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Ramus2011-08-27 08:39:17

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Session 4: Jail Break

LEE now has Power Attack. Next time we'll be getting Cleave, I suppose.

So last time, we found out Vosh was somehow involved in the stone heart projects and then Vosh, Snat, and Niffen got thrown in jail. LEE and Tentacle are still on the loose, though we only have a single pair of functional arms. But first, let's see what the other three are doing:

All three of them are stuck in separate cells, unable to see each other and just woke up after being knocked out when dragged away from the lab. Each cell is barred and you can see a similar cell across the hallway. Only Snat has a neighbor, a male human. In your own cell, you see a mat on the floor for sleeping, a small toilet in the corner, and whole lot of concrete wall. Snat attempts to talk to the human but apparently does not know any of the same languages.

Vosh and Liffen start checking all over the place for hidden doorways. For whatever reason, Vosh's toilet is fake, it's just a random block with a hole while Niffen's has actual plumbing. Anyway, Snat gets smart and greases himself up with the spell Grease and uses his small stature to slide right out of the cell. Damn, for a kobold bard, Snat's constantly getting more done than the rest of us each and every session. Anyway, he's still currently lacking his equipment and more importantly, that trumpet. Never the less, he continues to explore, the place seems to be nothing but several long hallways of cells, some with a single prisoner, some empty. One of them contains a statue of an orc holding a warhammer up in the air but he can't seem to locate Vosh or Niffen.

Meanwhile, LEE and Tentacle got information from the locals as to where the jail is and proceed to hijack one of the steam powered cars because they could. Tentacle crashed it two minutes later because he can't drive. In his defense, LEE probably wouldn't have made a much better driver. A short while later, approximately when the other characters wake up in their cells, LEE and Tentacle make it to the jail. It looks more like a small fortress, the place is surrounded by a twelve foot wall and one mega-sized gate. LEE boosts Tentacle up so he could get a look. It's filled with dozens up dozens of patrolling warforgeds. In the center is a small building that could no way hold that many prisoners. Either it's magical and a lot bigger on the inside or the complex is largely underground. So LEE and Tentacle start digging.

And digging.

And digging.

Back with Snat, who has been shoving himself back into cells whenever a guard comes by, has managed to find Niffen. Sadly, she's a bit bigger and won't fit through the bars, grease spell or otherwise. So Snat continues on his way, keeping note of where she is. He finally runs into Vosh and demands to know what this whole deal with Rovsk is about. Vosh still isn't willing to say. Drat. Snat, still unable to do anything continues on his marry way. He finally comes along to the main gate out of the cell complex. It's locked again but still barred. He slips right on through and begins to search for the confiscated gear or the keys but then gets caught by a Warforged passing by. One hypnotism spell later and Snat's carrying a sword along with him that's far too large for him to use effectively. He proceeds to find the warden's office, but it's locked. So he shoves the sword in the crack between the door and the wall and proceeds to push it and crowbar the door open. After a few things, he manages to break it open and sets the warden inside to sleep. Looking around, he finds a map to the place and buttons to open the cells. He hits every last one of them, including to the room where confiscated items go.

Okay, ready for an update that's now not kobold eccentric? The alarm goes off since every door has been opened and Niffen and Vosh make their escape and quickly find each other. Meanwhile, outside, LEE and Tentacle hear all of the warforged begin to run inside the jail, allowing them to run inside. LEE boosts throws Tentacle right over (1d4 fall damage) and then proceeds to climb over the wall one handed. They both run into a couple of warforgeds still outside break them. They're both normal size, so LEE rips off another arm for later use.

Snat runs back into Vosh and Niffen, who get reequipped with the essentials right before loads of Warforgeds pop in. Like, half a dozen. They begin to beat down on whatever prisoner comes along. Vosh casts Cause Fear, making everyone around, Warforged and prisoners to scatter, letting the escape continue. By now the warden has woken up and leaves his office armed with an electric whip. In a rather anticlimatic go, LEE comes along and makes his skull splatter with a critical hit. We also take the whip. The team finally finds each other and runs back out of the exit only to hit more warforgeds. Several rounds later, we continue to run out of the place, LEE carrying our knocked out kobold and flee the city while the general chaos ensues with civilians running away from many of the prisoners.

And that's a break point. No level up but a replacement arm has been found unless I should wait it out to run into another extra large warforged. Vosh does indeed have his memory fully intact but won't tell us anything. Snat's giving us a run for our money for most useful character.

Comments

TopHatHydra Since: Dec, 1969
Aug 30th 2011 at 12:17:27 PM
Pft, what's the point of having your arm ripped off if you're just going to replace it with the first wimpy arm you see lying around? I vote that any possible replacement arm needs to be at least twice as big as the last one, be a crossbow/laser, or just be a bigass axe taped to your shoulder; until then, LEE should have the new arm forged with her old arm in order to make a Warforged-material handaxe for herself.

Also, care to remind me how 3.5's multiclassing went? I never played 3.5, but I seem to recall that the multiclassing mechanics were simultaneously the worst and best part about it.
Ramus Since: Dec, 1969
Aug 30th 2011 at 7:43:28 PM
Basically, you leveled up in two classes separately, so at character level 1, you could be a fighter and then at character level 2, you can take a level in rogue, so you'd have a single level in both. If the difference between these class levels ever exceeded 1, there would be disadvantages of some sort. There's also the whole thing of "All the advantages and disadvantages of both classes". Long story short, I'd prefer not to do that.
darnpenguin Since: Dec, 1969
Sep 1st 2011 at 8:56:00 PM
But you could see if you can convince Snat to eventually multi into artificer and get free repairs.
darnpenguin Since: Dec, 1969
Sep 5th 2011 at 3:33:16 PM
No session this weekend?
Ramus Since: Dec, 1969
Sep 5th 2011 at 10:51:00 PM
Nope. Sorry, DM had a ton of homework to do.
209.94.128.93 Since: Dec, 1969
Sep 6th 2011 at 4:33:47 PM
As a beat stick, you can actually benefit a lot from multiclassing. If nothing else, it solves the illiteracy issue for barbarians without skill points. Given splats, warblade and dungeoncrasher fighter can both do you some goodness.

Maybe see if you could get a variable socket for your arm, ala Moon is a Harsh Mistress, so you can swap out regular-sized arms, giant-size arms, axe-arms, tentacle-arms, whisk-arms...
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