I loved the demo. Oh my god the detail. It was... so beautiful.
I suppose my only concern so far is just the level of auto-dialogue going on. I'm not a huge fan when RP Gs have a dozen or more lines where my character is talking without my input. Dragon Age 2, Mass Effect 3, and Fallout 4 were lesser games for that. I like to build my character and choose what I'm saying, so the character giving an unprompted 'God, I need some booze and go on a bender' feels... please don't.
At the same time, I do acknowledge its a heavily scripted demo where having a ton of dialogue options would probably get a bit too weighty when they want to show off other aspects of the game.
I do worry, with fluid/contextual interfaces for dialogue... I tend to be REALLY bad about accidentally exiting out of those because I didn't see the prompts until too late and then select something I didn't mean. Or agree to something I didn't want to.
They're Cool But Impractical to me.
The setting utterly oozes that 80s cyberpunk feel, with the strongest inspirations seeming to be the Robocop films and Blade Runner. A wise artistic choice if you ask me, cause it helps set it apart from the sleek neo-renaissance look the recent Deus Ex games had, or the generic futuristic look so many others go for.
Wonder if we're gonna see cyborgs equipped with those super boxy-looking prosthetic limbs seen in earlier iterations of the Cyberpunk franchise?
There seems to be a wide variety - the corp lot seem more sleek; the gang leader (Dex - Pondsmith voice I think?) has smooth, almost Deus Ex Sariff style chrome, but the visuals seem to be leaning towards a variety of types. I agree - hope there's different varieties.
Liking the aesthetic, just hope it all hangs together. And it'll be interesting to see what side quests / DLC there are.
If there was a "free roam" option, I'd love for a game that allowed for procedural Trauma Team quests - sends your ambulance to random places to retrieve a casualty, or their Augs if they're beyond resuscitation.
Ha, a Black Comedy Trauma Team mission would be amazing.
Someone on another forum suggested Scrubs but in TT - with your supervisor complaining you weren't displaying 90% firearms accuracy whilst also supporting a bypass.
Wonder if there will be a "radiant" style system or if it's all completely handcrafted.
More likely they'd be complaining about why you aren't meeting their 180 seconds or less deadline, which is about unbelievably strict and unforgiving. The difficult urban terrain of the city alone would make that timeframe hell to consistently keep, and then you're also expected to maintain this while being shot at and keeping yourself alive?!
I bet it pays a little bit more than minimum wage to make it worse
x5
I mean, at that point, it'd basically just be Repo: The Genetic Opera.
I do think we're going to see the sleek 'Modern' Future in the game though. We can see bits of that in the trailers and a few of the arms and cars ooze that kind of detail, if just out of place in the more slums like locations.
Have any of you noticed that the female protagonist's character design looks suspiciously like Sombra from Overwatch?
Edited by SgtRicko on Aug 29th 2018 at 4:15:44 AM
Uh, you mean Sombra looks like a cyperpunk (the genre, not the game) character, right? Because that's not that unusual a look.
Edited by DrunkenNordmann on Aug 28th 2018 at 8:23:26 PM
Welcome to Estalia, gentlemen.Yeah, it's indeed probably like any Sun Wukong-based character resembling Goku.
All I want is to be a stylish well-dressed paid hitman in the services of the corporations.
I made a novel series about such a character, I want to play him.
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.I'm not going to pretend that I'm not disappointed that its FPS. I get it, immersion, but seriously whats the point of making a deep character creator if we're never going to actually see any of it outside of cutscenes? Granted, I also just don't particularly like FPS in general - if I want to spend my day staring down iron sights I can just go to a damn gun range.
That said, goddamn does this look like it'll scratch the itch I've had since my last Deus Ex playthrough. As long as there's a nice variety of quality gameplay options and a solid story, this should be a good one.
Edited by TheAirman on Aug 28th 2018 at 6:36:46 AM
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheyPartly immersion, more because all the optics mods you'll probably get will really sell you on the immersion.
I'm guessing that modding yourself up is a given, and there's not gonna be any sort of conflict of how much humanity you're willing to give up, like other games have done.
I'm not even sure if there is a gun range in my (Canadian) city.
I would assume we'll probably see our characters a lot more in gameplay if we have options to overtake drones and other uses of tech. Or if we can use our optics to view cameras and would thus see ourselves in 3rd Person.
I DO wonder if the proposed 'Ultra Hard Mode' of playing a Luddite hero will even be possible given it seems some augmentation might be plot mandated. At the very least, I'd suspect most players would then just shift to 'No augmentations outside of those that are plot mandated' instead.
Sombra is an cyberpunk character. It's pretty obvious if you look at her kit and backstory and you look at cyberpunk concepts and backstory.
That hairstyle actually isn't unusual for cyberpunk. It's fairly common.
Edited by Wispy on Aug 28th 2018 at 6:32:48 AM
I like the Sombra look (we’ll call it that) for V.
I think once the game comes out I’ll use that look.
"I am Alpharius. This is a lie."Yeah if that's the default lady V I... Probably won't make many visual customizations. That's cyberpunk squared right there and that's what I want.
Bleye knows Sabers.It does make me wonder why so many cyberpunk hairstyles involve shaving all or most of your head. Easier access for the ripper docs to implant new tech in your skull?
Access to your ports and slots for some.
Who watches the watchmen?And showing off your ports and slots.
Edited by Discar on Aug 28th 2018 at 8:45:01 AM
Easy access for brain/neural wetware pretty much
I like the gameplay demo "ticks" - stopping at traffic lights, walking everywhere, not bunny hopping to an objective...
Seriously though there's a few little things: the grey car at the start (When V is walking out of the building) is identical to the Detroit PD vehicle from Robocop; the hub complex gave me serious Dredd vibes (Peachtrees?!) as did the huffing drugs that give you time slow.
As for "peaceful options"; get that. This is a CDPR game and the "golden playthrough" is a bit of a Bioware artificial one. But apparently the hands on demo had a different variation on that trade where you COULD have walked away if you wanted to.
V's apartment with the wall closet of murder was pretty cool. Reminded me of Hitman 2's wall of guns, showing you which were missing.
I have to say I am liking the feel of it, the grittiness. Hopefully this will do for open world Cyberpunk what Mankind Divided tried to do with Prague. And maybe this will push SE to finally make DX 3 in the latest iteration of the franchise.