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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | '''Magical Beasts''' | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Magical Beast''' creatures.

Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to [[Characters/PathfinderAnimals animals]] what [[Characters/PathfinderMonstrousHumanoids monstrous humanoids]] are to [[Characters/PathfinderHumanoids humanoids]]. In Pathfinder 2nd Edition, the category was renamed '''Beasts''' but otherwise remains the same.

To see the tropes for magical beasts in ''TabletopGame/{{Starfinder}}'', click [[Characters/StarfinderMagicalBeasts here]].
----

[[foldercontrol]]
[[folder:In General]]
* MixAndMatchCritters: Many magical beasts are chimaeric combinations of two or more natural animals.
[[/folder]]
----
!Magical Beast Clades
[[folder: Behemoth]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

Living embodiments of divine retribution, shaped from primal magic and imbued with godly wrath.
----
* LandSeaSky: Each of the three types of behemoth is meant to bring divine wrath from one of these three realms -- thunder behemoths are unleashed upon the land, thalassic behemoths in the sea and tempest behemoths strike from the skies.

!!Ravener Behemoth
->'''Challenge Rating:''' 18

!!Thunder Behemoth
->'''Challenge Rating:''' 18

Behemoths cast upon the land, the least of their kind.
----
* BigEater: Thunder behemoths are endlessly voracious creatures, and the damage they inflict comes from stripping the land bare of anything remotely edible -- trees, animals, people, [[EatDirtCheap mineral ores]]... -- and their destruction of forests, mountains and cities alike in their search for new morsels to slake their appetites.
* MightyRoar: Thunder behemoths have an ability by that exact name, allowing them to unleash a roar loud enough to count as a sonic attack.

!!Thalassic Behemoth
->'''Challenge Rating:''' 20

Behemoths cast into the sea, capable of spreading more destruction than the land-bound thunder behemoths but still restricted by the shore.
----
* MixAndMatchCritters: Oversized sperm whales with crablike pincers sprouting from just behind their heads.
* MonsterWhale: Thalassic behemoths are enormous whale-like monsters sent to punish mortals who live near or travel on the seas, and are more than capable of destroying entire coastal cities.

!!Tempest Behemoth
->'''Challenge Rating:''' 22

Behemoths cast into the air, capable of spreading destruction and ruin to the entire world.
----
* GiantFlyer: Six-winged eagle-like monsters larger than the largest giants.
* WeatherManipulation: Tempest behemoths can generate hurricane-force winds and hurl thunderbolts, and their arrival is heralded by powerful storms and gales.
[[/folder]]

[[folder:Cave Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_purple_worm.png]]
[[caption-width-right:350:A purple worm.]]

Monstrously large worms native to the Darklands, cave worms burrow through soil and stone in an endless search for food and are neatly feared by subterranean races due to both their appetites for flesh and the damage caused by their tunneling.
----
* ColorCodedForYourConvenience: Each cave worm variant comes in a distinctive color thematically related to its preferred environment.
* SandWorm: Giant worms that live underground and tunnel through solid rock, consuming any organic material that they encounter.
* SwallowedWhole: They're notorious for swallowing their prey whole.
* UndergroundMonkey: Variant immense worms of differing colors live in remote wildernesses.
** 1st Edition mentions sleek, mottled blue-and-green worms that dwell in deep underground lakes or tropical seas, and an even bigger deep crimson variant that dwells in remote badlands and rocky deserts.
** 2nd Edition formalizes this into the various cave worm species, including the basic purple worms, the aquatic azure worms, the crimson worms found in volcanic areas, glacier-dwelling white worms and graveyard-haunting grey worms.

!!Purple Worm
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

The most common variant of cave worm, which can be found burrowing in almost any subterranean environment.
----
* EatDirtCheap: Purple worms consume vast amounts of dirt and minerals as they burrow underground.

!!Azure Worm
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Aquatic cave worms found in subterranean seas and flooded caverns, azure worms are dreaded by subterranean races due to the ruinous flooding that follows their breaching into dry tunnels.
----
* AquaticMook: The water-dwelling variant of the cave worm family, adapted to underground waters.

!!Crimson Worm
->'''Level:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Monstrously large cave worms native to areas of high volcanism, crimson worms have spent so long burrowing through the hearts of volcanoes and in magma-filled caverns that they have developed supernatural links to the Plane of Fire.
----
* EnergyAbsorption: Fire-based attacks will actively heal crimson worms.
* HealThyself: Crimson worms naturally regain health when submerged in magma.
* PlayingWithFire: Crimson worms are closely linked to elemental fire, allowing them to breathe fire and to heal when in contact with fire or intense heat.
[[/folder]]

[[folder: Hydra]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cryohydra.png]]
[[caption-width-right:280:A cryohydra.]]

->'''Challenge Rating:''' Same as number of heads - 1 (+2 for cryohydrae and pyrohydrae)
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* BreathWeapon: A pyrohydra and cryohydra can breathe a cone of fire and cold, respectively, while miasma hydras breathe out a cloud of horribly toxic poison.
* FireKeepsItDead: A non-pyrohydra cannot regenerate its heads if the stump is seared with fire.
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
* UndergroundMonkey: Numerous hydra subtypes exist as variations on the basic creature's theme, including fire-breathing pyrohydras, whose stumps must be cauterized with ice rather than fire; ice-breathing cryohydras; three-headed schism hydras capable of splitting like amoebas; necromantic grave hydras; and horribly venomous miasma hydras with poisonous blood.
[[/folder]]

[[folder: Sphinx]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sphinx.png]]

Reclusive lion-bodied beasts who guard hidden knowledge in the wilderness.
----
* MixAndMatchCritters: Sphinxes in general have the bodies of lions, the wings of birds and the heads of something else -- gynosphinxes and androsphinxes have human heads, criosphinxes have ram heads and hieracosphinxes have falcon heads.
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're separate species, one always female and the rest always male, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* OurSphinxesAreDifferent:
** 1st edition sphinxes follow the ''Dungeons and Dragons'' mold with the four varieties and the infamous mating habits. They claim to be four distinct species, one AlwaysFemale and three AlwaysMale, although other species' scholars generally consider them to be just have extreme sexual dimorphism (or tetramorphism, technically). They are held in high regard in the countries of northern Garund, which led the Osiriani people to mistakenly welcome manticores into their country due to a mistaken belief that their similarities meant some form of kinship. Like most other lion-like species, sphinxes can mate with manticores to birth children resembling their non-manticore parent with a tail tipped with poisonous spikes.
** 2nd edition drops the gender split, folding gynosphinxes and androsphinxes into a single species defined by great wanderlust and a drive to uncover the world's hidden lore and solve its greatest riddles.
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.

!!Androsphinx
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

Scholarly sphinxes with the heads of human men.

!!Criosphinx
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Lustful, impulsive sphinxes with the heads of rams.
----
* {{Lust}}: Criosphinxes are the most lustful of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.

!!Cynosphinx
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Jackal-headed scavengers who hoard secrets among the dead.
----
* FantasticRacism: Their relationships with all other sphinxes are marked by antagonism or disgust -- they hate and envy androsphinxes, are mutually repulsed with gynopshinxes, look down on cryosphinxes and prefer to subjugate hieracosphinxes.
* ImmortalitySeeker: They're obsessed with personal survival, and consequently often seek out methods by which to extend their lifespans or truly live forever.
* MonstrousCannibalism: If its quest for immortality fails, a cynosphinx's last gift to its child will be its own corpse to interrogate for knowledge and, that done, to eat.
* TheNecromancer: Cynosphinxes can cast ''speak with dead'' and ''raise dead'' innately, and routinely animate corpses in this manner to gain new knowledge. They also only really associate with the undead, and it's not rare to find one at the head of a horde of the walking dead.
* NonIndicativeName: The "cyno-" prefix refers to dogs -- it's derived from the Greek word for domestic dogs, specifically, and does not generally refer to other canids such as jackals, for which different terms were used.
* ScavengersAreScum: They're the only species of sphinx to be a scavenger by preference -- to the point that they even let fresh kills rot before eating them to improve their taste -- and of course they're evil, treacherous and vile necromancers to the last.

!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Beings of immense age and wisdom, elder sphinxes stand lonely vigil as protectors of ancient lore and forbidden knowledge.
----
* AstralProjection: An elder sphinx spends most of its life as a statue, during which its consciousness casts itself far beyond the material world to explore the mysteries of the Astral and Outer Planes.
* KeeperOfForbiddenKnowledge: They hoard great stores of magical and occult lore alongside considerable historical knowledge, and are often sought out for the wisdom and information they possess. If someone manages to offer up knowledge that the sphinx does not already possess, it may even agree to share what was sought.
* RiddlingSphinx: They have the ability to telepathically project a litany of riddles, puzzles and paradoxes so complex that every creature within sixty feet of them needs to pass a willpower test or become stunned for a number of rounds. Creatures that pass the check, however, gain valuable insights into the sphinx's mind -- in game terms, they take a bonus to all Knowledge checks for an hour.
* StrongerWithAge: Elder sphinxes arise when a sphinx of any other kind lives for ages beyond mortal reckoning, maturing into a being of immense magical power and towering size as it does so.
* TakenForGranite: Elder sphinxes can voluntarily petrify themselves to take on a statue-like form, spending the majority of their lives as motionless statues while ruminating philosophical matters or casting their minds beyond the material plane.
* TimeAbyss: Elder sphinxes are generally older than most mortal civilizations.

!!Gynosphinx
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Insatiably curious sphinxes with the heads of human women.
----
* RiddlingSphinx: Gynosphinxes hew to this trope more closely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.

!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Brutish, vicious sphinxes with the heads of hawks.
----
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
[[/folder]]

[[folder:Plague Swarm]]
->'''Challenge Rating:''' 11 (rat), 15 (locust), 17 (bat)
->'''Alignment:''' LawfulEvil (rat), NeutralEvil (locust and bat)
->'''Size:''' Same as base creature
[[/folder]]

!Single Magical Beasts
!!Templates

[[folder:Alebrije]]
->'''Challenge Rating Adjustment:''' +2
->'''Alignment:''' Any

Animals or magical beasts transformed into colorful protectors of the dreaming world.
----
* AmazingTechnicolorWildlife: Alebrijes are brightly colored in vidid shades, often with complex patterning such as spots, spirals or stripes.
* DreamWalker: All alebrijes can pass through the Material Plane, the Ethereal Plane and the Dimension of Dreams at will.
* DreamWeaver: They can make sleeping creatures experience dreams or nightmares, and created shared dreams in which to communicate with others.
* MixAndMatchCritters: It's not uncommon for alebrijes to sport traits of multiple different creatures; they most often have wings of some sort, even if their base animal doesn't.
* {{Psychopomp}}: They don't usually serve in this role, but an alebrije with a strong connection to a mortal will search for their soul after death and escort it to the Boneyard, protecting it from supernatural predators and helping to ease the shock of their passage into the afterlife.
* {{Tulpa}}: Alebrijes usually form as particularly vivid dreams inspired by a creature a dreaming person has seen, known or imagined, which if infused with the energies of the Dimension of Dreams can take independent life as a dream-dwelling creature.
[[/folder]]

[[folder: Demonic Vermin]]
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil

Vermin influenced by the corruptive power of the Abyss, particularly the demon lord Deskari.
[[/folder]]

[[folder: Vahana]]
->'''Challenge Rating:''' + 2
->'''Alignment:''' Within one step of creator deity

[[/folder]]

!!CR <1

[[folder: Black Spot]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
[[/folder]]

[[folder: Muckdweller]]
->'''Challenge Rating:''' 1/4 (common), 2 (giant)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (common), Large (giant)
[[/folder]]

[[folder: Ramidreju]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Skvader]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

* {{Familiar}}: They can be taken as familiars by 3rd level spellcasters with the Improved Familiar feat.
* MixAndMatchCritters: Rabbits with bird wings and tails. Some scholars believe them to have been created as a test run on the hybridization of disparate creatures, and as such to be an early predecessor to the more famous owlbear.
[[/folder]]

[[folder: Stirge]]
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals the Animals page]].
[[/folder]]

!!CR 1
[[folder: Almiraj]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Surprisingly brutal predators with an association with witches.
----
* EatenAlive: As their horns petrify creatures killed with them and the creatures can't actually digest stone, almirajes are forced to cripple their prey and then eat it alive.
* {{Familiar}}: Almirajes are popular witches' familiars, and are believed by some to have been magically created to serve this purpose.
* KillerRabbit: A white bunny with a unicorn horn that, when provoked, becomes a whirling, acrobatic, carnivorous dervish of death that cripples prey by stabbing out their legs and then eating them alive.
* TakenForGranite: Any creature killed by an almiraj's horn is instantly petrified.
[[/folder]]

[[folder: Brain Mole]]
->'''Challenge Rating:''' 1 (normal), 5 (monarchs)
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Parasites that feed on mental energy.
[[/folder]]

[[folder: Carbuncle]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
* CarbuncleCreature: Weakly magical, awkward-looking reptiles whose forehead "gems" are actually fingernail-like growths.
* {{Familiar}}: They're sometimes taken as familiars, usually by the ConspicuousConsumption-obsessed Kalistocrats or by those who appreciate their mild {{Telepath|y}}ic powers.
[[/folder]]

[[folder: Clawbat]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Coral Capuchin]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Strange creatures found in tropical areas.
----
[[/folder]]

[[folder: Darkmantle]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* CastingAShadow: Darkmantles can cloak the nearby area in magical darkness.
* CombatTentacles: A darkmantle attacks by wrapping its tentacles around the victim.
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
[[/folder]]

[[folder: Echeneis]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Graveshell]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graveshell.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The graveshell is a dangerous predator that draws scavengers and explorers into its grasp using a morbid lure: the corpse of a former victim impaled upon the spikes that protrude from its large, turtle-like shell.

Their 2nd Edition stats can be found in '"Age of Ashes: Hellknight Hill'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=436 here]].
[[/folder]]

[[folder: Gryph]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]

[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
[[/folder]]

[[folder: Hippogriff]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hippogriff.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Equine beasts with the heads, wings and talons of flesh-eating birds, hippogriffs are often used as flying steeds.
----
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
[[/folder]]

[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/katroome.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

Small creatures with enormous egos that perceive themselves as lords of all they survey.

Their stats can be found in ''Gallows of Madness'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Katroome here]].
[[/folder]]

[[folder: Krenshar]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Ostovite]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandeer a creature's skeleton and walk around in it.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
[[/folder]]

[[folder: Witchcrow]]
->'''Challenge Rating:''' 1 (common), 3 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny (common), Small (greater)
[[/folder]]

[[folder: Wolpertinger]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

* {{Familiar}}: They can be taken as familiars by 5th level spellcasters with the Improved Familiar feat.
* KillerRabbit: Literally. Unlike their strictly herbivorous rabbit and skvader relatives, wolpertingers are aggressive omnivores capable of taking down wolves when in groups.
* MixAndMatchCritters: Rabbits with antlers and bird wings.
[[/folder]]

[[folder: Zoog]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
[[/folder]]

!!CR 2
[[folder: Blindheim]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Frog-like creatures whose gaze can emit a blinding light.
----
[[/folder]]

[[folder: Blink Dog]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

Canids with human intelligence that constantly flicker between the Material and Ethereal Planes.
[[/folder]]

[[folder: Ceru]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Tiny

Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
[[/folder]]

[[folder: Cinder Wolf]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Chuspiki]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny

Mouse-like creatures with power over air.
----
[[/folder]]

[[folder: Cyphergull]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Darklands Sentinel]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Death Dog]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

* MultipleHeadCase: They have two heads.
[[/folder]]

[[folder: Galluvix]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Jackalwere]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

* TheBeastmaster: They can communicate with and control regular jackals.
* ForcedSleep: They can force other creatures to go to sleep by looking them in the eyes.
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
[[/folder]]

[[folder: Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.

Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
[[/folder]]

[[folder: Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
----
* CubCuesProtectiveParent: Most times a neshtan bites a sentient creature, it's because they were getting too close to the serpent's young.
* DePower: They can't survive in captivity and any attempt to keep them for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with those who would exploit her gifts, but others simply believe there's some vital criteria to their health that isn't yet known.
* EyeOfNewt: The scales of a nehushtan can be used to make a potion that cures diseases or poison when imbibed. This is made more valuable by the fact that this potion is ''very'' easy to make, making their shed skins highly prized.
* {{Familiar}}: Spellcasters with a high enough level and a Good alignment can take a nehushtan as a familiar.
* HealingHands: They can treat diseases and poisons simply by making skin contact.
* MeaningfulName: It's a Hebrew word loosely meaning "thing of brass".
* NoSell: They themselves are immune to all diseases and poisons.
* PlayingWithFire: Their bites carry a magical venom that combusts when exposed to living matter, which they use to cook prey from the inside out.
* SerpentOfImmortality: Nehushans are the reasons snakes are associated with healing and vitality on Golarion.
* ShoutOut: According to myth, the first nehustan was created when a priestess prayed to Sarenrae for help protect her people from swarms of venomous serpents. The priestess was commanded to craft a bronze serpent and place it on a pole and all who laid hands upon it would be cured of their snake bites. Combined with the name, it's nearly identical to the [[https://en.wikipedia.org/wiki/Nehushtan nehushtan]] in the Book of Numbers.
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hundreds of years, growing to vast sizes and have skins capable of healing any ailment.
* TheVoiceless: They understand Common but can't speak.
[[/folder]]

[[folder: Pipefox]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
[[/folder]]

[[folder: Psyche Serpent]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Magical serpents with hypnotic patterns on their hoods.
----
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
[[/folder]]

[[folder: Ratling]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
[[/folder]]

[[folder: Shocker Lizard]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and can create lethal electric currents when working together.
[[/folder]]

[[folder: Shotalashu]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' large

Reptilian creatures from Castrovel with rudimentary telepathic abilities.
----
* HorseOfADifferentColor: They're often used as mounts by the lashunta.
[[/folder]]

[[folder: Sin Seeker]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Slurk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Long ago, dwarves dragged giant forest toads beneath the earth and altered their physiology with powerful magic in hopes of creating perfect underground beasts of burden and mounts. The slurk is the disgusting result of their aborted efforts. \\
\\
Their 3.5 stats can be found in ''Crown of the Kobold King''. Their Pathfinder 1st Edition stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/slurk/ here]].\\
[[/folder]]

[[folder: Water Leaper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Waterwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_waterwraith.png]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Amphibious lizards indigenous to the Mwangi Expanse with the ability to change their color at will. This chameleon-like ability, combined with their superior intelligence, makes them coveted as exotic pets or guard animals.
[[/folder]]

[[folder: Worg]]
->'''Challenge Rating:''' 2 (normal), 7 (elder)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

* SavageWolves: Worgs are oversized, evil, intelligent wolves.
[[/folder]]

[[folder: Xiao]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
[[/folder]]

!!CR 3
[[folder: Ankheg and Ankrav]]
->'''Challenge Rating:''' 3 (ankheg), 9 (ankrav)
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (ankheg), Huge (ankrav)

Ankhegs are large insectoid creatures capable of burrowing and spitting acid. These are the drones of the species, with the larger and stronger ankravs as the queens.
----
* BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to be even bigger.
* HorseOfADifferentColor: Ankhegs can be trained as mounts and are popular among the savage races.
* KingMook: The ankravs, the larger queens of the species.
* SuperSpit: Ankhegs can spit a wave of acid when startled.
[[/folder]]

[[folder: Bunyip]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Fierce predators that hunt in the shallows all over Golarion.
----
* MightyRoar: Bunyips can unleash load and terrifying roars, which they use to sow panic and confusion among their prey.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat in the world, leading to the evolution of several specialized variants. Specific types include blubbery arctic bunyips resistant to cold, swamp-dwelling muck bunyips with large tusks and diseased bites, and fast-swimming oceanic bunyips with powerful tail attacks.
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.
[[/folder]]

[[folder: Burstigeit]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Chupacabra]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Notorious predators that suck the blood of their prey.
----
* {{Chupacabra}}: They're far more lizard-like than the usual portrayal, but most other traits -- chiefly their bloodsucking diets and stealthy nocturnal habits -- fit the real-life legend quite closely.
[[/folder]]

[[folder: Cockatrice]]
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Repulsive, reptilian chicken-like creatures with a petrifying bite.
----
* AnimalJingoism: Much like in the original myths, cockatrices have a natural enmity with ferrets and weasels, which are immune to their petrifying bite and often plunder their nests, and roosters, which they hate and fear for unclear reasons.
* BasiliskAndCockatrice: A cockatrice is a repulsive birdlike creature with bat wings whose bite can turn flesh into stone -- with the exception of weasels and ferrets, which are immune to their bites. Legend claims that the first cockatrice was born when a cockerel-laid chicken egg was brooded by a toad.
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away in their crops.
* MainliningTheMonster: Cockatrice talons can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to count as mythic creatures -- whether through some natural process, absorption of the minerals they eat from the statues of fallen foes or a side-effect of their constant grooming, their beaks, wattles, claws and spikes turn to stone.
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be because [[UncannyValley roosters look similar to cockatrices but don't look "quite right"]]).
[[/folder]]

[[folder: Disenchanter]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Trunked, blue-furred camel-like creatures that feed on magic.
----
* MagicEater: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.
[[/folder]]

[[folder: Giant Eagle]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralGood
->'''Size:''' Large

* GiantFlyer: They're eagles fifteen feet high when standing and with thirty-foot wingspans, and can weigh around five hundred pounds.
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their mountain homes.
[[/folder]]

[[folder: Kirrix]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
----
* BreathWeapon: They can use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
[[/folder]]

[[folder: Mobat]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Pard]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Pegasus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

* {{Pegasus}}: Standard winged horses, usually white, and popular flying steeds for heroes.
[[/folder]]

[[folder: Seru]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

A seru is an underground variety of telepathic venomous snake with the wings of a bat.
----
* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
[[/folder]]

[[folder: Shasalqu]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
[[/folder]]

[[folder: Trollhound]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
[[/folder]]

[[folder: Unicorn]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

* TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
[[/folder]]

!!CR 4
[[folder: Amphisbaena]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Giant snakes with a head at each end of their bodies.
----
* AHeadAtEachEnd: Like their Greek inspiration, they have a head at each end of their bodies.
[[/folder]]

[[folder: Aranea]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
----
* VoluntaryShapeshifting: A limited example. Araneas can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set for each individual -- an arenea, for instance, can only take "her" human form, not any human appearance she pleases.
[[/folder]]

[[folder: Chemosit]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Devilfish]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]

[[folder: Ercinee]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Flail Snail]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Griffon]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominant in their region (such as a tiger-striped griffon born among lion-based ones) are shunned by their parents and forced to live on their own. Likewise, the wingless alces are looked down upon by winged griffons, leading to a strained relationship between the two kinds.
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chicks to raise as mounts -- something that, since griffons are sapient, is considered slavery -- while others undergo the more arduous task of convincing an adult griffon to carry them and thus obtain a loyal and willing mount.
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living in their hunting grounds. They're also sometimes used as guards for gold and other treasure, referencing how mythological griffons guarded troves of gold.
** While eagle-and-lion griffons are the most common kind, certain environments are home to specific variants: desert-dwelling griffons typically have the heads and wings of hawks and the hindquarters of mountain lions, while jungle-dwellers may blend the bodies of panthers with those of colorful parrots or black-feathered eagles.
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.
[[/folder]]

[[folder: Kamadan]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]

[[folder: Karkadann]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
[[/folder]]

[[folder: Owlbear]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_owlbear.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Owlbears ar ferocious chimeras of unclear origins and violent tempers. Theories on their origins abound, but nobody actually known how the first of these bizarre monsters came to be.
----
* BeastOfBattle: Owlbears are often captured and trained by orcs, and occasionally drow, to make powerful, if unpredictable, war animals. Most are used as mounts or basic attack beasts, but some are trained to bear small siege engines on their backs.
* DeathFromAbove: Sloth owlbears hunt by hanging from trees and waiting for suitable prey to pass below them, at which point they let go and plummet on their meal's head.
* HorseOfADifferentColor: When orcs can tame one of these beasts, they often seek to train it to bear a rider. Owlbears trained as mounts make excellent wartime steeds for obvious reasons, but are unpredictable, difficult to direct and prone to forgetting their training and turning on their riders.
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* MonsterProgenitor: Many believe that owlbears can trace their origins to a single original monster. The First Owlbear is in fact a real creature and still around, roaming the forests of the world and siring new litters of his kind on giant owls, bears and preexisting owlbears.
* MultipleChoicePast: Nobody actually knows where owlbears come from, but it hasn't stopped people from guessing. Theories include them being descended from an owl and a bear fused in an unfortunate summoning accident, the creations of a mad transmuter and simply some of the First World's weirdness that escaped into the Material Plane and went native.
* TeleporterAccident: One theory on how owlbears came to be goes that a wizard with an owl familiar summoned a bear in an area with a strong background transmutation field, accidentally fusing the two creatures and creating the first owlbear.
* UndergroundMonkey: Numerous different types of owlbear exist as a result of both natural adaption and further magical mutations:
** Arctic owlbears have snow-white fur and feathers, giving them excellent camouflage in their northern homes.
** Darklands owlbears are distinguished by their pale, discolored fur, feathers and eyes, and have darkvision.
** The Fruss owlbear has hollow bones and well-developed wings, and is capable of awkward flight.
** The great hook-clawed owlbear has large, curved talons and is a more competent climber than other varieties
** The Maelstrom is home to the highly mutable screaming owlbears, which are as much creatures of living chaos as natural animals.
** Siege owlbears are massive, vicious beasts bred for war by the orcs.
** Sleeyk owlbears are slimmer and faster than other kinds, but weaker.
** Slime owlbears are otherwise normal owlbears constantly coated in green slime.
** Sloth owlbears are tree-dwellers, and hunt by waiting for prey to pass below and dropping on top of it.
** Spectral owlbears are ethereal owlbears native to the Estrovian Forest of Mendev, and may be either undead or living owlbears capable of phasing into and from the Ethereal Plane.
[[/folder]]

[[folder: Peryton]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

* MixAndMatchCritters: Essentially, they're stags with the tails, wings and hind legs of birds of prey and the head of a wolf.
* OurPerytonsAreDifferent: They're evil, ferocious monsters with the basic anatomy of Borges' original creations, but with the heads of wolves. They are fond of eating humanoid flesh, especially hearts. They are also known for their extremely violent mating rituals, which usually result in the male peryton's demise.
[[/folder]]

[[folder: Sea Cat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* MixAndMatchCritters: The forequarters of a large cat and the hindquarters of a fish. They tend to be more fish than cat, as even the feline portions have fins, scales and catfish-like barbels.
[[/folder]]

[[folder: Sha]]
->'''Challenge Rating:''' 4 (normal), 6 (set beast)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
[[/folder]]

[[folder: Skeltercat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Sun Falcon]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in ''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].
[[/folder]]

[[folder: Voonith]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]

!!CR 5
[[folder: Basilisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Eight-legged reptiles with a nasty disposition and a gaze that can turn living creatures to stone.
----
* BasiliskAndCockatrice: The basilisk is a reptile with the ability to turn creatures to stone with a glance; weasels and ferrets, however, are immune to a basilisk's petrifying gaze, and take advantage of this to sneak into basilisk lairs to devour their eggs and young.
* DeadlyGaze: A basilisk's gaze can turn its targets -- except weasels and ferrets -- into stone.
* EatDirtCheap: Basilisks eat the creatures they petrify, but this process is inefficient.
* MainliningTheMonster: Basilisk eyes can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
* NoSell: Weasels and ferrets are immune to a basilisk's gaze and often sneak into basilisk lairs to consume young when the parent is hunting.
* TakenForGranite: A victim of a basilisk's gaze is turned into stone.
* VertebrateWithExtraLimbs: A reptile with eight legs.
[[/folder]]

[[folder: Buraq]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralGood
->'''Size:''' Large
[[/folder]]

[[folder: Deadfall Dweller]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Deadfall dwellers are dangerous ambush predators most commonly encountered in the old forests and forgotten marshes of eastern Avistan. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Deadfall%20Dweller here]].
----
* OfficialFanSubmittedContent: The deadfall dweller was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder: Goldpebble]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Grodair]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Hodag]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Leucrotta]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

* HeinousHyena: They're Chaotic Evil hyena-like beasts with cloven, deer-like hooves. They are rumored to be descended from regular hyenas and demons, enjoy extensively tormenting their prey before going in for the kill, and are known to take over and lead groups of other evil hyena-like monsters, such as gnolls and the leucrottas' degenerate, animalistic kin, the crocottas.
[[/folder]]

[[folder: Manticore]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_manticore.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Ferocious chimeric predators that live in desolate wildernesses.
----
* GirlsWithMoustaches: Female manticores with human heads grow beards the same as males; likewise, lion-headed females sport full manes.
* HybridMonster: Manticores can interbreed with a number of other similarly shaped creatures, including lions, dire lions, lamias, sphinxes and chimeras. The offspring of a manticore with a magical beast is the same species as the non-manticore parent, with spiked tails.
* MixAndMatchCritters: They have the bodies of lions, with human faces, batlike wings and spiked tails.
* OurManticoresAreSpinier: Lionlike monsters with either lion or human heads, razor-sharp teeth, bat wings and tails covered in spikes that can be launched in deadly volleys.
* SpikeShooter: Manticores can launch the spikes on their tails like projectile weapons.
[[/folder]]

[[folder: Mirror Serpent]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Giant Owl]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge

* GiantFlyer: Owls as big as giants -- in fact, ''bigger'' than some types of giant.
[[/folder]]

[[folder: Phase Spider]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* ArchEnemy: Phase spiders are the natural enemy of another denizen of the Ethereal Plane, the xill.
* GiantSpider: Phase spiders are far bigger than the maximum size of real life spiders.
* PoisonousPerson: They are spiders, what else did you expect?
* SpiderPeople: These spiders have the faces of humans.
[[/folder]]

[[folder: Rat King]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Siren]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Spider Eater]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
[[/folder]]

[[folder: Tizheruk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The vicious tizheruk is a foul freshwater predator that wreaks havoc in the lakes and rivers it inhabits. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/tizheruk/ here]].
----
* FiendishFish: Tizheruks are voracious ambush predators whose transparent flesh means you likely won't see them until their jaws close on you. Their appetites are also great enough to cause considerable damage to the ecosystems they inhabit.
* MultipurposeTongue: A tizheruk's long tongue, typically kept coiled in its throat, can shoot out to grab prey and drag into the fish's jaws.
* OfficialFanSubmittedContent: The tizheruk was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder: Uraeus]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* FeatheredSerpent: Cobras with birdlike wings.
* MultipleHeadCase: They have two heads.
[[/folder]]

[[folder: Winter Wolf]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
A breed of larger, more intelligent and more powerful worgs found in the far north of the world, distinguished by their snow-white fur and ice powers.
----
* AnIcePerson: They're immune to cold damage, and can breathe preternaturally cold air as an attack.
* BreathWeapon: They can exhale a blast of frigid air.
* CanisMajor: An average winter wolf is the size of a bear.
* FantasticRacism: They have very low opinions of both regular worgs, which they see as dull-witted beasts -- in mixed packs, worgs are always subordinate to winter wolves -- and humanoids, whom they see as little more than food. They get along fairly well with werewolves, though.
[[/folder]]

!!CR 6
[[folder: Ahuizotl]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Predators who lure prey by mimicking the sounds of humanoids in distress.
----
[[/folder]]

[[folder: Cytillipede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The result of derro experimentation with giant centipedes and cytillish fungus, these creatures serve asguards and mounts for their masters.
* LaserGuidedAmnesia: They have a venom that erases your really short term memory (making you forget what happened in the last couple rounds). In "No Response From Deepmar" (The module the originally show up in) the Derro controlling them have also cooked up a highly concentrated form of their venom which wipes the last 8 ''hours'' of a person's memory.
----
[[/folder]]

[[folder: Death Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:''' 6 (normal), 11 (leviathan)
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (normal), Gargantuan (leviathan)

Large burrowing predators found in various deserts and plains.
----
* AlienBlood: It's highly corrosive and will melt weapons that injure it.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, one for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ingredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
[[/folder]]

[[folder: Delgeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

The delgeth is a unique breed of ungulate native to magical forests and places where the line between the natural and the supernatural is blurred. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/delgeth/ here]].
----
* OfficialFanSubmittedContent: The delgeth was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder: Girallon]]
->'''Challenge Rating:''' 6 (girallon), 9 (high girallon)
->'''Alignment:''' TrueNeutral (girallon), ChaoticEvil (high girallon)
->'''Size:''' Large

* DealWithTheDevil: Legend has it that the first girallons were originally people who called on demon lords to gain great strength, in the process abandoning their humanity.
* KillerGorilla: The girallon is an aggressive, territorial, strong and dangerous gorilla-like carnivore. Their four arms can inflict incredible damage on anyone or anything they perceive as intruders.
* MonsterLord: High girallons often become leaders of huge troops of their less intelligent kin.
* MultiArmedAndDangerous: A girallon has four muscular arms.
* NonhumanHumanoidHybrid: High girallons have been known to breed with orcs, giving rise to four-armed white orcs.
[[/folder]]

[[folder: Gloomwasp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gloomwasp.png]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Gloomwasps are the result of giant vermin exposed to the flesh-altering radiations of the Darklands, becoming vibrantly colorful if highly toxic additions to the strange ecosystem that thrives below Golarion’s surface.

Their stats can be found in ''Down the Blighted Path'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Gloomwasp here]].
----
* LightEmUp: They can emit beams of ultraviolet light and control the luminosity of other light sources.
* SeeTheInvisible: They have ''see invisibility'' running constantly as a spell-like ability.
[[/folder]]

[[folder: Hodag]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Nekomata]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]

[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Spiroskek]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

These insectile carnivores of NarVoth stalk a variety of intelligent prey, and generations of devouring derros, duergar, and fey has imparted the creatures with a measure of illusory magic. They are clever ambush predators, capable of phenomenal bursts of speed.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Spiroskek here]].
[[/folder]]

[[folder: Taniwha]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
* BadPowersGoodPeople: They have fear causing and memory erasing powers, and the book notes that while such powers are usually seen as evil, the Taniwha mainly uses them to scare enemies away (as well as make them forget so they don't come back) without hurting them.
* MixAndMatchCritter: They look like an eel with a crocodile head.
[[/folder]]

[[folder: Glacier Toad]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!!CR 7

[[folder: Black Shuck]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Bulette]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
[[/folder]]

[[folder: Cerynitis]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Golden does born to deer who have a deity's favor.
----
[[/folder]]

[[folder: Chimera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Predators who mix the features of a lion, a goat, and a dragon.
----
* BreathWeapon: A chimera has a breath weapon granted from its chromatic dragon head.
* {{Hermaphrodite}}: Chimeras are hermaphroditic, alternating between male and female to match the situations they are in.
* MixAndMatchCritters: Huge lions with additional goat and dragon heads and great batlike wings.
** The specific sort of dragon varies with the environment, granting them different breath weapons, and their other heads likewise tend to vary based on what animals are native to the chimera's specific home. Chimeras native to the arctic or high mountains, for instance, can have the heads of snow leopards or pumas, white dragons, and musk oxen, mountain goats or even walruses. Ones inhabiting swamps and jungles pair black dragon heads with those of tigers, leopards and jaguars.
** Legendary chimeras, a particularly ancient variety, have no wings, the goat head sprouting from their backs, goat hind legs and the dragon head at the end of their tails.
* MultipleHeadCase: Three in total, one being that of a goat, one that of a lion and one that of a chromatic dragon of any kind. These heads share a single will and act in concert, rather than being three distinct personalities.
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting the heads of predators, ungulates and dragons native to it -- go into the arctic, for instance, and you're likely to run into hairy chimeras with the heads of white dragons, polar bears and walruses.
[[/folder]]

[[folder: Dragonne]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* CatlikeDragons: They're hybrids of brass dragons and lions, with a generally leonine body shape bearing a dragons' scales, wings, tail and horns.
* MixAndMatchCritters: They resemble huge lions with the wings, horns, scales and tails of brass dragons.
[[/folder]]

[[folder: Dweomercat]]
->'''Challenge Rating:''' 7 (adult), 2 (cub)
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium (adult), Small (cub)
[[/folder]]

[[folder: Kirin]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulGood
->'''Size:''' Large

* BreathWeapon: They can breathe fire.
* {{Flight}}: They can naturally cast Wind Walk on themselves to move on the air.
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species who have earned the respect of their kin and possess greater magical powers.
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
[[/folder]]

[[folder: Kravyad]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Creatures born from the residual magic of the Eye of Abdenego after its creation, kravyads are tormented by a perpetual gnawing hunger.
----
* OfficialFanSubmittedContent: The kravyad was created by Williams Collins as part of Paizo's RPG Superstar competition in 2015.
[[/folder]]

[[folder: Mingwa]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Remorhaz]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Serpopard]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]].
[[/folder]]

[[folder: Steam Hog]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Amalgamations of flesh and steel created by fire giants as beasts of war.
----
* AttackAnimal: They head the front lines of armies of fire giants.
* BattleTrophy: The armor of a steam hog is usually reforged from the weapons and armor of its vanquished foes, making their armor a sort of record recounting the battles and wars it's fought in. After a steam hog dies, some fire giants keep these sets of armor as heirlooms.
* BreathWeapon: Steam hogs can snort a cloud of burning steam that lingers and obscures vision.
* FullBoarAction: Enormous, armored boar-like beasts known for their foul temper and razor-sharp metallic tusks, and often used as beasts of war by their handlers.
[[/folder]]

[[folder: Yaoguai]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

* WoobieSpecies: They are basically ordinary animals turned into vicious monsters through no fault of their own. Furthermore, their [[PainfulTransformation transformation leaves them in constant pain]].
[[/folder]]

!!CR 8
[[folder: Baku]]
->'''Challenge Rating:''' 8 (normal), 11 (dreamweaver)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Creatures that feed on dreams and thoughts.
----
* DreamStealer: Like the mythical baku, they feed on dreams. They can choose between eating all of a person's dreams, which causes the dreamer to wake up later exhausted and unrefreshed, or only their nightmares, which grants immunity to nightmare-inducing magic or dream haunting by malicious beings.
* {{Youkai}}: They're by and large a faithful take on the baku of Japanese folklore, resembling floating, shaggy and tusked tapirs who eat dreams. They're also, as an extrapolation of their association with dreams, mortal enemies of the dream-haunting night hags, and go to great lengths to hunt them down, fight them and prevent them from preying on sleeping minds.
[[/folder]]

[[folder: Behir]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Temperamental, greedy, and self-centered, behirs attack nearly any creature that comes to their attention.
----
* FantasticRacism: Many behirs carry deep grudges against dragons and will attack them on sight.
* HairTriggerTemper: A behir is very territorial and bestial, and has a tendency to attack first and ask questions later.
* VertebrateWithExtraLimbs: A reptile with twelve legs.
[[/folder]]

[[folder: Feeder in the Depths]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge

Feeders in the depths closely resemble ordinary sharks, but they are faster, stronger, and far more intelligent and malevolent. Over the course of fifteen years, sahuagin priests feed an ordinary shark aquatic humanoids while performing magical rituals to bind dark power and the intelligence of its victims into the animal, creating a feeder in the depths.
[[/folder]]

[[folder: Gammenore]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Gorgon]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* BrutishBulls: They're foul-tempered, armor-plated bulls whose standard reaction to meeting other creatures is to attack them on sight and attempt to gore, trample or petrify them.
* MainliningTheMonster: A gorgon's lungs can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
* TakenForGranite: They breathe out a gas that petrifies those it comes in contact with.
[[/folder]]

[[folder: Gray Render]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Lammasu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]

[[folder: Pyropiscis]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Shalkeshka]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A dangerous nuisance in northern Garund, a shalkeshka is a strange burrowing predator that inhabits fertile soil near rivers, oases, and (most destructively) farmland. This creature's anatomy is reminiscent of an insect or some sort of lizard, and when burrowing it tears into the earth with its claws, swimming through sand and soil. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shalkeshka/ here]].
[[/folder]]

[[folder: Shantak]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

* PublicDomainCharacter: They originally appeared in ''Literature/TheDreamQuestOfUnknownKadath''.
[[/folder]]

[[folder: Stymphalidies]]
->'''Challenge Rating:''' 6 (swarm), 8 (giant)
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny (swarm), Large (giant)
[[/folder]]

[[folder: Su]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Thrushmoor Angler]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

!!CR 9
[[folder: Ahool]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

An ancient species of primitive and vicious intelligence.
----
[[/folder]]

[[folder: Aurumvorax]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aurumvorax.png]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Highly aggressive creatures who enjoy gnawing metal items.
----
* EatDirtCheap: A bit of a variation. They don't eat the metal they go after, strictly speaking, but they greatly enjoy chewing on it and some speculate that they may still derive some nutrition from it.
* GratuitousLatin: Their name is Latin for, roughly, "gold glutton". How and why a Latin phrase ended up in Golarion, however, is anyone's guess.
* MeaningfulName: Their common name and the synonymous appellation the dwarves use for them, "golden gorgers", are dual references to their habit of chewing on metal and to their golden pelts.
* VertebrateWithExtraLimbs: Eight-legged mustelids, essentially.
[[/folder]]

[[folder: Camulatz]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Dragon Horse]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralGood
->'''Size:''' Large
[[/folder]]

[[folder: Galvo]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Shedu]]
->'''Challenge Rating:''' 9
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]

[[folder: Star Monarch]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Huge

Star monarchs are magical emissaries of Desna, guides and protectors of those who wander and guardians of dreams.
[[/folder]]

[[folder: Storm Aurochs]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Yrthak]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 10
[[folder: Abaia]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Aquatic creatures originating from the First World that favor magical waters as their habitat.
----
[[/folder]]

[[folder: Estuarine Worm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (shemu form), Huge (ahket form)

When Alboras, one of the brightest navigable stars, returns to the night sky, it is a sure sign the River Sphinx will soon flood its banks and replenish the land after the harvest. The inundation also revives the rare but deadly estuarine worms. During the wet season, which is called akhet in Osiriani, the giant worms hunt the flooded plains. When the waters recede and Alboras disappears below the horizon again, the estuarine worms retreat as well. During shemu, the dry season, they enter a semi-torpid state and lie buried beneath the dry soil for protection.

Their stats can be found in ''Mummy's Mask: Secrets of the Sphinx'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Estuarine%20Worm%20(Ahket%20Form) here]].
[[/folder]]

[[folder: Gargiya]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Primordial cousins of sea serpents who hold lava in their bellies, gargiyas are rare creatures found in areas of high volcanic activity.
----
* PlayingWithFire: They're sustained by a core of magma within their bellies, making them burning-hot to the touch and allowing them to boil the water around them.
* TakingYouWithMe: On dying, a gargiya vomits up the molten boulder that heats its body, dealing fire damage to anything standing close to it.
[[/folder]]

[[folder: Mobogo]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Muhuru]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Myrmecoleon]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Nue]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

* MixAndMatchCritters: Nues have the bodies of tigers, the heads of monkeys and a snake instead of a tail.
[[/folder]]

[[folder: Peuchen]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Rukh]]
->'''Challenge Rating:''' 3 (juvenile), 10 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Gargantuan (adult)

* GiantFlyer: They resemble two-headed vultures that stand thirty-five feet tall with a sixty-foot wingspan.
* MultipleHeadCase: They have two heads.
* RocBirds: Rukhs are distinct from true rocs, although they're closely related, and resemble two-headed vultures instead of birds of prey. Unlike their more predatory cousins, they are scavengers and hunters of small prey (which given their size still means things like camels and humans).
[[/folder]]

[[folder: Ursikka]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

* BigCreepyCrawlies: Insect-like predators in the same general size range as rhinoceri and elephants.
[[/folder]]

[[folder: Vorvorak]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Water Orm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

* ElementalShapeshifting: They can transform themselves into serpentine stretches of water while traveling, aiding them in their efforts to remain unnoticed and unseen.
* SeaMonster: Apart from living in lakes, they fit quite well. Water orms are giant reptilian predators who lair in the dark depths of the waters, occasionally coming to the surface to augment their diets with the crews of fishing boats and inattentive shoreline wildlife. They're similar enough to sea serpents that many scholars speculate that there's a close relationship between the two, either the two species sharing a common ancestor or water orms descending from lake-bound sea serpents.
* StockNessMonster: Water orms are directly inspired by the legend of the Loch Ness monster and of similar lacustrine cryptids, sharing their environmental preference for cold, deep lakes, secretive habits and plesiosaur-like body shapes.
[[/folder]]

!!CR 11

[[folder: Coeurl]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Genghryl]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Gigas Clam]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Sedentary bivalves that prefer to feed on air-breathing sentients.

Their stats can be found in ''Skulls and Shackles: From Hell's Heart'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/gigas-clam/ here]].
----
* NonMammalMammaries: For some reason, the humanoid figure they have protruding from between their shells is feminine and thus has clear breasts.
* RammingAlwaysWorks: Their Siphon Jet ability lets them rapidly propel themselves in the water as living projectiles. They typically use this to strike ships from below, cracking open the hulls to sink them and let the gigas clams feed on the crew.
* SpikeShooter: They roll collected sediment and calcifications into needle-like darts they can eject through their siphons.
[[/folder]]

[[folder: Gnophkeh]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Lukwata]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mapinguari]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Seps]]
->'''Challenge Rating:''' 2 (juvenile), 11 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (juvenile), Huge (adult)
[[/folder]]

[[folder: Sleipnir]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Tetrolimulus]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]

[[folder: Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
----
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
[[/folder]]

!!CR 12
[[folder: Amarok]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

Solitary predators who relish the thrill and strategy of the hunt.
----
* NobleWolf: They're not particularly friendly or approachable, but they're far from malicious. While they habitually stalk and chase those who hunt alone at night, they do so for the express purpose of showing them the foolishness of this behavior -- they never kill those they hunt in this way, instead preferring to essentially ScareEmStraight. Those who thereafter make a genuine attempt to become better hunters earn the amarok's genuine respect, and earn also a skilled, but harsh, teacher in hunting and wilderness survival.
[[/folder]]

[[folder: Catoblepas]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Stubborn creatures prone to bullying anything they come across.
[[/folder]]

[[folder: Deculi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deculi.png]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey.

Their 2nd Edition stats can be found in ''Age of Ashes: Fires of the Haunted City'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=466 here]].
----
* BizarreAlienSenses: Visually blind, but posses a form of vision that allows them to precisely detect infrared radiation.
* CastingAShadow: They can cast ''darkness'' at will and their pocket dimension depends on shadows to work.
* InTheBack: Their Shadow Strike ability rewards them for ambushes, allowing them to move up to their speed and make an attack that deals extra precision damage.
* ItCanThink: Only ''slightly'' more than animals, but they're smart enough to understand language even if they can't speak it.
* OutsideGenreFoe: Their ability to dip in and out of an extradimensional space and their infrasight mark them as unusual even on the magic-rich world of [[HighFantasy Golarion]], with the most credible explanation for their abilities being that they're from another world, having arrived long ago through some bizarre and unknown means.
* PocketDimension: Their Create Shadow Sanctuary ability lets them turn any sizable shadow into an extradimensional pocket for it to hide in, though entry and exit requires the entrance shadow to remain in darkness. Its usefulness is lessened by the fact that a deculi can only create a shadow sanctuary once a day and it collapses when they exit it, though it helps that a deculi can perceive and cast spells into the real world through the shadow, as well as that the entrance is indistinguishable from a normal shadow.
[[/folder]]

[[folder: Frost Worm]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Kokogiak]]
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/kokogiak.png]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Kokogiaks are beasts in the shape of polar bears found in the cold northern wastes, distinguished chiefly by their literally elephantine size, their ten legs and their pronounced sadism.
----
* AnIcePerson: They breathe freezing wind, can move on ice without any movement or dexterity penalties and are immune to cold damage.
* BearsAreBadNews: They're intelligent enough to understand morality and thus have an alignment beyond True Neutral, and of course they're Neutral Evil as a rule. They are monstrously aggressive and openly sadistic, and their size and power allows them to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.
* BreathWeapon: They can exhale a freezing blast of blizzard-cold wind.
* {{Sadist}}: They enjoy the suffering of their victims and the terror their attacks inspire to a disturbing degree, and make sure when they can that the deaths of their targets are painful and drawn out.
* VertebrateWithExtraLimbs: Size aside, the main thing distinguishing kokogiaks from normal polar bears are their three extra pairs of legs.
[[/folder]]

[[folder: Sea Serpent]]
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

* SeaSerpents: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. They're also frustratingly elusive creatures despite their immense sizes, and can be maddeningly difficult to track down between attacks. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
[[/folder]]

[[folder:Shuln]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Gigantic, hairless rodents native to the upper layers of the Darklands, shulns are both feared for their foul tempers and destructive digging and sought after for their adamantine-laced claws and teeth and for being some of the few creatures that eat purple worms.
----
* AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges away from underground settlements.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: They can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, although this needs to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubduable purple worms.
* RodentsOfUnusualSize: For all intents and purposes, they're four-eyed naked mole rats twenty feet in length.
[[/folder]]

!!CR 13
[[folder: Akhlut]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Wolf-orca hybrids that can transform into full orcas when in water.
----
* MixAndMatchCritters: They resemble wolf-orca crosses while on land, although they transform into full orcas when in the water.
* WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
[[/folder]]

[[folder: Cherufe]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Lava dwelling creatures who depend on heat to survive.
----
* GodGuise: They often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their rule with threats of divine wrath and eruptions. They can't actually make good on most of their bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
[[/folder]]

[[folder:Furcifer]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Chameleon-like predators born from infusions of positive energy.
----
* ExtremeOmnivore: Furcifers can digest anything, from meat to plants to rocks and armor, although they prefer animal prey.
* MainliningTheMonster: Their bodies are extremely rich in valuable materials -- their pollen and nectar can be used to make psychoactive drugs, their bones can be used to magic items related to acid, and their skin fashioned into cloaks and robes with illusory properties.
* MonstrousCannibalism: Multiple furcifer seeds will typically sprout in the same spot. The first to grow a body and become mobile will then consume its siblings as a first meal.
* MultipurposeTongue: Like a chameleon's, their tongues are prehensile, sticky and very strong, allowing them to snatch prey off its feet or out of the air and pull it into their mouths.
* {{Planimal}}: Furcifers possess rows of flowers growing down their backs, which are as much part of their bodies as their scales and claws, which they use to produce a narcotic pollen with which to lure prey and to secrete powerful enzymes to digest food. They also reproduce through pollination and begin life as sessile, carnivorous flowers that eventually grow reptilian bodies.
* PsychicPowers: They're mild psychics, able to snatch glimpses of what their prey finds appealing or relaxing it and using to craft illusions with which to lull targets into a false sense of security.
[[/folder]]

[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
->'''Challenge Rating:''' 13
->'''Alignment:''' LawfulNeutral
->'''Size:''' Diminutive [swarm]

Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
[[/folder]]

[[folder: Inkanyamba]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Ketesthius]]
->'''Challenge Rating:''' 13
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaSerpents: They resemble sea serpents with wolf heads, fish tails and two front legs with webbed claws, and can devour any ship or creature they encounter to trap in their vast stomachs.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.
[[/folder]]

[[folder: Red Reaver]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Seaweed Siren]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Skrimsl]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Giant worms who live peacefully in oceans and deep lakes.
----
[[/folder]]

[[folder: Bolla]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]

[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.
[[/folder]]

[[folder: Deep Crow]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
[[/folder]]

[[folder: Feranth]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Fire Whale]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Goezspall]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Juggernaut Beetle]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
[[/folder]]

[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Two-headed sea monsters that live solely for destruction and chaos. There was originally thought to be only one, slain by a legendary paladin in the folklore of Magnimar, there have since been appearances of others.

Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
----
* ForTheEvulz: A vydrarch's actions have no motivation beyond spreading death and destruction for their own sake.
* AKindOfOne: In-universe. The vydrarch was originally thought to be a unique monster, but rumors have emerged that there might be more roaming the seas.
* MultipleHeadCase: Vydrarchs have two heads, which for the most part act in concert but have been reported to talk and even argue with one another.
* PoisonousPerson: A vydrarch's spikes secrete a deadly poison, which is injected in anyone who makes physical contact with them.
* SeaSerpents: Fearsome, twin-headed serpents with the heads of abyssal fish, which attack ports and sink ships.
* WeatherManipulation: A vydrarch can create fog banks at will.
[[/folder]]

[[folder: Xanthos]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 15
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Faceless Whale]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

Enormous, albino whales native to the deepest of the Darklands' seas.
----
* AlwaysABiggerFish: Faceless whales routinely prey upon other subterranean horrors but, for all their size and strength, are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
* EyelessFace: They have no eyes due to their troglodytic lifestyle, sporting an unbroken expanse of wrinkled skin where their eyes would be.
* MainliningTheMonster: Their bodies naturally produce several alchemical reagents, and their teeth and bones are useful materials for making weapons and armor. Consequently, faceless whales are often pursued by whalers seeking to harvest their bodies' valuable resources.
* MakeMeWannaShout: They can focus their whalesong into a genuine sonic weapon.
* MonsterWhale: Albino-white, eyeless beasts that use bone-shatteringly powerful echolocation to hunt other subterranean horrors.
[[/folder]]

[[folder: Isonade]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
[[/folder]]

[[folder: Jubjub Bird]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mukradi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mukradi.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Gigantic three-headed centipedes with an array of breath weapons.
----
* AcidAttack: One of their heads can spit acid. A subterranean variant supposedly exists whose heads all vomit up animated acid instead, which the creature can then reabsorb at will.
* BigCreepyCrawlies: Monstrous centipede monsters bigger than most giants.
* BizarreAlienSenses: It has all-around vision due to its peculiar anatomy, with the bonus of tremorsense.
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings scores a critical hit against it, it automatically recharges the breath weapon and can use it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animates to be reabsorbed by its creator.
* EldritchAbomination: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* MultipleHeadCase: Three, each with a different elemental breath.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering one of its heads inactive for the duration.
[[/folder]]

[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan

Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
* AdaptationalBadass: The mythical phoenix was certainly a remarkable creature, but was never indicated to differ significantly in size or fighting prowess from regular eagles -- indeed, few texts make mention of it fighting at all. The ''Pathfinder'' kind, by contrast, are beasts the size of dragons and some of the most ferociously powerful champions of righteousness short of actual angels.
* AutoRevive: A slain phoenix remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are already the size of adult eagles.
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* AKindOfOne: One of the mythical phoenix's most notable characteristics was that one, and only one, existed -- together with its rebirth, this made its existence a perfect, self-sustaining closed circle, thus its use as a symbol of eternity. ''Pathfinder'' phoenixes are a full species of resuscitating avians, and reproduce as normal for other animals.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most will try to remove this negative level as soon as possible.
* RocBirds: They're around the same size as rocs, and according to Qadiran worshippers of Sarenrae they were created when the goddess awakened a flock of rocs to sapience and blessed them with her fires.
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
[[/folder]]

[[folder: Ypotryll]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 16

[[folder: Corbayrant]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Oma]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
[[/folder]]

!!CR 17
[[folder: Aspidochelone]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Bandersnatches are members of the Tane, the most feared and legendary creatures of the First World.
----
[[/folder]]

[[folder: Bhole]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Annelidian titans with unending hunger and the ability to devour nearly anything.
----
[[/folder]]

[[folder: Lusca]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

* AbsoluteXenophobe: Luscas brook no other large predators in their claimed territory, even their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off.
* CombatTentacles: A lusca can use four of its tentacles to grapple a ship.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in the air before it attacks, lending an eerie aura of foreboding to the assault.
* TentacledTerror: A terror of the seas with octopi tentacles.
* ThreateningShark: A lusca's heads are that of sharks.
[[/folder]]

[[folder: Ophiotaurus]]
->'''Challenge Rating:''' 17
->'''Mythic Rank:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
[[/folder]]

[[folder: Thrasfyr]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

!!CR 18

[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Hallowed Lynx]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
[[/folder]]

[[folder: Kraken]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
[[/folder]]

[[folder: Simurgh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan
[[/folder]]

!!CR 20+
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Ravenous creations of the gods themselves, made to scour the world of specific qualities.
----
* AbstractEater: Depending on what precisely a cipactli was created to strip from a world, it may be capable of eating knowledge, courage, intelligence, or other abstract traits of its victims.
* AKindOfOne: In Myth/AztecMythology, the Cipactli was a unique monster that existed in primordial times, which was slain by the gods and used to create the Earth. ''Pathfinder'' reimagines it into an entire species of divine monsters, and while it's rare for more than one cipactli to exist on any given world enormous numbers of these things exist throughout the universe.
* HorrorHunger: All cipactlis are created to strip a specific world of something the gods found displeasing. Unless they're stopped, their unchecked hunger for this thing causes them to rampage endlessly, devouring anything and everything they find with the characteristic they're attuned to until nothing is left but the cipactli itself, forever roaming around a dead world.
* TooManyMouths: They have mouths scattered all over their bodies -- at the base of their necks, on each major joint, at the end of their tails...
[[/folder]]

[[folder: Julunggali]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Ouroboros]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
----

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | '''Magical Beasts''' | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Magical Beast''' creatures.

Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife -- greater intelligence, [[MixAndMatchCritters chimeric body plans]], magical powers and so on. In a sense, they could be thought of as being to [[Characters/PathfinderAnimals animals]] what [[Characters/PathfinderMonstrousHumanoids monstrous humanoids]] are to [[Characters/PathfinderHumanoids humanoids]]. In Pathfinder 2nd Edition, the category was renamed '''Beasts''' but otherwise remains the same.

To see the tropes for magical beasts in ''TabletopGame/{{Starfinder}}'', click [[Characters/StarfinderMagicalBeasts here]].
----

[[foldercontrol]]
[[folder:In General]]
* MixAndMatchCritters: Many magical beasts are chimaeric combinations of two or more natural animals.
[[/folder]]
----
!Magical Beast Clades
[[folder: Behemoth]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

Living embodiments of divine retribution, shaped from primal magic and imbued with godly wrath.
----
* LandSeaSky: Each of the three types of behemoth is meant to bring divine wrath from one of these three realms -- thunder behemoths are unleashed upon the land, thalassic behemoths in the sea and tempest behemoths strike from the skies.

!!Ravener Behemoth
->'''Challenge Rating:''' 18

!!Thunder Behemoth
->'''Challenge Rating:''' 18

Behemoths cast upon the land, the least of their kind.
----
* BigEater: Thunder behemoths are endlessly voracious creatures, and the damage they inflict comes from stripping the land bare of anything remotely edible -- trees, animals, people, [[EatDirtCheap mineral ores]]... -- and their destruction of forests, mountains and cities alike in their search for new morsels to slake their appetites.
* MightyRoar: Thunder behemoths have an ability by that exact name, allowing them to unleash a roar loud enough to count as a sonic attack.

!!Thalassic Behemoth
->'''Challenge Rating:''' 20

Behemoths cast into the sea, capable of spreading more destruction than the land-bound thunder behemoths but still restricted by the shore.
----
* MixAndMatchCritters: Oversized sperm whales with crablike pincers sprouting from just behind their heads.
* MonsterWhale: Thalassic behemoths are enormous whale-like monsters sent to punish mortals who live near or travel on the seas, and are more than capable of destroying entire coastal cities.

!!Tempest Behemoth
->'''Challenge Rating:''' 22

Behemoths cast into the air, capable of spreading destruction and ruin to the entire world.
----
* GiantFlyer: Six-winged eagle-like monsters larger than the largest giants.
* WeatherManipulation: Tempest behemoths can generate hurricane-force winds and hurl thunderbolts, and their arrival is heralded by powerful storms and gales.
[[/folder]]

[[folder:Cave Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_purple_worm.png]]
[[caption-width-right:350:A purple worm.]]

Monstrously large worms native to the Darklands, cave worms burrow through soil and stone in an endless search for food and are neatly feared by subterranean races due to both their appetites for flesh and the damage caused by their tunneling.
----
* ColorCodedForYourConvenience: Each cave worm variant comes in a distinctive color thematically related to its preferred environment.
* SandWorm: Giant worms that live underground and tunnel through solid rock, consuming any organic material that they encounter.
* SwallowedWhole: They're notorious for swallowing their prey whole.
* UndergroundMonkey: Variant immense worms of differing colors live in remote wildernesses.
** 1st Edition mentions sleek, mottled blue-and-green worms that dwell in deep underground lakes or tropical seas, and an even bigger deep crimson variant that dwells in remote badlands and rocky deserts.
** 2nd Edition formalizes this into the various cave worm species, including the basic purple worms, the aquatic azure worms, the crimson worms found in volcanic areas, glacier-dwelling white worms and graveyard-haunting grey worms.

!!Purple Worm
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

The most common variant of cave worm, which can be found burrowing in almost any subterranean environment.
----
* EatDirtCheap: Purple worms consume vast amounts of dirt and minerals as they burrow underground.

!!Azure Worm
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Aquatic cave worms found in subterranean seas and flooded caverns, azure worms are dreaded by subterranean races due to the ruinous flooding that follows their breaching into dry tunnels.
----
* AquaticMook: The water-dwelling variant of the cave worm family, adapted to underground waters.

!!Crimson Worm
->'''Level:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Monstrously large cave worms native to areas of high volcanism, crimson worms have spent so long burrowing through the hearts of volcanoes and in magma-filled caverns that they have developed supernatural links to the Plane of Fire.
----
* EnergyAbsorption: Fire-based attacks will actively heal crimson worms.
* HealThyself: Crimson worms naturally regain health when submerged in magma.
* PlayingWithFire: Crimson worms are closely linked to elemental fire, allowing them to breathe fire and to heal when in contact with fire or intense heat.
[[/folder]]

[[folder: Hydra]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cryohydra.png]]
[[caption-width-right:280:A cryohydra.]]

->'''Challenge Rating:''' Same as number of heads - 1 (+2 for cryohydrae and pyrohydrae)
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* BreathWeapon: A pyrohydra and cryohydra can breathe a cone of fire and cold, respectively, while miasma hydras breathe out a cloud of horribly toxic poison.
* FireKeepsItDead: A non-pyrohydra cannot regenerate its heads if the stump is seared with fire.
* HydraProblem: When a hydra is beheaded, two more heads will grow in the lost one's place if the stump isn't seared by acid or fire in time -- and fire won't work on pyrohydras.
* KillItWithIce: Although a pyrohydra is immune to fire, its regeneration can be stopped by cold instead.
* OurHydrasAreDifferent: They resemble giant, multi-headed snakes, are about as bright as dolphins and have varying numbers of heads topped with bony crests used in signaling and intimidation. Besides that, their appearance can vary greatly between individuals -- any given hydra's features may resemble snakes, crocodiles or even dragons. They have a HealingFactor on top of their regenerating heads, and the energy needed to fuel both things makes them constantly hungry and ravenous predators. They prefer to inhabit swamps and other wetlands, but can be found in any environment with easy access to standing water. They also reproduce by budding off undeveloped heads and come in several specialized variants.
* TrulySingleParent: Hydras reproduce by budding. The larval heads that grow inside their necks are what develop into new heads when the beast is beheaded, but if the hydra goes for long enough without losing a head it instead coughs up the larger buds in leathery cases, which after a while hatch into snakelike infant hydras.
* UndergroundMonkey: Numerous hydra subtypes exist as variations on the basic creature's theme, including fire-breathing pyrohydras, whose stumps must be cauterized with ice rather than fire; ice-breathing cryohydras; three-headed schism hydras capable of splitting like amoebas; necromantic grave hydras; and horribly venomous miasma hydras with poisonous blood.
[[/folder]]

[[folder: Sphinx]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sphinx.png]]

Reclusive lion-bodied beasts who guard hidden knowledge in the wilderness.
----
* MixAndMatchCritters: Sphinxes in general have the bodies of lions, the wings of birds and the heads of something else -- gynosphinxes and androsphinxes have human heads, criosphinxes have ram heads and hieracosphinxes have falcon heads.
* OneGenderRace: The sphinxes are a bit of an odd example. Sphinxes themselves are quite insistent on the fact that they're separate species, one always female and the rest always male, which rely on each other to reproduce. In practice, they end up working as essentially one biological species with extreme and complex sexual dimorphism (or sexual tetramorphism, technically).
* OurSphinxesAreDifferent:
** 1st edition sphinxes follow the ''Dungeons and Dragons'' mold with the four varieties and the infamous mating habits. They claim to be four distinct species, one AlwaysFemale and three AlwaysMale, although other species' scholars generally consider them to be just have extreme sexual dimorphism (or tetramorphism, technically). They are held in high regard in the countries of northern Garund, which led the Osiriani people to mistakenly welcome manticores into their country due to a mistaken belief that their similarities meant some form of kinship. Like most other lion-like species, sphinxes can mate with manticores to birth children resembling their non-manticore parent with a tail tipped with poisonous spikes.
** 2nd edition drops the gender split, folding gynosphinxes and androsphinxes into a single species defined by great wanderlust and a drive to uncover the world's hidden lore and solve its greatest riddles.
* RiddlingSphinx: Sphinxes, as a whole, are associated with secrets, riddles, wisdom and knowledge in various ways, although exactly how this is expressed varies from breed to breed.
** Gynosphinxes are the traditional take on this, being deeply fascinated by riddles and logic games of all kinds.
** Androsphinxes are scholars and philosophers, valuing lore, knowledge and insights above logical puzzles.
** Criosphinxes likewise value riddles and puzzles, but rather than seeking them out of personal interest they do so in hope of finding one clever enough to impress a gynosphinx.
** Finally, hieracosphinxes are the only ones not associated with this theme in any particular way, being too brutish and unintelligent to value either logic or knowledge.

!!Androsphinx
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

Scholarly sphinxes with the heads of human men.

!!Criosphinx
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Lustful, impulsive sphinxes with the heads of rams.
----
* {{Lust}}: Criosphinxes are the most lustful of the sphinxes, in multiple senses -- they lust in the conventional sense after gynosphinxes, with whom they're obsessed, but lust just as strongly for material wealth.

!!Cynosphinx
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Jackal-headed scavengers who hoard secrets among the dead.
----
* FantasticRacism: Their relationships with all other sphinxes are marked by antagonism or disgust -- they hate and envy androsphinxes, are mutually repulsed with gynopshinxes, look down on cryosphinxes and prefer to subjugate hieracosphinxes.
* ImmortalitySeeker: They're obsessed with personal survival, and consequently often seek out methods by which to extend their lifespans or truly live forever.
* MonstrousCannibalism: If its quest for immortality fails, a cynosphinx's last gift to its child will be its own corpse to interrogate for knowledge and, that done, to eat.
* TheNecromancer: Cynosphinxes can cast ''speak with dead'' and ''raise dead'' innately, and routinely animate corpses in this manner to gain new knowledge. They also only really associate with the undead, and it's not rare to find one at the head of a horde of the walking dead.
* NonIndicativeName: The "cyno-" prefix refers to dogs -- it's derived from the Greek word for domestic dogs, specifically, and does not generally refer to other canids such as jackals, for which different terms were used.
* ScavengersAreScum: They're the only species of sphinx to be a scavenger by preference -- to the point that they even let fresh kills rot before eating them to improve their taste -- and of course they're evil, treacherous and vile necromancers to the last.

!!Elder Sphinx
->'''Challenge Rating:''' 16
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Beings of immense age and wisdom, elder sphinxes stand lonely vigil as protectors of ancient lore and forbidden knowledge.
----
* AstralProjection: An elder sphinx spends most of its life as a statue, during which its consciousness casts itself far beyond the material world to explore the mysteries of the Astral and Outer Planes.
* KeeperOfForbiddenKnowledge: They hoard great stores of magical and occult lore alongside considerable historical knowledge, and are often sought out for the wisdom and information they possess. If someone manages to offer up knowledge that the sphinx does not already possess, it may even agree to share what was sought.
* RiddlingSphinx: They have the ability to telepathically project a litany of riddles, puzzles and paradoxes so complex that every creature within sixty feet of them needs to pass a willpower test or become stunned for a number of rounds. Creatures that pass the check, however, gain valuable insights into the sphinx's mind -- in game terms, they take a bonus to all Knowledge checks for an hour.
* StrongerWithAge: Elder sphinxes arise when a sphinx of any other kind lives for ages beyond mortal reckoning, maturing into a being of immense magical power and towering size as it does so.
* TakenForGranite: Elder sphinxes can voluntarily petrify themselves to take on a statue-like form, spending the majority of their lives as motionless statues while ruminating philosophical matters or casting their minds beyond the material plane.
* TimeAbyss: Elder sphinxes are generally older than most mortal civilizations.

!!Gynosphinx
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Insatiably curious sphinxes with the heads of human women.
----
* RiddlingSphinx: Gynosphinxes hew to this trope more closely than any other type of sphinx: of all the sphinx breeds, they're the most fascinated by riddles and verbal puzzles for their own sake, often obsessively spending years puzzling over a particularly tricky conundrum. The surest way to escape death at a gynosphinx's claws is to offer her a new and tantalizing riddle to ponder.

!!Hieracosphinx
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Brutish, vicious sphinxes with the heads of hawks.
----
* OurGryphonsAreDifferent: While not true griffons in-universe, hieracosphinxes strongly resemble them, physically being big cats with the wings and heads of falcons.
[[/folder]]

[[folder:Plague Swarm]]
->'''Challenge Rating:''' 11 (rat), 15 (locust), 17 (bat)
->'''Alignment:''' LawfulEvil (rat), NeutralEvil (locust and bat)
->'''Size:''' Same as base creature
[[/folder]]

!Single Magical Beasts
!!Templates

[[folder:Alebrije]]
->'''Challenge Rating Adjustment:''' +2
->'''Alignment:''' Any

Animals or magical beasts transformed into colorful protectors of the dreaming world.
----
* AmazingTechnicolorWildlife: Alebrijes are brightly colored in vidid shades, often with complex patterning such as spots, spirals or stripes.
* DreamWalker: All alebrijes can pass through the Material Plane, the Ethereal Plane and the Dimension of Dreams at will.
* DreamWeaver: They can make sleeping creatures experience dreams or nightmares, and created shared dreams in which to communicate with others.
* MixAndMatchCritters: It's not uncommon for alebrijes to sport traits of multiple different creatures; they most often have wings of some sort, even if their base animal doesn't.
* {{Psychopomp}}: They don't usually serve in this role, but an alebrije with a strong connection to a mortal will search for their soul after death and escort it to the Boneyard, protecting it from supernatural predators and helping to ease the shock of their passage into the afterlife.
* {{Tulpa}}: Alebrijes usually form as particularly vivid dreams inspired by a creature a dreaming person has seen, known or imagined, which if infused with the energies of the Dimension of Dreams can take independent life as a dream-dwelling creature.
[[/folder]]

[[folder: Demonic Vermin]]
->'''Challenge Rating Adjustment:''' +1
->'''Alignment:''' ChaoticEvil

Vermin influenced by the corruptive power of the Abyss, particularly the demon lord Deskari.
[[/folder]]

[[folder: Vahana]]
->'''Challenge Rating:''' + 2
->'''Alignment:''' Within one step of creator deity

[[/folder]]

!!CR <1

[[folder: Black Spot]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
[[/folder]]

[[folder: Muckdweller]]
->'''Challenge Rating:''' 1/4 (common), 2 (giant)
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (common), Large (giant)
[[/folder]]

[[folder: Ramidreju]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Skvader]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

* {{Familiar}}: They can be taken as familiars by 3rd level spellcasters with the Improved Familiar feat.
* MixAndMatchCritters: Rabbits with bird wings and tails. Some scholars believe them to have been created as a test run on the hybridization of disparate creatures, and as such to be an early predecessor to the more famous owlbear.
[[/folder]]

[[folder: Stirge]]
While originally designated as Magical Beasts, Pathfinder 2e reclassified stirges as Animals and renamed them "bloodseekers." As such, their tropes can be found on [[Characters/PathfinderAnimals the Animals page]].
[[/folder]]

!!CR 1
[[folder: Almiraj]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Surprisingly brutal predators with an association with witches.
----
* EatenAlive: As their horns petrify creatures killed with them and the creatures can't actually digest stone, almirajes are forced to cripple their prey and then eat it alive.
* {{Familiar}}: Almirajes are popular witches' familiars, and are believed by some to have been magically created to serve this purpose.
* KillerRabbit: A white bunny with a unicorn horn that, when provoked, becomes a whirling, acrobatic, carnivorous dervish of death that cripples prey by stabbing out their legs and then eating them alive.
* TakenForGranite: Any creature killed by an almiraj's horn is instantly petrified.
[[/folder]]

[[folder: Brain Mole]]
->'''Challenge Rating:''' 1 (normal), 5 (monarchs)
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Parasites that feed on mental energy.
[[/folder]]

[[folder: Carbuncle]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Ungainly reptiles better known for the inaccurate rumors and legends surrounding them than anything they actually do.
----
* CarbuncleCreature: Weakly magical, awkward-looking reptiles whose forehead "gems" are actually fingernail-like growths.
* {{Familiar}}: They're sometimes taken as familiars, usually by the ConspicuousConsumption-obsessed Kalistocrats or by those who appreciate their mild {{Telepath|y}}ic powers.
[[/folder]]

[[folder: Clawbat]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Coral Capuchin]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Strange creatures found in tropical areas.
----
[[/folder]]

[[folder: Darkmantle]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* CastingAShadow: Darkmantles can cloak the nearby area in magical darkness.
* CombatTentacles: A darkmantle attacks by wrapping its tentacles around the victim.
* UndergroundMonkey: Darkmantles can evolve quickly, resulting in many variations like swimming ones in aquatic caverns, fire-resistant ones in volcanoes, or giant ones in deep caverns.
[[/folder]]

[[folder: Echeneis]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Graveshell]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graveshell.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The graveshell is a dangerous predator that draws scavengers and explorers into its grasp using a morbid lure: the corpse of a former victim impaled upon the spikes that protrude from its large, turtle-like shell.

Their 2nd Edition stats can be found in '"Age of Ashes: Hellknight Hill'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=436 here]].
[[/folder]]

[[folder: Gryph]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

* VertebrateWithExtraLimbs: They're essentially storks with six legs instead of the usual two, although some have four or eight instead.
[[/folder]]

[[folder: Hippocampus]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* HorseOfADifferentColor: Aquatic races often use hippocampi as mounts.
[[/folder]]

[[folder: Hippogriff]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hippogriff.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Equine beasts with the heads, wings and talons of flesh-eating birds, hippogriffs are often used as flying steeds.
----
* HorseOfADifferentColor: They're popular flying mounts, and are sometimes used in armies to field airborne cavalry and patrols.
* OurGryphonsAreDifferent: They're fairly typical hippogriffs, but with bird talons on all four legs. They're rumored in-universe to have been created through magic as a weird sort of joke on griffons' habit of preying on horses. They themselves are animals, unlike the sapient griffons, and don't get along too well with their kin -- in fact, griffons are known to hunt and eat hippogriffs.
[[/folder]]

[[folder: Katroome]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/katroome.png]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

Small creatures with enormous egos that perceive themselves as lords of all they survey.

Their stats can be found in ''Gallows of Madness'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Katroome here]].
[[/folder]]

[[folder: Krenshar]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Ostovite]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
* DemBones: They themselves look something like giant ticks made out of fish bones, and have an ability called "bone chariot" which allows them to commandeer a creature's skeleton and walk around in it.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
[[/folder]]

[[folder: Witchcrow]]
->'''Challenge Rating:''' 1 (common), 3 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny (common), Small (greater)
[[/folder]]

[[folder: Wolpertinger]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

* {{Familiar}}: They can be taken as familiars by 5th level spellcasters with the Improved Familiar feat.
* KillerRabbit: Literally. Unlike their strictly herbivorous rabbit and skvader relatives, wolpertingers are aggressive omnivores capable of taking down wolves when in groups.
* MixAndMatchCritters: Rabbits with antlers and bird wings.
[[/folder]]

[[folder: Zoog]]
->'''Challenge Rating:''' 1
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny
[[/folder]]

!!CR 2
[[folder: Blindheim]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Frog-like creatures whose gaze can emit a blinding light.
----
[[/folder]]

[[folder: Blink Dog]]
->'''Challenge Rating:''' 2
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

Canids with human intelligence that constantly flicker between the Material and Ethereal Planes.
[[/folder]]

[[folder: Ceru]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Tiny

Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
[[/folder]]

[[folder: Cinder Wolf]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Chuspiki]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny

Mouse-like creatures with power over air.
----
[[/folder]]

[[folder: Cyphergull]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Darklands Sentinel]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Death Dog]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

* MultipleHeadCase: They have two heads.
[[/folder]]

[[folder: Galluvix]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Jackalwere]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

* TheBeastmaster: They can communicate with and control regular jackals.
* ForcedSleep: They can force other creatures to go to sleep by looking them in the eyes.
* OurWerebeastsAreDifferent: They're a sort of reverse were-creature -- they're naturally jackals, but have gained the ability to take on the shape of humans and of humanoid jackals.
[[/folder]]

[[folder: Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.

Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
[[/folder]]

[[folder: Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
----
* CubCuesProtectiveParent: Most times a neshtan bites a sentient creature, it's because they were getting too close to the serpent's young.
* DePower: They can't survive in captivity and any attempt to keep them for more than a few days causes them to lose their powers and become highly aggressive but ordinary vipers. Some believe this is Sarenrae's way of showing her displeasure with those who would exploit her gifts, but others simply believe there's some vital criteria to their health that isn't yet known.
* EyeOfNewt: The scales of a nehushtan can be used to make a potion that cures diseases or poison when imbibed. This is made more valuable by the fact that this potion is ''very'' easy to make, making their shed skins highly prized.
* {{Familiar}}: Spellcasters with a high enough level and a Good alignment can take a nehushtan as a familiar.
* HealingHands: They can treat diseases and poisons simply by making skin contact.
* MeaningfulName: It's a Hebrew word loosely meaning "thing of brass".
* NoSell: They themselves are immune to all diseases and poisons.
* PlayingWithFire: Their bites carry a magical venom that combusts when exposed to living matter, which they use to cook prey from the inside out.
* SerpentOfImmortality: Nehushans are the reasons snakes are associated with healing and vitality on Golarion.
* ShoutOut: According to myth, the first nehustan was created when a priestess prayed to Sarenrae for help protect her people from swarms of venomous serpents. The priestess was commanded to craft a bronze serpent and place it on a pole and all who laid hands upon it would be cured of their snake bites. Combined with the name, it's nearly identical to the [[https://en.wikipedia.org/wiki/Nehushtan nehushtan]] in the Book of Numbers.
* StrongerWithAge: The longer a nehushan lives the larger it grows and the more potent their hides become. Rare nehushans live for hundreds of years, growing to vast sizes and have skins capable of healing any ailment.
* TheVoiceless: They understand Common but can't speak.
[[/folder]]

[[folder: Pipefox]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

* CunningLikeAFox: A variation, in that they're clever and sneaky (the sneaky part being helped by the fact that they are very small creatures), but more scholarly than tricky.
[[/folder]]

[[folder: Psyche Serpent]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_psyche_serpent.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Magical serpents with hypnotic patterns on their hoods.
----
* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
[[/folder]]

[[folder: Ratling]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
->'''Size:''' Tiny

* {{Familiar}}: They can be taken as familiars by stronger spellcasters.
[[/folder]]

[[folder: Shocker Lizard]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* ShockAndAwe: Individual shocker lizards can deal painful electric shocks to defend themselves, and can create lethal electric currents when working together.
[[/folder]]

[[folder: Shotalashu]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' large

Reptilian creatures from Castrovel with rudimentary telepathic abilities.
----
* HorseOfADifferentColor: They're often used as mounts by the lashunta.
[[/folder]]

[[folder: Sin Seeker]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
[[/folder]]

[[folder: Slurk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_slurk.PNG]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Long ago, dwarves dragged giant forest toads beneath the earth and altered their physiology with powerful magic in hopes of creating perfect underground beasts of burden and mounts. The slurk is the disgusting result of their aborted efforts. \\
\\
Their 3.5 stats can be found in ''Crown of the Kobold King''. Their Pathfinder 1st Edition stats can be found in ''Bestiary 2'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/slurk/ here]].\\
[[/folder]]

[[folder: Water Leaper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Waterwraith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_waterwraith.png]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

Amphibious lizards indigenous to the Mwangi Expanse with the ability to change their color at will. This chameleon-like ability, combined with their superior intelligence, makes them coveted as exotic pets or guard animals.
[[/folder]]

[[folder: Worg]]
->'''Challenge Rating:''' 2 (normal), 7 (elder)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

* SavageWolves: Worgs are oversized, evil, intelligent wolves.
[[/folder]]

[[folder: Xiao]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
[[/folder]]

!!CR 3
[[folder: Ankheg and Ankrav]]
->'''Challenge Rating:''' 3 (ankheg), 9 (ankrav)
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (ankheg), Huge (ankrav)

Ankhegs are large insectoid creatures capable of burrowing and spitting acid. These are the drones of the species, with the larger and stronger ankravs as the queens.
----
* BigCreepyCrawlies: Ankhegs are horse-sized bug-like monsters. Those found in remote deserts get to be even bigger.
* HorseOfADifferentColor: Ankhegs can be trained as mounts and are popular among the savage races.
* KingMook: The ankravs, the larger queens of the species.
* SuperSpit: Ankhegs can spit a wave of acid when startled.
[[/folder]]

[[folder: Bunyip]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Fierce predators that hunt in the shallows all over Golarion.
----
* MightyRoar: Bunyips can unleash load and terrifying roars, which they use to sow panic and confusion among their prey.
* MonstrousSeal: Bunyips are enormous seal-like monsters with shark-like teeth (and sometimes dorsal fins), and are infamous for their ferocious and aggressive natures, insatiable appetites and willingness to attack and devour anything smaller than themselves. They often compete for food and territory with other predatory pinnipeds, such as leopard seals.
* UndergroundMonkey: Bunyips are adaptable and found in almost every water-based habitat in the world, leading to the evolution of several specialized variants. Specific types include blubbery arctic bunyips resistant to cold, swamp-dwelling muck bunyips with large tusks and diseased bites, and fast-swimming oceanic bunyips with powerful tail attacks.
* YowiesAndBunyipsAndDropBearsOhMy: Bunyips are monstrous seal-like predators found in rivers and lakes, preying on creatures that cross or approach their waters.
[[/folder]]

[[folder: Burstigeit]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Chupacabra]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Notorious predators that suck the blood of their prey.
----
* {{Chupacabra}}: They're far more lizard-like than the usual portrayal, but most other traits -- chiefly their bloodsucking diets and stealthy nocturnal habits -- fit the real-life legend quite closely.
[[/folder]]

[[folder: Cockatrice]]
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/cockatrice_02.png]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Repulsive, reptilian chicken-like creatures with a petrifying bite.
----
* AnimalJingoism: Much like in the original myths, cockatrices have a natural enmity with ferrets and weasels, which are immune to their petrifying bite and often plunder their nests, and roosters, which they hate and fear for unclear reasons.
* BasiliskAndCockatrice: A cockatrice is a repulsive birdlike creature with bat wings whose bite can turn flesh into stone -- with the exception of weasels and ferrets, which are immune to their bites. Legend claims that the first cockatrice was born when a cockerel-laid chicken egg was brooded by a toad.
* EatDirtCheap: Cockatrices use petrified insects as gastroliths, and gain nutrition from them as they're slowly ground away in their crops.
* MainliningTheMonster: Cockatrice talons can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
* MixAndMatchCritter: Chickens with bat wings and lizard tails.
* NoSell: Weasels and ferrets are immune to a cockatrice's gaze and often sneak into cockatrice lairs to eat their eggs.
* TakenForGranite: A victim of a cockatrice's bite is turned into stone. Cockatrices themselves undergo a partial version of this when they grow old and powerful enough to count as mythic creatures -- whether through some natural process, absorption of the minerals they eat from the statues of fallen foes or a side-effect of their constant grooming, their beaks, wattles, claws and spikes turn to stone.
* WeaksauceWeakness: They are terrified of normal roosters for unknown reasons (although it could be because [[UncannyValley roosters look similar to cockatrices but don't look "quite right"]]).
[[/folder]]

[[folder: Disenchanter]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Trunked, blue-furred camel-like creatures that feed on magic.
----
* MagicEater: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.
[[/folder]]

[[folder: Giant Eagle]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralGood
->'''Size:''' Large

* GiantFlyer: They're eagles fifteen feet high when standing and with thirty-foot wingspans, and can weigh around five hundred pounds.
* HorseOfADifferentColor: They will sometimes permit their allies to ride on their backs, serving as powerful and intelligent flying mounts.
* NobleBirdOfPrey: They're Neutral Good by default, and view themselves as the guardians and protectors of their mountain homes.
[[/folder]]

[[folder: Kirrix]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
----
* BreathWeapon: They can use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
[[/folder]]

[[folder: Mobat]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Pard]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Pegasus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

* {{Pegasus}}: Standard winged horses, usually white, and popular flying steeds for heroes.
[[/folder]]

[[folder: Seru]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

A seru is an underground variety of telepathic venomous snake with the wings of a bat.
----
* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
[[/folder]]

[[folder: Shasalqu]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
[[/folder]]

[[folder: Trollhound]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
[[/folder]]

[[folder: Unicorn]]
->'''Challenge Rating:''' 3
->'''Alignment:''' ChaoticGood
->'''Size:''' Large

* TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
[[/folder]]

!!CR 4
[[folder: Amphisbaena]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Giant snakes with a head at each end of their bodies.
----
* AHeadAtEachEnd: Like their Greek inspiration, they have a head at each end of their bodies.
[[/folder]]

[[folder: Aranea]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
----
* VoluntaryShapeshifting: A limited example. Araneas can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set for each individual -- an arenea, for instance, can only take "her" human form, not any human appearance she pleases.
[[/folder]]

[[folder: Chemosit]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Devilfish]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]

[[folder: Ercinee]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Flail Snail]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Griffon]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* FantasticRacism: Griffons whose bird and feline parts are of different kinds from those predominant in their region (such as a tiger-striped griffon born among lion-based ones) are shunned by their parents and forced to live on their own. Likewise, the wingless alces are looked down upon by winged griffons, leading to a strained relationship between the two kinds.
* HorseOfADifferentColor: Between their intelligence, flight and powerful beak and claws, they make excellent and coveted mounts. Many try to obtain griffon eggs and chicks to raise as mounts -- something that, since griffons are sapient, is considered slavery -- while others undergo the more arduous task of convincing an adult griffon to carry them and thus obtain a loyal and willing mount.
* OurGryphonsAreDifferent: Raptorial bird in front, cat behind and no external ears. They're fierce predators with a particular taste for horseflesh, and are often the bane of farmers living in their hunting grounds. They're also sometimes used as guards for gold and other treasure, referencing how mythological griffons guarded troves of gold.
** While eagle-and-lion griffons are the most common kind, certain environments are home to specific variants: desert-dwelling griffons typically have the heads and wings of hawks and the hindquarters of mountain lions, while jungle-dwellers may blend the bodies of panthers with those of colorful parrots or black-feathered eagles.
** A griffon whose egg is brooded by its father, rather than its mother, hatches into a swift-running, wingless griffon called an alce.
[[/folder]]

[[folder: Kamadan]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]

[[folder: Karkadann]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
[[/folder]]

[[folder: Owlbear]]
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_owlbear.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Owlbears ar ferocious chimeras of unclear origins and violent tempers. Theories on their origins abound, but nobody actually known how the first of these bizarre monsters came to be.
----
* BeastOfBattle: Owlbears are often captured and trained by orcs, and occasionally drow, to make powerful, if unpredictable, war animals. Most are used as mounts or basic attack beasts, but some are trained to bear small siege engines on their backs.
* DeathFromAbove: Sloth owlbears hunt by hanging from trees and waiting for suitable prey to pass below them, at which point they let go and plummet on their meal's head.
* HorseOfADifferentColor: When orcs can tame one of these beasts, they often seek to train it to bear a rider. Owlbears trained as mounts make excellent wartime steeds for obvious reasons, but are unpredictable, difficult to direct and prone to forgetting their training and turning on their riders.
* MixAndMatchCritters: A giant owl's head, arm feathers and talons on a grizzly's body. They're generally thought to have arisen as deliberate magical fusions of normal bears and owls, although exactly who did this and why is a matter of some debate.
* MonsterProgenitor: Many believe that owlbears can trace their origins to a single original monster. The First Owlbear is in fact a real creature and still around, roaming the forests of the world and siring new litters of his kind on giant owls, bears and preexisting owlbears.
* MultipleChoicePast: Nobody actually knows where owlbears come from, but it hasn't stopped people from guessing. Theories include them being descended from an owl and a bear fused in an unfortunate summoning accident, the creations of a mad transmuter and simply some of the First World's weirdness that escaped into the Material Plane and went native.
* TeleporterAccident: One theory on how owlbears came to be goes that a wizard with an owl familiar summoned a bear in an area with a strong background transmutation field, accidentally fusing the two creatures and creating the first owlbear.
* UndergroundMonkey: Numerous different types of owlbear exist as a result of both natural adaption and further magical mutations:
** Arctic owlbears have snow-white fur and feathers, giving them excellent camouflage in their northern homes.
** Darklands owlbears are distinguished by their pale, discolored fur, feathers and eyes, and have darkvision.
** The Fruss owlbear has hollow bones and well-developed wings, and is capable of awkward flight.
** The great hook-clawed owlbear has large, curved talons and is a more competent climber than other varieties
** The Maelstrom is home to the highly mutable screaming owlbears, which are as much creatures of living chaos as natural animals.
** Siege owlbears are massive, vicious beasts bred for war by the orcs.
** Sleeyk owlbears are slimmer and faster than other kinds, but weaker.
** Slime owlbears are otherwise normal owlbears constantly coated in green slime.
** Sloth owlbears are tree-dwellers, and hunt by waiting for prey to pass below and dropping on top of it.
** Spectral owlbears are ethereal owlbears native to the Estrovian Forest of Mendev, and may be either undead or living owlbears capable of phasing into and from the Ethereal Plane.
[[/folder]]

[[folder: Peryton]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

* MixAndMatchCritters: Essentially, they're stags with the tails, wings and hind legs of birds of prey and the head of a wolf.
* OurPerytonsAreDifferent: They're evil, ferocious monsters with the basic anatomy of Borges' original creations, but with the heads of wolves. They are fond of eating humanoid flesh, especially hearts. They are also known for their extremely violent mating rituals, which usually result in the male peryton's demise.
[[/folder]]

[[folder: Sea Cat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* MixAndMatchCritters: The forequarters of a large cat and the hindquarters of a fish. They tend to be more fish than cat, as even the feline portions have fins, scales and catfish-like barbels.
[[/folder]]

[[folder: Sha]]
->'''Challenge Rating:''' 4 (normal), 6 (set beast)
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium

Once more prominent in Ancient Osirion, shas are favored creatures of the god Set, and faded scrolls detailing the past of Osirion refer to more powerful versions of these creatures the people called Set beasts. Considered heralds of the dark god Set, shas stalk the deepest deserts, only skirting the edge of civilization. Their stats can be found in ''Mummy's Mask: Empty Graves'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/sha/ here]].
[[/folder]]

[[folder: Skeltercat]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Sun Falcon]]
->'''Challenge Rating:''' 4
->'''Alignment:''' LawfulNeutral
->'''Size:''' Tiny

Sun falcons are birds of omen in Osirion, with a reputation that goes back to the days of the nation's most ancient gods. In many myths and stories, sun falcons act as the eyes of many deities, though most commonly for Ra, who considers these birds to be among his holy creatures on Golarion. Their stats can be found in ''Mummy's Mask: The Half Dead City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Sun%20Falcon here]].
[[/folder]]

[[folder: Voonith]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
[[/folder]]

!!CR 5
[[folder: Basilisk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/basilisk_7.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Eight-legged reptiles with a nasty disposition and a gaze that can turn living creatures to stone.
----
* BasiliskAndCockatrice: The basilisk is a reptile with the ability to turn creatures to stone with a glance; weasels and ferrets, however, are immune to a basilisk's petrifying gaze, and take advantage of this to sneak into basilisk lairs to devour their eggs and young.
* DeadlyGaze: A basilisk's gaze can turn its targets -- except weasels and ferrets -- into stone.
* EatDirtCheap: Basilisks eat the creatures they petrify, but this process is inefficient.
* MainliningTheMonster: Basilisk eyes can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
* NoSell: Weasels and ferrets are immune to a basilisk's gaze and often sneak into basilisk lairs to consume young when the parent is hunting.
* TakenForGranite: A victim of a basilisk's gaze is turned into stone.
* VertebrateWithExtraLimbs: A reptile with eight legs.
[[/folder]]

[[folder: Buraq]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralGood
->'''Size:''' Large
[[/folder]]

[[folder: Deadfall Dweller]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deadfall_dweller.PNG]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Deadfall dwellers are dangerous ambush predators most commonly encountered in the old forests and forgotten marshes of eastern Avistan. Their stats can be found in ''Tears at Bitter Manor'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Deadfall%20Dweller here]].
----
* OfficialFanSubmittedContent: The deadfall dweller was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder: Goldpebble]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Grodair]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Hodag]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Leucrotta]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

* HeinousHyena: They're Chaotic Evil hyena-like beasts with cloven, deer-like hooves. They are rumored to be descended from regular hyenas and demons, enjoy extensively tormenting their prey before going in for the kill, and are known to take over and lead groups of other evil hyena-like monsters, such as gnolls and the leucrottas' degenerate, animalistic kin, the crocottas.
[[/folder]]

[[folder: Manticore]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_manticore.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Ferocious chimeric predators that live in desolate wildernesses.
----
* GirlsWithMoustaches: Female manticores with human heads grow beards the same as males; likewise, lion-headed females sport full manes.
* HybridMonster: Manticores can interbreed with a number of other similarly shaped creatures, including lions, dire lions, lamias, sphinxes and chimeras. The offspring of a manticore with a magical beast is the same species as the non-manticore parent, with spiked tails.
* MixAndMatchCritters: They have the bodies of lions, with human faces, batlike wings and spiked tails.
* OurManticoresAreSpinier: Lionlike monsters with either lion or human heads, razor-sharp teeth, bat wings and tails covered in spikes that can be launched in deadly volleys.
* SpikeShooter: Manticores can launch the spikes on their tails like projectile weapons.
[[/folder]]

[[folder: Mirror Serpent]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Giant Owl]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulNeutral
->'''Size:''' Huge

* GiantFlyer: Owls as big as giants -- in fact, ''bigger'' than some types of giant.
[[/folder]]

[[folder: Phase Spider]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* ArchEnemy: Phase spiders are the natural enemy of another denizen of the Ethereal Plane, the xill.
* GiantSpider: Phase spiders are far bigger than the maximum size of real life spiders.
* PoisonousPerson: They are spiders, what else did you expect?
* SpiderPeople: These spiders have the faces of humans.
[[/folder]]

[[folder: Rat King]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Siren]]
->'''Challenge Rating:''' 5
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Spider Eater]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* FoodChainOfEvil: As the name implies, they feed preferentially upon {{Giant Spider}}s and similar monsters.
[[/folder]]

[[folder: Tizheruk]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tizheruk.png]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The vicious tizheruk is a foul freshwater predator that wreaks havoc in the lakes and rivers it inhabits. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/tizheruk/ here]].
----
* FiendishFish: Tizheruks are voracious ambush predators whose transparent flesh means you likely won't see them until their jaws close on you. Their appetites are also great enough to cause considerable damage to the ecosystems they inhabit.
* MultipurposeTongue: A tizheruk's long tongue, typically kept coiled in its throat, can shoot out to grab prey and drag into the fish's jaws.
* OfficialFanSubmittedContent: The tizheruk was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder: Uraeus]]
->'''Challenge Rating:''' 5
->'''Alignment:''' LawfulGood
->'''Size:''' Medium

* FeatheredSerpent: Cobras with birdlike wings.
* MultipleHeadCase: They have two heads.
[[/folder]]

[[folder: Winter Wolf]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
A breed of larger, more intelligent and more powerful worgs found in the far north of the world, distinguished by their snow-white fur and ice powers.
----
* AnIcePerson: They're immune to cold damage, and can breathe preternaturally cold air as an attack.
* BreathWeapon: They can exhale a blast of frigid air.
* CanisMajor: An average winter wolf is the size of a bear.
* FantasticRacism: They have very low opinions of both regular worgs, which they see as dull-witted beasts -- in mixed packs, worgs are always subordinate to winter wolves -- and humanoids, whom they see as little more than food. They get along fairly well with werewolves, though.
[[/folder]]

!!CR 6
[[folder: Ahuizotl]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Predators who lure prey by mimicking the sounds of humanoids in distress.
----
[[/folder]]

[[folder: Cytillipede]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cytillipede.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The result of derro experimentation with giant centipedes and cytillish fungus, these creatures serve asguards and mounts for their masters.
* LaserGuidedAmnesia: They have a venom that erases your really short term memory (making you forget what happened in the last couple rounds). In "No Response From Deepmar" (The module the originally show up in) the Derro controlling them have also cooked up a highly concentrated form of their venom which wipes the last 8 ''hours'' of a person's memory.
----
[[/folder]]

[[folder: Death Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_death_worm_leviathan.jpg]]
[[caption-width-right:350:A death worm leviathan]]
->'''Challenge Rating:''' 6 (normal), 11 (leviathan)
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (normal), Gargantuan (leviathan)

Large burrowing predators found in various deserts and plains.
----
* AlienBlood: It's highly corrosive and will melt weapons that injure it.
* AlwaysABiggerFish: Death worms are powerful beasts and aren't choosy about their prey; as a result, other desert-dwelling monsters such as gnolls, lamias and jackalweres are as likely to find themselves on the death worms' menu as regular animals and humanoids are. Even drakes and yrthaks are suitable prey if they fly too low. In turn, death worms fall lower on the food chain that certain breeds of giant scorpions and desert-dwelling dragons.
* ApeShallNeverKillApe: Instinct prevents the ravenous young from feeding on each other.
* BadassOnPaper: Played with. According to tavern legend and word-of-mouth stories, death worms can paralyze with a glance, shoot fire from their tails, and split in two. While such stories aren't true, the ones about them spitting acid, shooting lighting, poisoning with a touch, and killing with their blood actually are.
* BeCarefulWhatYouWishFor: A myth about their origin claims that the first death worm was created when a trio of sisters who despised each other found a genie's bottle and freed the genie within. When granted the customary ThreeWishes, one wished for the other two to be struck down by lightning, one for her sisters to be killed with acid, and the third for her kin to die of poison. The genie responded by creating a monster that could deal all three types of damage, which killed the three sisters and then burrowed away.
* BornWinner: Death worm leviathans don't become that way through diet or age, they're just born that way.
* {{Cult}}: Some form cults around death worms. Such cults sacrifice others to their subterranean masters, ritually scar themselves (or others) with acid, poison, or lightning, and may even [[EyeScream remove their eyes and graft large worms into the sockets]]. They're also recognized by some Rovagug cults that claim they're the spawn of Chemnosit, the Monarch Worm.
* DeadlyGas: Breaking open a death worm egg releases toxic fumes, proving they don't even have to be born to kill you.
* DumbMuscle: Powerful and dangerous, but they have the absolute minimum Intelligence a creature can have while still being considered smarter than an animal.
* EyeOfNewt: The skins they shed as they grow to adulthood are useful ingredients for several poisons and spells. Because death worms only shed three or four times and the skins disintegrate within a few days, they're also very rare as ingredients, and thus highly prized. This can be used to determine if death worms are nearby as patches of plant life in otherwise barren areas are often signs of death worm tunnels, with the highest concentrations of plant life in such areas being around the entrances to their burrows.
* FertileFeet: A (footless) variant. The sulfur in their sheen is conducive to plant growth and makes the ground above their tunnels more fertile.
* {{Hermaphrodite}}: Death worms are hermaphrodites, so any two can mate and fertilize each other's eggs.
* HorseOfADifferentColor: While no one has ever been confirmed to have tamed a death worm, let alone having ridden one, legends persist about folk heroes who tamed or befriended the beasts and rode them into battle.
* HulkSpeak: Some claim they can speak simplistic, broken Terran. As few tavern goers and rumor mongers can speak the language, it's as hard to verify as anything else about them, which some joke is why it was chosen in the first place. In actuality there's some truth to the myth, as they understand Terran but cannot speak it. Death worm leviathans actually can speak it as well as understand it, but their low Intelligence means this is the limit of their conversation skills.
* HumanSacrifice: Some villages will stake criminals and other undesirables out in the desert in hopes of keeping the death worms well fed enough they don't turn towards them as a meal.
* KingMook: Death worm leviathans are much larger than normal death worms and have the same powers on a much more formidable scale.
* KnowWhenToFoldEm: They're smart enough to identify particularly formidable beings and avoid fights they don't think they can win. They'll also flee if a fight turns against them, burrowing back into the ground to safety.
* OurCryptidsAreMoreMysterious: Based off the stories about the Olgoi-khorkhoi, also known as the Mongolian Death Worm. They're cryptids in-universe too, mostly talked about in rumors and stories with additional exaggerations to their actual capabilities to make the stories more dramatic.
* PoisonousPerson: Merely touching their skin exposes others to their toxin and their bite carries it as well. The toxin on their skin also rubs off on their burrows and creatures that touch the waxy sheen of their tunnel walls take acid damage.
* SandWorm: Enormous, wormlike predators that burrow through soil and sand, before erupting from the ground to attack prey walking above. Downplayed, as they do spend a lot of their time, chiefly at night, hiding aboveground among rocks and scrub instead.
* ShockAndAwe: Death worms can shoot lightning from their maws.
* SuperSpit: They can spray a line of acid from their mouths.
* TunnelKing: They secrete a way and slightly toxic substance called sheen, which hardens the walls of their tunnels and cause they to hold their shape for days unlike the short-lived tunnels of most creatures.
[[/folder]]

[[folder: Delgeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_delgeth.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

The delgeth is a unique breed of ungulate native to magical forests and places where the line between the natural and the supernatural is blurred. Their stats can be found in ''Tears at Bitter Manor'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/delgeth/ here]].
----
* OfficialFanSubmittedContent: The delgeth was created by a participant in Paizo's RPG Superstar 2013 event.
[[/folder]]

[[folder: Girallon]]
->'''Challenge Rating:''' 6 (girallon), 9 (high girallon)
->'''Alignment:''' TrueNeutral (girallon), ChaoticEvil (high girallon)
->'''Size:''' Large

* DealWithTheDevil: Legend has it that the first girallons were originally people who called on demon lords to gain great strength, in the process abandoning their humanity.
* KillerGorilla: The girallon is an aggressive, territorial, strong and dangerous gorilla-like carnivore. Their four arms can inflict incredible damage on anyone or anything they perceive as intruders.
* MonsterLord: High girallons often become leaders of huge troops of their less intelligent kin.
* MultiArmedAndDangerous: A girallon has four muscular arms.
* NonhumanHumanoidHybrid: High girallons have been known to breed with orcs, giving rise to four-armed white orcs.
[[/folder]]

[[folder: Gloomwasp]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gloomwasp.png]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Gloomwasps are the result of giant vermin exposed to the flesh-altering radiations of the Darklands, becoming vibrantly colorful if highly toxic additions to the strange ecosystem that thrives below Golarion’s surface.

Their stats can be found in ''Down the Blighted Path'' or online [[http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Gloomwasp here]].
----
* LightEmUp: They can emit beams of ultraviolet light and control the luminosity of other light sources.
* SeeTheInvisible: They have ''see invisibility'' running constantly as a spell-like ability.
[[/folder]]

[[folder: Hodag]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Nekomata]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

* AnimateDead: They can raise bodies as skeletal champions or juju zombies, depending on how much flesh is on them when they do so.
* BakenekoAndNekomata: They're a reimagined version of the nekomata, maintaining their appearance and shapeshifting abilities, as well as an in-universe mythical origin as cats who lived beyond their natural lifespans. They're much more malicious than mythical nekomatas, though, which may be whimsical and amoral but aren't outright evil.
* CatsAreMean: Evil shapeshifting cats that delight in sowing fear and confusion, running reputations and bonds of affection and ultimately killing the families they victimize.
* MegaNeko: Nekomatas, while physically resembling housecats in most respects, are the size of panthers in their natural form.
* {{Necromancer}}: Nekomatas have a number of abilities themed around necromancy: they can raise corpses as moderately powerful undead, and can innately control preexisting undead creatures.
* VoluntaryShapeshifting: They can flawlessly mimic the appearance of a human they successfully damage with their bite attack, an ability they use to infiltrate families and destroy them from the inside.
[[/folder]]

[[folder: Skrik Nettle]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Spiroskek]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spiroskek.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

These insectile carnivores of NarVoth stalk a variety of intelligent prey, and generations of devouring derros, duergar, and fey has imparted the creatures with a measure of illusory magic. They are clever ambush predators, capable of phenomenal bursts of speed.

Their stats can be found in ''Down the Blighted Path'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Spiroskek here]].
[[/folder]]

[[folder: Taniwha]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
* BadPowersGoodPeople: They have fear causing and memory erasing powers, and the book notes that while such powers are usually seen as evil, the Taniwha mainly uses them to scare enemies away (as well as make them forget so they don't come back) without hurting them.
* MixAndMatchCritter: They look like an eel with a crocodile head.
[[/folder]]

[[folder: Glacier Toad]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!!CR 7

[[folder: Black Shuck]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Bulette]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bulette.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Ravenous burrowing predators created by forgotten arcanists ages ago, capable of eating flesh, bone, armor, and even magic items.
----
* TheBerserker: Bulettes have a notorious disregard for self-preservation and will attack far larger creatures readily.
* ExtremeOmnivore: They have six stomachs, each capable of processing food differently from the others, and notoriously potent stomach acids. This allows bulettes to eat and digest nearly anything, and they thus chow through flesh, armor and wood alike without distinction, eating anything that ends up near their mouths and trusting their guts to handle the rest.
* FastTunnelling: Bulettes can move through solid earth as swiftly as if they were swimming through the water.
* ThreateningShark: Bulettes often burrow through the earth just beneath the surface with only their dorsal fin visible, giving rise to the common appellation "landshark".
* ToServeMan: Bulettes' favourite food is halfling flesh, and halflings are advised to stay away from bulette territory.
* UndergroundMonkey: Distinctive variants of bulettes, each with its own characteristics, exist: among the most common are leprosy-infected ones whose attacks spread the disease, spiny bulettes whose thorny armor deals damage to those who deal them melee attacks, and the feared, demonic and actively evil xenarths.
[[/folder]]

[[folder: Cerynitis]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Golden does born to deer who have a deity's favor.
----
[[/folder]]

[[folder: Chimera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chimera.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Predators who mix the features of a lion, a goat, and a dragon.
----
* BreathWeapon: A chimera has a breath weapon granted from its chromatic dragon head.
* {{Hermaphrodite}}: Chimeras are hermaphroditic, alternating between male and female to match the situations they are in.
* MixAndMatchCritters: Huge lions with additional goat and dragon heads and great batlike wings.
** The specific sort of dragon varies with the environment, granting them different breath weapons, and their other heads likewise tend to vary based on what animals are native to the chimera's specific home. Chimeras native to the arctic or high mountains, for instance, can have the heads of snow leopards or pumas, white dragons, and musk oxen, mountain goats or even walruses. Ones inhabiting swamps and jungles pair black dragon heads with those of tigers, leopards and jaguars.
** Legendary chimeras, a particularly ancient variety, have no wings, the goat head sprouting from their backs, goat hind legs and the dragon head at the end of their tails.
* MultipleHeadCase: Three in total, one being that of a goat, one that of a lion and one that of a chromatic dragon of any kind. These heads share a single will and act in concert, rather than being three distinct personalities.
* UndergroundMonkey: For any given environment, there's likely some variant of chimera native to it, and sporting the heads of predators, ungulates and dragons native to it -- go into the arctic, for instance, and you're likely to run into hairy chimeras with the heads of white dragons, polar bears and walruses.
[[/folder]]

[[folder: Dragonne]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* CatlikeDragons: They're hybrids of brass dragons and lions, with a generally leonine body shape bearing a dragons' scales, wings, tail and horns.
* MixAndMatchCritters: They resemble huge lions with the wings, horns, scales and tails of brass dragons.
[[/folder]]

[[folder: Dweomercat]]
->'''Challenge Rating:''' 7 (adult), 2 (cub)
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium (adult), Small (cub)
[[/folder]]

[[folder: Kirin]]
->'''Challenge Rating:''' 7
->'''Alignment:''' LawfulGood
->'''Size:''' Large

* BreathWeapon: They can breathe fire.
* {{Flight}}: They can naturally cast Wind Walk on themselves to move on the air.
* HorseOfADifferentColor: They sometimes serve as intelligent, flying mounts for particularly good and noble heroes.
* KingMook: Emperor kirins, particularly old, wise and powerful members of their species who have earned the respect of their kin and possess greater magical powers.
* {{Kirin}}: They're LawfulGood creatures resembling stags covered in draconic scales, and spend most of their time galloping on the winds high above the ground. Some knights are able to persuade them to serve them as [[HorseOfADifferentColor mounts]], an honor only the noble-hearted are granted.%%In universe
* WalkOnWater: They can walk on the surface of bodies of water as it were solid ground.
[[/folder]]

[[folder: Kravyad]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kravyad.PNG]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

Creatures born from the residual magic of the Eye of Abdenego after its creation, kravyads are tormented by a perpetual gnawing hunger.
----
* OfficialFanSubmittedContent: The kravyad was created by Williams Collins as part of Paizo's RPG Superstar competition in 2015.
[[/folder]]

[[folder: Mingwa]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Remorhaz]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Serpopard]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Desert-dwelling creatures resembling leopards with long serpentine necks. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/serpopard/ here]].
[[/folder]]

[[folder: Steam Hog]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Amalgamations of flesh and steel created by fire giants as beasts of war.
----
* AttackAnimal: They head the front lines of armies of fire giants.
* BattleTrophy: The armor of a steam hog is usually reforged from the weapons and armor of its vanquished foes, making their armor a sort of record recounting the battles and wars it's fought in. After a steam hog dies, some fire giants keep these sets of armor as heirlooms.
* BreathWeapon: Steam hogs can snort a cloud of burning steam that lingers and obscures vision.
* FullBoarAction: Enormous, armored boar-like beasts known for their foul temper and razor-sharp metallic tusks, and often used as beasts of war by their handlers.
[[/folder]]

[[folder: Yaoguai]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

* WoobieSpecies: They are basically ordinary animals turned into vicious monsters through no fault of their own. Furthermore, their [[PainfulTransformation transformation leaves them in constant pain]].
[[/folder]]

!!CR 8
[[folder: Baku]]
->'''Challenge Rating:''' 8 (normal), 11 (dreamweaver)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Creatures that feed on dreams and thoughts.
----
* DreamStealer: Like the mythical baku, they feed on dreams. They can choose between eating all of a person's dreams, which causes the dreamer to wake up later exhausted and unrefreshed, or only their nightmares, which grants immunity to nightmare-inducing magic or dream haunting by malicious beings.
* {{Youkai}}: They're by and large a faithful take on the baku of Japanese folklore, resembling floating, shaggy and tusked tapirs who eat dreams. They're also, as an extrapolation of their association with dreams, mortal enemies of the dream-haunting night hags, and go to great lengths to hunt them down, fight them and prevent them from preying on sleeping minds.
[[/folder]]

[[folder: Behir]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Temperamental, greedy, and self-centered, behirs attack nearly any creature that comes to their attention.
----
* FantasticRacism: Many behirs carry deep grudges against dragons and will attack them on sight.
* HairTriggerTemper: A behir is very territorial and bestial, and has a tendency to attack first and ask questions later.
* VertebrateWithExtraLimbs: A reptile with twelve legs.
[[/folder]]

[[folder: Feeder in the Depths]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge

Feeders in the depths closely resemble ordinary sharks, but they are faster, stronger, and far more intelligent and malevolent. Over the course of fifteen years, sahuagin priests feed an ordinary shark aquatic humanoids while performing magical rituals to bind dark power and the intelligence of its victims into the animal, creating a feeder in the depths.
[[/folder]]

[[folder: Gammenore]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Gorgon]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* BrutishBulls: They're foul-tempered, armor-plated bulls whose standard reaction to meeting other creatures is to attack them on sight and attempt to gore, trample or petrify them.
* MainliningTheMonster: A gorgon's lungs can be used to craft items requiring either ''flesh to stone'' or ''stone to flesh'' in their creation.
* TakenForGranite: They breathe out a gas that petrifies those it comes in contact with.
[[/folder]]

[[folder: Gray Render]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Lammasu]]
->'''Challenge Rating:''' 8
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]

[[folder: Pyropiscis]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Shalkeshka]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

A dangerous nuisance in northern Garund, a shalkeshka is a strange burrowing predator that inhabits fertile soil near rivers, oases, and (most destructively) farmland. This creature's anatomy is reminiscent of an insect or some sort of lizard, and when burrowing it tears into the earth with its claws, swimming through sand and soil. Their stats can be found in ''Mummy's Mask: Shifting Sands'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shalkeshka/ here]].
[[/folder]]

[[folder: Shantak]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

* PublicDomainCharacter: They originally appeared in ''Literature/TheDreamQuestOfUnknownKadath''.
[[/folder]]

[[folder: Stymphalidies]]
->'''Challenge Rating:''' 6 (swarm), 8 (giant)
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny (swarm), Large (giant)
[[/folder]]

[[folder: Su]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Thrushmoor Angler]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

!!CR 9
[[folder: Ahool]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

An ancient species of primitive and vicious intelligence.
----
[[/folder]]

[[folder: Aurumvorax]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aurumvorax.png]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Highly aggressive creatures who enjoy gnawing metal items.
----
* EatDirtCheap: A bit of a variation. They don't eat the metal they go after, strictly speaking, but they greatly enjoy chewing on it and some speculate that they may still derive some nutrition from it.
* GratuitousLatin: Their name is Latin for, roughly, "gold glutton". How and why a Latin phrase ended up in Golarion, however, is anyone's guess.
* MeaningfulName: Their common name and the synonymous appellation the dwarves use for them, "golden gorgers", are dual references to their habit of chewing on metal and to their golden pelts.
* VertebrateWithExtraLimbs: Eight-legged mustelids, essentially.
[[/folder]]

[[folder: Camulatz]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Dragon Horse]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralGood
->'''Size:''' Large
[[/folder]]

[[folder: Galvo]]
->'''Challenge Rating:''' 9
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Shedu]]
->'''Challenge Rating:''' 9
->'''Alignment:''' LawfulGood
->'''Size:''' Large
[[/folder]]

[[folder: Star Monarch]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticGood
->'''Size:''' Huge

Star monarchs are magical emissaries of Desna, guides and protectors of those who wander and guardians of dreams.
[[/folder]]

[[folder: Storm Aurochs]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Yrthak]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 10
[[folder: Abaia]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Aquatic creatures originating from the First World that favor magical waters as their habitat.
----
[[/folder]]

[[folder: Estuarine Worm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (shemu form), Huge (ahket form)

When Alboras, one of the brightest navigable stars, returns to the night sky, it is a sure sign the River Sphinx will soon flood its banks and replenish the land after the harvest. The inundation also revives the rare but deadly estuarine worms. During the wet season, which is called akhet in Osiriani, the giant worms hunt the flooded plains. When the waters recede and Alboras disappears below the horizon again, the estuarine worms retreat as well. During shemu, the dry season, they enter a semi-torpid state and lie buried beneath the dry soil for protection.

Their stats can be found in ''Mummy's Mask: Secrets of the Sphinx'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Estuarine%20Worm%20(Ahket%20Form) here]].
[[/folder]]

[[folder: Gargiya]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Primordial cousins of sea serpents who hold lava in their bellies, gargiyas are rare creatures found in areas of high volcanic activity.
----
* PlayingWithFire: They're sustained by a core of magma within their bellies, making them burning-hot to the touch and allowing them to boil the water around them.
* TakingYouWithMe: On dying, a gargiya vomits up the molten boulder that heats its body, dealing fire damage to anything standing close to it.
[[/folder]]

[[folder: Mobogo]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Muhuru]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Myrmecoleon]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Nue]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

* MixAndMatchCritters: Nues have the bodies of tigers, the heads of monkeys and a snake instead of a tail.
[[/folder]]

[[folder: Peuchen]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Rukh]]
->'''Challenge Rating:''' 3 (juvenile), 10 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (juvenile), Gargantuan (adult)

* GiantFlyer: They resemble two-headed vultures that stand thirty-five feet tall with a sixty-foot wingspan.
* MultipleHeadCase: They have two heads.
* RocBirds: Rukhs are distinct from true rocs, although they're closely related, and resemble two-headed vultures instead of birds of prey. Unlike their more predatory cousins, they are scavengers and hunters of small prey (which given their size still means things like camels and humans).
[[/folder]]

[[folder: Ursikka]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

* BigCreepyCrawlies: Insect-like predators in the same general size range as rhinoceri and elephants.
[[/folder]]

[[folder: Vorvorak]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Water Orm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

* ElementalShapeshifting: They can transform themselves into serpentine stretches of water while traveling, aiding them in their efforts to remain unnoticed and unseen.
* SeaMonster: Apart from living in lakes, they fit quite well. Water orms are giant reptilian predators who lair in the dark depths of the waters, occasionally coming to the surface to augment their diets with the crews of fishing boats and inattentive shoreline wildlife. They're similar enough to sea serpents that many scholars speculate that there's a close relationship between the two, either the two species sharing a common ancestor or water orms descending from lake-bound sea serpents.
* StockNessMonster: Water orms are directly inspired by the legend of the Loch Ness monster and of similar lacustrine cryptids, sharing their environmental preference for cold, deep lakes, secretive habits and plesiosaur-like body shapes.
[[/folder]]

!!CR 11

[[folder: Coeurl]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Genghryl]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Gigas Clam]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Sedentary bivalves that prefer to feed on air-breathing sentients.

Their stats can be found in ''Skulls and Shackles: From Hell's Heart'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/gigas-clam/ here]].
----
* NonMammalMammaries: For some reason, the humanoid figure they have protruding from between their shells is feminine and thus has clear breasts.
* RammingAlwaysWorks: Their Siphon Jet ability lets them rapidly propel themselves in the water as living projectiles. They typically use this to strike ships from below, cracking open the hulls to sink them and let the gigas clams feed on the crew.
* SpikeShooter: They roll collected sediment and calcifications into needle-like darts they can eject through their siphons.
[[/folder]]

[[folder: Gnophkeh]]
->'''Challenge Rating:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Lukwata]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mapinguari]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Seps]]
->'''Challenge Rating:''' 2 (juvenile), 11 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (juvenile), Huge (adult)
[[/folder]]

[[folder: Sleipnir]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Tetrolimulus]]
->'''Challenge Rating:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
[[/folder]]

[[folder: Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
----
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
[[/folder]]

!!CR 12
[[folder: Amarok]]
->'''Challenge Rating:''' 12
->'''Alignment:''' LawfulNeutral
->'''Size:''' Large

Solitary predators who relish the thrill and strategy of the hunt.
----
* NobleWolf: They're not particularly friendly or approachable, but they're far from malicious. While they habitually stalk and chase those who hunt alone at night, they do so for the express purpose of showing them the foolishness of this behavior -- they never kill those they hunt in this way, instead preferring to essentially ScareEmStraight. Those who thereafter make a genuine attempt to become better hunters earn the amarok's genuine respect, and earn also a skilled, but harsh, teacher in hunting and wilderness survival.
[[/folder]]

[[folder: Catoblepas]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Stubborn creatures prone to bullying anything they come across.
[[/folder]]

[[folder: Deculi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deculi.png]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey.

Their 2nd Edition stats can be found in ''Age of Ashes: Fires of the Haunted City'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=466 here]].
----
* BizarreAlienSenses: Visually blind, but posses a form of vision that allows them to precisely detect infrared radiation.
* CastingAShadow: They can cast ''darkness'' at will and their pocket dimension depends on shadows to work.
* InTheBack: Their Shadow Strike ability rewards them for ambushes, allowing them to move up to their speed and make an attack that deals extra precision damage.
* ItCanThink: Only ''slightly'' more than animals, but they're smart enough to understand language even if they can't speak it.
* OutsideGenreFoe: Their ability to dip in and out of an extradimensional space and their infrasight mark them as unusual even on the magic-rich world of [[HighFantasy Golarion]], with the most credible explanation for their abilities being that they're from another world, having arrived long ago through some bizarre and unknown means.
* PocketDimension: Their Create Shadow Sanctuary ability lets them turn any sizable shadow into an extradimensional pocket for it to hide in, though entry and exit requires the entrance shadow to remain in darkness. Its usefulness is lessened by the fact that a deculi can only create a shadow sanctuary once a day and it collapses when they exit it, though it helps that a deculi can perceive and cast spells into the real world through the shadow, as well as that the entrance is indistinguishable from a normal shadow.
[[/folder]]

[[folder: Frost Worm]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Kokogiak]]
[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/kokogiak.png]]
->'''Challenge Rating:''' 12
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Kokogiaks are beasts in the shape of polar bears found in the cold northern wastes, distinguished chiefly by their literally elephantine size, their ten legs and their pronounced sadism.
----
* AnIcePerson: They breathe freezing wind, can move on ice without any movement or dexterity penalties and are immune to cold damage.
* BearsAreBadNews: They're intelligent enough to understand morality and thus have an alignment beyond True Neutral, and of course they're Neutral Evil as a rule. They are monstrously aggressive and openly sadistic, and their size and power allows them to be as cruel as they please towards whoever short of a dragon or a tribe of giants has the misfortune of crossing their path without having to worry about about their victims being able to fight back. Luckily for everyone else, they're fairly uncommon and only found in isolated areas of the GrimUpNorth.
* BreathWeapon: They can exhale a freezing blast of blizzard-cold wind.
* {{Sadist}}: They enjoy the suffering of their victims and the terror their attacks inspire to a disturbing degree, and make sure when they can that the deaths of their targets are painful and drawn out.
* VertebrateWithExtraLimbs: Size aside, the main thing distinguishing kokogiaks from normal polar bears are their three extra pairs of legs.
[[/folder]]

[[folder: Sea Serpent]]
->'''Challenge Rating:''' 12 (normal), 19 (deep sea)
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

* SeaSerpents: They're enormous, predatory sea creatures with both piscine and reptilian characteristics that attack and capsize ships; they're among the largest of Golarion's sea-going terrors, capable of preying upon giant squid, whales and, in the largest specimens' case, even krakens. They're also frustratingly elusive creatures despite their immense sizes, and can be maddeningly difficult to track down between attacks. Deep sea serpents are a more ferocious and alien-looking version of this, with enormous eyes and a more fishlike appearance.
[[/folder]]

[[folder:Shuln]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/shuln.png]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Gigantic, hairless rodents native to the upper layers of the Darklands, shulns are both feared for their foul tempers and destructive digging and sought after for their adamantine-laced claws and teeth and for being some of the few creatures that eat purple worms.
----
* AlwaysABiggerFish: Shulns are among the very few things that prey on purple worms, which they subdue with their poisonous bites, and they're thus highly sought after as a way of keeping the burrowing scourges away from underground settlements.
* FantasyMetals: Their claws and fangs are infused with naturally deposited adamantine.
* FastTunnelling: They can burrow at truly ridiculous speeds even through solid stone or metal.
* MainliningTheMonster: Shulns naturally produce two very valuable resources -- the adamantine deposited within their teeth and claws and their potent paralytic drool. They're consequently often hunted to harvest their claws and fangs by people wishing to extract the valuable metal within or to collect their venom, although this needs to first be treated alchemically to avoid its normally rapid decay.
* TheParalyzer: Their bites deliver a very powerful paralytic agent, which is potent enough to subdue even the normally unsubduable purple worms.
* RodentsOfUnusualSize: For all intents and purposes, they're four-eyed naked mole rats twenty feet in length.
[[/folder]]

!!CR 13
[[folder: Akhlut]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Wolf-orca hybrids that can transform into full orcas when in water.
----
* MixAndMatchCritters: They resemble wolf-orca crosses while on land, although they transform into full orcas when in the water.
* WeatherManipulation: Akhluts can have a limited form of the ''control weather'' spell-like ability, allowing them to summon storms, blizzards and biting winds at will. They keep these storms going more or less constantly, using them to define their claimed territory.
[[/folder]]

[[folder: Cherufe]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Lava dwelling creatures who depend on heat to survive.
----
* GodGuise: They often pretend to be volcano gods to secure the loyalty and adoration of nearby settlements, enforcing their rule with threats of divine wrath and eruptions. They can't actually make good on most of their bluster, however, and rely on intimation and judicious use of their limit ability to cause earthquakes (which, around active volcanoes, are still quite capable of causing a lot of damage) to keep up the charade.
* MagmaMan: They resemble creatures made of living semi-molten rock and depend on intense volcanic heat for healing and long-term survival.
[[/folder]]

[[folder:Furcifer]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Chameleon-like predators born from infusions of positive energy.
----
* ExtremeOmnivore: Furcifers can digest anything, from meat to plants to rocks and armor, although they prefer animal prey.
* MainliningTheMonster: Their bodies are extremely rich in valuable materials -- their pollen and nectar can be used to make psychoactive drugs, their bones can be used to magic items related to acid, and their skin fashioned into cloaks and robes with illusory properties.
* MonstrousCannibalism: Multiple furcifer seeds will typically sprout in the same spot. The first to grow a body and become mobile will then consume its siblings as a first meal.
* MultipurposeTongue: Like a chameleon's, their tongues are prehensile, sticky and very strong, allowing them to snatch prey off its feet or out of the air and pull it into their mouths.
* {{Planimal}}: Furcifers possess rows of flowers growing down their backs, which are as much part of their bodies as their scales and claws, which they use to produce a narcotic pollen with which to lure prey and to secrete powerful enzymes to digest food. They also reproduce through pollination and begin life as sessile, carnivorous flowers that eventually grow reptilian bodies.
* PsychicPowers: They're mild psychics, able to snatch glimpses of what their prey finds appealing or relaxing it and using to craft illusions with which to lull targets into a false sense of security.
[[/folder]]

[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
->'''Challenge Rating:''' 13
->'''Alignment:''' LawfulNeutral
->'''Size:''' Diminutive [swarm]

Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.
[[/folder]]

[[folder: Inkanyamba]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Ketesthius]]
->'''Challenge Rating:''' 13
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaSerpents: They resemble sea serpents with wolf heads, fish tails and two front legs with webbed claws, and can devour any ship or creature they encounter to trap in their vast stomachs.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.
[[/folder]]

[[folder: Red Reaver]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Seaweed Siren]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Skrimsl]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Giant worms who live peacefully in oceans and deep lakes.
----
[[/folder]]

[[folder: Bolla]]
->'''Challenge Rating:''' 14
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]

[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.
[[/folder]]

[[folder: Deep Crow]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
[[/folder]]

[[folder: Feranth]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Fire Whale]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Goezspall]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Juggernaut Beetle]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
[[/folder]]

[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Two-headed sea monsters that live solely for destruction and chaos. There was originally thought to be only one, slain by a legendary paladin in the folklore of Magnimar, there have since been appearances of others.

Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
----
* ForTheEvulz: A vydrarch's actions have no motivation beyond spreading death and destruction for their own sake.
* AKindOfOne: In-universe. The vydrarch was originally thought to be a unique monster, but rumors have emerged that there might be more roaming the seas.
* MultipleHeadCase: Vydrarchs have two heads, which for the most part act in concert but have been reported to talk and even argue with one another.
* PoisonousPerson: A vydrarch's spikes secrete a deadly poison, which is injected in anyone who makes physical contact with them.
* SeaSerpents: Fearsome, twin-headed serpents with the heads of abyssal fish, which attack ports and sink ships.
* WeatherManipulation: A vydrarch can create fog banks at will.
[[/folder]]

[[folder: Xanthos]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 15
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Faceless Whale]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

Enormous, albino whales native to the deepest of the Darklands' seas.
----
* AlwaysABiggerFish: Faceless whales routinely prey upon other subterranean horrors but, for all their size and strength, are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
* EyelessFace: They have no eyes due to their troglodytic lifestyle, sporting an unbroken expanse of wrinkled skin where their eyes would be.
* MainliningTheMonster: Their bodies naturally produce several alchemical reagents, and their teeth and bones are useful materials for making weapons and armor. Consequently, faceless whales are often pursued by whalers seeking to harvest their bodies' valuable resources.
* MakeMeWannaShout: They can focus their whalesong into a genuine sonic weapon.
* MonsterWhale: Albino-white, eyeless beasts that use bone-shatteringly powerful echolocation to hunt other subterranean horrors.
[[/folder]]

[[folder: Isonade]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.
[[/folder]]

[[folder: Jubjub Bird]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mukradi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mukradi.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Gigantic three-headed centipedes with an array of breath weapons.
----
* AcidAttack: One of their heads can spit acid. A subterranean variant supposedly exists whose heads all vomit up animated acid instead, which the creature can then reabsorb at will.
* BigCreepyCrawlies: Monstrous centipede monsters bigger than most giants.
* BizarreAlienSenses: It has all-around vision due to its peculiar anatomy, with the bonus of tremorsense.
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings scores a critical hit against it, it automatically recharges the breath weapon and can use it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animates to be reabsorbed by its creator.
* EldritchAbomination: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* MultipleHeadCase: Three, each with a different elemental breath.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering one of its heads inactive for the duration.
[[/folder]]

[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan

Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
* AdaptationalBadass: The mythical phoenix was certainly a remarkable creature, but was never indicated to differ significantly in size or fighting prowess from regular eagles -- indeed, few texts make mention of it fighting at all. The ''Pathfinder'' kind, by contrast, are beasts the size of dragons and some of the most ferociously powerful champions of righteousness short of actual angels.
* AutoRevive: A slain phoenix remains dead only temporarily unless its body is completely destroyed, or if a whole year has not yet passed since its last resurrection.
* GiantFlyer: The phoenix is a flight-capable, Gargantuan-sized bird. Newborn phoenixes are already the size of adult eagles.
* HealItWithFire: Phoenixes' flames are capable of healing their allies, literally burning away injuries, poison and sickness.
* HotWings: A bird seemingly made of living flame.
* AKindOfOne: One of the mythical phoenix's most notable characteristics was that one, and only one, existed -- together with its rebirth, this made its existence a perfect, self-sustaining closed circle, thus its use as a symbol of eternity. ''Pathfinder'' phoenixes are a full species of resuscitating avians, and reproduce as normal for other animals.
* LawOfChromaticSuperiority: Most phoenixes have red, orange or golden plumage, but a few have white, green or blue feathers. These are almost invariably the strongest of their kind, with the colors of their feathers also corresponding to the heat of their flames.
* ThePhoenix: The phoenix is a giant flaming bird best known for the ability to rebirth itself from its own corpse.
* PlayingWithFire: Phoenixes can cause their feathers to burst into flames at will, and can likewise create and control fire.
* {{Reincarnation}}: How their resurrection works when they die of old age. Phoenixes live for around 500 years barring death by violence, and at the end of their lives immolate themselves and are reborn as entirely new individuals.
* ResurrectionSickness: A reborn phoenix will gain a negative level, although most will try to remove this negative level as soon as possible.
* RocBirds: They're around the same size as rocs, and according to Qadiran worshippers of Sarenrae they were created when the goddess awakened a flock of rocs to sapience and blessed them with her fires.
* UpliftedAnimal: According to Qadiran worshippers of [[GodOfGood Sarenrae]], the first phoenixes were created when the goddess awakened a flock of rocs to sapience, blessing them with her fires when the newly intelligent birds pledged themselves to her service.
[[/folder]]

[[folder: Ypotryll]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 16

[[folder: Corbayrant]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Grootslang]]
->'''Challenge Rating:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Oma]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* LivingShip: They have two stomachs, one of which is habitable for most organic life, and some alien races have leaned to use telepathy to control omas and use them as living spaceships.
* SpaceWhale: They're enormous creatures resembling a cross between a whale and a fish that inhabit the depths of gas giants and the vacuum of space, and which use "energy baleen" to strain food from planetary rings and atmospheres.
[[/folder]]

!!CR 17
[[folder: Aspidochelone]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Bandersnatch]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Bandersnatches are members of the Tane, the most feared and legendary creatures of the First World.
----
[[/folder]]

[[folder: Bhole]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Annelidian titans with unending hunger and the ability to devour nearly anything.
----
[[/folder]]

[[folder: Lusca]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

* AbsoluteXenophobe: Luscas brook no other large predators in their claimed territory, even their own kind, and an encounter between two luscas, except to mate, almost always ends with one dead or driven off.
* CombatTentacles: A lusca can use four of its tentacles to grapple a ship.
* MultipleHeadCase: Three heads.
* ShockAndAwe: A lusca's body naturally conducts electricity.
* AStormIsComing: Sailors who have encountered a lusca and survived claim that thunderclouds seem to roll in alongside it and strange electrical fires dance in the air before it attacks, lending an eerie aura of foreboding to the assault.
* TentacledTerror: A terror of the seas with octopi tentacles.
* ThreateningShark: A lusca's heads are that of sharks.
[[/folder]]

[[folder: Ophiotaurus]]
->'''Challenge Rating:''' 17
->'''Mythic Rank:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

* MixAndMatchCritters: Ophiotauri have the forequarters of cattle and the hind bodies of giant snakes.
[[/folder]]

[[folder: Thrasfyr]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

!!CR 18

[[folder: Hadhayosh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Hallowed Lynx]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
[[/folder]]

[[folder: Kraken]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

* EvilVersusEvil: Krakens despise aboleths, which they attack on sight, and the two species have spent millennia engaging in bloody conflicts for supremacy over the oceans.
* GiantSquid: They resemble a more colorful version of real-life giant squid in most respects, but grow to be the size of whales.
* KrakenAndLeviathan: They're squid-like monsters eighty feet in length and sixty wide, and capable of dragging whole ships underwater.
* TimeAbyss: Krakens are incredibly long-lived -- they only reach old age around their second millennium of life, and can live for a ''long'' time beyond that. The eldest krakens in the world are far older than almost any land-based nation.
[[/folder]]

[[folder: Simurgh]]
->'''Challenge Rating:''' 18
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan
[[/folder]]

!!CR 20+
[[folder: Cipactli]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Ravenous creations of the gods themselves, made to scour the world of specific qualities.
----
* AbstractEater: Depending on what precisely a cipactli was created to strip from a world, it may be capable of eating knowledge, courage, intelligence, or other abstract traits of its victims.
* AKindOfOne: In Myth/AztecMythology, the Cipactli was a unique monster that existed in primordial times, which was slain by the gods and used to create the Earth. ''Pathfinder'' reimagines it into an entire species of divine monsters, and while it's rare for more than one cipactli to exist on any given world enormous numbers of these things exist throughout the universe.
* HorrorHunger: All cipactlis are created to strip a specific world of something the gods found displeasing. Unless they're stopped, their unchecked hunger for this thing causes them to rampage endlessly, devouring anything and everything they find with the characteristic they're attuned to until nothing is left but the cipactli itself, forever roaming around a dead world.
* TooManyMouths: They have mouths scattered all over their bodies -- at the base of their necks, on each major joint, at the end of their tails...
[[/folder]]

[[folder: Julunggali]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Ouroboros]]
->'''Challenge Rating:''' 21
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
----
[[redirect:Characters/PathfinderBeasts]]
Is there an issue? Send a MessageReason:
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* ManaDrain: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.

to:

* ManaDrain: MagicEater: Disenchanters feed by siphoning the magic out of magical items with their trunks, leaving the items broken and useless and metabolizing their magic energies to sustain themselves or storing it to unleash as an energy attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Psychopomp}}: They don't usually serve in this role, but an alebrije with a strong connection to a mortal will search for their soul after death and escort it to the Boneyard, protecting it from supernatural predators and helping to ease the shock of their passage into the afterlife.

Added: 1017

Changed: 22

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[[folder:Alebrije]]
->'''Challenge Rating Adjustment:''' +2
->'''Alignment:''' Any

Animals or magical beasts transformed into colorful protectors of the dreaming world.
----
* AmazingTechnicolorWildlife: Alebrijes are brightly colored in vidid shades, often with complex patterning such as spots, spirals or stripes.
* DreamWalker: All alebrijes can pass through the Material Plane, the Ethereal Plane and the Dimension of Dreams at will.
* DreamWeaver: They can make sleeping creatures experience dreams or nightmares, and created shared dreams in which to communicate with others.
* MixAndMatchCritters: It's not uncommon for alebrijes to sport traits of multiple different creatures; they most often have wings of some sort, even if their base animal doesn't.
* {{Tulpa}}: Alebrijes usually form as particularly vivid dreams inspired by a creature a dreaming person has seen, known or imagined, which if infused with the energies of the Dimension of Dreams can take independent life as a dream-dwelling creature.
[[/folder]]



->'''Challenge Rating:''' Same as base creature + 2

to:

->'''Challenge Rating:''' Same as base creature + 2
Is there an issue? Send a MessageReason:
None


* MonstrousCannibalism: Multiple furcifer seeds will typically sprout in the same spot. The first one to grow and body and become mobile will then consume its siblings as a first meal.

to:

* MonstrousCannibalism: Multiple furcifer seeds will typically sprout in the same spot. The first one to grow and a body and become mobile will then consume its siblings as a first meal.
Is there an issue? Send a MessageReason:
None


* MainlingTheMonster: Their bodies are extremely rich in valuable materials -- their pollen and nectar can be used to make psychoactive drugs, their bones can be used to magic items related to acid, and their skin fashioned into cloaks and robes with illusory properties.

to:

* MainlingTheMonster: MainliningTheMonster: Their bodies are extremely rich in valuable materials -- their pollen and nectar can be used to make psychoactive drugs, their bones can be used to magic items related to acid, and their skin fashioned into cloaks and robes with illusory properties.

Added: 7710

Changed: 3795

Removed: 6213

Is there an issue? Send a MessageReason:
None


[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]

to:

[[folder: Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]
[[folder:Furcifer]]



->'''Alignment:''' LawfulNeutral
->'''Size:''' Diminutive [swarm]

Beetle swarms that communicate and defend themselves through jolts of electricity.

to:

->'''Alignment:''' LawfulNeutral
ChaoticNeutral
->'''Size:''' Diminutive [swarm]

Beetle swarms that communicate and defend themselves through jolts
Huge

Chameleon-like predators born from infusions
of electricity.positive energy.



* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.

to:

* HiveMind: They rely on each other for intelligent thought. At half hit points ExtremeOmnivore: Furcifers can digest anything, from meat to plants to rocks and armor, although they prefer animal prey.
* MainlingTheMonster: Their bodies are extremely rich in valuable materials --
their Intelligence drops pollen and they lose nectar can be used to make psychoactive drugs, their spellcasting, while at 1/4th they bones can be used to magic items related to acid, and their skin fashioned into cloaks and robes with illusory properties.
* MonstrousCannibalism: Multiple furcifer seeds will typically sprout in the same spot. The first one to grow and body and
become mindless mobile will then consume its siblings as a first meal.
* MultipurposeTongue: Like a chameleon's, their tongues are prehensile, sticky
and can't use most very strong, allowing them to snatch prey off its feet or out of the air and pull it into their mouths.
* {{Planimal}}: Furcifers possess rows of flowers growing down their backs, which are as much part
of their feats.bodies as their scales and claws, which they use to produce a narcotic pollen with which to lure prey and to secrete powerful enzymes to digest food. They also reproduce through pollination and begin life as sessile, carnivorous flowers that eventually grow reptilian bodies.
* PsychicPowers: They're mild psychics, able to snatch glimpses of what their prey finds appealing or relaxing it and using to craft illusions with which to lull targets into a false sense of security.



[[folder: Inkanyamba]]

to:

[[folder: Inkanyamba]]Hive Mind Beetle Swarm]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hive_mind_beetle_swarm.PNG]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

to:

->'''Alignment:''' ChaoticEvil
LawfulNeutral
->'''Size:''' GargantuanDiminutive [swarm]

Beetle swarms that communicate and defend themselves through jolts of electricity.
----
* HiveMind: They rely on each other for intelligent thought. At half hit points their Intelligence drops and they lose their spellcasting, while at 1/4th they become mindless and can't use most of their feats.



[[folder: Ketesthius]]

to:

[[folder: Ketesthius]]Inkanyamba]]



->'''Alignment:''' LawfulEvil

to:

->'''Alignment:''' LawfulEvilChaoticEvil




Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaSerpents: They resemble sea serpents with wolf heads, fish tails and two front legs with webbed claws, and can devour any ship or creature they encounter to trap in their vast stomachs.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.



[[folder: Red Reaver]]

to:

[[folder: Red Reaver]]Ketesthius]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' LargeGargantuan

Wolf-headed sea serpents with supernaturally vast stomachs.
----
* BiggerOnTheInside: A ketesthius' stomach is an extradimensional space far larger than the ketesthius itself, and easily capable of holding beasts as large as its owner's external size.
* GettingEatenIsHarmless: Not harmless ''per se'' -- creatures trapped in the gut of a ketesthius' still have to deal with thin, dank air, a lack of food and the beast's digestive juices -- but a ketesthius' stomach spares its inmates the usual acid and bludgeoning damage normally dealt when a creature is SwallowedWhole, and its inmates can survive more or less indefinitely in there as long as they find a way not to die of thirst or hunger.
* MixAndMatchCritters: Serpents with fish tails and wolf heads.
* SeaSerpents: They resemble sea serpents with wolf heads, fish tails and two front legs with webbed claws, and can devour any ship or creature they encounter to trap in their vast stomachs.
* SwallowedWhole: Ketesthiuses can swallow creatures as large as themselves whole and entire, which are then deposited into their extradimensional stomachs. A ketesthius' gut often becomes home to entire ecologies of trapped sea monsters and stranded sailors, huddling away from its gastric juices and trying to survive by snapping up whatever smaller creatures the ketesthius swallows. This can end being recursive when one ketesthius swallows another.



[[folder: Seaweed Siren]]

to:

[[folder: Seaweed Siren]]Red Reaver]]



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralTrueNeutral



[[folder: Skrimsl]]

to:

[[folder: Skrimsl]]Seaweed Siren]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' HugeLarge



!!CR 14
[[folder: Atuikakura]]
->'''Challenge Rating:''' 14

to:

!!CR 14
[[folder: Atuikakura]]
Skrimsl]]
->'''Challenge Rating:''' 1413



->'''Size:''' Gargantuan

Giant worms who live peacefully in oceans and deep lakes.
----

to:

->'''Size:''' Gargantuan

Giant worms who live peacefully in oceans and deep lakes.
----
Huge



[[folder: Bolla]]

to:

!!CR 14
[[folder: Bolla]]Atuikakura]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Monstrous serpents infused with the essences of fiends, linnorms, and even stranger creatures of storm and sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to a torpor when not in active use.
[[/folder]]

[[folder: Cerberus Worm]]
->'''Challenge Rating:''' 14



A species of giant three-headed worms that lives in the depths of the Arcadian ocean.

to:

A species of giant three-headed Giant worms that lives who live peacefully in the depths of the Arcadian ocean.oceans and deep lakes.



* MultipleHeadCase: They have three heads.



[[folder: Deep Crow]]

to:

[[folder: Deep Crow]]Bolla]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil



Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.

to:

Creatures combining Monstrous serpents infused with the most terrifying traits essences of crow, feline, fiends, linnorms, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic
even stranger creatures of storm and how its creators let Paizo stat it up sky. They were created by Thassilonian mages as voracious war machines that could be easily returned to put a torpor when not in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.
active use.



[[folder: Feranth]]

to:

[[folder: Feranth]]Cerberus Worm]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
[[/folder]]

[[folder: Fire Whale]]
->'''Challenge Rating:''' 14



->'''Size:''' Colossal

to:

->'''Size:''' ColossalGargantuan

A species of giant three-headed worms that lives in the depths of the Arcadian ocean.
----
* MultipleHeadCase: They have three heads.



[[folder: Goezspall]]

to:

[[folder: Goezspall]]Deep Crow]]



->'''Size:''' Large
[[/folder]]

[[folder: Grisantian Lion]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticNeutral




Creatures combining the most terrifying traits of crow, feline, and spider, deep crows reign over vast underground territories in the Darklands.
----
* ShoutOut: [[http://pennyarcade.wikia.com/wiki/Deep_Crow Deep crows]] are originally from ''WebComic/PennyArcade''. Their bestiary entry includes a blurb talking about their origins in the comic and how its creators let Paizo stat it up to put in a book.
* VertebrateWithExtraLimbs: Four legs and two wings, arranged dragon-style.



[[folder: Hunting Horror]]

to:

[[folder: Hunting Horror]]Feranth]]



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanHuge



[[folder: Juggernaut Beetle]]

to:

[[folder: Juggernaut Beetle]]Fire Whale]]



->'''Size:''' Huge

Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.

to:

->'''Size:''' Huge

Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.
Colossal



[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]

to:

[[folder: Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
Goezspall]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilTrueNeutral



[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]

to:

[[folder: Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
Grisantian Lion]]



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Hunting Horror]]
->'''Challenge Rating:''' 14




Two-headed sea monsters that live solely for destruction and chaos. There was originally thought to be only one, slain by a legendary paladin in the folklore of Magnimar, there have since been appearances of others.

Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].
----
* ForTheEvulz: A vydrarch's actions have no motivation beyond spreading death and destruction for their own sake.
* AKindOfOne: In-universe. The vydrarch was originally thought to be a unique monster, but rumors have emerged that there might be more roaming the seas.
* MultipleHeadCase: Vydrarchs have two heads, which for the most part act in concert but have been reported to talk and even argue with one another.
* PoisonousPerson: A vydrarch's spikes secrete a deadly poison, which is injected in anyone who makes physical contact with them.
* SeaSerpents: Fearsome, twin-headed serpents with the heads of abyssal fish, which attack ports and sink ships.
* WeatherManipulation: A vydrarch can create fog banks at will.



[[folder: Xanthos]]

to:

[[folder: Xanthos]]Juggernaut Beetle]]




Giant beetles from the Darklands used by duergar as combat mounts.
----
* BreathWeapon: They can spray a cone of acid from their mouths.
* HorseOfADifferentColor: The use of juggernaut beetles by duergar is similar to the use of WarElephants.
* ImmuneToMindControl: To everyone but duergar, juggernaut beetles count as mindless and are thus immune to being magically controlled or trained.



!!CR 15
[[folder: Addu]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

to:

!!CR 15
[[folder: Addu]]
Leng Spider]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_leng_spider.PNG]]
->'''Challenge Rating:''' 15
14
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' GargantuanLarge



[[folder: Faceless Whale]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

Enormous, albino whales native to the deepest of the Darklands' seas.

to:

[[folder: Faceless Whale]]
Vydrarch]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_vydrach.PNG]]
->'''Challenge Rating:''' 15
14
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Colossal

Enormous, albino whales native
Gargantuan

Two-headed sea monsters that live solely for destruction and chaos. There was originally thought
to be only one, slain by a legendary paladin in the deepest folklore of the Darklands' seas.Magnimar, there have since been appearances of others.

Their stats can be found in ''Magnimar: City of Monuments'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/vydrarch/ here]].



* AlwaysABiggerFish: Faceless whales routinely prey upon other subterranean horrors but, for all their size and strength, are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
* EyelessFace: They have no eyes due to their troglodytic lifestyle, sporting an unbroken expanse of wrinkled skin where their eyes would be.
* MainliningTheMonster: Their bodies naturally produce several alchemical reagents, and their teeth and bones are useful materials for making weapons and armor. Consequently, faceless whales are often pursued by whalers seeking to harvest their bodies' valuable resources.
* MakeMeWannaShout: They can focus their whalesong into a genuine sonic weapon.
* MonsterWhale: Albino-white, eyeless beasts that use bone-shatteringly powerful echolocation to hunt other subterranean horrors.

to:

* AlwaysABiggerFish: Faceless whales routinely prey upon other subterranean horrors but, for all their size and strength, are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
* EyelessFace: They
ForTheEvulz: A vydrarch's actions have no eyes due to motivation beyond spreading death and destruction for their troglodytic lifestyle, sporting an unbroken expanse of wrinkled skin where their eyes would be.
own sake.
* MainliningTheMonster: Their bodies naturally produce several alchemical reagents, and their teeth and bones are useful materials for making weapons and armor. Consequently, faceless whales are often pursued by whalers seeking AKindOfOne: In-universe. The vydrarch was originally thought to harvest their bodies' valuable resources.
* MakeMeWannaShout: They can focus their whalesong into
be a genuine sonic weapon.
* MonsterWhale: Albino-white, eyeless beasts
unique monster, but rumors have emerged that use bone-shatteringly powerful echolocation there might be more roaming the seas.
* MultipleHeadCase: Vydrarchs have two heads, which for the most part act in concert but have been reported
to hunt other subterranean horrors. talk and even argue with one another.
* PoisonousPerson: A vydrarch's spikes secrete a deadly poison, which is injected in anyone who makes physical contact with them.
* SeaSerpents: Fearsome, twin-headed serpents with the heads of abyssal fish, which attack ports and sink ships.
* WeatherManipulation: A vydrarch can create fog banks at will.



[[folder: Isonade]]

to:

[[folder: Isonade]]Xanthos]]
->'''Challenge Rating:''' 14
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

!!CR 15
[[folder: Addu]]



->'''Alignment:''' ChaoticEvil

to:

->'''Alignment:''' ChaoticEvilTrueNeutral




* BigEater: An isonade can cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks, which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like the real ''Carcharocles megalodon'' itself.
* ToServeMan: The isonade is intelligent enough to know that a ship contains a large quantity of warm and screaming snacks all isolated in one convenient place.



[[folder: Jubjub Bird]]

to:

[[folder: Jubjub Bird]]Faceless Whale]]



->'''Size:''' Huge

to:

->'''Size:''' HugeColossal

Enormous, albino whales native to the deepest of the Darklands' seas.
----
* AlwaysABiggerFish: Faceless whales routinely prey upon other subterranean horrors but, for all their size and strength, are far from being the top predators of the Sightless Sea and are hunted by predators of their own.
* EyelessFace: They have no eyes due to their troglodytic lifestyle, sporting an unbroken expanse of wrinkled skin where their eyes would be.
* MainliningTheMonster: Their bodies naturally produce several alchemical reagents, and their teeth and bones are useful materials for making weapons and armor. Consequently, faceless whales are often pursued by whalers seeking to harvest their bodies' valuable resources.
* MakeMeWannaShout: They can focus their whalesong into a genuine sonic weapon.
* MonsterWhale: Albino-white, eyeless beasts that use bone-shatteringly powerful echolocation to hunt other subterranean horrors.



[[folder: Mukradi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mukradi.png]]

to:

[[folder: Mukradi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mukradi.png]]
Isonade]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralChaoticEvil



Gigantic three-headed centipedes with an array of breath weapons.
----
* AcidAttack: One of their heads can spit acid. A subterranean variant supposedly exists whose heads all vomit up animated acid instead, which the creature can then reabsorb at will.
* BigCreepyCrawlies: Monstrous centipede monsters bigger than most giants.
* BizarreAlienSenses: It has all-around vision due to its peculiar anatomy, with the bonus of tremorsense.
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings scores a critical hit against it, it automatically recharges the breath weapon and can use it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animates to be reabsorbed by its creator.
* EldritchAbomination: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* MultipleHeadCase: Three, each with a different elemental breath.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering one of its heads inactive for the duration.

to:

Gigantic three-headed centipedes with an array of breath weapons.
----
* AcidAttack: One of their heads BigEater: An isonade can spit acid. A subterranean variant supposedly exists whose heads all vomit up animated acid instead, cause the population in its area of the ocean to drop drastically when it goes on a feeding spree.
* HooksAndCrooks: An isonade's tail, flanks, and pectoral fins are covered in cruel hooks,
which allow it to grapple foes underwater.
* {{Megalodon}}: The isonade is a massive Gargantuan-sized shark-like creature, like
the creature can then reabsorb at will.
real ''Carcharocles megalodon'' itself.
* BigCreepyCrawlies: Monstrous centipede monsters bigger than most giants.
* BizarreAlienSenses: It has all-around vision due
ToServeMan: The isonade is intelligent enough to its peculiar anatomy, with the bonus of tremorsense.
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings scores a critical hit against it, it automatically recharges the breath weapon and can use it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime
know that animates to be reabsorbed by its creator.
* EldritchAbomination: According to legend, the first mukradis spawned in the fevered nightmares
a ship contains a large quantity of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind warm and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at screaming snacks all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* MultipleHeadCase: Three, each with a different elemental breath.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering
isolated in one of its heads inactive for the duration.convenient place.



[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]

to:

[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
Jubjub Bird]]



->'''Alignment:''' NeutralGood

to:

->'''Alignment:''' NeutralGoodTrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mukradi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mukradi.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral



Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.

to:

Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.Gigantic three-headed centipedes with an array of breath weapons.


Added DiffLines:

* AcidAttack: One of their heads can spit acid. A subterranean variant supposedly exists whose heads all vomit up animated acid instead, which the creature can then reabsorb at will.
* BigCreepyCrawlies: Monstrous centipede monsters bigger than most giants.
* BizarreAlienSenses: It has all-around vision due to its peculiar anatomy, with the bonus of tremorsense.
* BreathWeapon: A different one from each head, alternating between [[KillItWithFire fire]], [[ShockAndAwe electricity]], and [[AcidAttack acid]], though they share a cooldown. If somethings scores a critical hit against it, it automatically recharges the breath weapon and can use it as a reaction.
* DarkIsEvil: There are rumors of a breed of mukradis in the Darklands with pitch-black scales whose breath weapon produces black acidic slime that animates to be reabsorbed by its creator.
* EldritchAbomination: According to legend, the first mukradis spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. The legend is ''likely'' nothing but superstition, but the fact that it exists at all is a testament to their reputation.
* LudicrousGibs: It has a particularity nasty attack that lets it tear other creatures to pieces, instantly killing them.
* MultipleHeadCase: Three, each with a different elemental breath.
* NoSell: It can avoid the effects of several negative conditions at the cost of rendering one of its heads inactive for the duration.
[[/folder]]

[[folder: Phoenix]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_phoenix.png]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralGood
->'''Size:''' Gargantuan

Immense, reclusive firebirds best known for their ability to be reborn from their own ashes, phoenixes are inveterate champions in the struggle against evil.
----
Is there an issue? Send a MessageReason:
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* TouchTheInvisible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.

to:

* TouchTheInvisible: TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* TouchTheInvisible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.

Added: 1180

Removed: 4

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* {{Familiar}}: They can be taken as familiars by 3rd level spellcasters with the Improved Familiar feat.
* MixAndMatchCritters: Rabbits with bird wings and tails. Some scholars believe them to have been created as a test run on the hybridization of disparate creatures, and as such to be an early predecessor to the more famous owlbear.



* CarbuncleCreature: Weakly magical, awkward-looking reptiles whose forehead "gems" are actually fingernail-like growths.
* {{Familiar}}: They're sometimes taken as familiars, usually by the ConspicuousConsumption-obsessed Kalistocrats or by those who appreciate their mild {{Telepath|y}}ic powers.



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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hippogriff.png]]


Added DiffLines:

Equine beasts with the heads, wings and talons of flesh-eating birds, hippogriffs are often used as flying steeds.
----


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* {{Familiar}}: They can be taken as familiars by 5th level spellcasters with the Improved Familiar feat.
* KillerRabbit: Literally. Unlike their strictly herbivorous rabbit and skvader relatives, wolpertingers are aggressive omnivores capable of taking down wolves when in groups.
* MixAndMatchCritters: Rabbits with antlers and bird wings.
Is there an issue? Send a MessageReason:
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* ForTheEvulz: A vydrarch's actions have no motivation beyond spreading death and destruction for their own sake.
* AKindOfOne: In-universe. The vydrarch was originally thought to be a unique monster, but rumors have emerged that there might be more roaming the seas.
* MultipleHeadCase: Vydrarchs have two heads, which for the most part act in concert but have been reported to talk and even argue with one another.
* PoisonousPerson: A vydrarch's spikes secrete a deadly poison, which is injected in anyone who makes physical contact with them.
* SeaSerpents: Fearsome, twin-headed serpents with the heads of abyssal fish, which attack ports and sink ships.
* WeatherManipulation: A vydrarch can create fog banks at will.
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[[quoteright:350:[[TabletopGame/{{Pathfinder}} https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sphinx.png]]

to:

[[quoteright:350:[[TabletopGame/{{Pathfinder}} https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sphinx.png]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:350:[[TabletopGame/{{Pathfinder}} https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sphinx.png]]

Reclusive lion-bodied beasts who guard hidden knowledge in the wilderness.
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Added DiffLines:

* OurSphinxesAreDifferent:
** 1st edition sphinxes follow the ''Dungeons and Dragons'' mold with the four varieties and the infamous mating habits. They claim to be four distinct species, one AlwaysFemale and three AlwaysMale, although other species' scholars generally consider them to be just have extreme sexual dimorphism (or tetramorphism, technically). They are held in high regard in the countries of northern Garund, which led the Osiriani people to mistakenly welcome manticores into their country due to a mistaken belief that their similarities meant some form of kinship. Like most other lion-like species, sphinxes can mate with manticores to birth children resembling their non-manticore parent with a tail tipped with poisonous spikes.
** 2nd edition drops the gender split, folding gynosphinxes and androsphinxes into a single species defined by great wanderlust and a drive to uncover the world's hidden lore and solve its greatest riddles.

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