Episode 1-2: Growing Pains!
May 18th, 1401: My first action after the peace is to bribe the Maya to stop eyeing my new lands◊. My armies are shit after that war, and bribes cost less than mercenaries.
June 4th, 1401: I stop insisting that people take rocks I find◊ as currency.
It was fun while it lasted.
October 1st, 1401: We draft some actual men into the army.
September 29th, 1402: Two men, whose names I cannot pronounce◊, come to me insisting that I put the country on the gold standard. Since gold is abundant in our lands, I'm not sure what this is supposed to accomplish.
January 7th, 1403: I start eradicating all traces of the poopyhead culture◊.
It clearly didn't help them any.
April 29th, 1403: I begin to stare intently at the old Zapotec capital.
Hopefully this will work some kind of magic.
July 16th, 1403: My advisors tell me we've mapped the Zacatecas area◊. They also tell me it wasn't really worth it.
April 20th, 1404: I send another bribe◊ to the Mayan ambassador, really just because I can.
June 28th, 1404: I move a point towards Free Subjects◊, not because I cared about the revolt that would happen on the alternate option but because I wanted to move that point anyway.
June 29th, 1406: I move a point towards Plutocracy◊, because I, for some reason, start four points past my minimum aristocracy limit for a tribal democracy. Stupid Paradox.
July 1st, 1408: Well, I do indeed like profits.◊
June 25th, 1410: I use my second slider movement to centralize the government, and a bunch of very-non central people◊ suddenly appear in my lands.
July 2nd, 1412: I'm in the middle of beating the non-central people with sticks when my advisors tell me
I could get paid to lose revolt risk◊. Of course, I take the offer.
November 4th, 1413: The non-central people are finally all dead◊. Sticks are very inefficient.
November 26th, 1413: A new puppet appears! Unfortunately this one is barely better than the last one.◊
November 1st, 1415: Free prestige, and free money.◊
July 8th, 1416: My advisors tell me that our relations with Ferrara◊ have improved.
I wasn't aware we had relations with Ferrara.
May 14th, 1417: The Maya ambassador is now firmly in our pocket.◊
Once we invent pockets, of course.
June 12th, 1419: The spirits inform me◊ of the existance of the Mutapa. Our priests can now communicate with their capital.◊
I don't actually communicate with them, of course; they're halfway across the world and have no idea I'm here. I hope.
July 14th, 1420: We see a comet. I begin to get the feeling of a predestined fate constricting around us.◊
Then I shrug it off and take the stab hit.
October 9th, 1420: My Master of the Mint with the unpronouncable name has died. I immediately hire a replacement.
July 1st, 1421: My other Master of the Mint has died. For some odd reason, nobody wants the position.
October 11th, 1421: 'nother point Centralized, 'nother "large" revolt.◊
Comments
Five_X
Since: Dec, 1969
Jul 7th 2011 at 11:59:04 PM
This is great, keep it up! The "relations with Ferrara" and "pockets" parts are comedy gold.
JosefBugman
Since: Dec, 1969
Jul 8th 2011 at 3:23:19 AM
So what does "centralized" do?
Kinkajou
Since: Dec, 1969
Jul 8th 2011 at 7:13:45 AM
Centralization yields so much benefits it's not funny, increased stability cost aside. One of its bigger bonuses is increased tax modifier, which means more money to your monthly research/minting and more annual income.
And I'm amused about the Ferrara bit. Will you be meeting Ulm next, I wonder?
BlackHumor
Since: Dec, 1969
Jul 10th 2011 at 7:15:25 PM
So, I've got about one more update for episode 1, and then I've also already got the playthrough for episode 2 completed.
No spoilers, but maybe a hint: I now have nine provinces.