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Unity was an attempt to create a bold new Assassin multiplayer era.
It failed miserably.
Syndicate was an attempt to return to form and it was actually quite enjoyable for a reverse course.
I may actually replay Syndicate as never finished it. And I'm almost done with the odyssey DLC.
I'm trying to work out whether the Underworlds / Atlantis are simulations only, simulations of historical fact (of what the ISU did / were like), some science jiggery of their weird time-manipulation that means the Misthios was ACTUALLY sent to Atlantis / "The Underworld" or a weird combo of all three (or more)
In that the Isu occupied some weird alternative state - as a post-singularity species, that also interacts with the "real" world. Also, the time frames. Is the Misthios experiencing it Concurrently (as people who died in his time are there, during a period that is supposedly HISTORY for them, as the Isu vanished eons ago) , is it a parallel timeline? Is it some form of time jump and was it the Misthios who actually did these things for the Isu (As we see Aita and Juno and the destruction of Atlantis or did the Misthios just Quantum leap into someone else who was there?
Or is it a historical record that the Misthios is replaying like an Animus, except they are there as themselves in some weird timey wimey thingie?!
Oh dear LORD they actually went with deep sci fi shenanigans... or their writers have terrible grasps of continuity.
Also, how was Ros also Cerberus and also Ros... because he couldn't have been guarding the underworld at the same time as being a lapdog... unless, again, it's a timey-wimey thing...
This sort of thing is why I gave up playing after the Ezio games. IMHO, those games were the high point of the series.
It is explained at the end of the DLC. It is basically a simulation based on memories of humans and Isu who were really there, but adjusted to allow for Kassandra to participate in them. It's kind of in-universe self-insert historical fanfiction.
Which is of course totally meta, as that is pretty much what the player is doing in these games. Inserting them in historical events through fictional assassins. We all remember Connor hanging out with the Founding Fathers during the signing of the Declaration of Independence, right? It's something like that here.
I loved Ezio, but at the time I felt he was getting "too much" - it felt overwhelm. With hindsight I think that was just the tempo of releases more than anything and I now miss that level of continuity, the in-world progression, seeing a single character grow.
Revelations was a missed opportunity for timey-wimey shenanigans but overall I do miss Ezio as a character.
That said, the Misthios is a good return to form; Bayek, I wish we'd seen a bit more off, or had more to do with expansions - but his story seemed very much limited to Egypt. Aya could've been a great jumping point into a Rome DLC or spinoff too.
Right THAT makes sense. Sort of a proto-Animus but with edits to have the Misthios be there as THEM not inhabiting the actual person who did the events. That's cool. Not at the end yet but I was getting a bit bamboozled.
My only quibble is the Templars sending men in commando gear... with SWORDS. And then the Doc getting prissy over Layla DEFENDING HERSELF FROM MEN WITH SWORDS. From an organisation that has made it clear it WANTS TO KILL THEM. "Oh no you killed them!" "What am I supposed to do, use harsh language?" "No, but kill them less badly?"
That sort of forced writing is the thing that chips away a bit.
On the other hand, the departure of Herodotus was VERY emotional for me. A good quest, albeit a bit Guide Dang It! as it had too many hints, but a good summary and emotional departure.
Ezio's character arc is probably the most bittersweet. He ultimately learns to accept that he will never truly know why he and his family got put through so much suffering. He never does learn the true meaning behind everything. But he accepts that and decides to spend the rest of his days living in peace with his new family.
None of the other Assassins manage that. Altair was the closest, and even he could never let go of the pieces of Eden. All of the Assassins ultimately get consumed by their mission and miss out on the chance to really live...except Ezio.
Edited by M84 on Aug 28th 2019 at 10:53:19 PM
Black Flag (+ Freedom Cry) and Rogue are coming to Switch, with all their DLC.
Can i continue my PC save on console?
I think he's also the most "complete" character. He has a genuine arc which gets resolved.
The Kenways are just... sad. Half their story is told OUTSIDE of the games, something I am not very comfortable with. Plus I'd like to have played as Haytham for longer.
Connor deserved more time to flesh out, but Ubisoft was clearly just throwing ideas to find the "Next Ezio" and then just wouldn't commit to one POV character. I think they took the wrong lesson from the Desmond issue - I think people wanted to see Desmond finally transition to a modern day Assassin, to counter against the historical bits. Splinter-cell style gameplay for Desmond, classic AC for the Animus to learn new skills.
The Misthios is good, though - I like the level of depth and the commitment thrown into their story.
Huh, now we have a switch... but do I REALLY want to go through those 2 again? I loved the ship combat but ALL THOSE DAMN ISLANDS. It's Ubisoft map clearing at its WORST.
And they still haven't done the right thing and just given us a fun ship to ship game (Skull and Bones... they've messed that up.)
I want to play as him instead. He looks cool and being a naturalized Indian in the Victorian Era sounds intriguing.
Edited by fredhot16 on Sep 10th 2019 at 12:23:19 PM
Odyssey's Discovery Mode.
Well, there goes any hope of productivity for the week. But hey, it IS educational.
Hmm, Deimos can be selected in the Discovery Tour, and it's Kassandra by default, even though it is canonically Alexios. Odd choice.
I also noticed some really odd differences, for instance, the "Diana of Versailles or Artemis with a Doe" is an existing statue, so we know what it looks like, but in the game, the stance of the statue is different, and Artemis is looking to the other side. What gives, Ubisoft? What an odd change to make.
Edited by Redmess on Sep 11th 2019 at 2:31:37 PM
Perhaps a mistake, or someone flipped the image, or it's to cement this really is alt universe.
I finished the DLC last week and it was... oddly emotional. Saying goodbye to Sokrates in his lost tale (I panicked that it was his execution but when Plato turned up as a child, I realised it was still too early!
The whole explanation finally made sense, gave more insight into the whole Isu thing.
But having Juno turn up felt like them admitting they probably should've resolved that in the games.
It felt like closing a door on the Isu side, now we know all there is to know about them, really. Though still not sure what it was that killed Hades, other than some weird glowing landmine. Nor is it ever really explained what happened to Persephone. Assume wiped out in the Solar flare.
ALSO never explained WHERE, in the world, the "underworld" or "Elysium" were - Atlantis was a location, but those two - were they just cities on Earth? Or digital realms that the Singularity level-Isu inhabited?
They were presumably based on real Isu cities. Hades' realm must have been some hellhole.
I don't think the Isu story is over yet. We still have the Adam and Eve plot left, at the very least, and it was alluded to in the DLC, so there's a good chance it will still show up some day.
That's true - Eden gets a mention, along with Eve's parents. And Eden are apparently BASTARDS according to the lore. Atlantis was at least somewhat egalitarian.
Though I still find Abstergo using swords in the modern day funny.
Swords aren't as heavily restricted in the modern day and they're a little easier to conceal from weapons detecting technology
Why would a sword be less detectable then a knife or dagger?
Edited by fredhot16 on Sep 11th 2019 at 12:38:28 PM
And Abstergo flat out own ways and means of smuggling alien artefacts around the world.
How would a GLOCK pistol be any harder?
It just feels like an obvious limitation of the game - where they wouldn't / couldn't code in guns (as we saw in AC 3...)
I mean, pistol ammo contains explosives, guys. A dog can sniff out a gun, much less more advanced detection systems.
You can make a blade out of glass and it wouldn't even show up on metal detectors.
Edited by blkwhtrbbt on Sep 11th 2019 at 3:03:10 AM
Why would you make a weapon you plan to use out of glass?
Edited by fredhot16 on Sep 11th 2019 at 1:09:27 AM
Glass isn't the only "undetectable" material. Blades can be hidden in belt buckles, in jewelry, in books, etc.
Granted, a three foot long sword is a hell of a stretch. But on the other hand, you also can't miss with a sword and accidentally shoot someone a block over.
Pfff. Sounds like you’re not duelling correctly then.
Using a gun is also not as difficult as using a sword well. It’s part of why guns are so prevalent.
Also, far easier to kill a person with a gun then to have to get close to stab them.
And what materials would be good enough to get through modern security while also being acceptable for a fight?
And why couldn’t they get their guns at the place they’re going to at a safehouse?
Edited by fredhot16 on Sep 11th 2019 at 1:22:34 AM
Syndicate's guns despite working the closest to modern guns ironically performed worse than the single-shot hidden guns found in the Renaissance Era & the flintlocks in the Boat era.
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