, the guards come down and approach the bars. A conversation window opens up.
I had an idea that probably won't happen where you start the game as a PoW of the Thalmor, and your interrogation lets you choose the outcome of the civil war in Skyrim.
I'm expecting VI to be about the Thalmor. It might not be, but the Thalmor Empire consists of Summerset Isles, Valenwood and Elsweyr, all locations not explored since Arena, Elder Scrolls Online notwithstanding.
I am curious how they'll address the Skyrim Civil War. Giving you an option at the start of the game to decide what the outcome was seems likely. Also likely is that they might just not bring it up. Anything would be better than the way they adapted the ending to Daggerfall.
Given how they like to jump about with the timeline they'll probably set it long before the civil war
All the mainline games have gone in chronological order. The spin-offs have been set all over the place, but we've yet to have a mainline game set before the one that preceded it. I mean, it's not impossible that VI will be set before the Civil War, but I wouldn't bet on it.
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