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That sounds terrible for Rez priests. The jar is still easily removable, and if it dies then it pollutes your rez pool.
Hell, Al'ar doesn't have rush, it looks like it will be a sitting duck during the turn it comes back.
Edited by Adannor on Mar 19th 2020 at 3:43:38 PM
Being Mage only also helps a lot. It's either targetable damage (yay for the enemies clause) or side-bound AOE. There's only a few awkward calls there. Conjurer's Calling (turns an enemy into 2). Yog Box (because that one would go to full random). Overdraw or Book of Specters. Blast Wave, depending on board state.
Both Book of Specters and Blast Wave are rotating out this year, so it shouldn't be an issue.
I mean, while doing all this fun stuff, Blizz obviously had to add in a totally broken face card, right?
Good card SMOrc
They really want to push that aggressive archetype with demon hunter dont they?
If the face plays taunt, me still go face.
Considering the direction they've gone in recent years, that's a weird card to print.
It's also kind of a punishing card? If the DH has any kind of board when he plays it, wow that's gonna hurt. Put that on the list of "Cards most likely to be nerfed in the future"
Edited by FergardStratoavis on Mar 21st 2020 at 12:19:20 PM
Now that dormant minions are an expansion's gimmick, and there is plenty of handbuff options, dormant coding should be keep them. Lucentbark and Sherazin will probably not be changed - they summon the dormant token through deathrattle, so the original minion loses buffs because it's dead.
Tbh, it may already be the case that it is kept. The Darkness exists and while buffs don't really matter for it in gameplay, they still ought to be accounted for in code.
Guess we'll see. Regardless, it's been pointed out combo decks and ones running Imprisoned minions can use this too, either to protect a combo piece to have ten mana two turns later with it already on the board or to trigger an Imprisoned minion's effect (though the latter is probably quite a lot less useful).
Amusingly, despite both of these cards being Apexis they don't synergize with each other.
Imprisoned Vile Fiend - Common Neutral Minion; 2 mana 3/5 Demon; Dormant for 2 turns. Rush
It's a card, I suppose. Could show up in some decks that have a poor turn 2. Paladins can make it a 7/9 Rush on turn 4 with Blessing of Kings, too.
Edited by FergardStratoavis on Mar 22nd 2020 at 2:10:14 PM
Edited by FergardStratoavis on Mar 22nd 2020 at 6:44:52 PM
Hello new Zilliax
"and would presumably(?) require a transform effect to deny the Magtheridon effect "
If mechanically, he checks up on their presence, it doesn't mean how they are removed - death, transform, Reno. If they gone, he goes up. If there is no board space or a cheat summon, he pops instantly. Okay, that's actually too yikes to be real.
Soo, perhaps Wardens have "Deathrattle: Awaken Magtheridon"? Then you do have some maybe options, but its still hella strong. Mag+Hellfire = Twisting Nether+free 12/12.
Edited by Adannor on Mar 22nd 2020 at 9:41:29 PM
Considering Sac Pac works on every imprisonned demon card, if these take off you wont see a Warlock not run at least a copy.
Yeah, Sac Pact is gonna be an auto-in this expansion. A lot of demon focus.
Heh, if Mag Wardens are deathrattle version, Rogue can potentially do a hilariously cheeky Shadowstep.
Here is a Q and A about the upcoming stuff
Some interesting stuff is that Zephrys is getting updated with Demon Hunter and the new priest cards, no plans to replace Leeroy yet and Greymane does nothing for Demon Hunter, so don't bother playing even Demon Hunter games.
The interesting one to me is that the DH has no Classic set. This set will be made by Blizzard later in the year and will include expansion cards and cards from the Initiate pack.
It's also the world champ's card, so that's cool.
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How well does it match the trope?