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1See also:
2* [[AwesomeMusic/StreetFighter Awesome Music - Street Fighter]]
3* [[Memes/StreetFighter Memetic Mutation - Street Fighter]]
4
5!!Index:
6[[folder:Games]]
7* [[YMMV/StreetFighter Main Page]]
8* ''YMMV/StreetFighterII''
9* ''YMMV/StreetFighterAlpha''
10* ''YMMV/StreetFighterIII''
11* ''YMMV/StreetFighterEX''
12* ''YMMV/StreetFighterIV''
13* ''YMMV/StreetFighterV''
14* ''YMMV/StreetFighter6''
15[[/folder]]
16
17[[folder:Other Media]]
18* ''YMMV/StreetFighterTheMovie''
19* ''YMMV/StreetFighterIITheAnimatedMovie''
20* ''YMMV/StreetFighterAlphaTheAnimation''
21* ''YMMV/StreetFighterAlphaGenerations''
22* ''YMMV/StreetFighterIIV''
23* ''YMMV/StreetFighterIVTheTiesThatBind''
24* ''YMMV/StreetFighterTheLegendOfChunLi''
25* ''[[YMMV/StreetFighterAssassinsFist Street Fighter: Assassin's Fist]]''
26[[/folder]]
27----
28* DisappointingLastLevel: The fight against Sagat is downright frustrating, as Sagat can do absurd damage and can defeat the player in three hits or less. Blocking doesn't help, and it's all set to the world's most ear-piercing final boss music. Because the whole scarring thing was a product of its better-known sequel, the only result of beating Sagat is a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.
29* EnsembleDarkhorse:
30** Retsu. Despite appearing only in the original game, he's much more loved by the fanbase, and he has been used prominently in several related media. He even makes a comeback as an NPC you can fight against in ''VideoGame/StreetFighter6'', some ''36 years'' after his initial debut.
31** Geki is pretty popular despite only appearing in the original game. [[{{Fanon}} This is mostly due to his perceived ties to other characters in the series]].
32** Eagle. He was one of the earliest gay characters who surprisingly received a positive portrayal at the time. Being a homage to Music/FreddieMercury helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the handheld versions of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
33* {{Fanon}}: The game doesn't spawn much on its own, but being the cornerstone of the series, many fan theories have spawned regarding how characters who only popped up here are connected to the events and characters of the later games.
34* SugarWiki/FunnyMoments: [[https://youtu.be/181bEWh0KqI?t=2m14s Failing to break any bricks in the brick-breaking bonus level]] causes Ryu or Ken [[WhatTheFuAreYouDoing to grab their hand]] and spout a [[{{Narm}} comical sounding]] "OH NO!" as the observing crowd boos.
35* GameBreaker: Get acquainted with the command for the Shoryuken, and you'll curb stomp every opponent the game throws at you. It deals three hits, but each hit also takes off an entire third of the enemy's health. It's also {{unblockable|Attack}}, meaning that pulling the technique off in the enemy's face is an [[OneHitKill instant win]].[[note]]Tatsumaki Senpuukyaku also deals the same number of hits for the same amount of damage per hit, and the command is easier to execute but can be blocked.[[/note]]
36* HilariousInHindsight: Beating any opponent besides the other player character or [[FinalBoss Sagat]] results in the line, "What strength! But don't forget there are many guys like you all over the world." Years later, the popularity of Ryu and Ken would give rise to the {{Shotoclone}} fighting game character archetype, and they would become the [[ComplacentGamingSyndrome most-picked characters]] in the ''Street Fighter'' series competitive scene, meaning there are now indeed guys like Ryu, Ken, and the player all over the world.
37* {{Narm}}: The fact that Ryu and Ken [[CriticalExistenceFailure immediately drop to the floor like rocks]], especially from something like [[CherryTapping a weak jab]], upon being defeated without any dramatic slow-mo is unintentionally hilarious unless you're playing the arcade version, which means inserting more money into the machine.
38* NarmCharm: The [[SoBadItsGood hilariously bad]] voice acting. [[ActingForTwo All by one man]].
39* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a Continue screen with a ticking time bomb appears, pressuring the player to put more money in the machine. However, if taken at face value, [[DisproportionateRetribution the player character is about to be blown to bits for failing to win a martial arts fight]].
40* OlderThanTheyThink:
41** An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, [[PressureSensitiveInterface pressure-sensitive]] ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.
42** Remember Gen's most famous phrase? It didn't originate in ''Street Fighter Alpha 2'', it originated in this game.
43* OnceOriginalNowCommon: It was a revolutionary game for its time, introducing many gameplay mechanics that would become mainstays of not just the ''Street Fighter'' series but the fighting game genre as a whole such as hidden special attacks and the six-button control scheme. However, it was overshadowed by its [[VideoGame/StreetFighterII sequel]], which did everything this game did except much better, and to modern audiences the game can be clunky and feature-barren.
44* SalvagedGameplayMechanic: In response to complaints about the pressure-sensitive buttons, Capcom released an alternate version of the game that replaces those buttons with the now-traditional layout of six digital buttons. This six-button control scheme has been the standard for the series ever since.
45* ScrappyMechanic: The pressure-sensitive buttons on the original cabinets. Players can wear themselves out or injure themselves trying to use stronger attacks frequently, and cab owners find them a pain in the ass to maintain. No wonder the alternative 6-button layout became the standard instead.
46* SoOkayItsAverage: Not the worst fighting game by a long shot, but even if you ignore its SurprisinglyImprovedSequel ''Street Fighter II'' and you use the six-button layout instead of the infamous pressure-sensitive buttons, it doesn't really do a whole lot to stand out from its contemporaries.
47* ThatOneAttack: Sagat's Tiger Shot is grossly overpowered in this game, with a single hit taking away ''two-thirds'' of your health. And he has a habit of throwing one at you the moment the fight starts.
48* ThatOneBoss: Sagat. Not only does he have an extremely high chance of blocking your attacks, but his stupidly powerful special moves will instantly knock you out if you have any less than two-thirds of your health remaining.
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