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* SturdyAndSteadyTurtles: Tortoises are portrayed as talking...and...moving...very...slowly.
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* ToughLeaderFacade: Thecla is the tough-but-fair leader her people need, but she also finds her life to be a GildedCage.
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* TheWomanWearingTheQueenlyMask: Thecla is the tough-but-fair leader her people need, but she also finds her life to be a GildedCage.
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* StoryBranching: There's a couple of places where the story branches radically.
** Branch one depends on [[spoiler: whether you join the Church. If you don't, you'll go back to Akriton as a mage (this is the default path), do mage stuff and eventually be recruited as Thecla's CourtMage. If you do, there's a different chapter where you serve as a Saint and try to avoid falling too deep into heresy, before being made the Queen's Blessed Advisor]].
** The second sub-branch is [[spoiler: whether or not you go to Magisteria, either to make peace or as a captive. If you're captured, that gives you a separate chapter and ending route from the main line, while making peace just skips over the war]].
** In the main branch, near the end of the climactic chapter, you can be faced with one of five sub-branches related to how much magic you've been using and whether or not you can use it to make a great work of any discipline of magic, or none, except for [[spoiler: Divination]], which is worked in [[spoiler: the branch where you get captured]].
** Branch one depends on [[spoiler: whether you join the Church. If you don't, you'll go back to Akriton as a mage (this is the default path), do mage stuff and eventually be recruited as Thecla's CourtMage. If you do, there's a different chapter where you serve as a Saint and try to avoid falling too deep into heresy, before being made the Queen's Blessed Advisor]].
** The second sub-branch is [[spoiler: whether or not you go to Magisteria, either to make peace or as a captive. If you're captured, that gives you a separate chapter and ending route from the main line, while making peace just skips over the war]].
** In the main branch, near the end of the climactic chapter, you can be faced with one of five sub-branches related to how much magic you've been using and whether or not you can use it to make a great work of any discipline of magic, or none, except for [[spoiler: Divination]], which is worked in [[spoiler: the branch where you get captured]].
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.
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* EverythingsBetterWithMonkeys: Tal's stuffed monkey Noodles is important to the plot when animated. He isn't actually intelligent, but behaves as the PC and Tal believe he would, making him a [[PluckyComicRelief lovably-comical creature]] useful for distraction and climbing into hard-to-reach places.
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* ParentalMarriageVeto: If you're romancing Vance/Vera, their father challenges you to a duel when he learns about it. [[spoiler: In some outcomes, he confesses that his goal is to make sure that you're serious enough about his child to stand up for your relationship.]]
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* WorldInTheSky: Happens in one ending. [[spoiler: It's the logical conclusion of Automation. If you empower the Eternal Storm too much, the world beneath the clouds becomes uninhabitable. So move Eirinia above the clouds in a nation of airships and continue to draw on the Storm.]]
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* WorldInTheSky: Happens in one ending. [[spoiler: It's the logical conclusion of Automation. If you empower the Eternal Storm too much, the world beneath the clouds becomes uninhabitable. So move Eirinia above the clouds in a nation of airships and continue to draw on the Storm.]]]]
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* MessianicArchetype:
** [[spoiler: In the Glamour ending, Abraxas seems to speak to you while you're dying of the rot, calling on you to use your power to do a great work of magic. If you do, you sacrifice yourself to either clear the Eternal Storm, or to build bonds of empathy between the peoples of Eirinia and Magisteria and secure everlasting peace. It's [[MaybeMagicMaybeMundane unclear]] at that point whether it was really Abraxas or just the rot talking.]]
** [[spoiler: If you're captured in Magisteria and go to the Divination climax, there's an option to cast a similar spell of love and peace. You can do it if your heart is pure and your magic strong, but if you're not able to do it, then Sam might be able to sacrifice himself, making the spell succeed before [[DisappearsIntoLight disappearing into light]].]]
** [[spoiler: In the Glamour ending, Abraxas seems to speak to you while you're dying of the rot, calling on you to use your power to do a great work of magic. If you do, you sacrifice yourself to either clear the Eternal Storm, or to build bonds of empathy between the peoples of Eirinia and Magisteria and secure everlasting peace. It's [[MaybeMagicMaybeMundane unclear]] at that point whether it was really Abraxas or just the rot talking.]]
** [[spoiler: If you're captured in Magisteria and go to the Divination climax, there's an option to cast a similar spell of love and peace. You can do it if your heart is pure and your magic strong, but if you're not able to do it, then Sam might be able to sacrifice himself, making the spell succeed before [[DisappearsIntoLight disappearing into light]].]]
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* DarkHorseCandidate: [[spoiler: Saint Twimsby is elected Hierophant if the Hierophant dies, because the electors each get three vetoes [[BeneathNotice and nobody bothers to use a veto on him]].]]
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* DarkHorseCandidate: DarkHorseVictory: [[spoiler: Saint Twimsby is elected Hierophant if the Hierophant dies, because the electors each get three vetoes [[BeneathNotice and nobody bothers to use a veto on him]].]]
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* DarkHorseCandidate: [[spoiler: Saint Twimsby is elected Hierophant if the Hierophant dies, because the electors each get three vetoes [[BeneathNotice and nobody bothers to use a veto on him]].]]
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* IDidWhatIHadToDo: The Church does preach ethical behavior, but it also has a doctrine allowing for "the teleological suspension of the ethical" if the cause is important enough. [[spoiler: Abraxas' statue urges its listeners to avoid killing and deceiving unless absolutely necessary, and warns that if it becomes too common, ambitious Churchmen will use the doctrine for their own personal ambition.]]
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* TheReveal: A lot of the white text on this page is because of a ''big'' bomb that drops around the middle of the game: [[spoiler: The Church's Saints secretly use magic.]]