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Stuff that i keep for whatever reason. I might remove these from here for whatever reason. No idea.

    TLP stuff 

Lag Scumming

Bringing down the game down to a low FPS for the player's advantage.

In gaming, there are two tools a player has that usually can be exploited: saving and pausing. While it's similar to pausing, it's not the same. Rather, it's something more... uncontrollable. As your game become slower and choppier, you have more and more time to react, thus being able to react to more things-inputting a frame-perfect button press is easy if your game runs at 1 FPS.

Games can use deltatime to prevent this from happening, but poor uses can also create new problems entirely(e.g. desyncing on one deltatime tied function and one frame tied function). This can either lock platforms that can't run the game in lower FPS... or make low FPS desirable anyway.

Regeneration Retaliation

Using one's own regenerative ability to harm others.
Most people consider Healing Factor a purely defensive tool, not for harming others. Some, however though, are more creative and willing to use Healing Factor to their fullest even in roundabout ways. Rather than using it for defending themself, they regenerate... and try to kill, with it, somehow.

Perhaps one just rams their (sometimes bleeding) stump to an enemy and punches an hole in there.

Whilst this trope is similar to Life Drain and/or Vampiric Drain, the difference is that one doesn't need the enemy to be there to regenerate; That poor enemy just got hit for essentially nothing good for the one who regenerated (aside from getting one's enemy injured anyway).

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