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Pacific makes a game in 24 hours

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Psyga315 Since: Jan, 2001
#51: Nov 28th 2010 at 3:54:53 PM

Aren't you gonna upload the game's process so far like you did yesterday?

Wicked223 from Death Star in the forest Since: Apr, 2009
#52: Nov 28th 2010 at 3:57:20 PM

Wow, thanks Wicked!

I live to please wink.

You can't even write racist abuse in excrement on somebody's car without the politically correct brigade jumping down your throat!
Pacific Oh Yeah? from da beach house Since: Jan, 2001
Psyga315 Since: Jan, 2001
#54: Nov 28th 2010 at 4:39:03 PM

It's getting good so far, I like how you can get creative about setting up a Macross Missle Massacre. I actually created a Q around the omnisourse. Insta-death. I even toyed with the collision feature. Again, i like the creativity behind it.

Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#55: Nov 30th 2010 at 9:16:23 AM

^ Thanks.

Well, I'm out of time. Didn't finish it yesterday because I was too tired and sick etc, and you can't really tell when these problems are gonna show up.

In all, I got something, and it probably sucked, like I said it would. The point was really just to see how quickly I could do it.

I might improve on this later, I wanted to put in large zones where you couldn't place objects, a proper menu for selecting the object you want, and for steam to turn into water when it settled on something, which puts out fire, reducing the amount of fire the ninjas create. Also for civilians to leave something behind when they die, like a mine, perhaps.

I might do that in a while, but it won't count towards the 24-hour time limit. I can't really afford to continue for much longer, because now I have to go back to work. I gave myself 24 hours for a reason.

Thanks to everyone who took part, and sorry I couldn't use all of your suggestions, as good as they were. Some would've been hard to do in the time I set.

edited 30th Nov '10 9:16:44 AM by Pacific

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