Follow TV Tropes

Following

Metroid

Go To

Electivirus A-HYUK! Since: Jan, 2001
A-HYUK!
#101: Dec 27th 2010 at 2:35:04 PM

I prefer having a choice of weapons, too. I like having lots of weapon variety at my immediate disposal.

360 Gamertag: Electivirus. 3DS friend code: 5412-9983-8497. PSN ID: Electivirus. PM me if you add me on any.
TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#102: Dec 27th 2010 at 2:37:51 PM

I like lots of weapon variety and reason to use various weapons. Lots of weapon variety is pointless if everything dies in one shot.

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
MrW from some place Since: Sep, 2010
#103: Dec 27th 2010 at 2:52:55 PM

That's why I liked the beam switch system from the first two Primes, it made combat more strategic.

Ganel Since: Dec, 1969
#104: Dec 27th 2010 at 3:00:44 PM

But if the jump physics of both games were identical, then the screw attack would have the same function in both.
What I'm saying doesn't have that much to do with jumping physics (and sorry if I didn't express that very clearly). Even in modern Metroid, Samus still has those two jums: the precise normal jump, and the less precise spin jump which allows you to screw attack. The reason I say it doesn't matter which one you use is because platforming in ZM is very forgiving, regardless of its physics. There a lot more platforms covering the lava and the enemies, of course, will never push you out (because they are never a real threat). Even falling into the lava is no big deal, since you'll survive it like 95% of the time, whereas in the original it pretty much meant certain death. The two jumps are there, like in the original, but it doesn't matter which one you use, really.

And again, in the original, the enemies were out for your blood, they are ruthless and unforgiving. You had to be careful with every enemy you encountered, so the screw attack was a HUGE advantage. It's a godsend in the hellish Zebes. In ZM it doesn't make much of a difference.

What you're pointing to is something that I'll bet was NOT an intentional design feature by any stretch, but just an artifact.
Even if it was not intentional (something which you have no way of knowing), it affects a lot the way you play the game, and it shows, so it can't just be ignored like it doesn't exist.

As for the ice beam, that is a good thing, I'll grant. But in that case, I'd say that I'd prefer that such an "old ice beam" be one weapon choice among many, as in Super for example, rather than what you're stuck with until the next time you find something.
Very true. It's always better to give the player as many choices as possible.

GlennMagusHarvey Since: Jan, 2001
#105: Dec 27th 2010 at 3:06:21 PM

I think I kinda see what you mean, though the straight-jump/screw-jump distinction is still useful due to the speed booster.

Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#106: Dec 27th 2010 at 3:08:31 PM

I think a map in Zero Mission was a good thing. Telling where to go on the map was a little much. I'd imagine if it was my first Metroid game I would have thought, "wait, it just went off the map! How am I supposed to get there?" but given that I had played Metroid games before I knew it was saying "Go there!"

Another thing that made the game easier is that the original Metroid players often beat it with the bare minimum amount of powerups because powerups were so hard to find. In Zero Mission, powerups were easy to find, but the enemies did scale in difficulty...so did original enemies stay hard if you had all the powerups? Or were they just hard because you couldn't find stuff like the varia suit?

The hard bosses in the original Metroid were Kraid, the Metroids and Mother Brain. Ridley was a pushover. He apparently got harder in Super Metroid, which I haven't finished so I don't know first hand. But it was an original Metroid remake. The enemies were easier, but the only boss that was significantly easier was Kraid. Since original Kraid was a bitch, I liked Warmup Boss Kraid better. The Metroids were mostly the same, Mother Brain was mostly the same, Ridley actually moved, so he was harder.

Modified Ura-nage, Torture Rack
GlennMagusHarvey Since: Jan, 2001
#107: Dec 27th 2010 at 5:59:33 PM

Ridley moved wayyy too predictably, though. It wasn't anything like the Super fight, wherein it was basically an action-packed free-for-all.

And ZM was missing mini-Kraid. This is unacceptable.

GlennMagusHarvey Since: Jan, 2001
TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#111: Dec 27th 2010 at 8:45:48 PM

Here.

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
Ganel Since: Dec, 1969
#112: Dec 28th 2010 at 2:43:04 AM

Ridley actually moved, so he was harder.

Now, I'm not going to say that the Ridley in the original was hard, but come on, there isn't much of a difference if Ridley just can't kill you even when you are running into him and his attacks.

Eschaton Since: Jul, 2010
#113: Dec 28th 2010 at 3:43:03 AM

Try doing a 15% or less run. TOUCH IS DEATH.

And while we're on the Ridley subject, I might as well throw my two cents in: I believe Ridley works much better as a boss than as a character for Super Smash Bros.

Would I be upset if he was playable? No. But there are plenty of other characters I'd rather see in, and I'm not sure if making him playable would give him due justice as the boss that he is (of course, that depends on if there's a story mode with bosses at all, and I hope there is, because SSE was a bit of a letdown).

Electivirus A-HYUK! Since: Jan, 2001
A-HYUK!
#114: Dec 28th 2010 at 6:12:00 AM

^^ I had plenty of trouble with Ridley.

360 Gamertag: Electivirus. 3DS friend code: 5412-9983-8497. PSN ID: Electivirus. PM me if you add me on any.
Ganel Since: Dec, 1969
#115: Dec 28th 2010 at 6:24:58 AM

[up]Well I didn't... You know, Cider is probably right and ZM Ridle is harder than the original, since the original is the most disappointing enemy in the game, especially after having defeated Kraid already.

But like everything else in ZM, I was careless and made plenty of stupid mistakes while fighting Ridley and still won. I'm sure that I was hit a lot more times by Kraid than I managed to fire missiles in his mouth, and still won. The room with Mother Brain is the only time that the game really feels dangerous, and it was the only time that I died unexpectedly and had to get serious as well.

And while we're on the Ridley subject, I might as well throw my two cents in: I believe Ridley works much better as a boss than as a character for Super Smash Bros.
There's no rule saying he can't be both. For example: have Ridley as a playable character and Meta/Omega/Whatever Ridley as a boss.

edited 28th Dec '10 6:37:32 AM by Ganel

Scardoll Burn Since: Nov, 2010
Burn
#116: Dec 28th 2010 at 10:48:23 AM

I think Ganondorf works better as a boss than as a playable character. At least any Ridley moveset won't be a clone of Captain Falcon.

Also, I think the original Metroid is currently a piece of crap. It's pretty much "Play Super Metroid, it's like this, only you can shoot down and the backgrounds don't look exactly the same. Oh, and Ridley isn't piss easy." It still is fantastic for its age, but I really think the Metroid series surpassed it with Super Metroid (Metroid 2 is good, but it shares a lot of the same problems).

A lot of reasons have been brought up either way, so it really comes down to personal taste. However, I just can't stomach the original Metroid after my first playthrough; Super and Prime are both more fun for sequence breaking, and if you want hard, Fusion low % runs are much less frustrating.

edited 28th Dec '10 11:00:13 AM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#117: Dec 28th 2010 at 11:38:43 AM

I think the original and Zero Mission were pretty good... In fact the only Metroid game I don't like is Other M... Here's to Metroid: Dread maybe being in our future at some point.

Mega Man fanatic extraordinaire
GlennMagusHarvey Since: Jan, 2001
#118: Dec 28th 2010 at 11:43:37 AM

I dunno about you, but I would be upset with Ridley as a playable characer. Ridley should never be a playable character.

As for Ridley in ZM, he IS harder than in original Metroid. However, he is still pathetically easy. For starters, his manicurist sucks, and his nails are harmless.

Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#119: Dec 28th 2010 at 11:48:59 AM

...I wanted to play as Ridley SO BAD. Seriously. I joined all kinds of Ridley for Brawl forum groups during the build-up for Brawl. Too big my ass. If Ridley was too big Kirby was too damn small.

Mega Man fanatic extraordinaire
GlennMagusHarvey Since: Jan, 2001
#120: Dec 28th 2010 at 11:51:19 AM

It's not that he's too big. It's that he should always be one step outside the ring. Because he's a legendary antagonist—much more so than Bowser or Ganondorf or whatever. Same reason why you shouldn't be able to play as Giygas.

edited 28th Dec '10 11:51:58 AM by GlennMagusHarvey

Ganel Since: Dec, 1969
#121: Dec 28th 2010 at 11:57:18 AM

It's not that he's too big. It's that he should always be one step outside the ring. Because he's a legendary antagonist—much more so than Bowser or Ganondorf or whatever. Same reason why you shouldn't be able to play as Giygas.
I don't even know what you are trying to say. More legendary antagonist than Bowser or Ganondorf? In what sense? And the reason you shouldn't be able to play as Giygas would be because he either looks like a Mewtwo clone, or because he is an amorphous cosmic horror thing.

GlennMagusHarvey Since: Jan, 2001
#122: Dec 28th 2010 at 12:00:00 PM

Well, the other reason is that Giygas is an amorphous cosmic horror thing, for which you can also note that Ridley can fly anyway, and would have a significant advantage over everyone else if this were implemented.

But apart from that, what I mean is that, flavor-wise, a villain like Bowser has "just a character" status, while a villain like Ridley has "you don't fuck with god" status.

Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#123: Dec 28th 2010 at 12:09:03 PM

What. Ridley is far from god. Hell, he's been shipped out of the cloning vat (you cannot convince me the space pirates don't use one) so many times that even the Galactic Federation have a Ridley clone or two lying around. BTW, Kirby and Charizard can fly too.

Mega Man fanatic extraordinaire
GlennMagusHarvey Since: Jan, 2001
#124: Dec 28th 2010 at 12:13:56 PM

Kirby can float up, but not fly, let alone fly with impressive maneuvering skills.

Never played charizard.

What I meant about Ridley's god-status is more memetic than in-context.

Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#125: Dec 28th 2010 at 12:19:02 PM

Ridley is to Samus what Ganondorf is to Link, Bowser is to Mario and Dee Dee Dee is to Kirby. I don't see how he's elevated above any of the villains I listed. Yes, even Dee Dee Dee.

Mega Man fanatic extraordinaire

Total posts: 20,241
Top