I have a player who I have to check really closely to make sure he's not making mistakes like that. I'd be less annoyed about it if the mistakes weren't always in his favor. I don't think he actually deliberately cheats, but he does seem to gloss over the bits about drawbacks and limitations when he reads the rules. At least he's graceful about accepting it when he's corrected.
Really from Jupiter, but not an alien.Almost sounds like a player who's just trying to see what he can get away with. A fine type of player if he's adult enough to admit mistakes- better than one who insists he's right, at any rate, and players should be trying to push your boundaries.
edited 22nd Mar '11 3:33:56 PM by MrCales
Alright. Just finished tonights DH session. I am actually pissed with my psyker, of all people. He wanted to originally play an unsactioned psyker. I told him the rules and we went with it. Today he had to burn his last fate point to not get eaten by a daemon. He said to me later that he was angry that his luck turned bad on him, and then got mad at me when I pointed out he was unsanctioned.
Read all of my fanfics!Heh. I believe the rule book uses the phrase "open ended death sentence" regarding that career choice. Possibly in bold. He only has himself to blame.
edited 27th Mar '11 5:38:05 PM by Rationalinsanity
Politics is the skilled use of blunt objects.People who play Psykers in 40k seem to think they're playing the X-men instead of government subjects...
Players. Lil' bastards want everything! A game that's challenging, but all the most broken options. And then they bitch when the monsters cheat just as much as the players! FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
I'm running a Mutants & Masterminds campaign, noir-style. I'm not sure if any of them except for one spent any points at all on anything other than powers. I'm not sure I can really blame them for that, either, since it's a level 1 campaign and there are a lot of enticing powers to get with the fifteen points you start out with, but I know that several of them dipped into their ability scores for extra points and it's not exactly brilliant to be walking around with below-average-human-level ability scores when you're fighting both the military and the mafia, especially when your save bonuses range from +2 to +0. I had to threaten one player with a quick death to prevent him from taking his Charisma and Strength down to 1 each.
The comics equivalent of PTSD.My players would be great. If they'd ever manage to fucking show up. I just got off chat with one of my players, who is going to cancel again. This is the fifth week in a row where one person or other can't make it.
And he's the ride for two others, so it looks like game is canceled. I'm about to call it off entirely.
If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~My game is still open.
Overall, my current group of gamers is pretty awesome. So far though, game session one, Clark was late. Session two, Clark wouldn't make it, and I added Eric. Session three, Eric couldn't make it, Clark was there. Next session, I've been told Eric will be there but Clark won't.
Because of this minor annoyance, I have added to my rumor notebook that they are, in fact, the same person, under a lycanthropy-like curse.
That’s the epitome of privilege right there, not considering armed nazis a threat to your life. - Silasw@Blue Ninja: wish there wasn't such a big commute involved, I'd take you up on it if I could.
And, that is a clever solution to the unreliable attendance problem. My solution; the reliable players and I are starting a game without the unreliable ones, which we will do when the unreliable ones fail to make it.
If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~I stopped D Ming Dungeons and Dragons games online, because it's just too damned slow. Playing with internet newbies is nerve wracking as well. YOU KNOW WHO YOU ARE.
So, last night my group failed to show up. Again. The one who didn't show (who is also the transportation for the rest of them) also didn't inform me he wasn't going to be there until about 15 min. before game time. We'd already gotten food and stuff ready for them.
This is doubly irritating because the other two players are leaving town in a couple of months, and I want to spend time with them before they go.
If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~No shows are fairly prominent. My last game died because of my lack of interest in the campaign, but most of the time, my games die because players are just so totally disinterested jackasses.
@Tomu: everyone really wants to play, there's just one guy who A: is everyone else's ride and B: is a space-cadet. I'm tempted to just punt him, but then I'd have to play taxi service for everyone else.
If I were to write some of the strange things that come under my eyes they would not be believed. ~Cora M. Strayer~Offline games are hell like that.
I have no offline friends, no transportation, and no money to front for materials. Add that to my preference for having a digital battle map, and I play exclusively online.
Im hopefully having a game over next weekend. If not, I may try to find an online game to get in on, as a player or GM. I'm so desperate to play.
Read all of my fanfics!I stopped running games online because it's so. Slow. If you're playing with established players who know what you're doing and have a decent interface-which usually works against the interests of actual roleplaying-it works a lot faster, but even then. Ugh.
I need to get a Mic for vent.
Or a Text to Speech processor!
But really, get a headset, so there's no feedback.
I'd like to complain about one of my player's dice - Jake spent 2XP on the ability to re-roll any roll once per session. So, first time he had it, he re-rolled a 4 ... and got a 4. Second time he re-rolled snake eyes ... and got snake eyes. Third time (yesterday) he re-rolled snake eyes ... and got snake eyes. Then I allowed him to re-roll it again ... and he got an 11. Still, it was just one of those moments where everyone went "WTF!" and his roomies* mocked him for his typically horrible dice rolling skills.
I'd also like to gripe that I didn't manage to kill any of them in yesterday's session, despite some truly nasty hits*
That’s the epitome of privilege right there, not considering armed nazis a threat to your life. - SilaswDear Nameless Player who doesn't know how to roleplay, The other players, and I, the GM, would much appreciate it if you would stop killing *everyone*. While you did make today interesting by breaking the law in a totalitarian city-state and getting the rest of the party in trouble, causing them to have to leave, you didn't have to be such a pain in the ass about handing over that artifact. No one wanted you to have it. There really was no need to climb into the LMG turret, and attempt to gun the party down. I say attempt, because they locked the doors of the vehicle with the LMG turret.
Anywho, Kindly learn to act like a real person, Sociopaths have more humanity than you do.
Please and Thank you, Kraftwerk.
More of a gripe against a fellow player but the GM is rather ticked off as well.
We were playing Call Of Cthulhu and we had just gotten the game back on track after a disaster involving Interpol and a British art society that basically created a 4 session story arc. We finally reach Egypt to take out a cult and everything is going fine. We encounter a shopkeeper we claims to sell magical trinkets (he actually knows a mythos spell to do so, but also puts it in after the sale is made) and one of our guys gets aggressive and accuses him of being a fraud.
Now this player, through of combination of great intimidate rolls and inexperience, has the poor man scared shitless to the point that an army officer comes over. He starts talking to us, or rather to one the player who can speak Arabic, and at this point things got out of hand.
By this point I had to leave due to a killer headache but we were about to wrap up anyway so what could possibly go wrong in 15 minutes? Well after I left the player with the guy who can speak Arabic also decided at one point to draw a gun because he wanted to steal all the trinkets (not knowing that they weren't yet magical) and naturally creates a standoff with the officer. At this point he uses Dominate Person (something that the GM regrets allowing him to take big time; he basically uses it to get whatever he wants) on the officer.... and orders the officer to shot the shopkeeper and turn himself in for murder. The party then ransacks the store for absolutely useless shit.
The GM later confided in me that those two NP Cs were going to be our main contacts for the Egypt arc but now they are dead/ruined and he has to invent new guys to get us to this cult. He also plans to punish the player/character who decided it was a bright idea to rob a store in a crowded Cairo market.
Thing is that my guy would have (he thinks he is a good Catholic, Irish boy despite being ex-IRA and an anti-Mafia vigilante) stopped this but I had to get out of there before my head exploded.
Politics is the skilled use of blunt objects.^ I'm not familiar with COC's rules, but I would expect that using magic to make someone kill someone else would have negative effects on your Sanity Meter.
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful
It's not quite so bad, though- the Toughness check is much like a Dodge roll, just with a different stat. Still, ignoring the "willing target thing" is cheating if he's read it in detail (which it sounds like he probably has done), and as much as I dislike exploitation of loopholes, direct cheating (by which I mean blatantly ignoring a rule that you really can't misinterpret) is worse...