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Emberscale Drake - Rare Warrior Minion; 5 mana 5/5 Dragon; Battlecry: If you're holding a Dragon, gain 5 Armor.
A conditional Shieldmaiden a turn early.
Fluffy Tracker (name pending) - Rare Hunter Minion, 3 mana 2/4; Battlecry: If you have a Weapon equipped, discover a Spell.
Fluffy Tracker's name is Bloodscalp Strategist.
Arghh I wish Elemental Evocation was a Shaman spell
Like I enjoy Elemental Mage but I want Elemental Shaman to be better and that could fit into Even Electronic Shaman
I'd play Electronic Shaman.
damn this new phone autocorrect
That Druid minion is odd. Even if you have enough attack to remove anything, you're taking a lot of face damage. It'd be nice if this gave your hero immune at least for the subsequent attacks.
Bog Slosher - Rare Shaman Minion; 3 mana 3/3 Elemental; Battlecry: Return a friendly minion to your hand and give it +2/+2.
I find it interesting how the difference between Priest steals and Rogue steals works. Priests copy the actual cards in the opponent's hand, board, or deck; while Rogue just gets random class cards.
Every time I see more "steal" cards printed for Priest, I want to try to build a deck based around the concept. Then I remember that it has never been reliably successful.
The neat thing about Seance is that you can replay the Battlecry of the targeted minion, which could certainly be powerful in some situations. You can also replay your own minions, which lends itself to a Big Priest or Maly/Velen combo Priest.
Edited by Fighteer on Nov 26th 2018 at 6:21:38 AM
How long can this go on? +2 apparently.
Regenerate, huh? Are we going to see a new version of burn priest with Velen, Malygos, Auchenai Soulpriest, and reversed healing?
A Control Warrior just conceded after I got into my deck 30 Raptors and six 11/11 Carnassas over two turns. Life is good.
x4 It is even worse. Cloning Gallery + Malygos + Auchenai + Velen + Regenerate x 2 = 32 damage.◊ I like it!
Edited by FergardStratoavis on Nov 27th 2018 at 10:54:15 AM
"Set each player's Mana Crystals to 5." Some sort of anti-ramp tech card? I admit to being somewhat baffled by this. Not by how it works; that's obvious. I just don't know what kind of deck would include it.
Edited by Fighteer on Nov 27th 2018 at 6:58:17 AM
This would be a staple in pretty much any combo meta. You can stae off lethal by up to five turns with just a single card.
A single legendary card that you aren't guaranteed to draw before your opponent completes their combo.
Name confirmed to be Mojomaster Zihi.
Also, Spirit of the Rhino - Rare Warrior Minion; 1 mana 0/3; Stealth for 1 turn. Your Rush minions are Immune the turn they're summoned.
Ohhh damn, Spirit of the Rhino could be pretty damn good.
That's one of the better spirits, as far as I can see.
Bloodsail Howler - Rare Rogue Minion; 2 mana 1/1 Pirate; Rush; Battlecry: Gain +1/+1 for each other Pirate you control.
I'm amused that it has anti-synergy with Captain 8-Mana.
Two more cards to go, then it's Final Stream Reveal in 23 hours.
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