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Castles and Creatures: A DnD Inspired RP Signups

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FantasyLiver Spidophile from The Dagobah System Since: Oct, 2012 Relationship Status: How YOU doin'?
Spidophile
#1: Feb 15th 2014 at 11:51:28 AM

Throughout the many villages, towns, and settlements across the land, one city stands above all others; Eridell - place of kings and adventurers. It is a majestic city with merchants of all calibers and citizens of all species located within the outer ring and a truly impressive and beautiful castle in the center of the city.

The people there are normally quite happy and welcoming to travelers and strangers. However, recently, the townspeople, and even King Tor himself, are becoming more pensive and brooding due to the recent attacks on the city. The attacks seem coordinated - as if controlled by some powerful leader - and contain hideous monsters from every corner of the land, though the majority of the belligerents appear to be goblins. While the heroic City Guardsmen and the king's knights have been able to repel the attackers, they are stretched thin which means that the citizens who have their own problems must turn to mercenaries and adventurers to help them.

Mr. Barnabus Browning is one such citizen. He is a halfling who owns an antique shop within the city and has recently suffered a breakin. He claims that three goblins came into his store at night, knocked him out, and stole only one thing; a ring that can grant the wearer three wishes. Obviously, this makes it quite valuable and Mr. Browning has put flyers all over town begging any prospective hero or mercenary to come to his aid and retreive his ring.

This is where you come in. You are to play as one of these heroes and get back what was stolen. Along the way, you'll discover that perhaps there was more to this robbery than meets the eye...

Keep in mind that this RP is basically a Broad Strokes version of Dungeons And Dragons so you'll have to have Dn D spells, races, and so forth. Being a Broad Strokes version of Dn D, I'll allow you guys to combine spells from multiple books and soforth. Don't feel daunted if you've never played Dungeons before, as there is a very helpful wikia to aid in your character creation! Have fun!

For signups I'd like...

  • Name: Make it sound somewhat fantasy-ish if you can
  • Gender/Age: Obvious
  • Race: There are a plethora of PC species out there in Dungeons And Dragons
  • Class: Again, tons of options out there. I'll allow specialty classes too if you want to play as an Alchemist or something. See the wikia for a comprehensive list.
    • Level: Goes with the class. I'll allow anything from Level 1-5 at the start of this RP.
  • Equipment: Includes, clothes, weapons, animals, and anything else you can think of. Keep in mind that unless you have a wagon or horse or something similar, you are carrying all of this.
  • Skills/Abilities: Again, try and keep them Dn D-esque. If you are playing a magic-user, this includes spells and the like.
  • Appearance: A link to a picture or just words will suffice
  • Backstory: Who your hero was prior to arriving at Eridell.

I know that the above is hardly what a standard Dn D character sheet has on it but remember this is a Dn D inspired RP adapted to a Play-by-Post medium. So we don't need attributes or the like. However, you can post attributes on your character sheet if you think it will help you envision your character.

"You're an enemy of art and I pity your ignorance" - Domingo Montoya Help save the rainforest for free simply by going to Ecosia.org.
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#2: Feb 15th 2014 at 12:13:42 PM

I wanna play a Goblin Revolutionary trying to take down whatever dark lord has enslaved his kin.

nman Since: Mar, 2010
#3: Feb 15th 2014 at 12:50:33 PM

That wiki you linked to has a ton of homebrew stuff to. Would a jester class be okay, or would it it be better to use another class and throw on face paint and a costume?

MusikMaestro from Ireland Since: Jul, 2012 Relationship Status: Heisenberg unreliable
#4: Feb 15th 2014 at 12:53:53 PM

Totally gonna do a Halfing Were-Rat.

DontLookBack Since: Jul, 2013
#5: Feb 15th 2014 at 1:36:25 PM

Here's me trying to adapt my Dn D character. Hope this is fine.


Name: Thurge Aemon

Gender/Age: Male/26

Alignment: Chaotic Good

Race: Half-Orc

Class: Barbarian

Level: 1

Equipment:

  • Gear: Back Pack. Bed Roll. Flask. Flint and Steel. Torch.

  • Weapons: Two War hammers, and a short bow. A quiver that is currently holding 15 arrows

  • Clothing/Armor: Wears studded leather armor for combat, and Peasant clothes out of combat.

Skills/Abilities: Survival. Dark Vision. Orc Blood.

Appearance: 6'6'' tall, 190 lbs. Has greenish Grey skin, short but wild black hair. Has a large scar that runs across his chest and two that run parallel on his right cheek. Has blue eyes.

Backstory: The Bastard son of a wealthy woman and a half-orc warrior. Theirs was a labor of love, one that was hard for the woman's family to accept. They tried to force the child away from her, but in the end allowed it to be kept in secrecy. This child, named after his father, was Thurge who took his mother's family name after leaving home at the age of 15. He spent several years in the wild, hoping to find his father or a clan of orcs hoping to find a new home. In this time he learned how to live off the land, and taught himself to fight with the two war hammers his father had left with his mother for him.

edited 16th Feb '14 9:00:14 PM by DontLookBack

doorhandle Gork Side 4 Life from Space Australia! Since: Oct, 2010
#6: Feb 15th 2014 at 3:15:57 PM

Hmmm. Allwyas wanted to try being a cleric. Maybe a bard?

But first, one question: Can I be a graveknight?

edited 15th Feb '14 3:51:01 PM by doorhandle

tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#7: Feb 15th 2014 at 3:30:17 PM

So what level roughly is this campaign set at? I don't mind if it's low but I'm thinking about playing a Cattine which would automatically make him 2nd level equivalent.

Trump delenda est
TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#8: Feb 15th 2014 at 3:41:41 PM

Reading the OP is hard. tongue The starting levels are 1-5, and each major quest will just net you a new level.

I imagine he doesn't plan on enforcing level adjustment or anything that technical, so don't worry too much about it. (This is all my take on it, and he's free to virtually smack me if I'm wrong.)

As for me, my planned character's backstory is a little complicated, so I'd like confirmation if it's okay if I take a few liberties with the setting to make it happen. (It's nothing that contradicts the OP, but I do need to know how much of the world he has planned out.)

edited 15th Feb '14 3:41:58 PM by TotemicHero

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#9: Feb 15th 2014 at 4:24:39 PM

Do we have to give you info about the specialty classes?

Good to be back
doorhandle Gork Side 4 Life from Space Australia! Since: Oct, 2010
#10: Feb 15th 2014 at 5:14:46 PM

edit: Think I may pull out of this one. CHEERS!

edited 16th Feb '14 2:40:24 AM by doorhandle

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#11: Feb 15th 2014 at 9:14:11 PM

Yeah, Fantasy, enforce one level.

FantasyLiver Spidophile from The Dagobah System Since: Oct, 2012 Relationship Status: How YOU doin'?
Spidophile
#12: Feb 15th 2014 at 9:45:15 PM

Will get to approving signups/clearing up any questions tomorrow. Right now - I am going to bed.

"You're an enemy of art and I pity your ignorance" - Domingo Montoya Help save the rainforest for free simply by going to Ecosia.org.
ImmortalNeet Eternal Princess from Eientei Since: Feb, 2014 Relationship Status: Having tea with Cthulhu
Eternal Princess
#13: Feb 16th 2014 at 1:06:25 AM

Was thinking of maybe playing a Kyton with lvls fighter outside of its monster class, but wonder if I still should with a cleric on board. Is the tone of the quest too serious for a joke character? I'm half tempted to play a harpy bard with a background as a pirate. I might just settle on a changeling rogue.

How do you kill that which has no life?
doorhandle Gork Side 4 Life from Space Australia! Since: Oct, 2010
PaulieRomanov Anime Disco Inferno from Roanoke Since: Aug, 2011 Relationship Status: Wishing you were here
Anime Disco Inferno
#15: Feb 16th 2014 at 4:57:07 AM

I'm going to be playing a half-elf druid most likely.

TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#16: Feb 16th 2014 at 9:49:54 AM

Druid was sort of what I was planning too, although I was going full wild elf with it.

Hmmm...keep the idea for interesting interactions, or switch to a dwarf of some sort? Decisions, decisions...

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#17: Feb 16th 2014 at 10:03:07 AM

I'm probably going to be going with a Human Paladin, I figure this RP could use some more vanilla races.

edited 16th Feb '14 10:03:35 AM by Eachiunn

tricksterson Never Trust from Behind you with an icepick Since: Apr, 2009 Relationship Status: Above such petty unnecessities
Never Trust
#18: Feb 16th 2014 at 12:00:09 PM

Noting a lack of arcane firepower so I'll probably go with an Evoker Wizard.

Trump delenda est
GravityNonsense Jack of all trades, Master of puns from Insert Tropical Island Here. Since: Feb, 2014 Relationship Status: Baby don't hurt me!
Jack of all trades, Master of puns
#19: Feb 16th 2014 at 12:36:49 PM

I want to try something different, so I'll go probably go Drow Arachromancer. Probably something interesting.

edited 16th Feb '14 12:41:38 PM by GravityNonsense

If I know what I'm doing, then I'll do it amazingly. If I don't know what I'm doing, I'll fail spectacularly.
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#20: Feb 16th 2014 at 1:11:41 PM

I'll probably go with a Human Wirebound Berserker.

Good to be back
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
MusikMaestro from Ireland Since: Jul, 2012 Relationship Status: Heisenberg unreliable
#22: Feb 16th 2014 at 1:55:11 PM

Gnome Wererat Ranger with a Hawk animal companion.

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#23: Feb 16th 2014 at 2:00:43 PM

  • Name: Krelmer
  • Gender/Age: Male of thirty winters
  • Race: Human
  • Class: Wirebound Berserker
    • Level: 5
  • Equipment: Krelemer wields Banedrinker, an Iron zweihander, with a cold, black iron coil wrapped around it's hilt and cross guard, which grants incredible pain to any who hold it. He also possesses and iron gauntlet which he wears around his left wrist,
  • Skills/Abilities:
    • Blasphemous Stamina: Krelmer is unhampered by starvation, cold, heat, blood loss, dehydration and never tires.
    • Pain Drink Krelmer's a Wirebound Berserker, the more pain he is in, the more strong he becomes, he feels no pain, and can only be stopped by being decapitated, or breaking or cutting off all of his limbs.
    • Healing: Krelmer can reattach limbs to his own body, healing them, the process takes about an hour and is agonizingly painful, Krelmer touches the fresh wound to his stump, and over the course of an hour, the wire burrows into the new limb, reattaching it to Krelmer, however, it must be fresh limb and it can only be attached to a fresh wound, or else it will have a problem, such as being completely numb, or rotting.
    • Spell Resist: Any spell that boosts or heals that targets Krelmer instead deals mind blanketing agony to him.
    • Strength Krelmer is incredibly strong, capable of lifting his 29 lb sword with one hand, however, it is still rather unwieldy.
  • Appearance: Krelmer has messy brown hair and and brown eyes, The Right Side of his face is covered with a brand in the shape of twisting thorns, and his right eye is milky white and blind. He wears leather boots and a kilt, and has a long, black barbred iron wire wrapped tightly around his body, he is missing his right arm just above the shoulder which is wrapped tightly in the wire.
  • Back story: A proud warrior from the snowy mountains of Khorm, Krelmer was engaged in countless battles, however, one day, his brother, the leader of the clan raped his wife, and Krelmer killed him, however, he was caught, branded with the mark of a traitor and sold to Necromancer who experimented on him, turning him into the abomination called a Wirebound Berserker, however, the Necromancer was killed by an assassin, and now Krelmer wanders the land, as a mercenary, if only for the hopes he may die in battle.

Good to be back
PaulieRomanov Anime Disco Inferno from Roanoke Since: Aug, 2011 Relationship Status: Wishing you were here
Anime Disco Inferno
#24: Feb 16th 2014 at 4:17:37 PM

Here's my character, I kind of slapped something together on the spot, so this probably needs a lot of work.

  • Name: Serena
  • Gender/Age: Female, 27
  • Race: Half-Elf
  • Class: Wizard
    • Level: 5
  • Equipment: Dagger, Spellbook, Lantern, Black Robe, Black Boots
  • Skills/Abilities: Serena has the following spells, all taken from the Pathfinder/3.5 rulebooks
    • Magic Missile
    • Detect Magic
    • Acid Arrow
    • Shocking Grasp
    • Fireball
    • Ray of Exhaustion
    • Vampiric Touch
    • Break Enchantment
  • Appearance: http://safebooru.org/index.php?page=post&s=view&id=1142032
  • Backstory: Born to a human father and an Elven mother, Serena was raised by her mother in the wooded groves of an Elven village and always had an interest in the arcane. Since she could read, Serena began to study magic, in particular the school of necromancy, an interest she has kept in secret and covered up with the study of other spells as well. She doesn't want to harm anyone with the magic of necromancy, she just finds it fascinating, much like any other magic, and at the age of sixteen, in order to hone her general arcane skills, she joined the local Mages Guild as an apprentice and over the years, honed her skills to become a journeyman mage. Now that her interest in necromancy has largely passed, she has decided to travel to Eridell and work for the Mages Guild's hall in the town and research at their sizeable arcane library.

edited 16th Feb '14 4:18:47 PM by PaulieRomanov

FantasyLiver Spidophile from The Dagobah System Since: Oct, 2012 Relationship Status: How YOU doin'?
Spidophile
#25: Feb 16th 2014 at 4:54:39 PM

Wow. A lot of stuff to go through on this post. My fault for putting it off I guess.

  • @Nman: Yes you can play as a jester or throw on facepaint to another class. It's up to you.

  • @ Dont Look Back: Thurge Aemon is accepted although I have one small comment. I'm assuming that the bow Thurge carries has a quiver and arrows, no? grin If it does, I'd like a count of how many arrows he has in it.

  • @ Doorhandle: Doing a quick Google search, I'm assuming that a graveknight isn't really a part of Dungeons And Dragons proper. The atmospehere in this RP is trying to evoke those classic Tabletop sessions of DND so I'm not going to allow classes from other RP's at the time. Sorry. Cleric and Bard would work though.

  • @ Totemic Hero: You are correct in my level enforcement policy. I won't be too strict. PM me your backstory ideas. I haven't planned too much of the world outside Eridell so you'll probably be fine unless it's super crazy.

  • @ Troyand regarding specialty classes: I'm not sure what you mean. Do you mean like telling me what the class is in the signup? I have the Internet if I want to look that up so you don't have to unless you want to of course.

  • @ Immortal Neet: The tone of this RP isn't anything but fun. At least I'm hoping it will be that way. You guys can have as silly or serious character that you want. Just keep in mind that if your only goal in creating either type is to annoy the other players, that's probably not a good goal and I will most certainly PM you about your behavior if I suspect such a thing. Not saying that you specifically will do that but since I was on the topic, I thought I'd throw it out there.

  • @ Multiple Classes: It's fine to have two mages or two thieves or two warriors or two of anything provided the characters themselves are different enough. Don't feel that someone has already claimed a certain class just because they happen to have a character approved that is of that class. The same is true of race. Trust me - I'll try and coordinate monster fights around the dynamic of the group (although not always evil grin) so you don't have to worry about affecting party dynamics or the like.

  • @ Troyand regarding Krelmer: Still not quite sure what a "wirebound" beserker is so you're going to have to explain that to me clearer. Also, Krelmer's abilities seem a tad overpowered what with the increased strength due to pain. Plus, I'm pretty sure Beserkers don't typically have Heal within them although I could be wrong about that. So please revamp him and I'll give it another looksee when you do.

  • @ Paulie Romanov: Serena seems fine and is accepted though you're free to expand on her sheet if you want. Just let me know before you do. Also, this goes for all other magic users too, just because you have knowledge of the spell doesn't necessarily mean it will work on certain enemies or in certain environments. Also, the physical state of the spellcaster will definitely affect the quality of the spell. So a mage who just warded off fifteen wolves is going to have a much harder time casting a Fireball spell than a similarly-powered mage who just got a good night's sleep. Her Fireball might even backfire. Literally. So keep that in mind.

edited 16th Feb '14 4:56:28 PM by FantasyLiver

"You're an enemy of art and I pity your ignorance" - Domingo Montoya Help save the rainforest for free simply by going to Ecosia.org.

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