With all the armour covering them I started to doubt they even have health!
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.Fel Lord Betrug - Warlock Legendary Minion; 8 mana 5/7 Demon; Whenever you draw a minion, summon a copy with Rush which dies at end of turn.
Big GrahHecklebot - Rare Neutral Minion; 4 mana 3/8 Mech; Taunt; Battlecry: Your opponent summons a minion from their deck.
The angry robot child of Deathlord and Dirty Rat, seems.
Big GrahIt's too late to counter Barnes + Y'Shaarj, though.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Still ripe for Mecha'thun.
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.I'm not sure that pulling a 10/10 out of your opponent's deck on turn 4 will be a great thing even if it does break their combo... that said, it'll be amusing to see the spot-concedes when something like that happens.
Edited by Fighteer on Mar 28th 2019 at 9:31:57 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"It's potentially a combo killer, but it sounds slightly riskier than the other choices. The rat takes it from your opponent's hand, but costs 2 so it's easier to combo with removal, and the deathlord can be played early enough that it generally isn't at immediate risk of dying. This one's harder to combo because of the higher cost.
It has the advantage of being mech though, so it can easily be upgraded with magnetic.
It is, in fact, a perfect set-up for Zilliax.
- Muckmorpher - Epic Shaman Minion; 5 mana 4/4; Battlecry: Transform into a 4/4 copy of a different minion in your deck.
- Living Fountain - Common Shaman Minion; 8 mana 4/8 Elemental; Lifesteal; Rush; Windfury
Edited by FergardStratoavis on Mar 29th 2019 at 2:20:41 PM
Big Grah9 mana, 2 card combo: 6/10 Divine Shield, Lifesteal, Rush, Battlecry: Summon a minion from your opponent's deck. That's not bad.
That's... an unlikely combo. It feels a bit like the Barnes play, but class-limited. You put some ridiculous minions in your deck, then hope Muckmorpher comes out and lets you mimic them. I could see this working.
Also, Living Fountain feels like Al'akir, but with Rush instead of Charge, Lifesteal instead of Divine Shield, and way more health.
Edited by Fighteer on Mar 28th 2019 at 10:15:19 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Yeah, Living Fountain just seems quite solid, all around. 4 Lifesteal damage to a minion twice, quite possibly keep a dangerous body behind after — that's a fair amount of removal and health regain. The only real issue is making Control Shaman be A Thing that can be viable — but with everything else that Shaman has been getting in that direction in this expansion thus far, this minion might well play a part of what pushes it over the edge into viability. (though maybe only tier 2)
- Ray of Frost - Common Mage Spell; 1 mana; Twinspell; Freeze a minion. If it's already Frozen, deal 2 damage to it.
- Commander Rhyssa - Legendary Paladin Minion; 3 mana 4/3; Your Secrets trigger twice.
Whoa, very interesting secret legendary there. Could be pretty ballers.
So does the secret trigger twice in a row, or is it that secret are not "spent" until they trigger twice?
I assume twice in a row.
Wild Secret Paladin just got even more obnoxious.
Who am i? None of your business.
Uni catIt's twice none of your business.
Some Secrets will get more value from that than others, of course. It's a very interesting concept.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"If you have two of her in play, how many times do secrets trigger?
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.Mana Cyclone - Epic Mage Minion; 2 mana 2/2 Elemental; Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Big GrahJudging by how Brann works, they won't stack.
I like that. Always a fan of adding more spells to my hand.
Edited by Resileafs on Mar 28th 2019 at 2:36:06 PM
- Nozari - Legendary Paladin Minion; 10 mana 4/12 Dragon; Battlecry: Restore both heroes to full health.
- Well, High Priest Thekal just got an upshot in usability.
- Unseen Saboteur - Epic Neutral Minion; 6 mana 5/6 (Pirate?); Battlecry: Your opponent casts a random spell from their hand. (targets chosen randomly)
- Shadowy Figure - Epic Priest Minion; 2 mana 2/2; Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion.
- Duel! - Epic Paladin Spell; 5 mana; Summon a minion from each player's deck. They attack each other.
Also, the cute hogrider murloc's name is Hench-Clan Hogsteed. No word on the Murloc itself, presumably it's Hench-Clan Murloc or something like that.
Edited by FergardStratoavis on Mar 29th 2019 at 11:13:38 AM
Big GrahWhy did Druids get the health reset before, but Paladins get it now? Weird.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Unseen Saboteur can also be a combo killer. Interesting.
Wanna hear something funny? Heal Druid.
- Crystal Power - Druid Common Spell; 1 mana; Choose One: Deal 2 damage to a minion; or Restore 5 Health.
- Crystal Stag - Druid Epic Minion; 5 mana 4/4 Beast; Rush; Battlecry: If you've restored 5 Health this game, summon a copy of this.
Big Grah