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Korval2012-05-18 15:55:43

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Metroid: Other M is the ninth game in the popular Metroid series from Nintendo. Other M was developed in tandem between Nintendo of Japan and Namco's Team Ninja, the latter responsible for games such as the Ninja Gaiden series and the Do A games. The game was released in 2010 to some initial fanfare, which quickly degenerated into hellish flamewars and a cacophony of Ruined FOREVER chants. Much has been said about this game, some in bestial rage, others in impassioned defense.

And now I'm going to look at it. But not all of it; just the story. Why?

Because I'm not playing this game. It's that simple.

To play this game would ultimately mean giving financial compensation to Nintendo for it in some way, shape, or form. That would mean tacitly rewarding them for having produced this game. And I will not do that. Buying something, or not buying it, is the only real means of control consumers have over those who produce things in a capitalist society. To purchase a product is to give approval to the producer for that product. To not purchase it is the only means of saying "DO NOT WANT!"

Yes, I could buy it used or something. But I'm still not going to do that.

This all being said, I also refuse to discuss the game based entirely on online play-throughs, Let's Play's, and other such freely available material. To do so would be entirely unfair; watching a game is a fundamentally different experience from playing it.

And that is why this is just a look at the story of Other M, because watching a story is no different from playing it. The game has a special Theater Mode that shows off the story. The game designers have clearly gone through the trouble of making it into an actual first-class mode. They stitch the various cutscenes together with enough "gameplay" for you to understand what's going on. And since it clocks in at a bit more than 2 hours in total, that makes it the equivalent of a feature-length movie.

Now, you might say that it's unfair to discuss a game's story based on just watching cutscenes. I disagree, if for no other reason than that the game developers created Theater Mode. This isn't some people online shoving the cutscenes together. The game developers themselves thought that people would enjoy the story outside of the gameplay; they felt that the story was strong enough to stand up without gameplay. They were so certain of this that they spent time and effort building this special viewing mode just to promote such behavior.

Consider how few game developers think their story is strong enough to work outside of the gameplay.

That being said, and in all fairness to Other M, I do recognize one simple fact: Theater Mode is still just a bunch of cutscenes stitched together. Therefore, I'm making some ground rules about what I can't complain about, in order to at least be somewhat fair to the game.

Ground Rules

No pacing: Many of these cutscenes were intended to be viewed with significant time between them, representing various bits of gameplay. But Theater Mode sticks these cutscenes right next to each other. While Theater Mode may be a legitimate form of experiencing the story, that doesn't change the fact that the game, the primary mode of play, puts significant gameplay between some of these scenes.

Since I am not playing the game, and therefore cannot accurately gauge how much time has passed, I will not make any significant comment on the pacing between cutscenes. For example, if there is repetition among cutscenes that have gameplay between them, I will ignore it. That's simply the nature of videogame storytelling; the user could have stopped playing between then and now. So you need a way to get them back up to speed. Even if they didn't actually stop play, that could still have been hours ago.

Do note what I said: "pacing between cutscenes." Pacing within a single, continuous scene is fair game. And yes, I do know which scenes are continuous and which aren't; I may not have played this game, but I am familiar with it.

No gameplay: I am covering Other M's story, and only the story. Gameplay will be mentioned in the event that it actually directly affects the story narrative in some way. And even then, it will be limited to how it affects the story narrative; how it affects the player will be irrelevant.

No visual storytelling: Metroid is a series that's known for finding unusual ways to do storytelling. Dialog is generally not the go-to place for Metroid storytelling. Indeed, the Metroid game (before Other M) that had the most dialog was Fusion, and that's something quite a few fans hold against it to this day. The developers at Retro Studios came up with the scanning mechanic as a way to have exposition without having to have dialog. In general, Metroid games tend towards visual storytelling when possible. Even Fusion. By visual storytelling, I mean using the environment and aspects of the visuals besides text as a storytelling device.

I've seen a lot of Other M. I've seen it several different people play it from beginning to end. I don't feel that it does visual storytelling very well (or at all, really). But at the same time, I haven't played it. So I don't feel comfortable calling the game out for visual storytelling or any lack thereof.

No Yoshio Sakamoto: Yoshio Sakamoto was the director behind Metroid, Super Metroid, Metroid: Fusion, and Metroid: Zero Mission. So basically, almost all of the 2D Metroid games were done under his direction. And he was the director of Metroid: Other M as well.

Much has been said of his involvement in the process of making the game. Some of it is conjecture, some backed up by evidence from interviews, etc. And if you want to read that, that's great. But that's not what this is about, so I'm not going to say the man's name. I will talk about the makers of the game, but only in a vague "the writers" sense, which I would do for any other story.

So if you're looking for a personal hit-piece*

, search elsewhere.

Comments

Tuckerscreator Since: Dec, 1969
May 19th 2012 at 11:32:51 PM
Eh, I agree with you on almost all the points, but less insults and jabs in every paragraph would be good. Especially in that hottip. It's possible to be negative without being mean spirited. And I re-emphasize that I still agree with you otherwise.
Scardoll Since: Dec, 1969
May 30th 2012 at 3:21:28 PM
Damn, that mention of the Prime games made me feel good; it's nice to know I'm not the only one outraged by that defense.

Loving your blog. :-)
Scardoll Since: Dec, 1969
May 30th 2012 at 3:24:24 PM
Also, I think the "any objections, lady?" was supposed to be meant in the same way as in Fusion. It just doesn't work because we don't see a relationship built up between Adam and Samus before the line, so it sounds like he's just being a douche.
thefavs Since: Dec, 1969
Aug 13th 2012 at 11:31:31 PM
Actually when they find the first corpse, Samus doesn't monologue that he was attacked. James is the one who pointed that out. But either way, Captain Obvious saves the day.
sexybabeee Since: Dec, 1969
Sep 20th 2012 at 8:02:30 AM
The only thing I have to say about the Prime thing is that if Nintendo is so stuck up to think what they and Team Ninja did to Metroid is better than what Retro Studios did FOR Metroid then the only canon I'm willing to recognize is Prime and won't buy another Metroid game unless the license is given back to Retro with full creative control.
LeithSol Since: Dec, 1969
Oct 19th 2012 at 2:50:11 PM
You missed a 'Shitting on Metroid' moment. In the manga Samus's relationship to Adam was no where near as messed up. And when Samus left it was because the GF was holding her back and Adam agreed that leaving was the right thing.
aubade Since: Dec, 1969
Dec 21st 2012 at 9:07:46 PM
My only comment is that I disagree with the defense of Adam-Computer in Fusion. The... "Be a good girl and do as your told" attitude wasn't as readily apparent in that game, but you don't have to read too deeply between the lines. The way he/it admonishes you for your (railroaded) initiative in unlocking the Level 4 doors and getting the diffusion missiles, or for visiting the restricted zone, and afterwards the way it decides that "Welll I guess we can self-destruct, but it has to be my way" kinda spelled that out to me.

The big difference was that in Fusion, Samus didn't immediately roll over.
Extraintelligence Since: Dec, 1969
Nov 5th 2015 at 1:55:24 AM
To be fair, aubade, Adam had a point with the self-destruct situation. Samus was going to kill herself and destroy the BSL, but Adam said "How about we destroy the X on the base [i]and[/i] the planet in a way that [i]doesn't[/i] kill the single most powerful and important bounty hunter in the galaxy?

Also, I feel that before Samus actually called his name, he was sort of "unaware" of the fact that he was actually Adam. He was simply a computer who had the GF's interests in mind until she awoke the part of his mind where his personality resided. After all, he does have a very sudden change of attitude after she calls him out.
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