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Korval2012-05-18 15:55:43

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Metroid: Other M is the ninth game in the popular Metroid series from Nintendo. Other M was developed in tandem between Nintendo of Japan and Namco's Team Ninja, the latter responsible for games such as the Ninja Gaiden series and the Do A games. The game was released in 2010 to some initial fanfare, which quickly degenerated into hellish flamewars and a cacophony of Ruined FOREVER chants. Much has been said about this game, some in bestial rage, others in impassioned defense.

And now I'm going to look at it. But not all of it; just the story. Why?

Because I'm not playing this game. It's that simple.

To play this game would ultimately mean giving financial compensation to Nintendo for it in some way, shape, or form. That would mean tacitly rewarding them for having produced this game. And I will not do that. Buying something, or not buying it, is the only real means of control consumers have over those who produce things in a capitalist society. To purchase a product is to give approval to the producer for that product. To not purchase it is the only means of saying "DO NOT WANT!"

Yes, I could buy it used or something. But I'm still not going to do that.

This all being said, I also refuse to discuss the game based entirely on online play-throughs, Let's Play's, and other such freely available material. To do so would be entirely unfair; watching a game is a fundamentally different experience from playing it.

And that is why this is just a look at the story of Other M, because watching a story is no different from playing it. The game has a special Theater Mode that shows off the story. The game designers have clearly gone through the trouble of making it into an actual first-class mode. They stitch the various cutscenes together with enough "gameplay" for you to understand what's going on. And since it clocks in at a bit more than 2 hours in total, that makes it the equivalent of a feature-length movie.

Now, you might say that it's unfair to discuss a game's story based on just watching cutscenes. I disagree, if for no other reason than that the game developers created Theater Mode. This isn't some people online shoving the cutscenes together. The game developers themselves thought that people would enjoy the story outside of the gameplay; they felt that the story was strong enough to stand up without gameplay. They were so certain of this that they spent time and effort building this special viewing mode just to promote such behavior.

Consider how few game developers think their story is strong enough to work outside of the gameplay.

That being said, and in all fairness to Other M, I do recognize one simple fact: Theater Mode is still just a bunch of cutscenes stitched together. Therefore, I'm making some ground rules about what I can't complain about, in order to at least be somewhat fair to the game.

Ground Rules

No pacing: Many of these cutscenes were intended to be viewed with significant time between them, representing various bits of gameplay. But Theater Mode sticks these cutscenes right next to each other. While Theater Mode may be a legitimate form of experiencing the story, that doesn't change the fact that the game, the primary mode of play, puts significant gameplay between some of these scenes.

Since I am not playing the game, and therefore cannot accurately gauge how much time has passed, I will not make any significant comment on the pacing between cutscenes. For example, if there is repetition among cutscenes that have gameplay between them, I will ignore it. That's simply the nature of videogame storytelling; the user could have stopped playing between then and now. So you need a way to get them back up to speed. Even if they didn't actually stop play, that could still have been hours ago.

Do note what I said: "pacing between cutscenes." Pacing within a single, continuous scene is fair game. And yes, I do know which scenes are continuous and which aren't; I may not have played this game, but I am familiar with it.

No gameplay: I am covering Other M's story, and only the story. Gameplay will be mentioned in the event that it actually directly affects the story narrative in some way. And even then, it will be limited to how it affects the story narrative; how it affects the player will be irrelevant.

No visual storytelling: Metroid is a series that's known for finding unusual ways to do storytelling. Dialog is generally not the go-to place for Metroid storytelling. Indeed, the Metroid game (before Other M) that had the most dialog was Fusion, and that's something quite a few fans hold against it to this day. The developers at Retro Studios came up with the scanning mechanic as a way to have exposition without having to have dialog. In general, Metroid games tend towards visual storytelling when possible. Even Fusion. By visual storytelling, I mean using the environment and aspects of the visuals besides text as a storytelling device.

I've seen a lot of Other M. I've seen it several different people play it from beginning to end. I don't feel that it does visual storytelling very well (or at all, really). But at the same time, I haven't played it. So I don't feel comfortable calling the game out for visual storytelling or any lack thereof.

No Yoshio Sakamoto: Yoshio Sakamoto was the director behind Metroid, Super Metroid, Metroid: Fusion, and Metroid: Zero Mission. So basically, almost all of the 2D Metroid games were done under his direction. And he was the director of Metroid: Other M as well.

Much has been said of his involvement in the process of making the game. Some of it is conjecture, some backed up by evidence from interviews, etc. And if you want to read that, that's great. But that's not what this is about, so I'm not going to say the man's name. I will talk about the makers of the game, but only in a vague "the writers" sense, which I would do for any other story.

So if you're looking for a personal hit-piece*

, search elsewhere.

Comments

nomuru2d Since: Dec, 1969
May 27th 2012 at 12:06:54 AM
Yeah, the whole Queen Metroid thing is implied to be around because (and this falls under your issues regarding continuity) according to the series' story, a Metroid is determined at birth whether or not it will grow into a queen, and the only Metroid samples that the GF had access to were from Samus' suit.

So, factoring in continuity that only fans would notice, this implies that the baby was going to grow up to be a Queen Metroid.
Korval Since: Dec, 1969
May 27th 2012 at 1:58:40 AM
Of course, like so much in this game, that just raises further questions. Like why is it that all of the Metroids on the ship didn't grow into Queens, since they're all cloned from the same one? What, was Sector Zero just filled with a bunch of Queen Metroids?
nomuru2d Since: Dec, 1969
May 27th 2012 at 10:13:52 AM
Were we given a proper time period between the tutorial and the proper start of game? It would explain why the cloned baby would grow into a Queen Metroid and the others weren't even close to that stage.
Korval Since: Dec, 1969
May 27th 2012 at 11:53:31 AM
There wasn't an explicit statement, but Samus said something about how Metroids and Space Pirates had been forgotten by the galaxy at large. Personally, I would think that it would take a few years for the galaxy to forget about an organization that got its hands on a biological weapon of mass destruction and threatened the galaxy. But I get the impression that it was only a few months.
thefavs Since: Dec, 1969
Aug 16th 2012 at 8:47:11 PM
You know what they could've done to the Deleter plot? Actually have Anthony be the Deleter. We don't know this guy, nor care. But Samus knows him. They were friends. It would've made for an interesting and intense scene where he betrays Samus, tries to kill her, but then get's killed off by Ridley when he makes his momentous return. Her break down would've been a little more plausible. She's distraught that her friend turned on her, then her childhood nightmare shows up from the dead and kills him. Pretty distressing. Maybe not the best idea, but way better than what we actually got.
WVI Since: Dec, 1969
Aug 5th 2013 at 12:15:19 AM
I entirely disagree with the notion that the developers went out of their way to make Samus look weak. She does end up looking horribly weak, but it serves no purpose to the author's vision to intentionally establish that about her character. Sakamoto didn't make this game to give you the finger because he hates you. He just did it incidentally.

I could insist that Adam has a door fetish and find numerous examples in the story to support my claim, but the fact is, that's not what they were going for. If you're willing to acknowledge how horribly written the game is, why is it that you don't acknowledge that horrible writing is what made her a non-protagonist? You know as well as I do that with this game's idea of subtlety, if Samus was meant to be conveyed as weak, every character would say "Samus Aran is weak" at every given opportunity. There is nothing only sort of conveyed in this game, no puzzle to unravel.
WVI Since: Dec, 1969
Aug 5th 2013 at 2:12:29 AM
To expand, I believe the reason Ridley was in the story is the same reason Nightmare, the Metroid Queen, and most egregiously Phantoon were in the story: Cheap exploitation of nostalgia. Plus, Ridley is a Metroid staple. The reason he wasn't a barely referenced one-off boss like those three is because of his ties to Samus, and because they thought it would be cool to make a big deal of the baby Ridley subplot.

That prompts the question: If that's the case, how was it supposed to tie into the larger story? The answer is this: It wasn't! They're bad writers, remember!? They didn't care about the fact that it served no greater purpose, just like damn near everything else in this atrocious game.

The whole baby Ridley thing was their attempt to expand on Ridley and give us something to be shocked by. Under better circumstances, it might even be an awesome plot twist, that this unknown thing turned out to be a younger Ridley. But my question regarding all that is this: If you feel it's necessary to give Ridley an "origin story" of sorts, then why the hell would you make it about what Ridley used to look like and not about how he became the leader of the Space Pirates?
Korval Since: Dec, 1969
Aug 8th 2013 at 7:17:39 AM
I entirely disagree with the notion that the developers went out of their way to make Samus look weak. She does end up looking horribly weak, but it serves no purpose to the author's vision to intentionally establish that about her character.

I disagree for one reason. At it's core, Metroid: Other M is the story of Adam Malkovich. And you can't tell the story of Adam Malkovich if Samus is there, being awesome as Samus is supposed to. Samus was made horribly weak by necessity, because that's the most effective way to put the focus on Adam.

Every Adam and Samus interaction is about two things: how awesome Adam is, and how horrible Samus is. That is deliberately done so that you focus on Adam and not Samus.

You know as well as I do that with this game's idea of subtlety, if Samus was meant to be conveyed as weak, every character would say "Samus Aran is weak" at every given opportunity.

But they did. Just about every cutscene says that. Every interaction with Adam reinforces it. Every time Samus fails to accomplish anything reinforces it. No, it doesn't use words, but it doesn't need to.

Now, I agree that not all of it is deliberate. As I pointed out with the ending scene, Samus is a non-factor because Melissa's supposed to be a tragic figure, and we can't have Samus killing the tragic figure. Thus, she comes off looking weak so that she doesn't come off looking like a bully (in the twisted mind that thinks Melissa is tragic).

But the most systemic elements of her being weak, her interactions with Adam, are very much deliberate. If you took all of them away, well, it's not going to save the Ridley scene or the ending, but she'd come out with slightly more of her dignity intact than she does now.
Greener223224 Since: Dec, 1969
Aug 26th 2013 at 9:15:59 AM
Expanding on the "Why is there a queen" issue, that juts brings up even more problems. Why a queen would even be there and not a giant Metroid like in Super is itself a plot hole. Fusion specifically states that Metroids can only advance on their evolution within an environment sufficently similar to SR 388, and that outside it the furthest they could grow to is a giant Metroid like the infant did (I refuse to call the driving force for Super "the baby"). Worse is that these Metroids were cloned, which would naturally decay the DNA, especially when propogated from a few cells of a single specimen. And they had such done from within "a place like Tourian", as Melissa says, which of course is almost entirely a technological laboratory facility. At least in the BSL, the specimens are implied to be taken out to SRX when being bred, which is the reason for the Omega Metroid at the end, and I highly doubt an infant Metroid would be able to escape from the lab as it was exploding when about a hundred others couldn't, get past all the doors, SA-X's and Adam's surveilance and grow into an Omega within the time it takes to fight through two dozen rooms and a Ridley battle. Here, a Metroid somehow grew into a Queen within an isolated containment room as part of the control group. Even though the closest place to Sector Zero is a high-tech freezer, and even then you'd need to get through a bunch of messed-up gravity fields that'd mess up its anatomy or take away its ability to float.
IndirectActiveTransport Since: Dec, 1969
Jan 9th 2014 at 1:16:04 PM
The idea of "queen determined by birth" bugs me. In real life, an individual becomes a queen due to how it was raised, along with their drive and ambition.

Aliens do not have to act like Earth organisms but it is hard to imagine an "ultimate warrior" species having such an obvious weakness. Would ants or even people be nearly as successful if any given one did not have the ability to rise to the occasion when needed? The environmental development thing always sounded more like a way to cover for the continuity errors between Super and Return of Samus (it became so gigantic instead of metamorphosing because wrong area) but since humans cannot even live on Zebes without help, Metroids simply not growing correctly makes sense.
Darekun Since: Dec, 1969
Dec 2nd 2014 at 12:17:58 AM
I just had one of those Fridge Horror moments where something makes too much sense. The game did technically not spend all its time harping on Samus being weak, but "weak" is a term assigned by the audience. What term do you think the writers used?

Imagine that "superhero Samus" as viewed from a stupidly sexist perspective. They saw her as unwomanly. Other M is, from that perspective, trying to make her seem womanly.

That brings all the threads together: Zero Suit eye candy, random motherhood allusions, Samus as abuse victim, Samus as weak. This is some sick puppy's idea of what womanhood means.
JediMB Since: Dec, 1969
Jan 10th 2015 at 11:21:05 AM
Derp. Look at that nice, empty post I just produced.

Anyway, yeah, I have to agree with Darekun. Samus' modern portrayal is definitely a *combination* of the people at Nintendo of Japan attempting to make the character more "desirable"/"womanly" and Sakamoto specifically doing his wish fulfillment/Mary Sue thing with Adam Malkovich.

This franchise sorely needs a reboot with a competent writer. Preferably a woman, or a man with a mind more akin to Miyazaki's.
Xovvo Since: Dec, 1969
Jan 12th 2015 at 12:35:39 AM
thefavs makes a better point than they may realize: a lot of coping with a mental illness and coping with triggers is mental preparedness. If you're in the right frame of mind, if you're prepared, you can maybe avoid being horribly triggered. Samus is probably doing something like that to function on missions, even to take on Ridley—but if she were in a different frame of mind, like, say, having a dear friend betray her and reveal himself to be the killer all along (and then watching her childhood nightmare appear from nowhere and kill him) might just leave her mentally exposed.

And bam, breakdown happens.

AND! and! remember her line from earlier? "I felt that if I let my guard down, I would easily be broken"? We'd have some goddamn character continuity. Holy hell. But no. We get this.
YamiryuuZero Since: Dec, 1969
Jan 19th 2015 at 1:40:27 PM
First of all, the fact they took dead tissues from Samus's suit to clone the "baby" Metroid makes no sense at all! In Fusion it had already been established that the Metroid DNA they had was extracted directly from the Baby Metroid Samus handed to the Ceres Station! We don't know exactly how much time passed between Metroid II and Super Metroid, but Fusion made it clear that was time enough to store the creature's DNA data and develop a vaccine as well as clone it! Collecting dead tissues from Samus was a pointless plot point, specially because in Fusion they had all those creatures (including Space Pirates) inside the BSL - creatures they collected in order to study! there's no need to clone anything!

Oh, and let's not forget the GF's cloning capabilities are not enough to overcome the Metroid's vulnerability to cold: the Omega Metroid, which is naturally invulnerable to cold (and can be taken care of with missiles), had its clone counterpart being weak to the Ice Beam! The GF cannot make Metroids invulnerable to cold!
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