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Galactic Conquest, and the wackiness that you could get up to in Mos Eisley Conquest.
We used to have contests to see who could get non-Force characters to the top of the rocket. Somehow, some way, someone got General Greivous up to the top, standing with Maul, Dooku, Palpatine, and me as Windu.
edited 14th Jun '18 7:55:28 AM by Rytex
Galactic Conquest would be great for a game that is primarily multiplayer-focused. The performance of one side or another alters depending on battles won on each planet map, and at the end of a season, sort of like For Honor's Faction Wars mode, a side "wins" the war and then it starts over.
I would absolutely love a massive multiplayer galactic conflict, with hundreds or even thousands of players fighting simultaneously across several planets and areas to capture planets, secure resources and evolve/advance the tech / capabilities of their own side.
The downside is that the A Commander Is You aspects would probably suffer, since not everybody can be the person in charge of "lets us army-wide powerup we just earned now" or "lets upgrade and give ourselves access to x vehicle," except strictly on the individual level. Most games nowadays usually automate that sort of thing, which cuts out a lot of the fun of those sorts of grand conflict modes imo.
edited 14th Jun '18 12:14:09 PM by KnownUnknown
So they finally released a few (like, a literal few) trooper skins, and whattaya know, one of the clone skins that they worked so hard on is literally a recolored stock camo texture. (warning: earrape in link)
Edited by Dirtyblue929 on Sep 2nd 2018 at 8:19:11 AM
Christ on skates, it's like they're trying to piss people off at this point.
One camo isn't really different from another camo.
Not that I'm making excuses for EA but this is a really shitty thing to get upset over.
It's not just that. They literally said they didn't want to do just cosmetic changes because of the "canon violation" ("Pink Darth Vader!") and what do you know, a) there were texture updates in the game's files, and b) here they are, doing what they said they wouldn't, and not putting much effort into it.
Guess that means the team working on Battlefront 2 at this point must barely have a budget and used it all up on getting the Clone Wars maps and heroes working. Not good...
Hell, apparently the four new heroes are only arriving one a month. So October we're getting Grievous, November we're getting Kenobi, and presumably Dooku and Anakin in December and January. And each month a couple new clone skins, the same skins that have been datamined for months. And Geonosis is the only new map coming out. It's also only the second Galactic Assault map to be released post-launch. It's pretty obvious the game's team doesn't have a lot of support or resources anymore.
Wouldn't be surprised. EA probably wrote it off as a failure because of all the fuss about microtransactions.
^ And yet they're doing the same "live service" model mistakes with Battlefield V.
Clearly they've written off Battlefront II as a failure, but have learned nothing from the matter.
They hyped BF 2 as an apology for BF 1, but did everything worse.
I really don't think EA will ever learn. I truly do not think they are going to change. They are so dead set in their ways of profit and greed that it's going to take actual regulation to make them treat their customers well instead of pretending they're money-cows to be milked for all their worth.
I get that EA is a business, and a business' job is to make money. But as I've noted on other forums, we had an entire Gilded Age where companies were allowed to run rampant over their customers and the customers couldn't do shit about it, and the fed had to step in. It's happening again. Game companies are running roughshod over customers, and some feds are already stepping in (Belgium, namely). If it continues, it's gonna be largely EA's fault that regulations on how video game companies can treat their customers will be in place.
Edited by Rytex on Sep 5th 2018 at 9:46:17 AM
^ Employees? Buddy, if I were to write regulations/legislation on video games, it'd be against the practices employed by them on their customers that would first be reined in. Microtransactions (randomized lootboxes or otherwise), DLC schemes, Premium/Season Pass models, stuff like that is going to be examined.
And if I were to do that, the ESRB is ten years too late to act like they can do anything about it and stave it off.
Oh, MB. I meant customers there (thought that was clear based on the tone of the rest of the post. Somehow derped when typing the last sentence). Edited.
General Grievous was finally released.
He feels somewhat similar to his original BF 2 iteration in that he's all about quick, heavy melee strikes with no ranged abilities, only now he has that scuttle-walk as an escape ability of sorts which can also knock down players in his way. His strongest ability is called "Unrelenting Advance," which is that technique of his from Revenge of the Sith where Grievous rapidly twirls the lightsabers akin to a buzzsaw while charging an opponent.
And on some more unfortunate news, DICE may have lost up to 40 employees during the botched release of BF 2 and the need to simultaneously begin developing Battlefield V. Might explain all of the development troubles since then.
Edited by SgtRicko on Nov 1st 2018 at 1:32:44 AM
Can that deflect blaster bolts?
Not sure about blaster bolts yet. It doesn't seem to deflect explosives or heavy weapons, but it does provide a major damage reduction when activated, and does a bunch of damage towards any targets you strike while also shoving them around.
Turns out, Disney's stance on videogames hasn't changed much. In fact they think EA are doing just fine with the franchise; Bob Iger, Disney's CEO, stated the following:
"Since we’re allocating capital in other directions … we’ve just decided that the best place for us to be in that space is licensing and not publishing. We’ve had good relationships with some of those we’re licensing to, notably EA and the relationship on the Star Wars properties, and we’re probably going to stay on that side of the business and put our capital elsewhere.”
Sounds like Disney truly doesn't care one bit about the AAA side of gaming - their attention is often more focused on the mobile front, where they can expect cheap, gimmicky P 2 W games to quickly turn a profit.
Well I guess that means EA has to screw up far harder then
Now we just have to hope they find a way to (they probably will)
EA always wins and it’s infuriatingly predicable. Especially as a fan of Dead Space.
m'eh,EA's stock's been tanking pretty hard for a while since battlefront2. If anthem fails hard enough they won't win much.
They have Madden money. Madden money fueled by micro transactions and yearly updates.
Madden and FIFA money.
and a company lives and die by the stock value, and as some people puts it nicely, shareholders those days don't want money, they want all the money and then some more. Just because Ea will forever be making lots of money won't stop it from getting fucked by the market.
Edited by Yumil on Feb 6th 2019 at 5:41:31 PM
As I noted in the Star Wars thread, neither the article nor Bob actually say or imply that. It's entirely about how Disney themselves don't want to make their own video games.
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