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Original and Warband



A Vaegir noble who has decided to earn his fortune as a mercenary.

  • Battle Couple: With Ymira.
  • Birds of a Feather: Both he and Ymira were disinherited by their fathers, and they get along quite well.
  • Blue Blood: Again, he's a Vaegir noble. It's also what stops him from truly proposing to Ymira.
  • Heroic Lineage: His father earned his reputation as a hero for defending Rivacheg against a Nord invasion.
  • Impoverished Patrician: Turned to mercenary work because he was barred from inheriting the family estates by his father.
  • Pride: Takes his status as a nobleman seriously.
    • This puts him at odds against Marnid, who views him nothing more than a mere merchant, something Marnid gets annoyed with even though he's saved his life once.


An experienced engineer who seeks an escort out of town after a contract goes bad.

  • Badass Bookworm: The best Engineer in the game, to start, as well as a reasonably competent soldier.
  • The Engineer: As noted above.
  • Ignored Expert: In his backstory, he told his last employer that the tower he was working on would collapse if he cut corners, but the latter insisted on doing things his own way. Then the tower collapsed, killing the employer to boot.
    • Klethi believes him to be a sorcerer because of his engineering schematics.
  • Omnidisciplinary Scientist: He is also familiar with medical texts of a historical doctor named Galerian, which becomes a source of friction with Jeremus who disagrees with the ancient texts on many matters.
  • The Smart Guy: Starts with high Intelligence.


A proud Khergit lord who is on the run.

  • "Awesome McCool" Name: His name is a combination of Beheshti, an Iranian word meaning 'from paradise' and Bahahdur, the Turkish (and Mongolian) word for 'badass warrior'.
  • Barbarian Hero: Somewhat, with all the raiding and pillaging he speaks fondly of. Ironically, he does call you a barbarian in his first encounter.
    • This also leads to his friction with Marnid, because Marnid was a merchant of the kind that Baheshtur used to raid and hopes to raid in the future.
  • Blood Knight: At least, he takes pleasure in killing his family's ancient rivals.
  • Blue Blood: Again, he's a Khergit lord.
  • Born in the Saddle: He's a Khergit.
  • Bow and Sword, in Accord: Starts out highly proficient with all forms of weapons, though does not begin with a bow.
  • Cultured Badass: He's quite eloquent for a steppe nomad and has high Intelligence when you first recruit him.
  • Feuding Families: Took up being a mercenary because he sought to continue his family's feud against the Khan's wishes.
  • Horse Archer: As befitting his heritage as a Khergit noble, he starts out with high levels in Horse Archery.
  • Proud Warrior Race Guy: He believes that the Khergits' decision to settle down and tie themselves to cities and the comforts of civilization will make them weak and easy prey for the next wave of conquerors from the steppes.


A would-be horse thief who enjoys plundering innocents. Also a Khergit, but quite different from Baheshtur.

  • Even Evil Has Standards: He enjoys looting and killing, but he considers killing downed enemies to be a step too far. This leads to problems with Klethi, who does just that.
  • Horse Archer: In earlier versions.
  • The Rustler: He's in trouble because someone else in the town you meet him in accused him of being a horse thief. He insists that it was just an honest mistake, and the horse closely resembled his own.
  • Scarily Competent Tracker: Has spotting, tracking and path finding as his initial skills.
  • Those Two Guys: For a long time when the game was in beta, he and Marnid were the only recruitable companions.


A former Rhodok sharpshooter turned mercenary and wandering drunkard.

  • Anti-Hero: One of the more ... violent companions.
  • Cold Sniper: Really doesn't like nobles. Really loves his crossbow.
  • A Father to His Men: He comes into conflict with Lezalit over styles of leadership: Bunduk believing in this trope, Lezalit believing a soldier should be more scared of his commander than his enemy.
  • Screw This, I'm Outta Here!: How he ends his long career.
  • Unfriendly Fire: He will threaten to shoot Lezalit with his crossbow, but never carries through.
  • Working-Class Hero: Even if promoted to a vassal and given a fief, he insists on being called 'Tribune'. He also dislikes raiding villages and, if chosen as a herald to gain Right to Rule, he'll claim you'll protect the rights of the commoners. Deshavi objects to that, though.


A woman who was sold into marriage, kidnapped by bandits, but is now a free woman.

  • Abusive Parents: They sold her into an Arranged Marriage she strongly objected to.
  • The Archer: Starts with a bow and points in Power Draw, which allows her to use strong bows from the start.
  • Make an Example of Them: How she builds support for your bid for kingship - by promising that you would erect gallows across Calradia and hang any bandit as a warning to others. Ymira objects to this.
    • Worth noting that this is also why she objects to Bunduk's claim for bolstering your Right to Rule: she knows Bunduk means well but believes that no bandit should have the right to appeal to the king and escape justice that way.
  • Scarily Competent Tracker: Has spotting, tracking and path finding as her initial skills.
  • Trauma Conga Line: Has had a really tough life before joining you, which leads to her aforementioned hatred of bandits.


An honorable knight, attempting to find redemption for killing his brother.

  • Accidental Murder: Killed his brother in a drunken rage when they were quarrelling over the same woman.
  • The Atoner: The reason he joins your party is to help atone for killing his brother.
  • Blue Blood: He's from a noble house in Suno, whose lords seem to consider themselves a cut above even other Swadian nobility.
  • Knight in Shining Armor: He sees delivering justice to Calradia as part of his process of atonement and doesn't like dishonorable actions such as robbing villages.
    • He also believes that this is how a King should rule; preventing violence from being required. Matheld objects to the idea.
  • Necessary Evil: Considers killing to be this.
  • What a Senseless Waste of Human Life: Although he does not complain about heavy action and understands that it is necessary to humble warlords and kill bandits to give Calradia peace, he does have a distaste for killing.


A skilled surgeon and "natural philosopher" with a penchant for overly-fancy terms.

  • Combat Medic: Not too fond of violence, but you can make him one.
  • Ignored Expert: He mentions in his backstory that one of his patients died from fevers after the family refused to give him the medication Jeremus recommended, which was "a tincture of willow bark". Willow bark is the base ingredient of aspirin.
  • Insufferable Genius: While most scholars are this to a degree, he's the worst by far.
    • Bunny-Ears Lawyer: He is, however, a damned good medic even early on; once levelled up properly he's still pretty damn insufferable but undoubtedly a genius.
  • The Medic: Starts with points in all medical skills, making him ideal for the role, and went to a university to learn such.
  • That Old-Time Prescription: See Ignored Expert.
    • He also tends to go against ancient texts by a figure named Galerian, saying that most of it was junk, but there is kernels of truth there. His disregard for the ancient texts where they are wrong causes Artimenner to assume him to be a fraud.
  • The Smart Guy: He's a "natural philosopher" (i.e. a scientist) by training, which is reflected by his high Intelligence.
  • What a Senseless Waste of Human Life: Dislikes fighting too often. However, this does help him bond with Firentis, and both would like Calradia to eventually have peace.


An unsuccessful merchant looking for a new life.

  • Arms Dealer: Got her experience by dealing to armies.
  • Christmas Cake: Is a middle aged, unmarried female. She shows interest in Bunduk.
    • Worth noting that she had two sons, both of whom were killed in Calradia's wars.
  • Fortune Teller: To bolster your Right to Rule, Katrin takes a look at your palm and claims that your "King's Line"/"Emperor's Line" is very long, and indicates there is some prophecy associated with it. Artimenner objects to using this to bolster your right to rule, however.
  • Joke Character: Kinda sorta started as one during the early build of the game. Of the skills she has, the only useful one is "Inventory Management", which is of no use to her, since she's a follower and not a leader.
    • The Silverstag mod averts this. It adds several special abilities (granting some passive bonus to the party) to hirable companions. Katrin has one which is calculated from her Inventory Management, which makes her automatically resupply the ammunitions of the allied units.
      • In the latest builds following the addition of the party roles and traits systems, she is now the best possible Supply Master in the game, With her Chef trait double the duration of spoiling foods allowing them to actually be useful, vastly improving the morale bonus from foods, and her ridiculous +7 Inventory management means her personal inventory is large enough to literally carry a massive army's worth of food from the moment you pick her up. Can also make a decent quartermaster as well if she's given some trade skill but Marnid is still the best for that role.


A sociopathic girl who needs to get out of town - fast.

  • Anti-Hero: Yup.
  • Dark Action Girl: Was an assassin before joining up with you.
  • Decadent Court: Encourages this when promoting your Right to Rule.
  • Knife Nut: Comes with a dagger and throwing knives, and also likes to slit throats of wounded enemies.
  • Professional Killer: Ex-professional killer, anyways.
  • Sociopathic Hero: She does show great loyalty to you for one, though.
  • Token Evil Teammate: This wiki article about planning a party of heroes includes a guide suggesting two companions setups (built accordingly to their mutual like-dislike relations): one for early game, one for later in the campaign. The early party is especially made of heroes not relucting to raid villages or caravans (which is an easy way to gain money in early parts of a campaign), the second includes more honourable heroes who dislike those actions. Despite her background and not disliking raid actions, she appears in the suggestions of "good" party members.
    • She also is noted by Borcha to slit the throats of defeated enemies. She claims it's to find "hidden contraband" (IE: money).


A strict swordsman who specializes in Training from Hell.

  • Blood Knight: A subdued example. He believes that if you are worthy of being King of Calradia, you should not only be able to unite the six nations in game, but also conquer the further out parts of the former Calrad Empire. Katrin objects to this, however.
  • Blue Blood: He's a nobleman from Geroia.
  • Drill Sergeant Nasty: His last job was training peasants into soldiers for the Vaegirs. He was fired because the lord who employed him thought he was too brutal. This leads him into conflict with Ymira, who dislikes liberal use of flogging and hanging to keep order.
  • Hidden Heart of Gold: Puts a facade to make the troops more efficient. However, Ymira believes that it may not be a façade at all and that he genuinely enjoys his punishments.
  • Hobbes Was Right: A firm believer of this, thinking that a commander must be feared by his subordinates. He also objects to Borcha's recommendation of gaining right to rule by saying that people must be kept in check with an iron fist - "with whips and nooses if necessary".
  • The Strategist: Notably, he chooses a strategy nearly identical to generally-accepted "best" army composition - Rhodok spears for the center, Nord infantry on the flanks, Vaegir archers, Swadian and Sarranid melee cavalry to smash the enemy, and Khergit horse archers for mobile support. He even says he would serve an army like that free of charge.
    • However, he does not employ it himself as a Lord, instead recruiting troops based on the culture of his fiefs.


A brilliant merchant from Geroia who ran afoul of misfortune.

  • Intrepid Merchant: He's apparently been all over for trading. He is also the best trader in the game, at first.
  • Magikarp Power: Starts at level 1 with terrible equipment and mediocre abilities outside of intelligence. If you're willing to invest in him, he can surpass Artimenner or Jeremus as an engineer or a medic
  • Proud Merchant Race Guy: While he does join your party as a soldier, he is by trade a merchant and butts heads with Bashetur because the latter often speaks of raiding caravans.
  • Those Two Guys: For a long time when the game was in beta, he and Borcha were the only recruitable companions. Both of them also like each other, though Marnid feels the need to keep an eye on his purse around Borcha.


A Nord widow looking to reclaim her rightful lands from her opportunistic brother-in-law.

  • Action Girl: She's very proficient with a wide array of weapons and has points in Athletics and Power Strike.
    • Affirmative Action Girl: Calradia is a sexist land, remember? She was basically shafted by her brother-in-law for being a woman, in fact, despite having apparently proven herself to be her husband's equal in all matters.
  • Arranged Marriage: Offers to help Ymira find one, which causes friction between them.
  • Battle Couple: She formed one with her husband in the backstory.
    • She does have a liking to Nizar, though.
  • Blood Knight: Face battle with relish and dislikes retreating. This puts her at odds with Firentis' advice on ruling Calradia.
  • Blue Blood: She's a Nord noblewoman.
  • Innocently Insensitive: She offers to, once she had retaken her inheritance, arrange a marriage for Ymira with one of the household warriors. Matheld meant it as a way to help her, believing Ymira would have few prospects after being disinherited by her father. Ymira simply walks away.
  • Proud Warrior Race Guy: The most intense in the game. She's proud of her Nord heritage, with all that that implies.
  • Warrior Poet: According to Nizar, she sings Nord battle songs when fighting, which helps them become friends.


A famous swordsman, horseman and poet.

  • Battle Couple: With Matheld.
  • Blood Knight: Basically decides to take up arms with your company because he's bored.
  • Boisterous Bruiser: Faces battle with relish and dislikes retreating.
  • The Casanova: According to him, at least. He claims to be on the run from a cuckolded husband and in need of a convenient exit when you first find him. This also causes friction with Alayen, who considers him as having no respect for a woman's honor.
  • Miles Gloriosus: probably a case of Gameplay and Story Segregation, but his combats stats are nowhere near the level his boasting suggests they should be.
  • Warrior Poet: Professes to be skilled at both war and poetry, and his starting stats certainly back him up. This also helps him become friends with Matheld.


A member of the House of Rolf. Allegedly.

  • Gentleman Adventurer: According to himself, anyway.
  • Impoverished Patrician: He comes from the "noble and puissant" House of Rolf. Or so he claims.
  • Small Name, Big Ego: It's likely he's just a bandit with delusions of grandeur; especially since his right to rule advice is to basically fake a lineage giving you a claim by blood to be Calradia's king.
    • Deshavi claims that he was part of a group called the "Brethren of the Woods", a bandit group, and is quite familiar with the Woods of Ehlerdah which are said to be thick with bandits.
    • The Cloudcuckoolander May Be Right: However, he is listed as a noble in the game files, possibly lending some credence to his claims.


A gentle girl who fled from her Arranged Marriage.

  • Hair of Gold: She's a mostly kind-hearted blonde.
  • Magikarp Power: Starts at level 1 with terrible equipment and mediocre abilities outside of intelligence. If you're willing to invest in her, she can surpass Artimenner or Jeremus as an engineer or a medic.
  • Runaway Fiancé: She's on the run from an arranged marriage with a man she's disgusted by.
  • The Smart Guy: Starts with high Intelligence.
  • Wide-Eyed Idealist: She basically becomes a mercenary to demonstrate she can take care of herself and because it's sounds fun, with hardly a clue as to what that really entails. She also objects to Deshavi's suggestion for gaining support on the grounds of needing to leave room for mercy.
    • This also causes friction between her and Lezalit, as while she understands that military life is difficult, she thinks he genuinely takes pleasure in his cruelty.


    Calradian Rulers 

King Harlaus

  • Achilles' Heel: Harlaus is a highly competent opponent in battle, but his equipment is heavy and cumbersome. Chances are he will be taken down by an archer/fast melee character or be thrown from his horse and ganged up on by a group of soldiers.
  • Authority Equals Asskicking: Generally held to be the most dangerous NPC in the game, bar none.
  • Badass Grandpa: One of oldest monarchs. However, his high level and high tier equipment make him one of the most dangerous.
  • Fat Bastard: A reputation Harlaus developed due to his tendency to hold feasts at improper times, including when he's under siege. In reality, it's a uniform AI behavior applied to all Monarchs to try and keep vassal relations above water, Swadia just gets hit with these because they have to fight on multiple fronts.
  • It's All About Me: If you are allied with Swadia, be prepared to see "King Harlaus has decided to give the fief of [Town/Castle/Village] to King Harlaus" A LOT.
  • Mighty Glacier: The single hardest opponent to kill in the entire game, he has the best armor possible, a good sword, and shield, luckily, he's a bit of a Stone Wall, since he doesn't have a lance.
  • Politically Incorrect Villain / Politically Incorrect Hero: Disinherited his claimant by virtue of her being a woman.
  • Royals Who Actually Do Something: Like all Calradian monarchs, he's active on the field during campaigns. (Well, sometimes.)
  • Screw the War, We're Partying!: Memetically infamous for this, as he will often call all of the lords together for feasts, even when the enemy breaks in the doors and starts running rampant. This is a bit unjustified since it's a uniform AI Monarch behavior, one that's *caused* by the enemy gaining ground, and is a desperate attempt to keep vassal relations functional enough to wage war. Swadia just gets hit with this *a lot* because it has to fight on multiple fronts against multiple enemies.
  • Stay in the Kitchen: While all other rulers have logical, if a bit selfish, reasons for denying or not acknowledging a claimant's right to the throne, Harlaus' reason is only that "She is a woman, and would not rule well," and gives no other reasons.
    • Jerkass Has a Point: He mentions that while there were warrior queens before, all of them end up leading the Swadian army to ruin.
  • Weapon of Choice: A Heavy Bastard Sword and Knightly Heater Shield. Combined with his armor and horse, this makes him an absolute monster, especially as Artificial Stupidity makes lances rather ineffective compared to what they'd be for players.

King Yaroglek

  • Evil Uncle: According to his claimant even though they are technically cousins; definitely had one for a father.
  • Royals Who Actually Do Something: Like all Calradian monarchs, he's active on the field during campaigns.
  • Sins of Our Fathers: He bluntly admits that what his father did to Valdym was immoral; he simply doesn't think it just to end his reign for his father's crimes.
  • Token Good Teammate: He's the most friendly of the six kings initially established in Calradia, and he's also the only king who didn't personally dethrone his kingdom's claimant.
  • The Usurper: Is the son of one.
  • Weapon of Choice: A Military Pick and Knightly Kite Shield. He's not exactly well-suited for cavalry warfare, especially as his horse is a generic Hunter and weapon that barely reaches infantry while on horseback, but his gear combination makes him suprisingly dangerous in close-in mobs once he's pulled off his horse.

King Graveth

  • Aristocrats Are Evil: According to him, the only "liberty" the lords of Rhodoks truly value is their own.
  • Benevolent Boss: Tends to shower vassals he likes (including the player) with castles and cities.
  • Come with Me If You Want to Live: A dark example, as he basically blackmailed the electors to vote him King or he would let an enemy force capture or kill them.
  • Democracy Is Bad: Is of this opinion. He has nothing but contempt for the Rhodoks' system of Elective Monarchy or the traditional rights of their nobility, and took power through blackmail and threat of force.
  • Elective Monarchy: Was elected by the rest of the Rhodoks nobility to his position, although his methods were controversial (to put it mildly) and he has a strong ideological hatred for it.
  • A Father to His Men: Claims his close relationship with the army and his soldiers (and, implicitly, with the common folk from whom the levies are drawn) makes him a better king.
  • Royals Who Actually Do Something: Like all Calradian monarchs, he's active on the field during campaigns.
  • Weapon of Choice: A Heavy Bastard Sword and Knightly Heater Shield much like his Swadian Counterpart, Harlaus. He falls short of his northern rival in armor and horse however.

King Ragnar

Sanjar Khan

Sultan Hakim

    Calradian Claimants 

Lady Isolla of Suno

  • Action Girl: Starts at a high level, and even if she isn't given different equipment to replace her noble clothes dagger, she will take out several high level troops before being knocked unconscious.
  • Fiery Redhead: She has red hair and before she was forced to flee accused Harlaus' supporters of treason. Though she recognizes that this had hurt her chances, she still intends to take back her throne by force.
  • Noble Fugitive: Exiled from the Kingdom of Swadia by virtue of being a rival claimant to the throne.

Prince Valdym the Bastard

  • Heroic Bastard: Invoked but subverted. The illegitimacy charge was malicious slander by The Usurper. Everyone including the latter's son- who is also the standing monarch and Valdym's rival for the throne- seems to disregard it.
  • Noble Fugitive: Exiled from the Kingdom of Vaegirs by virtue of being a rival claimant to the throne.

Lord Kastor of Veluca

  • Elective Monarchy: Claims that King Graveth's holding the electors hostage for their votes renders him an illegitimate monarch.
  • Hypocrite: Does he proclaim himself a provisional acting king and call for elections after you give his rival the boot? No.
  • Noble Fugitive: Exiled from the Kingdom of Rhodoks by virtue of being a rival claimant to the throne.

Lethwin Far-Seeker

  • Badass Bookworm: Ragnar claims he is an unfit leader as he is a scholar and not a warrior. You can help him prove Ragnar otherwise.
  • Gentleman and a Scholar: Spent his early life as a scholar rather than a warrior, by contrast with the typical Nord lifestyle.
  • Noble Fugitive: Exiled from the Kingdom of Nords by virtue of being a rival claimant to the throne.

Dustum Khan

  • Cain and Abel: With his half-brother, Sanjar.
  • Noble Fugitive: Exiled from the Khergit Khanate by virtue of being a rival claimant to the throne.
  • Royals Who Actually Do Something: Did a lot of the leg work governing the Khanate as a child and believes Sanjar usurped the throne because he had time to do so as Dustum was inspecting the border when their father died.

Arwa the Pearled One

  • Action Girl: She's a very combat-capable character in her own right.
  • Born into Slavery: Presumably.
  • Femme Fatale: According to Hakim, she used her feminine wiles to exert control over the realm. Arwa herself claimed it was her superior intellect and managerial skills that gave her the throne. Though those are not necessarily exclusive.
  • Noble Fugitive: Exiled from the Sarranid Sultanate by virtue of being a rival claimant to the throne.
  • Rags to Royalty: Went from being a slave in the old Sultan's household to being ruler of the Sarranids herself... until she was deposed by her nephew Hakim.
  • Wicked Stepmother / Evil Aunt: According to Hakim.

Viking Conquest


  • Overrated and Underleveled: Partially averted. While most of them are of low level (6 to 12) when recruited, if they are a specialist in an area expect at the very least 7 or even 9 points in the relevant skills. For example, Agathinos starts with engineering 9.
  • Permanently Missable Content: Mixed. In story mode, it may be necessary to kill them or they may choose to leave on their own accord at certain points. However, if the story campaign is continued into Sandbox, they can be recruited again even if you had personally killed them as if nothing had happened but the usual instances of companions leaving the party.
  • Supporting Leader: Unlike the base game, the leadership skill is useful to companions as they can contribute to your party size with it.
  • Suspiciously Similar Substitute: All of them are based on the companions from the base game, though how much this applies varies per companion. Some such as Reginhard have been completely reinvented from their base character, others have similarities but also enough differences like Brunhild, and others just had the names changes like Clovis.
  • You All Meet in an Inn: Played (mostly) straight in sandbox mode as in the base game, but in the story mode this only really applies to optional companions.


A Christian engineer from Constantinople kidnapped by some Varangian Guardsmen who was sold to the Jarl of Hordaland, who managed to buy his freedom.

In story mode, he approaches the player while they are in the area after clearing Odin's Cave, and is an optional companion. In sandbox mode he can be found in any city at random.

  • The Engineer: Basically what he specializes in, joining the player shortly before they are to head to England where sieges will be required.
  • The Smart Guy: He begins with a whopping 18 Intelligence when recruited, amongst the highest values available.
  • Squishy Wizard: Well, squishy engineer, but the trope remains as Agathinos is not very good in a fight.
  • Suspiciously Similar Substitute: He's basically Arteminner from the base game.


An Irish peasant with high agility and skirmishing talent, Ailchu thinks extremely highly of himself and his skills as both a warrior and a poet.

In story mode, he is an optional hero who can be recruited in Caiseal, while in sandbox he can be found anywhere.

  • Suspiciously Similar Substitute: He has Nizar's backstory and dialogue, though in terms of likes and dislikes he actually fills Lezalit's position, the dialogues for which have been customized.
  • Warrior Poet: Really confident in his skills as a warrior, and really wants to be sung of.


A Danish doctor who served as one of the judges at the Thing near Ribe, Asbjorn has taken an interest in the player as they seem to be wrapped up in the goings-on of the northlands and what is to come, and lends his services rather than returning home.

In story mode, he can join the player after the Thing in Ribe has ended and, if needed, a holmgang completed. In sandbox, he can appear in any mead hall.

  • The Medic: His primary role, beginning with seven points in each of the relevant skills.
  • Permanently Missable Content: In story mode, should the player join with West Seaxe against the Norse, he will leave the party.
  • Squishy Wizard: Thoroughly averted; he begins just as strong as he is intelligent, allowing him to use the heaviest armor from the get-go and he can level up further to increase his toughness in combat.
  • Suspiciously Similar Substitute: To Jeremus, particularly noticeable in his right-to-rule and fief dialogues.


A Christian priest from East Engle, Beda was captured by Sven Bull-Neck and made a slave to assist the player's mother, also in his captivity and is eventually sent to meet with the player in the Boar Grove, and joins the party afterwards.

In Sandbox mode, the above does not happen but he can still join for free if found in any tavern to aid the player.

  • But Thou Must!: He is an obligatory recruit for the player's party during story mode, though luckily he doesn't intrude on anything the way Reginhard does.
  • Knight Templar: Extremely zealous about his Christian faith, which causes problems with multiple companions.
    • Ironically, he has no problems assisting a player that chose to join Northumbyre and the Norse invasion, though his recruitment occurs well after that event.
  • Made a Slave: Though he's gotten over it rather quickly.
  • Mister Exposition: In-universe, he writes the Beda Chronicle which is used as interludes and as the epilogue for the story mode.
  • Squishy Wizard: The above comes at cost of his combat statistics being utterly terrible - he does have a passable Ironflesh and Power Throw score, but lacks the strength to use heavy armor.
  • Support Party Member: He is not as good an engineer as Agathinos, nor as skilled a medic as Asbjorn, and he isn't as much of a secondary leader as Solvieg, but he has a strong mix of Intelligence and Charisma that lets him fill both roles at once or as a backup.
  • Suspiciously Similar Substitute: Mostly averted, though in terms of companion likes/dislikes he is Klethi with a few minor tweaks.


A man of the Kingdom of Asturias (in the Cantabrian region of modern-day Spain), Bodo is one of the most important characters in the story mode having become the player character's friend during their journey to Friese, and then by revealing that the player's mother survived Sven's attack. He remains with the player for the rest of the campaign unless the player sides with the Norse.

  • Death Seeker: Mild case after surviving the raid on the Woden Ric; he knows he should be dead but understands he has to make his second chance count. He will get his wish when the story returns to his home, though whether it is in vain or not depends on which side the player fights for.
  • Early-Bird Cameo: Technically, his first appearance in the prologue, but he does not become a companion until later.
  • Jack-of-All-Stats: He has a very even distribution of attributes, though oriented towards combat and leadership rather than intelligence skills. Ultimately though, he is better as a warrior than a support party member.
  • Permanently Missable Content: In story mode, should the player join with the Norse when the option to leave for West Seaxe comes, he will leave the party.
  • Supporting Leader: His skillset puts him pretty firmly into this role, with both combat and Leadership skills to be useful in a fight and to boost the party size.
  • Suspiciously Similar Substitute: To Firentis, as repentance seeking warriors, though the similarities end there.
  • Unwitting Instigator of Doom: For the player, at least. The fact that he is an agent for the King of Asturias and carrying a letter about and army to fight the Great Army led by the sons of Ragnar is the reason the Woden Ric is attacked in the first place.


A Frisian woman originally from Doccinga, Brunhild was taken by the Jarl of Kennemer to be a maid (or at least that was what her father, Thonkirk, was told), but she was ultimately made a slave by the Jarl, instilling in her a hate for the Danish. She joins the player as they leave Friese behind them as part of escaping. Her story remains the same in the Sandbox mode, though she can be encountered in any tavern instead.

  • Blue Blood: Despite being a former slave, she is considered to be a noble for the purposes of being granted a fief should the players become an independent ruler.
  • Made a Slave: Which has traumatized her to no end and instilled in her a hatred for the Danish.
  • Magikarp Power: Similar to Ymira in the base game, she has a high intelligence and can become a capable healer or other support character given enough time. However as attribute points are much rarer in Viking Conquest, she is limited to being a light skirmisher or providing support skills.
  • Permanently Missable Content: In story mode, should the player join with the Norse when the option to leave for West Seaxe comes, she will leave the party.
  • Suspiciously Similar Substitute: To Ymira, though their similarities end at being young women with little combat skills entering adventure. For one, Brunhild begins with some combat points invested rather than having absolutely none as Ymira does.
  • Undying Loyalty: Puts a lot in it with the player at first, as the player assists them in escaping from a life of slavery, which is why Solvieg likes her. Make sure it absolutely is undying via the relation score, or if you stay with the Norse when the option to turn on them comes up she will leave.


A Roman-Briton who lived in Hardian's Wall along with his father and brothers, Caio is released to join the player if they bring eight units of wheat to the refugees living in its shadows. An expert tracker, he can be an invaluable addition to the party. His recruitment remains the same in both Sandbox and Story mode.

  • Army Scout: His role in the party, with extremely high Pathfinding and Spotting from the get-go. Tracking is not his forte, however.
  • Suspiciously Similar Substitute: To Borcha in terms of team role and likes/dislikes.


A Saxon warrior who hires on with the player's shield wall if found and recruited in a tavern. He really hates Britons and Picts, seeing them as inferior.

  • Amazon Chaser: He likes Solvieg for her toughness.
  • The Big Guy: He has a starting strength of twenty, meaning he can max out all strength based skills like Ironflesh and Power Strike and with one additional attribute point he can use the Troll's Axe to cut his way through any opposition on the player's behalf.
  • Suspiciously Similar Substitute: To Bunduk, if you replace a hatred for the nobility with a hatred of Britons.


A Frankish nobleman living in exile who can join the player's shield wall as a way to keep some dignity in his life. In campaign he is recruited in Cantwaraburgh, while in sandbox he can be found in any mead hall.

  • The Big Guy: Though Cealwin is much stronger than him, Clovis dwarfs almost every other character and still remains one of the stronger recruitable heroes, though he is a bit more well rounded in his skills.
  • Blue Blood: He is a Frankish nobleman in exile, so this comes with the territory.
  • Smarter Than You Look: Though he seems to be an arrogant noble warrior, he has a rather high intelligence.
  • Suspiciously Similar Substitute: He's Alayen with the serial numbers filed off, right down to his dialogue.


A laconic Gael with no tolerance for Picts.


A Pict woman who was separated from her warband on a scouting mission and was blamed for its failure, forcing her to flee from her people. She eventually took up residence in the Stone Circle within modern-day Wales under the protection of a druid, but seeks to leave as he is crazy.

  • Action Girl: Of the sniper variety with her crossbow, though she begins with enough points in power draw that she can use a longbow instead.
  • Scarily Competent Tracker: Where Caio handles Pathfinding and Spotting, Dwywei handles the actual Tracking skill.
  • Suspiciously Similar Substitute: To Deshavi, though without the murderous hatred of bandits.


A bastard son of Horik Gottfredsson who joins the player's party to get out from that shadow and make a name for himself. He is actually a spy sent by his father to keep tabs on your adventures, and serves as your link to him after an ambush at Ulf's farmstead.

  • Blue Blood: Averted; though his backstory makes a point of him being the son of a king, he is also a bastard son and is not considered a noble, meaning that landing him will anger vassals.
  • Jumped at the Call: He was really eager to get out of his father's shadow and start fighting to earn a name for himself, rather than just being a bastard son serving as a Huscarl for that reason alone.
  • Permanently Missable Content: In story mode, should the player be forced to duel him in a Holmgang, it will require them to kill him.
  • Suspiciously Similar Substitute: Averted; his story is unlike any of the base game's characters.
    • However, if you ask him about Right to Rule and try to land him with a fief, he will default to Marnid's dialogue and he fills a similar spot in the likes/dislikes lineup.


A Sviar (Swedish) warrior who had come to Bebbanburh to train warriors, but was discharged due to how harsh his training is.


A Welsh Briton who killed a rival and had to flee.

  • Stay in the Kitchen: He has a rather firm idea of what roles a woman should have, which causes friction with Solvieg who refuses to be ordered around like a tavern wench. Does not come up at all with a female player character, though.
  • Suspiciously Similar Substitute: To Baheshtur in both story and being built as a riding skirmisher.


A Frisian traitor who first betrayed the brother of a Frisian rebel leader to the Jarl of Kennemer, and then again betrays the aforementioned leader to the player to kill him.

  • But Thou Must!: You can tell him that he'll be leaving after his relevance to the story passes, but you don't get to remove him until the Holmgang, should he betray you.
  • The Friend Nobody Likes: He has the most dislikes of any companion in Viking Conquest - most only have two dislikes and a few have three, but Reginhard sits at five total, all of which are mutual in dislike. While Story Mode prevents companions from leaving to maintain the integrity of the plot, in sandbox mode this makes Reginhard more trouble than he's worth in most parties.
  • Permanently Missable Content: In story mode, should the player be forced to duel him in a Holmgang after he sells you out to Sigurd Ragnarson, you will have to kill him in single combat.
  • Suspiciously Similar Substitute: The most notable aversion of the roster; while he fills Matheld's role in the lineup of heroes the only thing he shares with her is being a warrior.


A Norse warrior woman who has been shadowing the player for some time. In story mode, she will assist the player when he or she is ambushed in Denmark while separated from the party and should she survive the encounter she will offer her service. In sandbox mode, she can be recruited in any tavern.

  • Action Girl: Of the three female companions she is the one who takes this furthest, barring a female player character built for combat.
  • Overrated and Underleveled: As a warrior, she is rather average and her starting equipment means she is highly likely to die during her introduction in story mode. As a supporting leader and skill with words, by contrast, she is the best companion available.
  • Permanently Missable Content: In story mode, if she dies in her introduction (or the player is defeated), she cannot be recruited. Even if she is, should the player join with West Seaxe against the Norse, she will leave the party.
  • Supporting Leader: Her primary role as she has a Charisma of 18 on recruitment and her Leadership is almost maxed out as well, increasing your party size.
  • Suspiciously Similar Substitute: To Matheld in terms of being a Norse warrior woman, but primarily fills Katrin's role in terms of likes and dislikes.


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