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Let's Play Megaman Battle Network
ScorpioRat
Hunter1
ComicX6
After seeing this liveblog, I decided to start replaying the MMBN series. One oddity in the first game is that text shown while investigating things doesn't end with a period, which felt rather strange. Just started up the second game, and it's fixed... Well, that was nice and unrelated
Zakamutt
I'm willing to cut the devs some slack for this game. They had two big things working against them: First, they were remaking the setting from almost scratch, so they couldn't rely all that much on the Classic, X, Legends, or the soon-to-be-released Zero timelines (in other words, they were making up the setting as they went here). Second, this was the first Mega Man RPG (which meant they were making up the gameplay as they went along).
Hunter1
Hunter1
(edited by: Hunter1)
For those of you who don't want to wait for this to be explained in this LP (and don't have issues with spoilers) EDIT: Okay, apparently spoiler tags don't work here. The information is on the work page for the series, look for it there.
Hunter1
(edited by: Hunter1)
Hunter1
Hunter1
Hunter1
Hunter1
Zakamutt
It's nothing compared to the finale of the second game!
ComicX6
Ah, the start of the long-running partnership between Megaman/Lan and Protoman/Chaud. Remind me, in which game is it obvious that Chaud's first response to finding out about trouble is "call Lan and Megaman and fill them in"?
Hunter1
Hunter1
Hunter1
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