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Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 15:33:59

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Note: The suggested setup can pretty much be described as Djinn roulette. Isaac became a Ruffian, Garet an Illusionist (Mars), Ivan a Diviner (Jupiter) and Mia a Pilgrim (Mercury)

OK, before we start, I've gotta switch to Deathonabun's setup. I've listed the classes above. This setup is... less than ideal. We've only got one healer, and Mia's at too low a level to really benefit from the class series she's in Psynergy wise. The other three, however are pretty good actually.

So, today we're going to Altin. Hm, I didn't know there was a lake here. Well, actually the place is supposed to be really, really dry. Monsters have been flooding it.

Inside a hidden cavern we find a Psy Crystal (restores all of an Adept's PP in battle). That's not exactly what we're here for. Outside, we approach one of the monsters. It runs into the mines. So in we go into Altin Peak.

We chase the monster, who uses Frost to create a path for himself to run through. We continue to follow it until we corner it. So of course we have to fight it. The Living Statues are stronger than most of the enemies here, but still really nothing and weak to Mars. We get a Frost Jewel for winning. Frost turns puddles into pillars we can walk on.

The water drains a level and we leave this part of the Peak. The water in Altin has also lowered a level, revealing another part of the town and another part of Altin Peak.

This takes us to a mine cart puzzle. We have to change the direction the cart will take by flipping arrows around. We only have to flip the one to get to the next Living Statue. We kill it and the water drains more.

Before leaving, we take a small detour to another mine cart puzzle. Solving it takes us to a Mimic. We kill it and take another path to another mine cart puzzle. Without making any changes, we get a Dragon Shield. It gives us 30 Mars Resist. I give it to Isaac.

Flipping the switch takes us to the last Living Statue. The water's now completely drained. It's at this point I get sick of having only one healer and go back to the setup I had earlier. Sorry, but there was no way I was going to take on the area's boss like this.

We now head outside. The shops are open, and slightly damp, now. I upgrade my equipment and head for the last part of Altin Peak.

Isaac learns Ply Well at Level 16.

Following the path we are on, we see a Mercury Djinn! It's behind a mine cart puzzle. Yawn. It fights us, and I destroy it with its weakness to Mars.

The Mercury Djinni Spritz joined Isaac.

Spritz gives us 8 HP, 4 PP and 3 Agility. It can be used to restore 30% of the entire party's HP.

We also get the Summon Boreas. For 4 Mercury Djinn, it attacks at 120 Mercury Power plus 12% of the targets HP, then increases the users Mercury Power by 100 (less if it would take the user over 200) Neat, but it doesn't excuse the fact that it's a GIANT. FREAKING. ICE MAKER. I couldn't make that up if I tried.

Isaac gets Spritz for the time being. Another nice thing is that anyone with 4 Mercury Djinn can use Wish, a multi-target healing spell.

Following the path tells us that there may be falling rocks, and not to hit the wall. There is a pillar we can Force here. Guess what we have to do. If we didn't have Force (Yes, it's possible), Garet comes out and kicks the pillar.

So we are now running for our life from a giant boulder that is trying to run us down. We manage to dodge it and it creates a hole in the floor. We go down and reach an area that kinda looks like Sol Sanctum. And at the end of the area we encounter the area's boss, the Hydros Statue.

The Hydros Statue uses a lot of Mercury Attacks, but is pretty weak to Mars, so it's not that hard. It takes me 8 rounds, mainly because I was using physical attacks a lot.

There's a chest behind where the Hydros Statue stood, and it gives us the Lifting Gem. Lift causes a boulder to float in the air so you can walk under it.

When leaving the Peak, we see one of those boulders. Using Lift takes us to an exit to the world map.

Before going to the next location though, I backtrack to where the second Living Statue was fought and find a path leading to a Cookie. Isaac gets the PP boost.

That's where I'll leave it. Next time, we go to the temple right next to the world map exit of Altin Peak.

Stats:

Isaac: Lv 16 Cavalier (Venus) HP:267 PP:90 Attack:193 Defence:139 Agility:81 Luck:4

Garet: Lv 16 Illusionist (Mars) HP:231 PP:94 Attack:169 Defence:114 Agility:96 Luck:5

Ivan: Lv 16 Wanderer (Jupiter) HP:194 PP:106 Attack:134 Defence:102 Agility:102 Luck:8

Mia: Lv 16 Diviner (Mercury) HP:195 PP:117 Attack:128 Defence:95 Agility:130 Luck:6

Djinn: 3 Venus, 3 Mars, 3 Jupiter, 4 Mercury

Sorry, but it's hard to create many truly bad setups until we get large amounts of Djinn. Having less than one healer in a full party really annoys me though.

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