GayGeek on May 29th 2013 at 9:51:05 AM
Last Edited By:
WolfMattGrey on Sep 13th 2017 at 12:57:38 AM
Page Type: Trope
So you're reading a story/watching a movie/playing a game and someone, usually The Protagonist, has to embark on a journey somewhere. Maybe The Hero has to go rescue the oppressed, maybe it's a family migrating to a place where they hope to live better lives, maybe someone has to escape a powerful enemy. Whatever the case, it's very likely that they'll be headed west.
Several circumstances conspire together to make west the direction to go:
Going west means our hero(es) will be coming from the east, which means the sun will rise behind them. It is widely accepted that the sun is a metaphor for light and all that is good and righteous. Similarly, dawn is a metaphor for new beginnings and hopes. So going west is a sort of Visual Metaphor, showing that our hero is bringing new hopes for better life with them. Furthermore, from a cinematic prospective, it makes for a very heroic and awesome shot.
Another reason has to do with recent history. When Europe was in an expansionist movement, they started going north, east, and south. To the west was a vast and dangerous ocean. When Europe was running out of room, they tried going west and found a continent that was entirely new. So "west" became the direction of exploration, challenge, and great rewards. As America became colonized and purchased the Louisiana territory, west was STILL waiting for European-descended explorers, and held challenge and land for anyone who could defend their territory. These events are still recent in a sense to the human race, and so "west" has become associated with "frontier", "adventure" and "unknown" tropes.
In the Eastern world, the passage of the great ocean seemed impossible, so Japan was the furthest East one could travel. If one wished to explore new things, then West to the mountains is where you had to go.
Note: this trope is for when the journey west has symbolism and meaning beyond just "Character X happens to go west". For examples to count, they have to imply a new life, a quest or an adventure of some sort. If our heroes are heading west only at the end of the plot this is Riding into the Sunset.
This trope is frequently used to start a Cowboy Episode. A Left-Justified Fantasy Map can lead to this if the characters are interested in crossing the sea. For the video game equivalent see When All Else Fails, Go Right.
- Mushrambo: The heroes head west to Shinzo, where the last human city is, in order to save humanity. Also throughout the show Yakumo repeatedly says something along the lines of "always going west, to Shinzo".
- Princess Mononoke: While defending his village, Ashitaka's arm becomes infected by an angry forest god. The Cool Old Lady who heads the village sadly expels Ashitaka, advising him to journey west to the great old forests, there perhaps to plead for forgiveness from the other forest gods.
- In the post-apocalyptic movie The Book of Eli, Eli has been told to go west until he finds a place where the titular book will be safe and useful.
- Gangs of New York: Jenny talks of her desire to leave New York for San Francisco to start a new life. At the end of the film, she and Amsterdam do just that.
- Inverted and parodied in the comedy Wagons East, where the failing settlers hire a wagon master to help them leave the West, and return to the homes they left behind when they tried frontier life.
- Journey to the West is an ancient note Chinese story about Xuanzang and his mission to find the scrolls of Buddha and bring them back home. He and his protectors go far west, beyond the mountains, to find the scrolls. Given its age, it's most likely the Trope Maker of significant westward journeys.
- Percy Jackson And The Lightning Thief: The prophecy given before the quest starts with "You shall go west, and face the god who has turned".
- The Lord of the Rings: Inverts this as the heroes journey east and then south. Probably symbolic of the fact that they, in contrast to the vast majority of epic stories, set out to get rid of something rather than to find something. At the very end of the book though most of the characters do in fact travel all the way west - to either spend the rest of their eternal life there, or to die there.
- The Silmarillion contains a story called "The Great March", about the elves trying to escape the corruption of Morgoth. The Valar help the elves reach Valinor, a paradise untouched by evil, while the elves must cross the continent on foot, and ride an island across the western sea.
- At the start of the second series of Warrior Cats, the main characters receive a sign that they must head toward a place where the sun drowns in the water each night - i.e. journey to the west, toward the sea.
- The Wonderful Wizard of Oz: The heroes head west twice - once to Emerald City and again to defeat the Wicked Witch of the West.
- In the last episode of Wild Boys, Jack Keenan and Dan Sinclair ride into the sunset heading for Western Australia to start a new life in a place where they are not wanted by the law.
- The The X-Files episode "Drive" has Agent Mulder drive stricken Patrick Crump due west at high speed. Crump and his wife lived near an antenna array that caused their inner ear pressure to escalate. Driving fast due west through the Earth's magnetic field was the only way to relieve the terrible pain.
- Warcraft III: the plot gets kicked off when the Prophet urges Thrall and later Jaina to take their people (orcs and humans respectively) to the previously-unknown western continent of Kalimdor, as the eastern kingdoms are lost to the Undead. By allying themselves with the local night elves, they can oppose a sufficient force to repel the demonic invaders.
- In Chasing the Sunset Leaf's party is headed west because that's the direction the big flood swept his father towards.
- Looking for Group: After several Good Job Breaking It Hero moments Cale decides to Walk the Earth in search of good deeds to be done:
Richard: Can I ask you something?Cale: I know what you're going to ask. What do we do once we reach land? We turn everything over to the authorities, then we head out from town to town, village to village, and city to city, we'll do some good. Whenever, wherever we can. The whole time, travelling west. Always heading west. I will make that right. But first I need to earn it.
- Fievel's family does this twice. An American Tail tells the story of their travel from Europe to America, as they escape the cats of Russia. Then the sequel, An American Tail: Fievel Goes West, has the family continuing to a midwest frontier town where "cats and mice live in harmony".
- In The Land Before Time, Littlefoot is told to follow the Great Circle (the sun) to find the Great Valley, meaning that it lies west.
- The following quote, attributed to Horace Greeley:
"Washington is not a place to live in. The rents are high, the food is bad, the dust is disgusting and the morals are deplorable. Go West, young man, go West and grow up with the country."
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