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There is literally a Soul Vessel in the basement in Majula Mansion. Think it respawns with the use of an Astetic as well. Just beware the increasing number of skeletons.
I might already have it then. Actually I think I do already. It's the item with the description "show this to a person and..." or something.
It can't. Items inside a metal cheat don't respawn with BA.
Respecced my character into a Dex/Fth build and started whipping out the Heide Spear. Blacksteel Katana wasn't doing as much damage and it's pretty slow and I've yet to upgrade the Twinblade despite looking baller, but I think the spear is rocking so hard because I have 30 in both dex and faith now. I actually haven't found any way to make a faith weapon yet.
Every time I use a Lockstone I end up activating the ones that spew water.
Edited by RodimusMinor on Dec 4th 2018 at 7:38:33 AM
Would anyone be able to tell me how power stances works? Apparently I'm supposed to hold Triangle but sometime it doesn't work. I have to use really weak weapons to use it and all it seems to do is give me a double thrust attack.
I think you have to have 1.5 times the stat requirements of. Both weapons. Or, rather, the one with the highest stat requirements. To Power-Stance in Dark Souls 2.
Dark Souls 2 is the only one where Power-Stancing is a thing. Regular Dark Souls 2 and Scholar of the First Sin. Both count as the same. Both have Power Stance.
So, if you have two weapons and both are 10 Str 10 Dex requirements, you need 15 Str and 15 Dex to power stance.
If one of them is 20 Str 20 Dex, you need 30 Str 30 Dex to power stance.
I'm really glad I have my +10 Heide Spear because I feel really stupid having used up several boss souls already instead of forging weapons with them. Old Dragonslayer Spear would have been perfect for my build.
Apparently there's a way to revive a boss in this game with the Bonfire Ascetic?
I've made a terrible mistake.
Edited by RodimusMinor on Dec 5th 2018 at 12:14:46 PM
If it makes you feel better, most of the Boss Soul weapons aren't that great. You'll get more bang for your buck upgrading one of the ordinary weapons you find.
Burning a Bonfire Ascetic in a bonfire near a boss will "reset" the boss by increasing the NG level. So the boss will be at NG+ level. This isn't that bad if you can handle that since this means you can get the extra Soul some bosses only drop on NG+ early. Only the bosses who drop Wondrous Souls do this though: he Lost Sinner, the Old Iron King, The Rotten, and the Duke's Dear Freja.
This also means that when you get to NG+, said bosses will be at NG++ level instead.
Edited by M84 on Dec 6th 2018 at 2:23:51 AM
I hear dual rapiers are broken so I buffed the basic one to rank 9 and got the Spider's Silk Boss Weapon.
So far results have been positive.
Edited by RodimusMinor on Dec 5th 2018 at 8:42:59 AM
Thrust weapons like rapiers go well with the Old Leo Ring.
Personally I preferred Strike weapons in DS II. The prevalent armored foes in this game are a lot easier to handle if you've got good Strike damage weapons.
Edited by M84 on Dec 6th 2018 at 1:35:22 AM
I made a Raw Mace since there's like no Strike Dex weapons. It's not too good and does roughly the same amount as my regular weapons. Now I'm debating whether I should turn my katana or rapier into a fire weapon since it turns out FTH increases fire damage in this game.
Yeah, if you're a DEX build you're pretty much shit out of luck when it comes to Strike damage.
Except maybe ceastus.
You can powerstance two fist weapons, btw.
Caestus is more of a Quality Build strike weapon.
Closest thing to a DEX strike weapon! Until Dark Souls 3 gave us Sharp infusions.
The somewhat slower pace of DS II combat made big ol' weapons like the Greatsword and the Great Club very useful. Those two weapons were my mainstays back when I played the game.
I made it to the Shrine of Amana where I had to wade through waist deep water to fight mages who could snipe me from across the map, made it through the fog door, and found an entire new cavern filled with waist deep water and mages.
So I think I'm done for a bit.
Ah yes, Amana. Water, mages, hippo cyclops, bottomless pits nigh indistinguishable from the path, lizardmen ambushers...at least the boss is rather easy.
Like I'd rather take the opening room to Iron Keep a hundred more times then do this. This just sucks.
Honestly, the level design and enemy placement in DSII often makes the game more irritating than fun to play for me. Shrine of Amana is just one example.
The DLC levels, barring those bullshit "bonus" sections, were IMHO pretty well designed and fun, if challenging.
I should point out that the game was far more difficult than it should have been for me since back when I played it I was using keyboard and mouse controls.
Edited by M84 on Dec 6th 2018 at 11:30:16 PM
I think it has been said before that the level designers in DSII just didn't seem to understand how to create a challengining encounter, and their answer was often 'annoying enemies in difficult locations'.
Not that the other games weren't guilty of that too, DSI anyway, no examples from III spring to mind, though I'm sure they exist.
After a week of exploration, Gared finds sadness in the fate of the Oolacile of old. Realizing that he was the man who accomplished, or would accomplish, the legend of Knight Artorias due to the latter's corruption made him think about the ideal given to him by Kaath. If Oolacile's and Manus's fate was any indication, then it seemed like there are severe consequences for failing to control oneself if the abyss spreads out from the Age of Fire's ending. This left Gared with a mortin's fork; Prolonging the dying Age of Fire would only be delaying the inevitable, but delaying that end as long as possible might be more humane.
As he leaves the Darkwraiths to gather his thoughts, he ends up back in the Oolacile of the present day. There he finds the same giant cat that led him to freeing the young Sif in past Oolacile. She tells him of the forests hunters and their goal of defending what left from invaders. Reminded of how his quest in Westeros was in service of House Forrester defending their woods from the Whitehills, Gared decided to join these fine hunters to spiritually look over a new forest as its knight.
Wonder how Gared deals with working alongside Shiva. You'd think after all this he'd be well and truly put off associating with untrustworthy sinister types.
Eh, as long as Shiva's betrayal quest remains dummied out then I can just head cannon him as a merchant Gared knows about but does need to do business with. He is SL 120 with 41 VIT, 40 in END STR and DEX, as well as 10 ATT for Black Flame and Great Combustion pyromancy attacks. He's done with his journey and ready for Forest Hunter PVP. My next character will be Roderick, the first born son of House Forrester.
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