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[[folder:The Hive and the Taken]]



* THE VEX. Really, the first time you encounter them is on Venus. You're wondering who you're going to to meet when suddenly, an electric pitch black cloud appears in front of you. Then, unblinking red eyes, filled with murderous intent, start to form...
** Vex Minotaurs and their promoted versions, especially when playing missions on Hard. They might appear to be [[MightyGlacier Mighty Glaciers]], but are capable of [[LightningBruiser surprising bursts of speed]], and if you take cover from them long enough [[OhCrap they will teleport right next to you]] [[ImplacableMan to continue their assault.]] All while emitting a [[HellIsThatNoise noise like a charging elephant]] [[BrownNote mixed with an electronic shriek.]]
*** Fun Fact: Did you know that Bungie gotten inspiration for the Vex voices by uploading a video, then copying it and uploading it 1000 times with animal sounds?
** Speaking of Shrieking, ever heard The Templar? That sounds more like a Digital Roar.
** Encountering the Minotaurs for the first time can throw players off by a lot, especially when you think you've got the high ground. The scariest thing about them is probably how they'll charge at you, relentlessly, teleporting to gain you.
* In the Black Garden, there's the Black Heart, that... [[EldritchAbomination thing]]... the Vex were worshiping. And then there's the possibility that it could be a part of the [[BigBad Darkness]].
** The lore related to the Black Garden borders on SurrealHorror. [[http://destinynews.net/destinys-mysteries/ Read it here]]
** In the Grimoire entries, we learn that the Vex are far more advanced than humanity in terms of technology and logical thinking. But when the Vex encountered the Black Heart, even they were unable to comprehend it, so they decided that the best course of action was to ''worship'' it.
* The lore for Thorn, which evidently belonged to a Guardian that gave himself over to the Darkness and was corrupted. The Guardian was... disturbing.
** The Thorn itself looks like it was made from ''something'' Hive-like. Heck, one of the upgrades for it adds bullets that penetrate and deal prolonged damage to its target. While that's actually fairly normal for bullets, the upgrade is called 'Mark of the Devourer'.
*** Thorn's ammunition in-game isn't actually bullets. If you shoot it at a wall, instead of the normal bullet holes you'd see from most handcannons, you see WHAT LOOKS LIKE INCH LONG CROSS-SHAPED SPIKES sticking out of whatever you shot at.
** There's actually ''more'' weapons like Thorn, referred to as the "Weapons Of Sorrow". The [[http://destiny.gamepedia.com/Necrochasm Necrochasm]], which actually EVOLVES as you kill enemies with it, going from a common to a legendary to, eventually, an exotic weapon.
** And of course Murmur, which has a similar look...
** The final piece of lore for Thorn has been revealed. Except it's not a Thorn Ghost fragment. It's a ''Rezyl Azzir'' fragment. The "Rose" that is constantly alluded to is a trophy gun wielded by the valiant hero Rezyl Azzir. It had Knight bones stuck to it. Doesn't take long to put [[BecomingTheMask two]] and [[FallenHero two]] together...
* If you didn't fear the Vex before, you will after playing the Vault of Glass:
** Also in the Vault of Glass Raid you got these new Vex Units called the Fanatics. Basically they're headless Vex Goblin with Black and Green Mist coming of their bodies and if they touch you are [[OneHitKill Marked for Negation]] so now you have to get into the circle or else [[ThatOneBoss The Templar]] will come and perform [[OneHitKill Ritual of Negation]] which will wipe out the people affected by the debuff.
** What happens if you ''die'' in the Vault of Glass? You get a chilling message saying "You are forever lost in the dark corners of time". We can assume that your Guardian was consumed by the Darkness... which is probably not good...
** What happens when you die in a Darkness Zone? Normally you just restart, but what would happen in-universe?
** Also what about the [[UniqueEnemy Oracle]]? They've never been encountered anywhere else, they also inflect the Marked for Negation '''On the Entire team'''. Failure to kill them, or cleansing with the Relic, results in [[TotalPartyKill Total Party Wipe]].
*** Also to drive the point of how much shit you're in when doing the Vault of Glass are those Gorgons, white glowing Harpies that can kill your whole team if they so much as look at you, because they can apparently decide what is and isn't real. Really makes you wonder just what else is in the Vex's bag of tricks.
** Really, the entire revelation behind what the Vault of Glass is there for: to research how to literally alter reality, learning how to decide what does and does not exist, to the point that the Vex can change the fundamental laws of physics so that their existence and supremacy become a law of nature. When you descend into the Vault, what you're fighting down there are literally weapons and technologies designed to reshape reality so that you ''never existed.''
** If the Grimoire card for Atheon is to be believed, there exist multiple timelines where the Vex were successful in taking over the galaxy. In theory, that means everytime you restart a checkpoint, a timeline exists where Guardians failed to stop The Darkness and Vex.
** The mental instability that Kabr and Pahanin became subject to. Kabr survived the Vault of Glass, seemingly alone, as a OneManArmy... And, if this quote ("No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone.") is any indicator, Kabr's entire fireteam was rendered RetGone, and he lost his mind because of it. Pahanin, however, knew Kabr and likely knew of the Guardians he trusted, but the RetGone also affected him... making him wonder if the same could ever, or [[ParanoiaFuel had ever]] happened to him. As a result, Pahanin became terrified of traveling alone.
** Vex armor is described as having living Vex cells as integral part of it. Any of the raid armor you wear could end up corrupting you.
*** ''Slept in the armor last night. Woke to feel my heart stuttering to the pattern of an unknown signal.'' -In-game description of the Cuirass of the Hezen Lords Warlock Chest Armor
*** It goes beyond the armor. In general, Vex technology runs the risk of infecting those who make contact with the organic Vex components. Kabr is implied to have willingly infected himself and turned himself into a Vex monstrosity solely so that he could integrate his Light with the Vex technology to make the Aegis. Another Guardian, a Warlock named Ashir Mir, was exposed to too much Vex technology that part of his body was transformed into a Vex appendage and even infected his Ghost. When Ashir appears in ''VideoGame/Destiny2'', it's clear that [[SanitySlippage he's not entirely there anymore]].



* The implications of the Undying Mind Strike: The Vex are not only repairing the damage caused by you slaying the Black Garden's heart, but they're trying to ''summon the Black Heart'' back - a force which was powerful enough that it was responsible for shutting down the Traveler itself. Which means that when you slew the Sol Progeny, you didn't actually kill whatever the Vex were worshiping. It's still out there somewhere.
* The various areas where the only light is provided by the player's Ghost are rather unnerving. The Off-World Transit station on Mars, in particular, brings back uncomfortable memories of the subway station in ''VideoGame/TheLastOfUs'', being a huge, dark, abandoned area, now full of lurking monsters.
** It gets even worse... That was originally where the Gate to the Black Garden was in an earlier build of Destiny.
*** Guess what? It's there now, and guess who is trying to take control of the Black Garden? Oryx.
* The Prison of Elders, site of the new Arena mode in the House of Wolves Expansion, is a prison in the Reef where the prisoners are allowed to roam free with their weapons in designated sections. That alone is [[ParanoiaFuel paranoia inducing]], but then you get into the individual containment sections:
** The Hive section is basically a sewer with one of those pools of liquid that Hive like to crawl out of with skeletons littered around the ground. The question being: ''where'' did the Hive get those bones? Did they just import them from the Hellmouth? Or, more disturbingly, are they previous combatants who lost?
** The Cabal section is basically a bombed-out warzone. During the live stream preview before the release of House of Wolves, the guest player said that it was "Cabal Hell". He wasn't far off.
*** The guest player also asked if "Cabal Satan" would show up. He does, in the form of Valus Trau'ug, whose followers are undying in their loyalty to Trau'ug. Why? ''[[BadBoss He killed the ones who weren't before they invaded the Reef]]''!
** The Vex Prisoner Qodron foresaw its glorious future and the first step to it is killing your fireteam, it willingly went into the Prison of Elder and waited patiently for you alone; “It is no prisoner. It is here with a purpose.” and guess what? Qodron is not the prisoner here. You are, Guardian.
*** The implication of Qodron going into the Prison is that it's there ''for you specifically''. It knows that ''you'' will become legend, and its there to snuff you out. Congrats, Guardian. The unfathomable, time-spanning, world-eating, Darkness-worshiping meshed intelligence has now ''noticed you'' and is putting dedicated assassins where it knows you're going.
* The Fallen were never considered amongst the scariest of Destiny's enemy factions. They didn't have the raw might of the Cabal, the gribbly horror-movie aesthetic of the Hive, or the terrible, awe-inspiring scale of the Vex. The backstory indicated that they had once been a major threat, but in the actual game, they're a motley DyingRace of generic SpacePirates for you to gun down on the way to face the real threats. 'House of Wolves' brought the fear-factor for them, though not in a way you might have expected. They were the Traveler's previous agents, with Ghosts, Guardians, and a beautiful, vibrant civilisation sustained by its Light. In other words, they were ''us'', In fact, they were ''better'' than us in many ways - bigger, stronger, and more technologically advanced. Then the Darkness caught up with them, and the rest is history. Their 'ether' is synthetic Light. Their Servitors are idols of the Traveler. They are a walking promise, nay, ''threat'', by the Darkness - ''this is your fate if you oppose me''. This is what happens if we fail: a long, slow death by starvation as we throw ourselves onto the guns of the next of the Traveler's chosen races in a desperate attempt to regain what we've lost and stave off the monster clawing at our backs. Sweet dreams, Guardians.
* While the idea of two, three, or even four Fallen Houses uniting under a single banner is worrying, it's nothing that the City hasn't got the capacity to deal with. However, when Skolas fails to do that, the first thing he does afterwards is bust into the Vault of Glass and tamper with Vex tech. The next thing he does is break into the Citadel and, by the time you encounter him, start bringing the rest of the House of Wolves through time the way that only the Vex can normally do. There's nothing quite as chilling as realizing that a Fallen Kell has the capacity to become TimeMaster, given sufficient Vex tech to work with.



* The Books of Sorrow is [[http://db.destinytracker.com/grimoire/enemies/books-of-sorrow full of this]]. In fact, it may as well have its own folder. The Hive went FromNobodyToNightmare thanks to the worms.
** The [[DespairEventHorizon Despair Event Horizons]] the Hive inflict upon various species are uniquely disturbing, like Savathûn poisoning the Ammonite homeworld's oceans ("Their screams flavour the void") and how the people of the Harmony wailed with fear when Oryx broke the gift masts, and committed mass suicide by throwing themselves into the black hole they built their civilization around. These living worlds had their hope shattered, to the point where their inhabitants decided "BetterToDieThanBeKilled".
** Early on, you'll see a variation of a VERY familiar phrase pop up when the Worm Gods of the Hive are first alluded to: [[WhamLine Oh vengeance mine]]. Whether they are one and the same or the Worm Gods are just similar in nature, the very fact that the [[OurDragonsAreDifferent Ahamkara]] possibly had a hand in shaping the Hive is ''chilling''.
** To reinforce the connection and make things somewhat more disturbing, "Worm" can be spelled with a 'y' - "wyrm". "Wyrm" is another word for dragon. The Ahamkara were dragonlike. The worms eat Light, the Ahamkara seem to feed on reality. And, given Destiny's mythological symbolism, there's actually precedent for this: There actually is a legend in Norse mythology of something similar - Nidhoggr, the dragon that eats the roots of the world tree. Which sounds a lot like eating reality, don't you think?
*** One of the perks on the Sealed Ahamkara Claws gear is literally called Nightmare Fuel.
** Oh, by the way, remember the similarities between the Vault of Glass and Oryx's sub-dimension? There's a reason for that. Crota introduced the Vex to the powers of the darkness, and a Vex axis mind determined the best way to resist the Hive was to perform the same religious rituals to get the same paracausal ontological abilities.
** More fuel is added when you consider the King's Fall Raid. In order to finally defeat Oryx, the team has to enter Oryx's throneworld (where his soul is kept) and basically kill his spirit. His daughters, Ir Anuk and Ir Halak have the same death-proofing. Yet, the team doesn't go into their individual throneworlds to finish the job. Realistically, the Kings Fall Raid only serves to make the daughters ''even more angry'' with you, and they know where you live....
** The revelation that the Hive follow the "Sword Logic" can be this. The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist. At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for ''who'' the player Guardian is now. For one, you're now literally ''the'' most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail. Never before has LovecraftLite gone so wrong.
** The Sword Logic is also displayed in how the Hive display their [[BlueAndOrangeMorality ''affection'']] for each other: through ''murder.'' They kill each other so that when they are revived in the throneworlds, [[TrainingFromHell they will come back to life stronger from the experience.]]
** The [[TheFederation Amiable Ecumene]] was a power in another galaxy that the hive overran and destroyed. In the Grimoire Cards told from the perspective of either an Ecumene AI or high ranking figure, [[CrapsaccharineWorld it says they use various "assimilation liquors" on their soldiers]], and there's pretty damning evidence (dictated in Beard Grizzly's theory video "''Don't Watch Unless You Want to End Time''") that the Ecumene created [[MechanicalAbomination the Vex]]. The Ecumene was so thoroughly obliterated by the Taken that ''the only evidence [[UnPerson left]] of their existence is their reference in the Book of Sorrows.''
** The power of the Perfect Raven, the Taken [[RoyalsWhoActuallyDoSomething Tai Emperor Raven]].
---> ''On the seventh pace, the Perfect Raven emerges from Oryx's wound, and spreads her wings across Taishibeth.'' ''Never again'' ''[[SterilityPlague is a Taishibethi child born.]]''
* The secret mission "The First Firewall." Mostly because there's no briefing, no chatter from Ghost, no talking at all. [[NothingIsScarier Nothing.]] Just you, Rasputin's creepy orchestral music, and a tide of high-level Knights in a small, enclosed space.
* Remember how bad it was when Skolas tried to take over the Vault of Glass? "Paradox" features the Taken are doing the same.
** If attempted as a Daily Heroic, there are new hidden Ghosts in the Vault of Glass, containing transmissions from the long dead Guardian Praedyth. In them, he speculates that the Vex either aren't as omniscient as they appear, or have foreseen their own inevitable destruction and are trying to do anything they can to change this. While this may be good news for humanity, it doesn't necessarily mean that humanity will survive either.
** Worse when you see these alternate paths that reveal these Ghosts through. You're taken to a dimension filled with Taken Vex, led by what looks like a Taken [[AttackOfThe50FootWhatever Gate Lord]], and it's implied by Praedyth that this is a timeline where the Vex were successfully assimilated into Oryx's Taken, possibly long after Oryx's death of being consumed by his worm.
--->'''Praedyth''': "Welcome to the end of the Vex. Their, '"immutable'' future. Enslaved to a will they don't understand. A will long dead here. Dead eons ago. [[WhamLine But then they won't end, will they? Because you're here.]]"
** Another two of the possible futures on Praedyth's Ghosts? Going through the logical outcomes of the Future War Cult and Dead Orbit. Either neverending war between the Vex and Exo, or humanity fleeing the Darkness across the galaxy, slowly losing ships to the passage of time and the wearing of parts, and simply leaving the broken ships behind, apparently without even trying to take their inhabitants on board.
* Everything about the legendary jumpship Agonarch Karve is really unsettling. Everything from its flavor text (Life is pain. Pain is power. And power is life) to its [[http://40.media.tumblr.com/0988a1c975fa068ea22e6cf76ef04fe3/tumblr_nudipf6QOQ1uday91o1_1280.jpg appearance]] is a stark contrast to all the other ships in the game. It also resembles the raid weapons of King's Fall, which all appear to be bone held together by sinew.


Added DiffLines:

[[/folder]]

[[folder: The Vex]]
* THE VEX. Really, the first time you encounter them is on Venus. You're wondering who you're going to meet when suddenly, an electric, pitch-black cloud appears in front of you. Then, unblinking red eyes, filled with murderous intent, start to form...
** Vex Minotaurs and their promoted versions, especially when playing missions on Hard. They might appear to be [[MightyGlacier Mighty Glaciers]], but are capable of [[LightningBruiser surprising bursts of speed]], and if you take cover from them long enough [[OhCrap they will teleport right next to you]] [[ImplacableMan to continue their assault.]] All while emitting a [[HellIsThatNoise noise like a charging elephant]] [[BrownNote mixed with an electronic shriek.]]
*** Fun Fact: Did you know that Bungie gotten inspiration for the Vex voices by uploading a video, then copying it and uploading it 1000 times with animal sounds?
** Speaking of Shrieking, ever heard The Templar? That sounds more like a Digital Roar.
** Encountering the Minotaurs for the first time can throw players off by a lot, especially when you think you've got the high ground. The scariest thing about them is probably how they'll charge at you, relentlessly, teleporting to gain you.
* In the Black Garden, there's the Black Heart, that... [[EldritchAbomination thing]]... the Vex were worshiping. And then there's the possibility that it could be a part of the [[BigBad Darkness]].
** The lore related to the Black Garden borders on SurrealHorror. [[http://destinynews.net/destinys-mysteries/ Read it here]]
** In the Grimoire entries, we learn that the Vex are far more advanced than humanity in terms of technology and logical thinking. But when the Vex encountered the Black Heart, even they were unable to comprehend it, so they decided that the best course of action was to ''worship'' it.
* If you didn't fear the Vex before, you will after playing the Vault of Glass:
** Also in the Vault of Glass Raid you got these new Vex Units called the Fanatics. Basically they're headless Vex Goblin with Black and Green Mist coming of their bodies and if they touch you are [[OneHitKill Marked for Negation]] so now you have to get into the circle or else [[ThatOneBoss The Templar]] will come and perform [[OneHitKill Ritual of Negation]] which will wipe out the people affected by the debuff.
** What happens if you ''die'' in the Vault of Glass? You get a chilling message saying "You are forever lost in the dark corners of time". We can assume that your Guardian was consumed by the Darkness... which is probably not good...
** What happens when you die in a Darkness Zone? Normally you just restart, but what would happen in-universe?
** Also what about the [[UniqueEnemy Oracle]]? They've never been encountered anywhere else, they also inflect the Marked for Negation '''On the Entire team'''. Failure to kill them, or cleansing with the Relic, results in [[TotalPartyKill Total Party Wipe]].
*** Also to drive the point of how much shit you're in when doing the Vault of Glass are those Gorgons, white glowing Harpies that can kill your whole team if they so much as look at you, because they can apparently decide what is and isn't real. Really makes you wonder just what else is in the Vex's bag of tricks.
** Really, the entire revelation behind what the Vault of Glass is there for: to research how to literally alter reality, learning how to decide what does and does not exist, to the point that the Vex can change the fundamental laws of physics so that their existence and supremacy become a law of nature. When you descend into the Vault, what you're fighting down there are literally weapons and technologies designed to reshape reality so that you ''never existed.''
** If the Grimoire card for Atheon is to be believed, there exist multiple timelines where the Vex were successful in taking over the galaxy. In theory, that means everytime you restart a checkpoint, a timeline exists where Guardians failed to stop The Darkness and Vex.
** The mental instability that Kabr and Pahanin became subject to. Kabr survived the Vault of Glass, seemingly alone, as a OneManArmy... And, if this quote ("No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone.") is any indicator, Kabr's entire fireteam was rendered RetGone, and he lost his mind because of it. Pahanin, however, knew Kabr and likely knew of the Guardians he trusted, but the RetGone also affected him... making him wonder if the same could ever, or [[ParanoiaFuel had ever]] happened to him. As a result, Pahanin became terrified of traveling alone.
** Vex armor is described as having living Vex cells as integral part of it. Any of the raid armor you wear could end up corrupting you.
*** ''Slept in the armor last night. Woke to feel my heart stuttering to the pattern of an unknown signal.'' -In-game description of the Cuirass of the Hezen Lords Warlock Chest Armor
*** It goes beyond the armor. In general, Vex technology runs the risk of infecting those who make contact with the organic Vex components. Kabr is implied to have willingly infected himself and turned himself into a Vex monstrosity solely so that he could integrate his Light with the Vex technology to make the Aegis. Another Guardian, a Warlock named Ashir Mir, was exposed to too much Vex technology that part of his body was transformed into a Vex appendage and even infected his Ghost. When Ashir appears in ''VideoGame/Destiny2'', it's clear that [[SanitySlippage he's not entirely there anymore]].
* The implications of the Undying Mind Strike: The Vex are not only repairing the damage caused by you slaying the Black Garden's heart, but they're trying to ''summon the Black Heart'' back - a force which was powerful enough that it was responsible for shutting down the Traveler itself. Which means that when you slew the Sol Progeny, you didn't actually kill whatever the Vex were worshiping. It's still out there somewhere.
* Remember how bad it was when Skolas tried to take over the Vault of Glass? "Paradox" features the Taken are doing the same.
** If attempted as a Daily Heroic, there are new hidden Ghosts in the Vault of Glass, containing transmissions from the long dead Guardian Praedyth. In them, he speculates that the Vex either aren't as omniscient as they appear, or have foreseen their own inevitable destruction and are trying to do anything they can to change this. While this may be good news for humanity, it doesn't necessarily mean that humanity will survive either.
** Worse when you see these alternate paths that reveal these Ghosts through. You're taken to a dimension filled with Taken Vex, led by what looks like a Taken [[AttackOfThe50FootWhatever Gate Lord]], and it's implied by Praedyth that this is a timeline where the Vex were successfully assimilated into Oryx's Taken, possibly long after Oryx's death of being consumed by his worm.
--->'''Praedyth''': "Welcome to the end of the Vex. Their, '"immutable'' future. Enslaved to a will they don't understand. A will long dead here. Dead eons ago. [[WhamLine But then they won't end, will they? Because you're here.]]"
** Another two of the possible futures on Praedyth's Ghosts? Going through the logical outcomes of the Future War Cult and Dead Orbit. Either neverending war between the Vex and Exo, or humanity fleeing the Darkness across the galaxy, slowly losing ships to the passage of time and the wearing of parts, and simply leaving the broken ships behind, apparently without even trying to take their inhabitants on board.
[[/folder]]

[[folder: The Books of Sorrow]]
* The Books of Sorrow is [[http://db.destinytracker.com/grimoire/enemies/books-of-sorrow full of this]]. The Hive went FromNobodyToNightmare thanks to the worms.
** The [[DespairEventHorizon Despair Event Horizons]] the Hive inflict upon various species are uniquely disturbing, like Savathûn poisoning the Ammonite homeworld's oceans ("Their screams flavour the void") and how the people of the Harmony wailed with fear when Oryx broke the gift masts, and committed mass suicide by throwing themselves into the black hole they built their civilization around. These living worlds had their hope shattered, to the point where their inhabitants decided "BetterToDieThanBeKilled".
** Early on, you'll see a variation of a VERY familiar phrase pop up when the Worm Gods of the Hive are first alluded to: [[WhamLine Oh vengeance mine]]. Whether they are one and the same or the Worm Gods are just similar in nature, the very fact that the [[OurDragonsAreDifferent Ahamkara]] possibly had a hand in shaping the Hive is ''chilling''.
** To reinforce the connection and make things somewhat more disturbing, "Worm" can be spelled with a 'y' - "wyrm". "Wyrm" is another word for dragon. The Ahamkara were dragonlike. The worms eat Light, the Ahamkara seem to feed on reality. And, given Destiny's mythological symbolism, there's actually precedent for this: There actually is a legend in Norse mythology of something similar - Nidhoggr, the dragon that eats the roots of the world tree. Which sounds a lot like eating reality, don't you think?
*** One of the perks on the Sealed Ahamkara Claws gear is literally called Nightmare Fuel.
** Oh, by the way, remember the similarities between the Vault of Glass and Oryx's sub-dimension? There's a reason for that. Crota introduced the Vex to the powers of the darkness, and a Vex axis mind determined the best way to resist the Hive was to perform the same religious rituals to get the same paracausal ontological abilities.
** More fuel is added when you consider the King's Fall Raid. In order to finally defeat Oryx, the team has to enter Oryx's throneworld (where his soul is kept) and basically kill his spirit. His daughters, Ir Anuk and Ir Halak have the same death-proofing. Yet, the team doesn't go into their individual throneworlds to finish the job. Realistically, the Kings Fall Raid only serves to make the daughters ''even more angry'' with you, and they know where you live....
** The revelation that the Hive follow the "Sword Logic" can be this. The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist. At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for ''who'' the player Guardian is now. For one, you're now literally ''the'' most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail. Never before has LovecraftLite gone so wrong.
** The Sword Logic is also displayed in how the Hive display their [[BlueAndOrangeMorality ''affection'']] for each other: through ''murder.'' They kill each other so that when they are revived in the throneworlds, [[TrainingFromHell they will come back to life stronger from the experience.]]
** The [[TheFederation Amiable Ecumene]] was a power in another galaxy that the hive overran and destroyed. In the Grimoire Cards told from the perspective of either an Ecumene AI or high ranking figure, [[CrapsaccharineWorld it says they use various "assimilation liquors" on their soldiers]], and there's pretty damning evidence (dictated in Beard Grizzly's theory video "''Don't Watch Unless You Want to End Time''") that the Ecumene created [[MechanicalAbomination the Vex]]. The Ecumene was so thoroughly obliterated by the Taken that ''the only evidence [[UnPerson left]] of their existence is their reference in the Book of Sorrows.''
** The power of the Perfect Raven, the Taken [[RoyalsWhoActuallyDoSomething Tai Emperor Raven]].
---> ''On the seventh pace, the Perfect Raven emerges from Oryx's wound, and spreads her wings across Taishibeth.'' ''Never again'' ''[[SterilityPlague is a Taishibethi child born.]]''
[[/folder]]

* The lore for Thorn, which evidently belonged to a Guardian that gave himself over to the Darkness and was corrupted. The Guardian was... disturbing.
** The Thorn itself looks like it was made from ''something'' Hive-like. Heck, one of the upgrades for it adds bullets that penetrate and deal prolonged damage to its target. While that's actually fairly normal for bullets, the upgrade is called 'Mark of the Devourer'.
*** Thorn's ammunition in-game isn't actually bullets. If you shoot it at a wall, instead of the normal bullet holes you'd see from most handcannons, you see WHAT LOOKS LIKE INCH LONG CROSS-SHAPED SPIKES sticking out of whatever you shot at.
** There's actually ''more'' weapons like Thorn, referred to as the "Weapons Of Sorrow". The [[http://destiny.gamepedia.com/Necrochasm Necrochasm]], which actually EVOLVES as you kill enemies with it, going from a common to a legendary to, eventually, an exotic weapon.
** And of course Murmur, which has a similar look...
** The final piece of lore for Thorn has been revealed. Except it's not a Thorn Ghost fragment. It's a ''Rezyl Azzir'' fragment. The "Rose" that is constantly alluded to is a trophy gun wielded by the valiant hero Rezyl Azzir. It had Knight bones stuck to it. Doesn't take long to put [[BecomingTheMask two]] and [[FallenHero two]] together...
* The various areas where the only light is provided by the player's Ghost are rather unnerving. The Off-World Transit station on Mars, in particular, brings back uncomfortable memories of the subway station in ''VideoGame/TheLastOfUs'', being a huge, dark, abandoned area, now full of lurking monsters.
** It gets even worse... That was originally where the Gate to the Black Garden was in an earlier build of Destiny.
*** Guess what? It's there now, and guess who is trying to take control of the Black Garden? Oryx.
* The Prison of Elders, site of the new Arena mode in the House of Wolves Expansion, is a prison in the Reef where the prisoners are allowed to roam free with their weapons in designated sections. That alone is [[ParanoiaFuel paranoia inducing]], but then you get into the individual containment sections:
** The Hive section is basically a sewer with one of those pools of liquid that Hive like to crawl out of with skeletons littered around the ground. The question being: ''where'' did the Hive get those bones? Did they just import them from the Hellmouth? Or, more disturbingly, are they previous combatants who lost?
** The Cabal section is basically a bombed-out warzone. During the live stream preview before the release of House of Wolves, the guest player said that it was "Cabal Hell". He wasn't far off.
*** The guest player also asked if "Cabal Satan" would show up. He does, in the form of Valus Trau'ug, whose followers are undying in their loyalty to Trau'ug. Why? ''[[BadBoss He killed the ones who weren't before they invaded the Reef]]''!
** The Vex Prisoner Qodron foresaw its glorious future and the first step to it is killing your fireteam, it willingly went into the Prison of Elder and waited patiently for you alone; “It is no prisoner. It is here with a purpose.” and guess what? Qodron is not the prisoner here. You are, Guardian.
*** The implication of Qodron going into the Prison is that it's there ''for you specifically''. It knows that ''you'' will become legend, and its there to snuff you out. Congrats, Guardian. The unfathomable, time-spanning, world-eating, Darkness-worshiping meshed intelligence has now ''noticed you'' and is putting dedicated assassins where it knows you're going.
* The Fallen were never considered amongst the scariest of Destiny's enemy factions. They didn't have the raw might of the Cabal, the gribbly horror-movie aesthetic of the Hive, or the terrible, awe-inspiring scale of the Vex. The backstory indicated that they had once been a major threat, but in the actual game, they're a motley DyingRace of generic SpacePirates for you to gun down on the way to face the real threats. 'House of Wolves' brought the fear-factor for them, though not in a way you might have expected. They were the Traveler's previous agents, with Ghosts, Guardians, and a beautiful, vibrant civilisation sustained by its Light. In other words, they were ''us'', In fact, they were ''better'' than us in many ways - bigger, stronger, and more technologically advanced. Then the Darkness caught up with them, and the rest is history. Their 'ether' is synthetic Light. Their Servitors are idols of the Traveler. They are a walking promise, nay, ''threat'', by the Darkness - ''this is your fate if you oppose me''. This is what happens if we fail: a long, slow death by starvation as we throw ourselves onto the guns of the next of the Traveler's chosen races in a desperate attempt to regain what we've lost and stave off the monster clawing at our backs. Sweet dreams, Guardians.
* While the idea of two, three, or even four Fallen Houses uniting under a single banner is worrying, it's nothing that the City hasn't got the capacity to deal with. However, when Skolas fails to do that, the first thing he does afterwards is bust into the Vault of Glass and tamper with Vex tech. The next thing he does is break into the Citadel and, by the time you encounter him, start bringing the rest of the House of Wolves through time the way that only the Vex can normally do. There's nothing quite as chilling as realizing that a Fallen Kell has the capacity to become TimeMaster, given sufficient Vex tech to work with.
* The secret mission "The First Firewall." Mostly because there's no briefing, no chatter from Ghost, no talking at all. [[NothingIsScarier Nothing.]] Just you, Rasputin's creepy orchestral music, and a tide of high-level Knights in a small, enclosed space.
* Everything about the legendary jumpship Agonarch Karve is really unsettling. Everything from its flavor text (Life is pain. Pain is power. And power is life) to its [[http://40.media.tumblr.com/0988a1c975fa068ea22e6cf76ef04fe3/tumblr_nudipf6QOQ1uday91o1_1280.jpg appearance]] is a stark contrast to all the other ships in the game. It also resembles the raid weapons of King's Fall, which all appear to be bone held together by sinew.
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** Omnigul, Will of Crota is a Wizard that will challenge your ear-drums with a [[MakeMeWannaShout piercing scream]].

to:

** Omnigul, Will of Crota is a Wizard that will challenge your ear-drums with a [[MakeMeWannaShout [[HellIsThatNoise piercing scream]].scream]] that sounds like something a banshee from hell would make.
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*** In Destiny 2 it is explained that Nokris was branded a heretic for practicing necromancy and had all mention of him erased, save for the statue in the Dreadnaught. Why is necromancy forbidden? Because the Hive believe that only the strong have the right to exist, and that nothing can be given and all must be taken by force. Therefore, the act of ''giving'' life back to that which had died, and was therefore undeserving of existence, is heresy to them.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


---> ''On the seventh pace, the Perfect Raven emerges from Oryx's wound, and spreads her wings across Taishibeth.'' ''[[KillEmAll Never again]]'' ''[[SterilityPlague is a Taishibethi child born.]]''

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---> ''On the seventh pace, the Perfect Raven emerges from Oryx's wound, and spreads her wings across Taishibeth.'' ''[[KillEmAll Never again]]'' ''Never again'' ''[[SterilityPlague is a Taishibethi child born.]]''
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** Or the Thorn, of course.

to:

** Or the Thorn, of course.course.
*One of the Lore entires describe a Cabal laid Temporal trap on board of Almighty. One of the Guardians triggered it and was forever suspended in time. His Ghost speaks of inability to bring him back, because he's not actually dead but he can't even transmit him out of it. And yet he's still connected to him, so until he truly dies the Ghost can't even find another. And with Almighty crashing down on Earth... whatever happened to that Guardian?

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Removing spoilers


Nightmare Fuel pages are Administrivia/SpoilersOff. As such, '''all spoilers are unmarked. Read at your own risk.'''



* In the Black Garden, there's [[spoiler:the Black Heart, that... [[EldritchAbomination thing]]... the Vex were worshiping. And then there's the possibility that it could be a part of the [[BigBad Darkness]].]]
** Oh, that's nothing. Try reading the lore related to the Black Garden. It borders on SurrealHorror. [[spoiler: [[http://destinynews.net/destinys-mysteries/ Read it here]]]]
** In the Grimoire entries, we learn that [[spoiler:the Vex are far more advanced than humanity in terms of technology and logical thinking. But when the Vex encountered the Black Heart, even they were unable to comprehend it, so they decided that the best course of action was to ''worship'' it.]]

to:

* In the Black Garden, there's [[spoiler:the the Black Heart, that... [[EldritchAbomination thing]]... the Vex were worshiping. And then there's the possibility that it could be a part of the [[BigBad Darkness]].]]
Darkness]].
** Oh, that's nothing. Try reading the The lore related to the Black Garden. It Garden borders on SurrealHorror. [[spoiler: [[http://destinynews.net/destinys-mysteries/ Read it here]]]]
here]]
** In the Grimoire entries, we learn that [[spoiler:the the Vex are far more advanced than humanity in terms of technology and logical thinking. But when the Vex encountered the Black Heart, even they were unable to comprehend it, so they decided that the best course of action was to ''worship'' it.]]



** The final piece of lore for Thorn has been revealed. Except it's not a Thorn Ghost fragment. It's a [[spoiler: ''Rezyl Azzir'' fragment.]] [[spoiler: The "Rose" that is constantly alluded to is a trophy gun wielded by the valiant hero Rezyl Azzir. It had Knight bones stuck to it. Doesn't take long to put [[BecomingTheMask two]] and [[FallenHero two]] together...]]

to:

** The final piece of lore for Thorn has been revealed. Except it's not a Thorn Ghost fragment. It's a [[spoiler: ''Rezyl Azzir'' fragment.]] [[spoiler: fragment. The "Rose" that is constantly alluded to is a trophy gun wielded by the valiant hero Rezyl Azzir. It had Knight bones stuck to it. Doesn't take long to put [[BecomingTheMask two]] and [[FallenHero two]] together...]]



** On that note: What happens when you die in a Darkness Zone? Normally you just restart, but what would happen in-universe?

to:

** On that note: What happens when you die in a Darkness Zone? Normally you just restart, but what would happen in-universe?



** Really, the entire revelation behind what the Vault of Glass is there for: to research how to literally alter reality, learning how to decide what does and does not exist, to the point that the Vex can [[spoiler:change the fundamental laws of physics so that their existence and supremacy become a law of nature]]. When you descend into the Vault, what you're fighting down there are literally weapons and technologies designed to reshape reality so that you ''never existed.''

to:

** Really, the entire revelation behind what the Vault of Glass is there for: to research how to literally alter reality, learning how to decide what does and does not exist, to the point that the Vex can [[spoiler:change change the fundamental laws of physics so that their existence and supremacy become a law of nature]].nature. When you descend into the Vault, what you're fighting down there are literally weapons and technologies designed to reshape reality so that you ''never existed.''



** Once you FINALLY get that part down and through door and the Shrieker and Thrall filled hallway (and hopefully get to the chest in time to get a bit more loot), you face down with [[NamesToRunAwayFromReallyFast Ir Yut, the Deathsinger]]. Why is she called that? She looks just like an ordinary wizard, and attacks like one, too, except that, all the while, she's preparing the Liturgy of Death, which, if you let her finish, kills everyone that's currently alive. Makes you wonder what other sort of horrors the Hive have in their bag of tricks, and what relation these tricks have to those of [[spoiler: the Vex and their Vault of Glass.]]

to:

** Once you FINALLY get that part down and through door and the Shrieker and Thrall filled hallway (and hopefully get to the chest in time to get a bit more loot), you face down with [[NamesToRunAwayFromReallyFast Ir Yut, the Deathsinger]]. Why is she called that? She looks just like an ordinary wizard, and attacks like one, too, except that, all the while, she's preparing the Liturgy of Death, which, if you let her finish, kills everyone that's currently alive. Makes you wonder what other sort of horrors the Hive have in their bag of tricks, and what relation these tricks have to those of [[spoiler: the Vex and their Vault of Glass.]]



** And then you have the Oversoul. Crota summons what is essentially a giant green ball of fire when he becomes enraged or whenever somebody dies. What's creepy is what it looks kind of like some Hive perversion of our own sun, but the real terror begins when you realize it explodes after a few seconds and kills everyone that isn't already dead [[spoiler: which is, once again, evocative of the Vex's Oracles and Gorgons in the Vault of Glass]].

to:

** And then you have the Oversoul. Crota summons what is essentially a giant green ball of fire when he becomes enraged or whenever somebody dies. What's creepy is what it looks kind of like some Hive perversion of our own sun, but the real terror begins when you realize it explodes after a few seconds and kills everyone that isn't already dead [[spoiler: which is, once again, evocative of the Vex's Oracles and Gorgons in the Vault of Glass]].Glass.



* The implications of the Undying Mind Strike: [[spoiler:The Vex are not only repairing the damage caused by you slaying the Black Garden's heart, but they're trying to ''summon the Black Heart'' back - a force which was powerful enough that it was responsible for shutting down the Traveler itself. Which means that when you slew the Sol Progeny, you didn't actually kill whatever the Vex were worshiping. It's still out there somewhere]].

to:

* The implications of the Undying Mind Strike: [[spoiler:The The Vex are not only repairing the damage caused by you slaying the Black Garden's heart, but they're trying to ''summon the Black Heart'' back - a force which was powerful enough that it was responsible for shutting down the Traveler itself. Which means that when you slew the Sol Progeny, you didn't actually kill whatever the Vex were worshiping. It's still out there somewhere]].somewhere.



*** [[spoiler: Guess what? It's there now, and guess who is trying to take control of the Black Garden? Oryx.]]

to:

*** [[spoiler: Guess what? It's there now, and guess who is trying to take control of the Black Garden? Oryx.]]



*** The implication of Qodron going into the Prison is that it's there ''for you specifically''. It knows that ''you'' will become legend, and its there to snuff you out. Congrats, Guardian. The unfathomable, time-spanning, world-eating, [[spoiler:Darkness-worshiping]] meshed intelligence has now ''noticed you'' and is putting dedicated assassins where it knows you're going.
* The Fallen were never considered amongst the scariest of Destiny's enemy factions. They didn't have the raw might of the Cabal, the gribbly horror-movie aesthetic of the Hive, or the terrible, awe-inspiring scale of the Vex. The backstory indicated that they had once been a major threat, but in the actual game, they're a motley DyingRace of generic SpacePirates for you to gun down on the way to face the real threats. 'House of Wolves' brought the fear-factor for them, though not in a way you might have expected. [[spoiler:They were the Traveler's previous agents, with Ghosts, Guardians, and a beautiful, vibrant civilisation sustained by its Light. In other words, they were ''us'', In fact, they were ''better'' than us in many ways - bigger, stronger, and more technologically advanced. Then the Darkness caught up with them, and the rest is history. Their 'ether' is synthetic Light. Their Servitors are idols of the Traveler. They are a walking promise, nay, ''threat'', by the Darkness - ''this is your fate if you oppose me''. This is what happens if we fail: a long, slow death by starvation as we throw ourselves onto the guns of the next of the Traveler's chosen races in a desperate attempt to regain what we've lost and stave off the monster clawing at our backs. Sweet dreams, Guardians.]]
* While the idea of two, three, or even four Fallen Houses uniting under a single banner is worrying, it's nothing that the City hasn't got the capacity to deal with. However, when Skolas fails to do that, the first thing he does afterwards is [[spoiler:bust into the Vault of Glass and tamper with Vex tech. The next thing he does is break into the Citadel and, by the time you encounter him, start bringing the rest of the House of Wolves through time the way that only the Vex can normally do. There's nothing quite as chilling as realizing that a Fallen Kell has the capacity to become TimeMaster, given sufficient Vex tech to work with.]]

to:

*** The implication of Qodron going into the Prison is that it's there ''for you specifically''. It knows that ''you'' will become legend, and its there to snuff you out. Congrats, Guardian. The unfathomable, time-spanning, world-eating, [[spoiler:Darkness-worshiping]] Darkness-worshiping meshed intelligence has now ''noticed you'' and is putting dedicated assassins where it knows you're going.
* The Fallen were never considered amongst the scariest of Destiny's enemy factions. They didn't have the raw might of the Cabal, the gribbly horror-movie aesthetic of the Hive, or the terrible, awe-inspiring scale of the Vex. The backstory indicated that they had once been a major threat, but in the actual game, they're a motley DyingRace of generic SpacePirates for you to gun down on the way to face the real threats. 'House of Wolves' brought the fear-factor for them, though not in a way you might have expected. [[spoiler:They They were the Traveler's previous agents, with Ghosts, Guardians, and a beautiful, vibrant civilisation sustained by its Light. In other words, they were ''us'', In fact, they were ''better'' than us in many ways - bigger, stronger, and more technologically advanced. Then the Darkness caught up with them, and the rest is history. Their 'ether' is synthetic Light. Their Servitors are idols of the Traveler. They are a walking promise, nay, ''threat'', by the Darkness - ''this is your fate if you oppose me''. This is what happens if we fail: a long, slow death by starvation as we throw ourselves onto the guns of the next of the Traveler's chosen races in a desperate attempt to regain what we've lost and stave off the monster clawing at our backs. Sweet dreams, Guardians.]]
Guardians.
* While the idea of two, three, or even four Fallen Houses uniting under a single banner is worrying, it's nothing that the City hasn't got the capacity to deal with. However, when Skolas fails to do that, the first thing he does afterwards is [[spoiler:bust bust into the Vault of Glass and tamper with Vex tech. The next thing he does is break into the Citadel and, by the time you encounter him, start bringing the rest of the House of Wolves through time the way that only the Vex can normally do. There's nothing quite as chilling as realizing that a Fallen Kell has the capacity to become TimeMaster, given sufficient Vex tech to work with.]]



** It gets better. He's after the Guardian(s) who killed his son Crota. That's right. He's after you specifically. He even speaks to you, ''[[UnderStatement and he is pissed]]''.

to:

** It gets better. He's after the Guardian(s) who killed his son Crota. That's right. He's after you specifically. He even speaks to you, ''[[UnderStatement and ''and he is pissed]]''.pissed''.



** The very fact that Oryx can brutally force the VEX in all their implacable nature to undergo constant agony [[spoiler: especially considering the Vex are supposedly closer to the Darkness than the Hive]]

to:

** The very fact that Oryx can brutally force the VEX in all their implacable nature to undergo constant agony [[spoiler: especially considering the Vex are supposedly closer to the Darkness than the Hive]]Hive.



* The second part of introductory cutscene for the Coming War. The Awoken fleet appears to be even in battle with Oryx's fleet over Saturn, but then, after Mara Sov personally uses her strongest attack, [[spoiler:Oryx's Dreadnaught takes absolutely no damage and retaliates with a shockwave that annihilates the entire Awoken armada, the Queen included]]. Uldren's scream before the cutoff mixes both anger and horror at just what happened.
* The Coming War, the first story mission for ''The Taken King'', was previewed at Gamescom 2015, and most of it is NightmareFuel. Bungie clearly tok a page from their playbook in VideoGame/HaloCombatEvolved when they introduced the Flood, going with the NothingIsScarier route as your Guardian investigates a Cabal fortress on Phobos under attack. Commander Zavala and Eris Morn are observing from the Tower. Eris grows increasingly agitated as the mission goes on, and even Zavala starts to get unnerved when we see a Cabal Centurion get "taken". Finally, Eris goes into a full blown FreakOut, screaming "HE'S HERE!' when we finally meet Oryx, the Taken King Himself. And he has a message for the Guardian, dripping with pure malice:

to:

* The second part of introductory cutscene for the Coming War. The Awoken fleet appears to be even in battle with Oryx's fleet over Saturn, but then, after Mara Sov personally uses her strongest attack, [[spoiler:Oryx's Oryx's Dreadnaught takes absolutely no damage and retaliates with a shockwave that annihilates the entire Awoken armada, the Queen included]].included. Uldren's scream before the cutoff mixes both anger and horror at just what happened.
* The Coming War, the first story mission for ''The Taken King'', was previewed at Gamescom 2015, and most of it is NightmareFuel. Bungie clearly tok took a page from their playbook in VideoGame/HaloCombatEvolved when they introduced the Flood, going with the NothingIsScarier route as your Guardian investigates a Cabal fortress on Phobos under attack. Commander Zavala and Eris Morn are observing from the Tower. Eris grows increasingly agitated as the mission goes on, and even Zavala starts to get unnerved when we see a Cabal Centurion get "taken". Finally, Eris goes into a full blown FreakOut, screaming "HE'S HERE!' when we finally meet Oryx, the Taken King Himself. And he has a message for the Guardian, dripping with pure malice:



-->'''Eris:''' "We have slain his brood. We have murdered his son! And now, the Taken King comes for us all..."

to:

-->'''Eris:''' --->'''Eris:''' "We have slain his brood. We have murdered his son! And now, the Taken King comes for us all..."



** Early on, you'll see a variation of a VERY familiar phrase pop up when the Worm Gods of the Hive are first alluded to: [[spoiler: [[WhamLine Oh vengeance mine]]]]. Whether they are one and the same or the Worm Gods are just similar in nature, the very fact that [[spoiler: the [[OurDragonsAreDifferent Ahamkara]]]] possibly had a hand in shaping the Hive is ''chilling''.
** To reinforce the connection and make things somewhat more disturbing, "Worm" can be spelled with a 'y' - "wyrm". [[spoiler:"Wyrm" is another word for dragon. The Ahamkara were dragonlike. The worms eat Light, the Ahamkara seem to feed on reality. And, given Destiny's mythological symbolism, there's actually precedent for this: There actually is a legend in Norse mythology of something similar - Nidhoggr, the dragon that eats the roots of the world tree. Which sounds a lot like eating reality, don't you think?]]

to:

** Early on, you'll see a variation of a VERY familiar phrase pop up when the Worm Gods of the Hive are first alluded to: [[spoiler: [[WhamLine Oh vengeance mine]]]]. mine]]. Whether they are one and the same or the Worm Gods are just similar in nature, the very fact that [[spoiler: the [[OurDragonsAreDifferent Ahamkara]]]] Ahamkara]] possibly had a hand in shaping the Hive is ''chilling''.
** To reinforce the connection and make things somewhat more disturbing, "Worm" can be spelled with a 'y' - "wyrm". [[spoiler:"Wyrm" "Wyrm" is another word for dragon. The Ahamkara were dragonlike. The worms eat Light, the Ahamkara seem to feed on reality. And, given Destiny's mythological symbolism, there's actually precedent for this: There actually is a legend in Norse mythology of something similar - Nidhoggr, the dragon that eats the roots of the world tree. Which sounds a lot like eating reality, don't you think?]]think?



** Oh, by the way, remember the similarities between the Vault of Glass and Oryx's sub-dimension? There's a reason for that. Crota introduced the Vex to the powers of the darkness, [[spoiler: and a Vex axis mind determined the best way to resist the Hive was to perform the same religious rituals to get the same paracausal ontological abilities]]
** More fuel is added when you consider the King's Fall Raid. In order to finally defeat Oryx, the team has to [[spoiler: enter Oryx's throneworld (where his soul is kept) and basically kill his spirit. His daughters, Ir Anuk and Ir Halak have the same death-proofing. Yet, the team doesn't go into their individual throneworlds to finish the job. Realistically, the Kings Fall Raid only serves to make the daughters ''even more angry'' with you, and they know where you live....]]
** The revelation that the Hive follow the "Sword Logic" can be this. [[spoiler:The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist.]] At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for ''who'' the player Guardian is now. [[spoiler:For one, you're now literally ''the'' most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail.]] Never before has LovecraftLite gone so wrong.

to:

** Oh, by the way, remember the similarities between the Vault of Glass and Oryx's sub-dimension? There's a reason for that. Crota introduced the Vex to the powers of the darkness, [[spoiler: and a Vex axis mind determined the best way to resist the Hive was to perform the same religious rituals to get the same paracausal ontological abilities]]
abilities.
** More fuel is added when you consider the King's Fall Raid. In order to finally defeat Oryx, the team has to [[spoiler: enter Oryx's throneworld (where his soul is kept) and basically kill his spirit. His daughters, Ir Anuk and Ir Halak have the same death-proofing. Yet, the team doesn't go into their individual throneworlds to finish the job. Realistically, the Kings Fall Raid only serves to make the daughters ''even more angry'' with you, and they know where you live....]]
live....
** The revelation that the Hive follow the "Sword Logic" can be this. [[spoiler:The The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist.]] exist. At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for ''who'' the player Guardian is now. [[spoiler:For For one, you're now literally ''the'' most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail.]] fail. Never before has LovecraftLite gone so wrong.



** If attempted as a Daily Heroic, there are new hidden Ghosts in the Vault of Glass, containing transmissions from [[spoiler: the long dead]] Guardian Praedyth. In them, he speculates that the Vex [[spoiler: either aren't as omniscient as they appear, or have foreseen their own inevitable destruction and are trying to do anything they can to change this. While this may be good news for humanity, it doesn't necessarily mean that humanity will survive either.]]
** Worse when you see these alternate paths that reveal these Ghosts through. [[spoiler: You're taken to a dimension filled with Taken Vex, led by what looks like a Taken [[AttackOfThe50FootWhatever Gate Lord]], and it's implied by Praedyth that this is a timeline where the Vex were successfully assimilated into Oryx's Taken, possibly long after Oryx's death of being consumed by his worm.]]
-->[[spoiler: '''Praedyth''': "Welcome to the end of the Vex. Their, '"immutable'' future. Enslaved to a will they don't understand. A will long dead here. Dead eons ago. [[WhamLine But then they won't end, will they? Because you're here.]]"]]
** Another two of the possible futures on Praedyth's Ghosts? Going through [[spoiler:the logical outcomes of the Future War Cult and Dead Orbit. Either neverending war between the Vex and Exo, or humanity fleeing the Darkness across the galaxy, slowly losing ships to the passage of time and the wearing of parts, and simply leaving the broken ships behind, apparently without even trying to take their inhabitants on board.]]

to:

** If attempted as a Daily Heroic, there are new hidden Ghosts in the Vault of Glass, containing transmissions from [[spoiler: the long dead]] dead Guardian Praedyth. In them, he speculates that the Vex [[spoiler: either aren't as omniscient as they appear, or have foreseen their own inevitable destruction and are trying to do anything they can to change this. While this may be good news for humanity, it doesn't necessarily mean that humanity will survive either.]]
either.
** Worse when you see these alternate paths that reveal these Ghosts through. [[spoiler: You're taken to a dimension filled with Taken Vex, led by what looks like a Taken [[AttackOfThe50FootWhatever Gate Lord]], and it's implied by Praedyth that this is a timeline where the Vex were successfully assimilated into Oryx's Taken, possibly long after Oryx's death of being consumed by his worm.]]
-->[[spoiler: '''Praedyth''':
worm.
--->'''Praedyth''':
"Welcome to the end of the Vex. Their, '"immutable'' future. Enslaved to a will they don't understand. A will long dead here. Dead eons ago. [[WhamLine But then they won't end, will they? Because you're here.]]"]]
]]"
** Another two of the possible futures on Praedyth's Ghosts? Going through [[spoiler:the the logical outcomes of the Future War Cult and Dead Orbit. Either neverending war between the Vex and Exo, or humanity fleeing the Darkness across the galaxy, slowly losing ships to the passage of time and the wearing of parts, and simply leaving the broken ships behind, apparently without even trying to take their inhabitants on board.]]



* Turns out that since the death of Oryx, all of the Taken capable of complex thinking are now scrambling towards taking his powers for themselves in a power vacuum. [[NiceJobBreakingItHero Whoops]]. [[spoiler: It's all for nothing. According to the Sword Logic, the successor to the throne and seemingly all of its power is ''you.'']]

to:

* Turns out that since the death of Oryx, all of the Taken capable of complex thinking are now scrambling towards taking his powers for themselves in a power vacuum. [[NiceJobBreakingItHero Whoops]]. [[spoiler: It's all for nothing. According to the Sword Logic, the successor to the throne and seemingly all of its power is ''you.'']]''



** As a testament to how insane these Fallen are, the ''Wretched Eye'' strike pits you against a Splicer Archon who has [[EyeScream torn out the eye of a Hive Ogre]] and affixed it to his own weapon, while the Ogre has been mutated by SIVA. [[BodyHorror It is]] [[{{Understatement}} not]] [[https://i.ytimg.com/vi/qvfsy1FyYco/maxresdefault.jpg pretty]].

to:

** As a testament to how insane these Fallen are, the ''Wretched Eye'' strike pits you against a Splicer Archon who has [[EyeScream torn out the eye of a Hive Ogre]] and affixed it to his own weapon, while the Ogre has been mutated by SIVA. [[BodyHorror It is]] [[{{Understatement}} not]] is]] not [[https://i.ytimg.com/vi/qvfsy1FyYco/maxresdefault.jpg pretty]].



* [[FateWorseThanDeath The fate of the Iron Lords is nothing short of horrifying]]: [[spoiler: With the revelation that SIVA's replication system was merely damaged, you enter the chamber to see three human figures hanging from the ceiling, viciously mangled beyond recognition by SIVA's tendrils, confirming it was SIVA that murdered them. And then as you attempt to activate the self-destruct sequence, their corpses are yanked upward... before dropping back down, with the sole goal to kill you. After seeing that, it's hard not to think SIVA as less than a virus, and almost pure evil.]]

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* [[FateWorseThanDeath The fate of the Iron Lords is nothing short of horrifying]]: [[spoiler: With the revelation that SIVA's replication system was merely damaged, you enter the chamber to see three human figures hanging from the ceiling, viciously mangled beyond recognition by SIVA's tendrils, confirming it was SIVA that murdered them. And then as you attempt to activate the self-destruct sequence, their corpses are yanked upward... before dropping back down, with the sole goal to kill you. After seeing that, it's hard not to think of SIVA as less than a virus, and almost pure evil.]]



** The [[EvilWeapon Red Death's]] description is simply "Vanguard policy urges Guardians to destroy this weapon on sight." It's covered in spikes, and permanently stained with blood. [[spoiler: It's one of the few weapons specifically designed to kill Guardians permanently. Which is pretty scary, considering the other weapons that can are either linked to the Darkness or far more brutal than the Red Death, which is a regular (albeit customized) assault rifle.]]

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** The [[EvilWeapon Red Death's]] description is simply "Vanguard policy urges Guardians to destroy this weapon on sight." It's covered in spikes, and permanently stained with blood. [[spoiler: It's one of the few weapons specifically designed to kill Guardians permanently. Which is pretty scary, considering the other weapons that can are either linked to the Darkness or far more brutal than the Red Death, which is a regular (albeit customized) assault rifle.]]



-->'''FlavorText:''' The Light shines brightest in those it consumes.

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-->'''FlavorText:''' --->'''FlavorText:''' The Light shines brightest in those it consumes.



--> If you believe your weapon wants to [[OmnicidalManiac end all existence]], then [[EvilWeapon so it will.]]

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--> ---> If you believe your weapon wants to [[OmnicidalManiac end all existence]], then [[EvilWeapon so it will.]]
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** The revelation that the Hive follow the "Sword Logic" can be this. [[spoiler:The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist.]] At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for ''who'' the player Guardian is now. [[spoiler:For one, you're now literally ''the'' most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail.]]

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** The revelation that the Hive follow the "Sword Logic" can be this. [[spoiler:The way it works for the most part is that once you kill a follower of the Sword Logic, you are objectively stronger than them, sometimes absorbing their power, and those who can be defeated do not deserve to exist.]] At the end of the Taken King storyline, you kill Oryx for good, which, with the Sword Logic, has some chilling implications for ''who'' the player Guardian is now. [[spoiler:For one, you're now literally ''the'' most powerful being in the system, and according to Toland, Oryx's power is sitting there, waiting for you to take it and become the new king! At least this means that everyone else reaching for the throne is destined to fail.]]]] Never before has LovecraftLite gone so wrong.
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Adding a bit about Oryx

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* It's very much worth noting that Oryx remains '''the''' single greatest threat that The Tower and The City have ever faced, and that's including the the sequel's Red Legion invasion. No other power had forced Queen Mara Sov to launch an all out assault or for Commander Zavala to call in every Guardian they could find just to prepare for what was almost certainly a HopelessWar with the Hive God-King. The Vanguard's quick actions prevented the extinction of all life in the Sol System by ending the Taken War as soon as they could.

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