At the end of the last entry, I obtained a boat, a fourth party member and got within sight of the Wind Shrine. I'm now going to explore the rest of the area on the boat before proceding to the Wind Shrine.
While I'm on the boat, I don't seem to be attacked by anything, so it's a relatively safe mode of transportation. A bit south of the Wind Shrine, I come to an area where there looks to be a river between two peninsulas. Approaching it, I leave the world map and enter a new area. There is a gate in the water here. As I approach it and press A I'm informed that "The canal gate is locked."
Going further south I come across an ismuths which I can land on, but can't cross in the boat. A bit west of that is the area from the start of the game. It has Goblins and Killer Bees as enemies now that I don't have Boko. Speaking of which, the cave is just north of here, so let's check on Boko and the pirate area.
I get to the pirate area and see the Pirates walking around awake this time. I don't need to hide since I have their Cap'n with me.
Exploring there is a room with a hidden door disguised (poorly) to look like a wall. Since we saw a skull switch before, let's try it out. It opens the door, revealing three treasure chests, an ether, a tent, and 300 Gil.
There's a pirate standing on the dock for the boat, preventing you from going offscreen.
The final room has a bunch of beds, including one containing Boko! He's being attended to buy an old man.
To the right of this area are three pirates by a table, some crates, and some pots. All of which are empty.
There's a door here which leads back to a view of the main area. In order to go back to the ship, I'll need to go all the way out the way I came in. ut, at least I have peace of mind about Boko.
Sailing around, I can go to were the cove is, but cannot actually enter the hideout that way.
Sailing west and then north again, following the land, I come across the first town in this game. The dialogue earlier makes me think this is Tule.
Enering the Town I find out that it is indeed Tule.
Five pirates rush in
I will explore the town more in the next installment.
Mostly in the world I've encountered Goblins and Killer Bees, even on that isthmus. But, on one of the peninsulas by the canal, I encountered a Bandersnatch, which was a challenge at this level - OHKOing Galuf. By the wind shrine are Stray Cats. The area around Tule has Nutkin, Goblins, and Stray Cats.
Whoa, getting late. OK, very short one this time. Mostly it's just some of the charming side things that make this game endearing. And treasure.