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@Echoing Silence: So you missed 4. :P
Couple of things to keep in mind-most areas are single visit, and the ones that are not will be restocked on subsequent visits. If you drop a modded weapon and pick up a fresh copy, then pick up your modded weapon, you only get the ammo and lose the mods. This will come up a few times, like the option to equip Herman with your pistol, so remember that.
Basic tips: create a LOT of saves, and try to avoid overwriting saves when Save Scumming. There are plenty of ways to back yourself into a virtually no-win scenario without realizing it. Also, if you have not done so, the Training course accessible from the main menu is something you should run through at least once-also includes a fair bit of lore and a couple of plot points. Also search every body, and make a point to hunt down all the enemies if possible.
You have probably already realized this as well, but there are 3+ ways to overcome most objectives-keep in mind that moderate combat, with stealth, ambushes and sniping tend to be the most reliable and least resource intensive.
Vendors: few and far between, with no mechanic for selling apart from a few trades, and limited funds. Avoid buying ammo, and focus on mods and explosives.
Edited by ViperMagnum357 on Jul 30th 2018 at 10:53:22 AM
The Revision? That one's pretty damn good although some of the changes it makes throw me off since I've played the original quite a bit.
Eww, tell me you are not playing Revision. There are graphical and compatibility fixes for the base game without any actual game changes, and every overhaul mod like Revision is a net loss for the original-so much is lost.
Edited by ViperMagnum357 on Jul 30th 2018 at 10:55:13 AM
For some definition of the word. I think I got as far as... the airfield? I think. Then I just kinda stopped playing it since that's usually around the time when I just stop playing Deus Ex for no reason.
I think it's ultimately up to the people if they wanna play a overhaul or not, personal opinion and the spirit is ultimately the same even if a few details are lost.
Hell Ross Game Dungeon says it's pretty good.
Revision straight up changes a lot of the level design for some areas, doesn't it? I probably wouldn't recommend it for a first-playthrough, though I'm not everyone's boss.
Feels more or less the same to me.
And my god the Baton feels more effective than the Stun Prod.
Stick with the prod. Prod with the prod.
I think Liberty Island's mostly the same, but from what I remember there are points where it reconstructs whole parts of levels. I always saw it as something designed with the assumption that it's for people who have played Deus Ex a few times; hence some of the more major changes and the myriad of Steam achievements for doing weird challenges.
Edited by Lavaeolus on Jul 30th 2018 at 4:21:32 PM
In addition to graphics, entire maps are redesigned or altered; weapons, enemies, and huge portions or the environment are different. It is practically a different game that shares the plotline. Altered drop rates, huge AI issues, accuracy/aiming is ridiculous, and trashing the original music was inexcusable.
The problems with the original-graphics, compatibility, and a handful of bugs and glitches-have been addressed on every OS since release, and everything else provided by that mod is a net loss. There are other mods like Biomod that alter the game and are fine in their own right, but Revision is pretty much a hatchet job that, in my opinion, severely detracts from the original and adds nothing in return.
Aim for the body with the Prod-it does not get the damage multiplier for targeting the head, so it actually does more damage to the body.
Edited by ViperMagnum357 on Jul 30th 2018 at 11:31:14 AM
My biggest problem with Revision is that it fixes the infinite multitool/lockpick bug.
That's one of the reasons I haven't played Revision. A lot of these "re-imaginings" are to make it harder or to reward a specific gaming style - that done by a niche element of the fandom. Nothing wrong with that, but it's hardly a "definitive version".
You can see it creeping into the commercial releases, with the whole achievements for weird actions.
Okay I've played both starting missions of Revision and Deus Ex, and Revision has a better layout of UNATCO and it's break room as what I'm noticing now. Keep in mind this is only the start.
I found the break room no problem in Revision, it was clear and made logical sense, even being labelled and clear to see.
The break room in OG however decided to stick it in the meeting room behind a door that can easily be hidden by another door with no label or anything that says it is the break room. This bothered me because I wanted to complete the secondary objective and I scoured all over the place until I finally realized that behind the door I had opened was another door.
That said when I uninstalled Revision to gain some more space on my comp (because honestly I'm not likely to play it much), it deleted everything from OG Deus Ex. Including my save files which lost a lot of points for me with the game.
Edited by EchoingSilence on Aug 2nd 2018 at 6:44:22 AM
Finished Deus Ex 1 and got the illuminati ending. Overall I'd say that it's a new all time favorite 10/10. Started on Human Revolution and am at the China section of the game. So far while it's not on the level of DX 1 it's still a fantastic game
Did you skip Invisible War?
And yeah, DX 1 is... frankly one of the tightest and best scoped games I've ever played. Shows its age now and its limited flexibility, but a definite classic.
HR is good and captures a LOT of the spirit of the first one. But you need to be playing the Directors Cut version to really get that - genuine "non lethal" runs, more options in boss fights AND properly integrated DLC. Which was something we never got for Mankind Divided (Where one of the DLCS is WAAAAAY obviously ripped from a mid point of the game)
You mean that it should have been in a particular mid point of the base game? Becuase I have Mankind Divided sitting there, in the "still not played" section of my Steam games, and I want to play it in the best possible way since I probably won't play it multiple times...
Depends on whether you like the story or not. Strangely enough Jensen's stats in the DLC are separate from the main campaign, meaning you won't carry anything over once completed nor will you start out stronger or gimped. Best to play it if you happen to like the plot of Mankind Divided, but if you're forced to just choose only one DLC I'd advise selecting "A Criminal Past", since it's the most polished of the bunch.
I REALLY liked the other one too, at the bank with pritchard. But yeah, Desperate mesures felt meh at best, but the other two dlcs were among my favorite parts of the game.
Yeah I don't have a pc or an Xbox (played the PS 2 version of DX 1 though I plan on getting the PC release eventually so I can get the full experience). I plan on getting Invisible War just to see whether or not it's a good game in its own right.
HR is good and captures a LOT of the spirit of the first one. But you need to be playing the Directors Cut version to really get that - genuine "non lethal" runs, more options in boss fights AND properly integrated DLC.
I have the Wii U version so way ahead of you.
Anyways I just confronted Maggie Chow V2 (or would it be v1 since this is a prequel). Some quick thoughts:
I like the soundtrack well enough (especially the main theme) but it doesn't hold a candle to the original game's music.
I like a lot of the side characters like Sarif, Malick, Pritchard, and not Alex Jones
I like the new melee takedown system
Hacking is a lot more challenging than in 1 where you just pressed a button and automatically entered the system (I really should do a run where I don't put XP into hacking)
The game gives you upgrades at a much faster rate
The enemy AI is a massive step up
Side quests feel a lot more fleshed out
I certainly enjoyed Invisible War back when I was younger, and felt that it was a bit more in-depth than your typical FPS, especially with how most levels allowed you to progress through several different methods. But after a certain point combat clearly becomes the preferred choice (near the end of Germany onwards), with the final level leaving you no choice but to blast your way through the randomly respawning enemies all over the place.
Still, the plot was decent, and so far it hasn't been debunked by the past games so it's still the end of the franchise.
I liked it but I find it near impossible to play on modern systems - levels are too small and loading times feel they take too long.
Of all the games, it does deserve a remake / remaster, to run on current gen. Make the levels larger, more integrated. Hell, in DX 1 liberty island was huge. DX IW it gets split into zones!
As for the HR DLC - the jail break one and the bank one are... well they're standalone and can be done post plot, really.
The other one is something to play before you head to the ARK complex. It's an investigation into the security provider and works well. But you can see it was meant to be incorporated into the game (It jumps about and cuts to Jensen meeting someone in Prague during the day) so feels utterly arbitrary. It's an example of Square Europe being greedy. A weird misstep in what was otherwise a damn solid game.
i think you meant MD instead of HR.
What do you think is the Real-Life equivalent of Page Industries?
Probably GE. They do manufacturing, have a pharmaceutical division and are involved in utilities and infrastructure.
A tonne of industries are also owned by a tiny number of larger conglomerates these days.
Yep, MD not HR. Thanks.
What about Alphabet?
I've gotten the original Deus Ex game last weekend. I'm trying to be as stealthy as possible with no corpses from me or even anybody definitely knowing that I was there.
Is is possible to ghost Deus Ex? I'll try.
Does anybody have any tips?
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