Follow TV Tropes

Following

YMMV / Strawberry Jam Collab

Go To

  • Breather Level:
    • Lethal Laser Laboratory is pretty easy for an Advanced level. None of its rooms are long or demand much precision, and the level itself is short. Its only tricky parts are its two reverse wavedashes (located in different rooms, so you don't even need to be that consistent with this tech), which forced it to be Advanced instead of Intermediate.
    • Of the Grandmaster levels, Fractured Iridescence is widely considered to be the easiest. The level introduces the Chained Ultra tech, which is easy to figure out compared to other Grandmaster mechanics; it's simply multiple Ultras in a row. The execution is also more forgiving than other Grandmaster stages, and is even generally easier than Psychokinetic, a level from Expert. But the biggest factor is the level's short length; it has just four screens between the introduction and the end, while most levels in the collab have at least twice as many.
    • Lava Layer from Grandmaster doesn't require as much Grandmaster knowledge as any of the other maps, and in fact uses very little tech at all, with it being more focused on cycles and precision which, while not exactly easy, are skills that one would have practiced a lot over the last 4 lobbies. Some have described it as an Expert map in disguise as a Grandmaster, in contrast to Psychokinetic.
  • Fan Nickname: The Grandmaster level Pinball Purgatory is nicknamed "Pumber".
  • That One Level:
    • Deep Blue is a step above nearly every other level in the Intermediate lobby. The solutions to the various puzzles are often unintuitive, and almost all of them will demand a combination of unusually high precision performed at breakneck speeds, especially considering the already sensitive jellyfish. On top of that, some of the later rooms can get pretty long, which is not a good thing when they already have such tight room for error.
    • The Tower (XVI) is infamous for being way harder than the rest of the Advanced lobby thanks to its deviously tricky navigation puzzles based around dream blocks and trigger spikes. The routing is notoriously unintuitive, and even if you figure it out, the actual maneuvers demand a lot more precision than is normally expected of an Advanced map, to the point where techs from higher lobbies are often used to make them a bit more tolerable. It even has the gall to give you a fake ending before throwing you into the most complex puzzle in the map.
    • Summit Down-Side in the Expert lobby is one of the most infuriating levels in the entire collab. Sure, there is no way to actually die in the level, but good luck climbing this summit, as between constant strong wind, climbing and walljumping being disabled and many fiendishly placed springs (that don't refill your dash), it is very easy to lose your footing and tumble down, losing all the progress you have made. And it is even worse if you want to get the berry, as you have to climb even higher, again, putting your progress at risk of being reset if you make a mistake... or, even worse, if you beat the map by accident, which unavoidably kicks you out. "Impeded" is just about the only reason this level is even remotely bearable. Fitting, considering just what game it is based on.
    • The Expert level Psychokinetic is often called a Grandmaster map in disguise due to its high-speed dream block chains that require nothing short of absurd finger dexterity, as well as coming just barely short of introducing the chained ultra one lobby early.

Top