I mean there are names like Lucius that mean light or whatever. There are a lot of things to criticize about Aqua, but her name isn't really one of them; that comes across as petty.
Edited by Karxrida on Jul 17th 2018 at 4:59:54 AM
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?No one names their kid Aqua.
Anyway I think we should talk about the real hardlocked Square Enix character; Geno.
He could make it, that's for sure.
The only good fanboy, is a redeemed fanboy.I'm curious if the Mii Fighter costume for Inkling (and the costumes based on other characters like Geno, Akira, and Lloyd if they get in) will stay, or be removed and possibly replaced with something else.
This is not the greatest signature in the world, no... this is just a tribute.The whole point of the Mii fighters was playing dress up. I can't imagine the costumes will get removed.
Edited by FawfulCrump on Jul 17th 2018 at 7:39:08 AM
*Ladder Climbing Intensifies*
Edited by fasoman1996 on Jul 17th 2018 at 9:42:49 AM
Uni catWhat a thrill.
Not sure if I'm a fan of that. Reminds me of the Stickerbrush Symphony remix from Brawl (a slower paced song remixed into something faster), but I don't think it works as well as that one...
This is not the greatest signature in the world, no... this is just a tribute.Snake Eater ladder for Smash Ultimate.
You know you want it.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Pretty sure the whole point of the Mii fighters was literally playing Smash as yourself with customized movesets, but sure, silly costumes are fun too.
Edited by Berserker88 on Jul 17th 2018 at 5:57:16 AM
Well, in honor of music Tuesday, do you prefer if Smash use the songs as the original or redone versions?
-Witty line-I'd rather they do more remixes. If there was one thing Brawl was the best at, it was the soundtrack. Melee was heavy on the MIDI while the fourth game had too many straight rips from the source material.
Remixes are good because they let composers work on music from other franchises they normally wouldn't touch under any other circumstance.
Where else would we get Splatoon music done by a Sonic composer or Fire Emblem music remixed by the lady who did music for Castlevania SOTN
That was a pretty slick remix, not gonna lie.
Huh? If anything, Brawl was more heavy on the midi than Melee, at least proportionally. Based on a quick count, Melee had six orchestrated pieces, and Brawl had three (though I think there are a few others that use a combination of live instrumentation and midi, like the MGS4 Theme of Love).
Also, most of Brawl's new victory themes are midi, and they just straight-up downgraded the Mario and Zelda victory themes to midi for some bizarre reason.
Edited by FawfulCrump on Jul 17th 2018 at 8:40:43 AM
What I meant was the music in Brawl sounds more natural. It's probably due to superior hardware, but Melee had some tracks of the same caliber like Fountain of Dreams.
On the whole, Brawl's sound quality has aged pretty well, while Melee's is painfully turn of the century-sounding.
Edited by JRads47 on Jul 17th 2018 at 6:50:59 AM
I hate Melee's weird "let's play this audio in front of some cloth" to have this weird muffled sound effect. Also very little variety in instruments.
Edited by Ookamikun on Jul 17th 2018 at 9:46:33 PM
I'm still in a dream with that Snake Eater remix.
Comparing it to Stickerbrush Symphony's Brawl remix is apt; the slower, original version is a superior song in general, yes, but the remix fits a quick-paced fighting game better, so it merits its own existence as an alternative mix.
This is in contrast to the Vs. Marx remix losing its climactic sense of majesty and finality in favor of sounding like spooky Halloween music. That's a case of a song being worse than the original without having a damn good reason.
Edited by Anomalocaris20 on Jul 17th 2018 at 10:09:21 AM
You cannot firmly grasp the true form of Squidward's technique!Oh, okay.
To be honest, I'm not a fan of most of the midi tracks in Brawl/4 that try to sound orchestral. Most of the samples they use occupy a kind of uncanny valley where they sound worse than either technically lower quality samples or live instruments to me. There's still a few tracks I like that do that, though, such as Yoko Shimomura's take on Tetris Type A.
I feel like the relative lack of live instrumentation in Smash soundtracks is something that gets more noticeable with every game, with more and more Nintendo franchises moving to live instrumentation (Mario, Zelda, and Kid Icarus, for example), and some new Nintendo franchises having it right out of the gate (like Splatoon and Arms). The result of this in 4 was several midi remixes of previously live recorded music that don't necessarily objectively sound worsenote , but did objectively take less combined time, money and effort to create.
...I wish it didn't take me so long to type out my thoughts.
Another good example is the 02 remix from Brawl. I love the original somber and atmospheric theme, but it is way too slow to make for a fast-paced, chaotic fighting game. So I can appreciate both versions in their own contexts.
Being suitable for chaotic fights has never been a requirement for music in Smash. Hell, some the arrangements are less suitable for fights than the original music, like Brawl's Dark World remix. I'd go as far as to say that none of the Earthbound remixes are suitable for battle, and that game has a buttload of untapped battle themes ripe for remixing.
Gimme my Kraken of the Sea remix, [insert one of Smash's four-dozen composers here]!
Don't forget Environmental Noises is a thing.
It's been 3000 years…Yeah, and it sucks.
@PushoverMediaCritic: It's Theme Naming in effect; specifically, for Land, Sea, Sky. Aqua appears alongside Terra and Ventus in Kingdom Hearts: Birth by Sleep, and they follow the same pattern as Kairi, Riku and Sora (being the rough Japanese equivalents of the formers' Latin) in the same order.
Edited by TheHeroHartmut on Jul 17th 2018 at 12:57:45 PM
Switch FC code: SW-4420-1809-1805