I haven't seen any.
You fell victim to one of the classic blunders!None I can see.
Apparently the Nuka-World DLC didn't appreciate my efforts to put all the keys in my inventory in their own little section. But with that mod disabled, things are working now.
I might have been overconfident. My character is level 60 now, and has full ranks in rifles and automatics and pistols, and since walking around in a set of legendary combat armor with an explosive automatic shotgun wasn't very challenging, I decided to empty my inventory of everything but my Vault Suit and pistol and ammo. Which meant that the Gunners guarding the monorail station were a tougher fight than anything I've killed in the past twelve hours of gameplay. And then the power-armored boss at the end of the Gauntlet ended up emptying my inventory of every Stimpack, fusion cell, and bullet bigger than a 10mm round. But now that I've got a bed and some crafting stations to store my scrap and junk in, I can start working my way up to becoming a murder machine again.
I'm still just one or two hours into the DLC, and not totally liking being railroaded into becoming a raider boss, but I'm hoping there's some way to turn these gangs against each other, free the slaves, and get a good karma ending. If that's not possible, I'll probably end up siding with the Operators since they're the punch-clockiest of the villains so far. But I haven't actually met the other gang leaders yet, so I should
Is Bethesda just critically understaffed? Do they not have someone on the payroll whose job it is to think about the blindingly obvious improvements to the game experience? Someone who says "You know, players who just dropped $20 on an expansion pack introducing a whole new region to explore probably don't want to have to go all the way back to the main game area just to watch their automated defenses pulp some raiders, we should suspend settlement attacks when the player leaves the Commonwealth." I could be that guy, Bethesda, and my rates are very reasonable.
edited 30th Aug '16 12:55:02 PM by Tacitus
Current earworm: "Time of Death"Okay, can I get a spoiler free review of Nuka World?
I am stuck at an impass of if I want to dust the game off now, or I want to wait for FO 4 Daughters of Ares in october.
I'm having fun with it. The new area is a lot of fun to explore.
Quests don't seem that in depth and there's a distressing lack of proper workbenches.
Also there's a proper goddamn AK. It's great.
Oh really when?I like my mod AK better problay, unless you can put a an actual cover on the new game one.
But over all is it worth bothering to spend 2-3 hours making the game work right, or should I just wait for DOA and make my pen-ulitimate mod load, with full custom patching.
You can put on covers, give it the barrel from that Romanian thingy I forget the name of, paint it. Do all sorts of neat things.
It even has the infamous shovel stock if you want it.
Oh really when?Can I make it semi auto, and is the damage good?
Whats it chambered in?
It's in 7.62 which is hard to find but the local vendor regularly has stacks of about 1000 or so for sale.
It can be semi auto or full auto and the damage is pretty damn great. It's head and shoulders above most other weapons.
Word of warning though, you'll need either the Commando or the Rifleman perk to craft the highest possible mods. Pistol whatever perk for the Western Revolver too for that matter.
Oh really when?You need damage boosting perks now? Very interesting use of weapon mods.
As might be expected, Preston really doesn't like you setting up shop in the Commonwealth.
He'll instantly switch to hating you if you take over a settlement for the raiders.
You fell victim to one of the classic blunders!Can you end the game with the raiders?
Just kinda need a yes or no? I dont want to be minutmen, and would love to do so.
Speaking of, is it possible to do their questline and then kill them all and free the traders and the slaves?
Oh really when?I'm going to find that one out.
You fell victim to one of the classic blunders!Alrighty, please report back when you do. :D
Holy fuck I hated the ghoul magician. To the point I didn't even engage him in conversation besides the attack option. And then Vengeance sang and turned that damn zombie into ashes.
I doubt you're able to defeat the Institute with DLC Raiders.
So I just started the game and gotten a short distance in, haven't played a single game in the franchise so far. Anything I absolutely must know before playing any further?
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonDeathclaws are dangerous. Even with good armor and weapons, you'll want to stay on your toes.
Looks like you can do the quest and betray the gangs. After finishing Power Play, talk to Mackenzie Bridgeman in the market. She'll give you the Open Season quest.
You fell victim to one of the classic blunders!Power Play, does that involve turning the power on? Cause I'd like that on.
Do I gotta liberate all the other zones first?
Also sweet. I'm gonna free the shit out of stuff.
edited 30th Aug '16 3:32:43 PM by LeGarcon
Oh really when?To give you all an idea of how little of the game I've played, I just talked to the people in the Freedom Museum.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonYes and yes.
After taking all of the zones, you have to do a lot of travelling between the Commonwealth and Nuka World for Shank. After taking over three settlements, he'll tell you the gang you've given the least amount of territory has betrayed you (the Disciples in my case) and taken over the power plant. After you kill the leader you'll be able to turn on the power.
If you don't want to do the raider quests, you could probably go straight to Makenzie.
edited 30th Aug '16 3:34:12 PM by Eagal
You fell victim to one of the classic blunders!You'll see what I mean about deathclaws momentarily.
Question, since i'm currently at least 24 levels away from Nuka World: does it add any new fist weapons? It looks like answer is no, but wondered if anyone's come across one.