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Video Game / Sonic Rush Series
aka: Sonic Rush

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The Sonic Rush series is a pair of games in Sega's Sonic the Hedgehog franchise developed by Sonic Team with Dimps and released for the Nintendo DS: Sonic Rush (2005) and Sonic Rush Adventure (2007). Both games are similar to the Sonic Advance trilogy in that they are reminiscent of the classic side-scrollers for the Mega Drive/Genesis.

The two games have a storyline involving inter-dimensional travel in one way or another, and thus we are introduced to Sonic and Dr. Eggman's alternate dimension counterparts: Blaze the Cat and Dr. Eggman Nega. The Chaos Emeralds also have alternate dimension counterparts in the form of the Sol Emeralds, which Blaze must protect at all costs.

A gameplay feature introduced in this pair of games is the Sonic Boost; while holding down the X or Y buttons, your character will gain a boost of speed as long as the tension meter is not empty; the meter can be filled up by destroying enemies and performing tricks. The Boost would later be a major part of gameplay in later 3D Sonic games.


Sega have all but admitted that the DS version of Sonic Colors (2010) can be considered an unofficial third installment in the series.note 

Playable Characters

  • Sonic the Hedgehog: Slightly faster and can perform the Homing Attack. Compared to Blaze, his running animation has smaller but faster strides.
  • Blaze the Cat: Superior airtime and distance with R-trigger tricks and can slow her descent by shooting flames from her feet. Her running animation is slower than Sonic's but she takes much larger strides.

These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Sonic Team-made console games for handhelds.


The Sonic Rush series provides examples of:

  • 2½D / Sprite/Polygon Mix: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and gimmicks that make use of 3D perspective. Some levels have 3D sections, like the platform in Mirage Road, hang glider in Altitude Limit, parallel rails in Plant Kingdom, and the mine cart in Coral Cave, all of which use a 3D perspective, but the obstacles (save the lava pits in the latter) are sprites.
  • Airborne Aircraft Carrier/Bubbly Clouds: Altitude Limit in the first game.
  • All Myths Are True: Lampshaded in Adventure, when the heroes are told of the legend of an ancient civilization that lived in a city in the sky, and Marine demands they investigate immediately.
    Marine: Think about it, mate: legends! When has a legend ever not been true, huh? HUH?!
  • Amazing Technicolor Battlefield: The True Final Boss of Rush is fought in a brightly-colored dimensional rift, the result of Sonic and Blaze's worlds merging together.
  • Amen Break: Used in the Final Boss theme "Bomber Barbara" in Rush.
  • An Aesop: Friendship is awesome! You can't do everything alone.
  • Anti-Grinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. Rush Adventure adds to this by giving you bonus boost stars only after the first bounce off any spring.
  • Artificial Brilliance: Even without considering their Secret A.I. Moves, the opposing boss in the Sonic vs. Blaze fight is a massive step up from the ease of usual character boss fights in this series. The opponent does its best to not leave any openings, and so it will take quick thinking on the player's part to get in a hit during those short moments.
  • Attack Reflector: Super Sonic's boost does this against the True Final Boss of the first game, while it gets split off into its own move in the sequel.
  • Be Yourself: One of the lessons Blaze learns in the first game.
  • Big Bad: Dr. Eggman and Dr. Eggman Nega in the first game and Captain Whisker in Adventure. However, the former two are the true Big Bads in Adventure, and they serve as the True Final Boss.
  • Big "SHUT UP!": At the climax of the Sonic vs. Blaze boss fight in Rush, Blaze shouts "Enough!" at Sonic in response to him chipping away at her reasons for always fighting alone, which is followed by the resulting boost finisher.
  • Blade Lock: Sonic and Blaze do a variation with their heads by boosting into each other in the Sonic vs. Blaze boss fight.
  • Bodyguarding a Badass: You wouldn't think Blaze would need one, but Rush Adventure introduces us to Gardon, a koala who serves as Blaze's personal guard. Possibly lampshaded though, as Gardon doesn't really do anything except inform Blaze of the locations of Sol Emeralds. He even asks Sonic to take good care of the princess.
  • Bottomless Pits: Loads in Rush, sometimes in the form of lasers that cause instant death on contact, but notably much less frequent until near the end of the game in Rush Adventure.
  • Call-Back: The cutscene leading to the Last Story in Rush calls back to the opening cutscene of the Perfect Chaos fight in Sonic Adventure, as the Sol Emeralds are reduced to ordinary stones due to Eggman and Nega draining their power, and Blaze's friendship powers them back up.
  • Canon Discontinuity: The origin of Eggman Nega being from the Sol Dimension has been rendered non-canon by Word of God. He's actually Eggman's descendant from 200 years into the future, the same time period that Silver is from as told Sonic Rivals, and that anything that says otherwise should simply be ignored. However, it's worth nothing that while in Rush, Eggman Nega referred to Blaze's world as "my world" or "our world", in Rush Adventure, which was released after Rivals, he simply refers to it as "this world". Considering the type of person Eggman Nega is, it's not too farfetched that he'd lie about his origins and masquerade as a dimensional counterpart of Eggman to hide his true identity.
  • Casino Park: Night Carnival, though none of the series' trademark casino gimmicks are actually present.
  • Cats Are Mean: Blaze was a bit of a Jerkass when she was first introduced. She quickly got better, though.
  • Clingy Jealous Girl: Amy Rose got really pissed when she heard that Sonic was seen with a feline and only calmed down when told it wasn't like that.
  • The Computer Is a Cheating Bastard: Rush Adventure has Johnny Emerald Races. And the bastards cheats for the WHOLE RACE. He cannot be hurt by the player, he can hurt the player, he can drop bombs and fire missiles, has no health bar, and a seemingly unlimited boost gauge. On the sixth emerald race, you are going to be so frustrated that your only desire is to break the game card and burn its pieces. The game intends for you to fully upgrade your vehicle in order to win.
  • Continuity Nod:
    • Dr. Eggman and Dr. Eggman Nega describe the Chaos and Sol Emeralds as being sort of a north and south pole to each other in the first game. In Adventure, Sonic and Blaze describe it the same way after defeating the very men who first described it that way.
    • Huge Crisis in Rush features G.U.N. robots as enemies.
  • Continuity Snarl: This series says Blaze is from another dimension. Sonic the Hedgehog (2006) says she's from the future. Epileptic Trees tries to rectify this, with one theory stating that Blaze's world is really the future and she only thought she'd traveled to another dimension. With the release of Rush Adventure, however, this viewpoint holds little ground, as that game goes into further detail about the nature of her world and makes it clear that it is indeed a parallel universe.
    • In 2012, it was confirmed by Takashi Iizuka, the head of Sonic Team, that Blaze is indeed from another dimension, and that Sonic 06 should be ignored. Similarly, there is another conflict with Eggman Nega identifying himself as from another dimension in Rush and as his descendant in Rivals. Takashi Iizuka says that the latter origin is true, and that the former should be ignored.
  • Creepy Jazz Music: Adventure has a loud, jazzy tune play during the Dual Boss battle with Captain Whisker and his Dragon, Johnny.
  • Cursed with Awesome: Prior to becoming friends with Sonic, Blaze hated her powers, as they brought her nothing but loneliness and misery.
    Blaze: I am the guardian of the Sol Emeralds... It is a fate that forces me to live with my curse, my flames... Because of my powers, I have always been alone... It's also why I must do this alone! It is my responsibility!
  • Defrosting Ice Queen: Blaze, which is ironic given her pyrokinesis.
  • Deus ex Machina: Marine's power came out of nowhere.
  • Distaff Counterparts: Blaze and Marine to Sonic and Tails.
  • Does This Remind You of Anything?: A non-sexual example, but the Final Boss track Wrapped In Black, with the constant repetition of "Too black, too strong" had a lot of people making coffee references. note 
    • The official soundtrack version of Vela-Nova, the music that plays during the Duel Boss between Sonic and Blaze, also counts. In game, it legitimately fits the scuffle. However, the OST version sounds like they're fighting in a different way...
  • Dual Boss: Captain Whisker and Johnny in Sonic Rush Adventure.
  • Duel Boss: You face off against the other playable character as the boss of the first game's Dead Line.
  • Elemental Powers: Sonic literally becomes the wind in the games. As guardian of the Sol Emeralds, Blaze has flame powers. She tried to avoid friendships out of fear of hurting people.
  • Eternal Engine: It wouldn't be a Sonic game without it.
    • Huge Crisis and Dead Line from the first game. Altitude Limit as well, but it's more sky based.
    • Machine Labyrinth from the second.
  • Everything's Better with Princesses: Blaze the Cat.
  • Evolving Music: In Adventure, the Windmill Village music speeds up and gains instruments every time you craft a new vehicle.
    • Downplayed in Rush; the world map music changes slightly once the Final Zone is unlocked.
  • Fate Drives Us Together: Blaze seems to suggest this to Sonic at the end of Sonic Rush Adventure.
    Blaze: Do you think that maybe you were brought here for a reason?
    Sonic: Brought here? By who?
    Blaze: (smiling) By the Emeralds.
    Sonic: (pauses, looking confused, then smiles) Heh, well, you never know.
  • Finishing Each Other's Sentences: Eggman and Nega engage in this during their monologue prior to Rush's True Final Boss.
  • Foe-Tossing Charge: Other than going faster, this is the boost's primary purpose.
  • Forgot I Could Fly: Blaze is capable of flying... somehow, but she doesn't seem to remember or wouldn't want to gain altitude as she's scared of heights causing Cream to decide to carry her around instead.
  • Four-Temperament Ensemble: Rush Adventure's four-man band.
    • Sanguine: Marine.
    • Choleric: Sonic.
    • Melancholic: Blaze.
    • Phlegmatic: Tails.
  • Fungus Humongous: Plant Kingdom, the opening stage in Adventure.
  • Ghost Ship/Flying Dutchman: Haunted Ship, the fourth level of Adventure.
  • Green Hill Zone: In both games, and as the first zone.
  • Guide Dang It!: Sonic Rush seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves like the various tricks aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive maneuver to move past (the player needs to gain extra height off a spring by performing an up-trick with R+Up), creating a trap point much like Carnival Night Zone and its infamous barrel.
  • Heroic Lineage: It's stated in Rush Adventure by Eggman Nega that Blaze's royal family has existed and guarded the Jeweled Scepter for generations.
  • Hijacked by Ganon: In Adventure, the Big Bad is initially Captain Whisker; however, the real villains are Eggman and Eggman Nega, which is a nice twist because with Eggman, the reverse is usually true. Unfortunately, the plot is spoiled because Whisker looks so much like Eggman, not to mention that Mike Pollock is credited as Eggman/Nega in the credits, which you see BEFORE the complete end.
  • Hot-Blooded: Both Sonic and Blaze are this, to varying degrees.
  • The Idiot from Osaka: The Japanese version of Marine.
  • Interface Spoiler: As mentioned above, you see the credits before the True Final Boss, and "Dr. Eggman — Mike Pollock" is in those credits.
  • I Work Alone: Blaze, at first.
  • Killed Off for Real: The Ghost Titan's explosion sank Whisker's ship to the bottom of the sea, implying that Whisker, Mini, Mum, and all the other pirates (excluding Johnny) have been killed.
  • Kill Enemies to Open: Some acts will trap the player in a certain area where several enemies appear. The player must then defeat all enemies to escape and continue through the level, with a counter showing how many of them are left.
  • Lampshade Hanging: In Adventure, the other three heroes are well aware of how annoying Marine can be.
  • Land Down Under: The English-language version of Marine. Fitting since Osaka is in the southern area of Japan and Australia is, well, the land down under.
  • Last of His Kind / Sole Survivor: In Adventure, before the Final Boss, Johnny leaves Captain Whisker behind, and is only seen again when you race against him for the Chaos Emeralds (which is required in order to face the True Final Boss), making Johnny the only surviving pirate, since the explosion of the Ghost Titan sank all the others.
  • Leader Wannabe: Marine thinks she's the leader, but only she does.
  • Leave Me Alone!: Blaze, at first.
  • Lethal Lava Land: Deep Core, the setting for the final battle with Eggman and Eggman Nega deep underground.
  • Let's You and Him Fight: Played with. Blaze knows Sonic isn't in league with Eggman, but fights Sonic anyway in an attempt to end his involvement in what she considers 'her problem'.
  • Loads and Loads of Characters: Averted. Sonic and Blaze are the only two characters you can play as in both games, and there are only a handful of supporting characters.
  • Loner-Turned-Friend: Blaze in the first game, although she's still introverted.
  • Making a Splash: Marine the Raccoon, though it's hard to tell.
  • The Man Behind the Man: Captain Whisker was actually working for Eggman and Eggman Nega.
  • Merged Reality: The plot of the first game sees Blaze's world being drawn into Sonic's due to the displacement of the Sol Emeralds. This is very much a bad thing, and Blaze is out to reclaim the Emeralds before the process is complete and both realities are irrevocably ruined.
  • Mile-Long Ship: There is one instance in both games. Unlike most other examples of the trope, which are spaceships, both of the Sonic Rush games' examples are nautical vessels, with Huge Crisis in the first game and Haunted Ship in the second.
  • Minor Insult Meltdown: Happens with Marine when Blaze calls her a nuisance.
  • Mirror Boss: Sonic vs. Blaze in Dead Line.
  • Motor Mouth: Marine.
  • Neoclassical Punk Zydeco Rockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples from other titles like Jet Set Radio and Ollie King. Rush Adventure didn't have him as a composer, though some of its soundtrack mimics his style anyway.
  • Nerf: The Rolling Attack's ability to pick up momentum from hills was massively nerfed in order to encourage more use of the new boost.
  • Nitro Boost: This game marks the first appearance of the Sonic Boost ability. It would later be introduced to the 3D series in Unleashed, Colors, and modern Sonic's ability in Generations.
  • Nostalgia Level: The final secret island in Adventure is a remake of the first zone from its predecessor.
  • One-Hit Kill: Most of the bosses in the first game have an instant-kill attack. Fortunately, they're usually heavily telegraphed, and Eggman prefaces them with a unique audio cue ("Get ready to be schooled!"). Adventure only has one from the final part of the Ghost Titan, though it isn't a major deal.
  • Opposites Attract: The extroverted Sonic and the introverted Blaze. The Affably Evil Eggman and the Faux Affably Evil Eggman Nega.
    • Quite possibly lampshaded. It's said that the Chaos and Sol Emeralds are like magnets, and can either be attracted to each other, or repel each other. Sonic and Blaze's personalities can be described the same way, and considering their connections to the emeralds, this parallel seems to be intentional.
  • Outrun the Fireball: Sonic and Blaze do this in Adventure after the Ghost Titan goes up in a massive explosion.
  • Oxygenated Underwater Bubbles: Present in Rush as per usual, but unusually absent in Adventure. This isn't too much of a problem though, as while the latter game has more underwater sections, almost all of them are brief.
  • Palmtree Panic: The Hidden Island levels in Adventure, the ones that are original levels and not based on Adventure's first 5 stages anyway.
  • Parental Abandonment: In the first game, Blaze tells Sonic that she's always been alone, which would explain her emotional issues and why she's tasked with guarding the Sol Emeralds at the young age of 14. But in Rush Adventure, it's stated that she has a living family, though they are unseen.
  • Pause Scumming: In the special stages, you control Sonic using the touchscreen. By moving the stylus across the screen, you move Sonic around to the left and right. The thing is, Sonic doesn't actually move towards where you're touching, he just instantly appears at any spot you touch. So if you're having trouble, you can pause the game, touch the area you want Sonic to be at, and unpause to have him appear there much faster than you would normally be able to move your hand.
    • You can also exploit this during the sequences when you're forced to tap spots in a specific order, since pausing the game does not obscure the action with a menu.
  • Pirate Girl: Marine the Raccoon from Adventure is a captain of her own pirate ship, whose group antagonizes Captain Whisker, an evil pirate.
  • Pirate Parrot: While Captain Whisker's sidekicks, Mini & Mum, don't particularly look like parrots, they share some traits with them, such as always being seen near their captain's shoulders. In the Japanese version, the only other parrot trait they have is repeating certain phrases twice.
  • Playing with Fire: Blaze, of course.
  • The Power of Friendship: The main theme of the series. In fact, like the Chaos Emeralds as discussed in Sonic Adventure, this is literally what powers the Sol Emeralds.
  • Prehistoria: Plant Kingdom in Adventure, while not this in time period, has this feel with giant plant life and all the enemies being prehistoric beings such as dinosaurs, including the stage's boss.
  • Press X to Not Die: In the zone 7 boss, on the final hit, mashing the B and A buttons would push Blaze (or Sonic) to the edge of the platform. If the player does nothing or mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they push their rival off, beating the stage.
  • Punny Name: The names of Captain Whisker's two little sidekicks are Mini and Mum.
  • Rank Inflation: Both games embrace this trope like their 3D brothers, awarding you a lettered rank based on your score in an act/boss fight. The levels are, from best to worst, S, A, B, and C. Furthermore, in the second game, ranks also serve a purpose besides bragging rights; the better your rank, the more of a mineral you'll get.
  • "The Reason You Suck" Speech: Just before the last world in Sonic Rush Adventure, a fed-up Blaze gives one of these to Marine when she's acting petulant about being advised not to come for her own safety —
    Blaze: Marine, do you remember the promise you made? You said that you'd agree to the group's decisions, right?
    Marine: ...whoa, hey, where's all this coming from, then? You're all just yanking my chain, right? I'm still game! I'm ridgy-didge!
    Tails: Yeah, but Marine...
    Marine: You said you were ready to go, mate, so let's go! There's no way I'm packing up and quitting this 'ere adventure!
    Marine: Crikey, what's with all the shouting all of a sudden?
    Blaze: Since you don't seem to understand what we're getting at, I'll just say it. YOU'RE A NUISANCE!
    Marine: A... a... nuisance...? Wh... what do you mean?
    Blaze: Just what I said.
    Marine: I... I'm not a nuisance! I... I mean, I was your Captain, right? I... I was always looking out for you lot. Come on! Tell her, Sonic! Tails!
    Sonic and Tails: ....
    Marine: You... you all DO think I'm a nuisance, don't you?! (bursts into tears) You... YOU'RE ALL A BUNCH OF DRONGOS! (runs out of the house crying)
    Sonic: Wh... hey!
    Tails: That was harsh, Blaze. I mean, I know we can't take her with us, but you didn't have to—
    Blaze: —If I hadn't been harsh, she would've kept insisting that she come along.
  • Red Oni, Blue Oni: Dr. Eggman is loud and excitable. Eggman Nega is very calm, cunning and cruel.
    • At first glance, in contrast to their actual colours, Sonic seems like a good fit for Red Oni (passionate, adventurous) while Blaze seems to be the Blue Oni (stoic, loner). This dynamic, however, is completely shattered during the Dead Line Zone boss fight. Blaze, with her temper finally at its limit, instigates the battle against Sonic, who originally had no intention of fighting her. Then, during the actual fight, Blaze is the one whose emotions explode while Sonic is the one who tries to calm her down.
      The same occurs at the end of Rush Adventure, where Blaze, in a moment of desperation, nearly blindly runs headfirst into danger, and Sonic has to calm her down and make her see reason. The developers likely did this on purpose, to provide a nice contrast between the two protagonists: Sonic is the free and adventurous, yet level-headed and cool one, and Blaze is the outwardly stoic and blunt, yet inwardly highly emotional one.
  • Remilitarized Zone: Huge Crisis in the first game is also part Eternal Engine, while Pirates' Island from the second game mixes this with Ruins for Ruins' Sake.
  • Repeat Cut: Every time you destroy a boss in the first game.
  • Ruins for Ruins' Sake:
  • The Rival: Johnny fancies himself to be Sonic's.
    • Blaze was also a bit of a rival during the first half of Rush.
  • Sampling: This is probably the first Sonic soundtrack since Sonic CD to have so much of this, thanks to composer Hideki Naganuma.
  • Sarcastic Clapping: Eggman Nega likes doing this.
  • Schizophrenic Difficulty: In Rush, the last stage is much easier than either of the ones preceding it, and the fourth stage is harder than stage five. For Blaze, the level orders are switched around, meaning one of the most challenging/cheap levels is the first one she plays!
  • Secret Final Campaign: In Rush, beating Blaze's story, collecting all the chaos emeralds in Sonic's story, and beating Sonic's story will unlock one last story which has Sonic and Blaze become Super Sonic and Burning Blaze for the True Final Boss.
  • Sensitive Guy and Manly Man: Sonic and Tails, sort of.
  • Sequel Difficulty Drop: Adventure is easier and has shorter stages than Rush. Most likely due to the ship segments as well and all the missions, but Adventure's levels also have less cheap hits and bottomless pits, so it's easier for more... fair reasons. But 100%ing it is harder due to more challenges, some of which are evil.
  • Shifting Sand Land: Mirage Road from the first game.
  • Ship Tease: There's quite a bit between Sonic and Blaze. Especially Rush's true ending.
  • Shout-Out: To Sonic Advance 2: near the normal ending of Blaze's story, Eggman kidnaps Cream.
    • The music for the true final boss stage in the first Rush game samples Malcolm X. Yes, that Malcolm X.note 
    • Windmill Village's themes seems to be heavily inspired by Sonic 3's File Select theme.
  • Slippy-Slidey Ice World: Blizzard Peaks in Adventure.
  • Space Zone: Dead Line in Rush.
  • Spell My Name with an "S": Some people still call Marine "Marin", maybe by relation with another character who woke up a shipwrecked hero.
  • Spiritual Successor: These games are pretty similar to the Sonic Advance series. They in turn inspired the handheld versions of Sonic Colors and Generations, and the Boost mechanic would be adopted by the mainline 3D Sonic games starting with Sonic Unleashed.
  • Steam Punk: Machine Labyrinth in Adventure.
  • Theme Naming: The majority of the bosses in the first game start with the word "Egg" with the exception of the fight between Sonic and Blaze.
  • The Stoic: Blaze, although she does start to warm up to Sonic and friends by the end of the first game, and grows an especially powerful bond with Cream the Rabbit.
  • Tickle Torture: Strangely enough, the final boss from Adventure is a giant tickling machine which Captain Whisker intends to use on Marine.
  • Title Scream: In the first game, courtesy of Sonic himself.
  • To Create a Playground for Evil: Eggman Nega states this as his goal in the second game.
    "I shall bring about an age of fear and chaos! And it shall be glorious!"
  • Tomboy and Girly Girl: Blaze and Cream.
  • Trapped in Another World: Sonic and Tails in Adventure. Also Blaze's predicament in Rush, which prompts her to recover the stolen Sol Emeralds.
  • True Final Boss: Both games have a final confrontation unlocked by collecting all of the Chaos and Sol Emeralds.
  • Tsundere: Blaze.
  • Tyrannosaurus rex: The first boss of Adventure is a mechanized one.
  • Underground Level: Coral Cave in Adventure.
  • Under the Sea: Water Palace from Rush, Coral Cave and also Pirates' Island from Adventure. Water Palace and Pirates' Island double as Underwater Ruins too.
  • Variable Mix:
    • The final battle theme of Adventure brings an extra instrument track to the foreground when you're in close proximity to the Ghost Titan.
    • The Invincibility Theme from both Sonic Rush and Sonic Rush Adventure changes depending on the stage you're currently in.
  • Was Too Hard on Him: Implied. Blaze is little quiet after she bluntly told Marine she was a nuisance and can't come with them. Sonic and Tails assure her that Marine will be okay.
  • What Happened to the Mouse?: After the Dual Boss fight against Captain Whisker and Johnny, Johnny flees the scene and is never heard from again (aside from the Emerald Races).
  • Wrong Genre Savvy: Marine is convinced she's the hero and Sonic, Tails and Blaze are her sidekicks. Blaze gets fed up with it eventually.
  • Younger Than They Look: Despite her seemingly mature personality, Blaze is actually a year younger than Sonic. To be precise, she's 14 and Sonic is 15.

Alternative Title(s): Sonic Rush, Sonic Rush Adventure


Example of: