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Fire Emblem: the Sacred Stones Draft Run the First!
Well, I'd say those three criticals just made your turncount for the first chapter unbeatable.
montagohalcyon
Well, at least a Soldier didn't wait until the last second to screw you over
hnd03
Ouch. This is why I thought maybe Seth should be free for the first couple.
montagohalcyon
Um, uh, I think you need to add another 4 turns. Undrafted units (Moulder) can't visit villages.
hnd03
Don't forget that ideally, the nondrafted units shouldn't be getting hit at all. Although it IS pretty hard to avoid this before you get access to the battle preperation screen.
Barrylocke
montagohalcyon
I say as long as you aren't actively baiting enemies or hiding behind undrafted units, then it's okay. It just happens.
hnd03
Yeah, yeah. These first few chapters are gonna be hell on me, that much I can say.
Pulse
Pulse
Don't worry, I just intentionally took a +4 penalty that you probably won't have to if you leave a drafted character in range of one of chapter 9's pirates for a few turns, or if you don't care about an extra Rapier.
montagohalcyon
hnd03
Even so, the play-by-play was a little dull. When I can make use of strategies beyond "Erika moves in and attacks, then counters on the Enemy Phase, then attacks again" I'll expand a bit more.
Pulse
I KNOW you're gonna be happy when you finally get Lute.
Barrylocke
I just realized that with just Eirika and Lute, it'd be better to wait for the split in order to fetch a Guiding Ring because getting Chapter 5's early one will be a little nightmare...
AstraSage
You'll get one pretty early into Eirika's route, Pablo has it in Chapter 10, so Lute may not even be at a level you'd want to promote her at by the time you get it. On the other side, it comes at the halfway point of Ephraim's from an easily killable Shaman. That chapter also just happens to be absolutely swarming with enemies, sadly.
hnd03
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