Follow TV Tropes

Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 15:45:25

Go To


Hi guys! Today, we're leaving Angara for the next continent over. Talking to people in the inn at Kalay reveals that there is a tour heading to Tolbi and Colosso, which are on Gondowan. When we leave, they start to leave as well, sans an old man they can't wait for.

We head for the Tolbi Docks. Garet sees the water and immediately gushes over seeing the ocean.

Wait a second, Garet, why are you talking about the ocean now? We were at a lighthouse earlier that looks over the ocean! Didn't you see it then??

Garet's hopes are crashed, however, when he learns that the Karagol Sea is just an oversized lake. We can't head further down the Silk Road because of a landslide that has a Venus Djinn on the other side of it, so we'll have to take the boat across the Karagol.

We buy 4 tickets for 600 coins, and board the Tolbi-bound Ship. There have been lots of monsters on the sea, but the captain still wants to sail as he has his Anchor Charm. They are, however, taking ages, annoying the passengers. Especially the big guy who hates water.

Some of the passengers talk to the captain, who's about to leave, but needs to find some people to fight off any monsters. The two big guys, Sean and Ouranos, offer to help on deck with one of the ship's crew, Kaja. But...

Captain: It's gone...

Crap. The captain refuses to leave without his Anchor Charm. So now we have to get that too. Mind Reading the crew reveals it's on the crows nest. But they still need someone to protect the oarsmen. We volunteer. Also, if we mess up (and we will), we need to ask the other passengers to help row. We're supposed to balance out people on the left and right, but screw that.

Now we can leave. The monsters we encounter are really boring, but in each fight, they manage to knock out one of the oarsmen. of course, this may be because Isaac is stupidly staying above deck between monster attacks. I have a few picks I want to make so we get something... special.

First battle, we pick the middle aged man.

Second battle, we pick the old man. The funny thing is, everyone else complements me on making a good choice. Values in Weyard are weird.

Third battle, we pick a young man.

We're close to making it to Tolbi, but then we're attacked by a Kraken. The Kraken is weak to Mars, can attack twice and mainly works around trying to poison and delude you. 8 turns gets him, Ivan reaches level 18 and learns Tornado (which would have made this battle a lot easier).

In a move that surprises nobody, we lost another oarsman. We pick the young lady. Isaac's really bad at picking people.

We finally reach land. But this isn't the Gondowan continent, this is some island in the middle of the Karagol.

Well, you see, if the rowers on the left (1st and 3rd) are much stronger than the ones on the right (2nd and 4th), we wind up here. We offer to explore the island to see if it's safe. But that'll have to wait for next time.

Stats:

Isaac: Lv 18 Savage HP:285 PP:74 Attack:219 Defence:129 Agility:113 Luck:5

Garet: Lv 18 Barbarian HP:360 PP:81 Attack:238 Defence:135 Agility:114 Luck:4

Ivan: Lv 18 Mage HP:229 PP:158 Attack:157 Defence:122 Agility:135 Luck:6

Mia: Lv 18 Cleric HP:246 PP:138 Attack:161 Defence:134 Agility:78 Luck:7

Djinn: 5 Venus and Jupiter, 4 Mars and Mercury

No Comments (Yet)

Top