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** Stage 5 has walls that fade in a pattern.

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** Stage 5 has walls that fade in FadeIn a pattern.

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Changed: 4

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commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* LightIsNotGood: Brilliadus, the first boss.

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* %%* LightIsNotGood: Brilliadus, the first boss.



* NintendoHard

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* %%* NintendoHard



* UnwinnableByDesign: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup.

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* UnwinnableByDesign: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup.powerup.
----
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Fixed some dubious formatting that technically worked, but was needlessly complicated.


Mitchell Productions' Silverball (or mostly known as "Silverball") is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto [[{{Website/Newgrounds}} Newgrounds]] in February 18, 2016.

The game series was inspired by {{VideoGame/BallRevamped}} from {{Creator/Jmtb02}}, and was the first major game to be created by the troper {{Creator/Mitchell Productions}}

to:

Mitchell ''Mitchell Productions' Silverball Silverball'' (or mostly known as "Silverball") ''Silverball'') is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto [[{{Website/Newgrounds}} Newgrounds]] {{Website/Newgrounds}} in February 18, 2016.

The game series was inspired by {{VideoGame/BallRevamped}} ''{{VideoGame/BallRevamped}}'' from {{Creator/Jmtb02}}, and was the first major game to be created by the troper {{Creator/Mitchell Productions}}
Creator/MitchellProductions



* {{Bait and Switch Boss}}: [[spoiler:The final boss level has the [[{{Big Bad}} Face of Sinistrol]].. When their HP is down to 50, a cutscene would start, which shows them splitting back into Brilliadus and Noxadus. You would then face [[{{Half the Man He Used to Be}} Noxadus]] during the rest of the battle.]]
* {{Black out Basement}}: Stage 9 will make the walls invisible until the ball activates the light powerup. Unless they are made invisible again by its [[{{Poison Mushroom}} counterpart]].
* {{Deadly Walls}}
* {{Gravity Screw}}:

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* {{Bait and Switch Boss}}: BaitAndSwitchBoss: [[spoiler:The final boss level has the [[{{Big Bad}} [[BigBad Face of Sinistrol]].. When their HP is down to 50, a cutscene would start, which shows them splitting back into Brilliadus and Noxadus. You would then face [[{{Half the Man He Used to Be}} [[HalfTheManHeUsedToBe Noxadus]] during the rest of the battle.]]
* {{Black out Basement}}: BlackOutBasement: Stage 9 will make the walls invisible until the ball activates the light powerup. Unless they are made invisible again by its [[{{Poison Mushroom}} [[PoisonMushroom counterpart]].
* {{Deadly Walls}}
DeadlyWalls: Touching any wall kills [[OneHitPointWonder the ball]] instantly.
* {{Gravity Screw}}:GravityScrew:



* {{Light is Not Good}}: Brilliadus, the first boss.
* {{Malevolent Architecture}}:

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* {{Light is Not Good}}: LightIsNotGood: Brilliadus, the first boss.
* {{Malevolent Architecture}}:MalevolentArchitecture:



** Stage 7 has moving walls
* {{Nintendo Hard}}
* {{One Hit Point Wonder}}: The ball will be sent back to the level's entrance if it touches a wall or another obstacle.
* {{Poison Mushroom}}:

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** Stage 7 has moving walls
walls.
* {{Nintendo Hard}}
NintendoHard
* {{One Hit Point Wonder}}: OneHitPointWonder: The ball will be sent back to the level's entrance if it touches a wall or another obstacle.
* {{Poison Mushroom}}:PoisonMushroom:



* {{Soundtrack Dissonance}}: Some stages have music that is found as soft and calming despite being difficult and requires paying attention.

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* {{Soundtrack Dissonance}}: SoundtrackDissonance: Some stages have music that is found as soft and calming despite being difficult and requires paying attention.



* {{Video Game Lives}}: Averted. This game has an infinite amount of lives.
* {{Unwinnable By Design}}: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup.

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* {{Video Game Lives}}: VideoGameLives: Averted. This game has an infinite amount of lives.
* {{Unwinnable By Design}}: UnwinnableByDesign: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/scr1silv.png]]
[[caption-width-right:350:[[SelfDeprecation Have]] [[SarcasmMode fun.]]]]
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** It is Stage 10's staple. Nearly all of its levels have portals.

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** It is Stage 10's staple. Nearly all of its levels have portals.portals.
* {{Video Game Lives}}: Averted. This game has an infinite amount of lives.
* {{Unwinnable By Design}}: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup.
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Added DiffLines:

* {{Deadly Walls}}
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Added DiffLines:

* {{Nintendo Hard}}
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** Stage 10 exaggerates this.

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** It is Stage 10 exaggerates this.10's staple. Nearly all of its levels have portals.
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The game series was inspired by {{VideoGame/BallRevamped}} from {{Creator/Jmtb02}}, and was the first major game to be created by {{Creator/Mitchell Productions}}

to:

The game series was inspired by {{VideoGame/BallRevamped}} from {{Creator/Jmtb02}}, and was the first major game to be created by the troper {{Creator/Mitchell Productions}}
Is there an issue? Send a MessageReason:
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The game series was inspired by {{VideoGame/BallRevamped}} from {{Creator/Jmtb02}}, and was the first major game to be created by Mitchell Productions

to:

The game series was inspired by {{VideoGame/BallRevamped}} from {{Creator/Jmtb02}}, and was the first major game to be created by Mitchell Productions
{{Creator/Mitchell Productions}}
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Mitchell Productions' Silverball (or mostly known as "Silverball") is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto Newgrounds in February 18, 2016.

to:

Mitchell Productions' Silverball (or mostly known as "Silverball") is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto Newgrounds [[{{Website/Newgrounds}} Newgrounds]] in February 18, 2016.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{One Hit Point Wonder}}: The ball will be sent back to the level's entrance if it touches a wall or another obstacle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Mitchell Productions' Silverball (or mostly known as "Silverball") is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto Newgrounds in February 18, 2016.

The game series was inspired by {{VideoGame/BallRevamped}} from {{Creator/Jmtb02}}, and was the first major game to be created by Mitchell Productions

!!This game provides examples of:
* {{Bait and Switch Boss}}: [[spoiler:The final boss level has the [[{{Big Bad}} Face of Sinistrol]].. When their HP is down to 50, a cutscene would start, which shows them splitting back into Brilliadus and Noxadus. You would then face [[{{Half the Man He Used to Be}} Noxadus]] during the rest of the battle.]]
* {{Black out Basement}}: Stage 9 will make the walls invisible until the ball activates the light powerup. Unless they are made invisible again by its [[{{Poison Mushroom}} counterpart]].
* {{Gravity Screw}}:
** Stage 2 has the power up that reverses gravity.
** Stage 6 has the power up that will make the ball lose gravity
** Stage 8 has the power up that increases the ball's gravity.
* {{Light is Not Good}}: Brilliadus, the first boss.
* {{Malevolent Architecture}}:
** Stage 5 has walls that fade in a pattern.
** Stage 7 has moving walls
* {{Poison Mushroom}}:
** Most of Stage 3 has power ups that will dramatically change the size of the ball.
** Stage 4 has the powerup that will make the ball turn almost invisible.
* {{Soundtrack Dissonance}}: Some stages have music that is found as soft and calming despite being difficult and requires paying attention.
* {{Teleportation}}:
** Stage 9 introduces portals that take the ball to a specified place, and some will [[{{Hellgate}} teleport the ball to a trap]].
** Stage 10 exaggerates this.

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