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Basic Trope: Items or interface are grayed out to show they can't be used.

  • Straight:
    • Alice has a gun that turns gray when out of ammo.
    • In Legends of Troperia, the button to flee battles is grayed out during mandatory boss fights.
  • Exaggerated:
    • Alice's gun not only turns gray, light and dark components all move to the same shade.
    • The flee button isn't just grayed out - it's obscured by a gray square altogether.
  • Downplayed: Useless items are still colorful, but they're noticeably more dull.
  • Justified:
    • Alice's gun uses color as a projectile. When she fires her last shot, it uses the color from the weapon itself for the last bit of energy.
    • The flee button uses color to show how many uses are left before your party needs to regain stamina.
  • Inverted: Gray items are useful, colorful ones are useless.
  • Subverted: Due to a bug, you can still hit the flee button, despite it being grayed out.
  • Double Subverted: ...However, a failsafe in the code ensures the enemy will catch up to you no matter what.
  • Parodied: Pencils, rubber bands, and other ordinary items inexplicitly turn gray upon breaking.
  • Zig Zagged: While color is usually a good indicator of whether Alice's gun will work, it can still jam up while colorful, or fire a few extra rounds despite graying-out.
  • Averted: Color, or lack thereof, is non-indicative of whether an item will work.
  • Enforced: The producers want an easy-to-notice indicator of whether an option is on the table.
  • Lampshaded:
    • "Oh a weapon! Nevermind, it's gray, no point picking it up."
    • "You can't escape me! Your flee button is grayer than ash."
  • Invoked: Professor Galactic designs her weapons to gray out when they need reloaded.
  • Exploited:
    • Alice uses weapon color as an eye-test to determine which weapons are already loaded.
    • Emperor Evuls paints over gray weapons so they falsely appear useful.
  • Defied: After seeing Evuls catch on to the grayed-out weapons, Galactic switches to a more subtle indicator to allow Alice a better chance at bluffing ammo.
  • Discussed: "If your speed stat is too low compared to the enemy's, your flee button will turn gray, meaning you can't run away."
  • Conversed: "Gray meaning useless makes no sense. If I painted a chair red, I can still sit on it. What makes gray any different?"
  • Implied: Alice looks through a weapons depot. While there are items of all colors, including gray, she only seriously considers the ones that are red, blue, or green.
  • Deconstructed: As gray being useless catches on, the blind and colorblind are put at a distinct disadvantage by not being able to tell what items are still useable.
  • Reconstructed: Rather than throw out color as an indicator, it is used alongside shape and non-visual cues to maintain accessibility.
  • Played For Laughs:
    • Alice uses a stone as an improvised weapon. Amazingly, it phases right through Evuls, as the stone was gray.
    • A boss fight looks at your menu options, stick a straw in your flee button, and drinks the color out of it.
  • Played For Drama: Alice's weapon runs out of ammo sooner than expected, allowing the genre savvy Evuls to corner her without fear of retaliation.
  • Played for Horror: A group of wandering ghosts haunt a dreary neighborhood. Anyone caught out at night slowly has the color sucked out of them until they are left a pale, empty shell.

Huh, the link to the main page isn't gray? Guess it still works.

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