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1* AnticlimaxBoss: [[spoiler:Queen Sectonia's final form]] fought with Hypernova, which only has two laughably easy-to-dodge attacks. Justified as it's played as a resolution, not a climax (as Kirby has beaten her the normal way before this).
2* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Kirby}} As usual.]]
3** "Beautiful Prison," which plays in [[spoiler:Stage 5 of Royal Road, where Kirby is rescuing the People of the Sky.]] It sounds like something right out of ''Franchise/TheLegendOfZelda'' and ''Franchise/KingdomHearts'', and it works. [[spoiler:It also just happens to be Queen Sectonia's {{Leitmotif}}.]]
4** [[https://www.youtube.com/watch?v=xR9HX3aOSfk "Mountains in an Angry Sky"]] includes ''dubstep.'' It works surprisingly well in conveying the theme of a hostile and dangerous volcanic landscape.
5** Not only are there well done remixes of music from the other ''Kirby'' games (such as the [[https://www.youtube.com/watch?v=ogMIovVoCIo EX Stage Mini-boss music]] being the boss music from ''Kirby Super Star'', Kirby Fighters using Coo and Rick's themes from ''Dream Land 2'' in a stage, [[spoiler:and Dark Meta Knight getting his theme from ''Amazing Mirror'' when he TurnsRed]]), but much of the original music is just as great, getting more catchy as you progress further into the game. It helps that ''Triple Deluxe''[='s=] soundtrack seems to have a bit more variety of music than ''Return to Dream Land'' did, which is saying something.
6* BaseBreakingCharacter:
7** The BigBad of the game, [[spoiler:Queen Sectonia]]. Some think [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl]], but some don't like her because she doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast to [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.
8** The TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia after ripping herself from the Dreamstalk, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience]].
9* BestBossEver:
10** Flowery Woods is this for players expecting the [[WarmUpBoss usual Whispy Woods fare]], only to get caught up in a [[WakeUpCallBoss surprisingly difficult]], spectacular first boss by the series standards.
11** Paintra if you're a fan of ''Canvas Curse'', since her fight is one big CallBack to Drawcia.
12** It's generally agreed that [[spoiler:Queen Sectonia]] has one of the best first stage fights for a ''Kirby'' final boss, if only due to badass choreography and music.
13* CatharsisFactor: For anyone who was scared by the Mad Piano in ''VideoGame/SuperMario64'', getting to see Kirby fight it and swallow it whole in this game is pretty satisfying.
14* CriticalDissonance: Among fans, this is one of the top platformers for the 3DS. The critics gave it less enthusiastic (but still positive) scores because ItsEasySoItSucks.
15* DisappointingLastLevel: Royal Road is considered by many to be a weak final level. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter level leading up to the longer finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus stages as well. There's not quite enough variance in environments to counteract the length, but the stages are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land''[='=]s.
16* EnsembleDarkhorse: Paintra, who has quite a bit of fan art due to her cool and unique design. Her being implied to be Drawcia's sister also helps, particularly for fans of ''Canvas Curse''.
17* EvenBetterSequel: To ''VideoGame/KirbysReturnToDreamLand''. Although it ditches four-player co-op, it makes up for it by adding in a better LimitBreak in the form of Hypernova, which, unlike the Super Abilities of that game, actually requires more skill to solve puzzles with it, instead of the "Press 1 for OneHitKill" that those were. It brings back the fan-favorite Wheel ability and introduces other creative Copy Abilities, like Bell. The bosses were vastly improved, with much more intricate attack patterns. Also, [[PlatformFighter Kirby Fighters]] is widely regarded as one of the best minigames in the entire franchise, to the point it was later released as a standalone game.
18* FanNickname:
19** Dedede's Drum Dash is sometimes called Do-Re-Dedede by fans.
20** Fans mis-romanized Taranza's name as '''D'''aranza, which persisted until the official translation set the record straight.
21* FanPreferredCouple: [[spoiler:Taranza/Queen Sectonia]], even though it ends really badly for the former. Still, the fanart is staggering for an innocent series like Kirby. [[spoiler:It probably doesn't help that subsequent games [[ShipTease still have Taranza treating her as his own]] LostLenore, making this pairing at least one-sidedly canon on his part.]]
22* FranchiseOriginalSin: Whereas previous games only had sub-games as simple, mindless fun, this was the first game to feature completing them as necessary to achieve OneHundredPercentCompletion, regardless of how difficult they were or how much they deviated from the games they were featured in.
23* GameBreaker:
24** Hammer, as usual, for its high damage output (especially with Hammer Flip) and generous invincibility frames.
25** The Beetle ability makes all other weapon-based abilities like Sword and Spear redundant as all of its attacks (even its rapid-fire combo attack) do a massive amount of damage coupled with generous invincibility frames. It can even smash in pegs like Stone and Hammer, cut ropes like Sword and Cutter, its flight damages enemies, and it can use powerful grappling moves like Suplex from earlier games, making it overshadow other abilities even more.
26** The Stone ability, just like the previous games. Considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, The Arena, and ''especially'' The True Arena can be beaten easily using this power.
27** The Leaf ability has several powerful and fast attacks, especially Leaf Uppercut at close range, and an invincible dash move. However, what truly makes it broken is its guard; when guarding, Kirby is almost completely invincible, making most bosses much easier to outlast and defeat.
28** Archer makes a lot of boss battles a walk in the park. Its arrows, when charged to the maximum, rival the Hammer in terms of power, have excellent range, and if that weren't enough, the ability includes an evasive maneuver that makes Kirby immune to damage akin to Leaf's guard (by crouching). Its only disadvantage is that it makes for a poor close-range ability, but its potential to let you snipe enemies from a safe distance clearly outweighs its cons. Kirby Fighters noticeably tones it down, however, with the arrows taking far longer to charge and there being a slight delay on going into the invincibility camouflage.
29** Although the Hi-Jump ability itself is gone, it got incorporated into the Circus Ability as a trampoline bounce. You have a temporary window of invincibility while you use it and if you use the button combinations correctly, you can slice through bosses, especially those from the True Arena.
30* GoddamnedBoss: Pyribbit isn't a terribly hard boss, but compared to the bosses that came before and bosses to come, he spends the most time sitting in the background, invincible, only coming onto land for one or two attacks before jumping back, and he'll do this even more often once he TurnsRed. [[spoiler:The DX version is even worse, with new attacks that all take place in the background, spending even less time in the foreground, and the existing attacks coming up much faster and leaving the ground on fire to keep you from setting up attacks.]]
31* HePannedItNowHeSucks: IGN gave this game a ''6''/10 just because of the game (and the series as a whole)'s low difficulty level. Fans were NOT amused, claiming IGN is "biased against Nintendo" and "unreliable". The fact that the reviewer went on to say that no one over the age of twelve should get this game only made fans even ''angrier''. Weirdly, just a month before, the same writer posted a preview that made similar comments about how it's a kiddy game but said that that ''isn't'' and ''shouldn't'' be a problem for people.
32* HilariousInHindsight:
33** The first stage in Old Odyssey has you using the Hypernova ability to suck up giant turnips and spit them back at giant birds called Gigant Chicks. Then came ''VideoGame/CaptainToadTreasureTracker'', where battles with a giant bird named Wingo involved throwing giant turnips at it.
34** In another ''[[Franchise/SuperMarioBros Mario]]'' example, this game takes place in a setting full of mysterious flowers, plants that give you bizarre powers, and a populace of flower people being ruled over by an insect monarchy. Nine years later, ''VideoGame/SuperMarioBrosWonder'' would come along, boasting many of these same traits (thankfully with a benevolent monarch this time around!). ''Wonder's'' third world Shining Falls even resembles this game's Wild World very closely!
35* ItsEasySoItSucks: Though the post-game can be quite challenging, the main campaign is pretty much a walk in the park, which hurt this game's reception among critics. The Hypernova sections in particular get this reception, as Kirby's inhale is powered up to such a level that he can easily defeat most enemies, the bosses aren't particularly challenging, and most of the level challenges are simple puzzles based around pulling things around by inhaling them.
36* ItWasHisSled: Someone named [[spoiler:Queen Sectonia]] exists and [[spoiler:Taranza]] has a very good reason to be TheWoobie.
37* LauncherOfAThousandShips:
38** Taranza ReallyGetsAround in {{Fanon}}. He's been shipped with his master, Queen Sectonia [[spoiler:(and it's implied it was canon at one point)]], [[HoYay Kirby]], [[AbductionIsLove Dedede]] (mostly due to [[spoiler:their team-up at the end of the game]]), [[BodyguardCrush the final boss]], his predecessor Magolor, and Paintra. After the release of ''VideoGame/KirbyStarAllies'', shipping him with [[BirdsOfAFeather Zan Partizanne]] has begun to pop up.
39** Not only is [[spoiler:Queen Sectonia]] and Kirby a popular TinyGuyHugeGirl pairing, but she has also been shipped with King Dedede due to the fact [[spoiler:they are both royalty. There is also an obvious pun in that King Dedede is a penguin and Queen Sectonia's a bee, which appropriately references [[TheTalk the birds and the bees.]]]]
40* LowTierLetdown: Some Copy Abilities in ''Kirby Fighters'' are just ''bad''. Notoriously, Ninja and Archer, both of which are {{Game Breaker}}s in the game proper, were nerfed to the ground in ''Fighters''. They take roughly as much effort to master as Fighter, while having only a measly fraction of the possible DPS.
41* MemeticLoser: Of TheWoobie variety. Taranza has shown in later games that [[TheLostLenore he isn't really over Sectonia,]] with some fans amping it up and saying his entire life is just suffering. It even seems to have ascended to some gags in ''Star Allies'', where he attempts to play cassanova with Adeleine, Ribbon, Susie, and Vividria, only for them to walk away when he isn't looking. Then there's his character trailer which ends with him shedding a tear over Sectonia. Ouch.
42* MoralEventHorizon:
43** [[spoiler:Queen Sectonia]] blasting [[spoiler:Taranza]] out of the tower as [[YouHaveFailedMe punishment for his failure to do away with Kirby]] and responding to his EtTuBrute line saying that she has no use for a "fool who cannot follow orders". It's even lampshaded by the pause-screen description for [[spoiler:Soul of Sectonia]], which states that "a voice once called out to her but it has since fallen silent".
44** While a generic villain in his first appearance, [[spoiler:Dark Meta Knight]] sets himself apart in the backstory by [[spoiler:being the one who corrupted Sectonia, leading to her own Horizon crossing]].
45* SugarWiki/MostWonderfulSound:
46** Carried over from ''VideoGame/SuperSmashBros'', Kirby's "Hiiiiiii!"
47** The 1-up sound.
48** The sound that plays when you get a Sun Stone — it's a remix of the first 10 notes of the Green Greens theme.
49* {{Narm}}: The DeathGlare Kirby gives [[spoiler:Queen Sectonia]] at the end of the game is probably supposed to be dramatic... but it's a bit ruined by Kirby's pudgy, full-mouthed appearance at the time.
50* NightmareFuel:
51** Paintra's inhuman giggling can be rather unsettling.
52** The look of [[OhCrap sheer horror]] on an enormous eel's face upon getting caught in a Hypernova gust and its frantic struggle to break free. While it's obviously supposed to be [[RuleOfFunny played for laughs]], there's something quite disturbing in watching Kirby swallow it whole as it desperately tries and fails to escape.
53** The monster piano from ''VideoGame/SuperMario64'' returns with a vengeance in stage 4-3. The rather detailed gums and tongue don't help matters.
54** [[spoiler:Soul of Sectonia's]] scream when Kirby defeats her in the True Arena. It sounds like she's in utter ''agony'', and her frantic twitching doesn't help either.
55** The official soundtrack release of Sectonia's theme, Sullied Grace, abruptly includes a full half minute of just her laughing in an increasingly giddy fashion, and ends with the sound of her defeat. It's likely to catch anyone listening to it off-guard the first time.
56* NintendoHard:
57** As usual, The True Arena, made worse by the fact that DX bosses can only be fought in the extra mode, preventing you from effectively practicing against them without spending some time playing that mode, as well as the fact that unlike ''Return to Dream Land''[='s=] True Arena (but like ''Super Star Ultra''[='s=] True Arena), the final battle isn't against a harder version of the normal final boss (though that battle is present), but against an entirely new variation of it that uses totally different attacks.
58** The Extra Stage of Dedede's Drum Dash, which has a very fast rhythm and an extremely small area for error.
59* OlderThanTheyThink:
60** This isn't the first ''Kirby'' game to have background enemies, that first happened in ''VideoGame/Kirby64TheCrystalShards''. This is, however, the first time that Kirby has moved in a 3 dimensional environment outside of a racing game (even if only because of the Warp Stars).
61** This isn't the first game where there's an archery-based Copy Ability. ''VideoGame/Kirby64TheCrystalShards'' had the Burn/Needle combo that let Kirby shoot fiery arrows, while ''VideoGame/KirbyAndTheAmazingMirror'' introduced the Angel/Cupid ability, which attacked primarily with a bow.
62* ScrappyMechanic: Compared to the Super Abilities from [[VideoGame/KirbysReturnToDreamLand the previous game]], which activated screen-clearing moves with the touch of a button and then allowed Kirby to move normally, Hypernova requires him to move very slowly while using his superpowered inhale. On repeat playthroughs of the game, this can turn the Hypernova segments at the end of most levels into a tedious slog, rather than the satisfying power-up it's meant to be.
63* SidetrackedByTheGoldSaucer: "Kirby Fighters". Who can resist using an ability to fight other Kirbys with their own abilities? HAL even developed it as a standalone [=eShop=] version: ''VideoGame/KirbyFightersDeluxe'', which itself got a sequel on the Switch, ''Kirby Fighters 2''.
64%%* SpiritualLicensee: Dedede's Drum Dash is sometimes seen as one to ''VideoGame/HarmoKnight''. Likewise, Kirby Fighters to ''VideoGame/SuperSmashBros''. However, HAL ''does'' have a part in making those games as well.
65* SurpriseDifficulty:
66** In ''Dededetour!'', enemies are more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Underestimating this mode's difficulty ''will'' destroy you, especially the last few bosses.
67** ''Dedede's Drum Dash'' can be pretty difficult, since 100% completion requires Gold Medals on the regular three levels and the completion of a BrutalBonusLevel.
68* ThatOneAttack:
69** Coily Rattler has an attack where he waits at the top of the screen for a few seconds and then lunges for you if you stay in the same place too long. If he grabs you, he drags you through the background for loads of damage and then spits you at the wall for even more damage. He will repeat this attack several times until he hits you, stopping at about five or so.
70** Pyribbit, once he TurnsRed, immediately jumps to the background and summons three waves of giant lava pillars. These are very difficult to dodge — one variant has a tiny gap about Kirby's width, the second has a gap to the left and right sides, and the last one has no gaps but can be avoided by flying over. If one hits you, it'll drag you off the screen and drop you off, which will cause you to drop your ability. Pyribbit DX amps up the annoyance on these attacks. The first two waves sink down and disappear, while the last one has a gap in the wave but constantly moves back and forth. Even if you know how they move and how to dodge them, the attack leaves Pyribbit invincible for an annoyingly long time.
71** The vines attack that [[spoiler:Sectonia (both normal and Soul)]] deploys. It aims at you for a few seconds, and then comes at you at a blink of an eye.
72* ThatOneSidequest:
73** Dedede's Drum Dash has a hidden fourth level, which can only be unlocked by playing the first three levels flawlessly, in order to obtain the respective Gold Medals.
74** The game has 256 keychains to collect, which offer no purpose but are a nice throwback to previous games in the series. Unfortunately, the keychains obtained at the end of the stage are random, and it's possible to obtain more than one copy of the same keychain, meaning 100% completion requires absurd grinding.
75** Upon beating the Arena minigame, The True Arena is unlocked, which forces Kirby to defeat stronger versions of all the bosses with much weaker healing items.
76* UnexpectedCharacter: [[spoiler:Dark Meta Knight, TheDragon]] from ''Amazing Mirror'', is the final boss of the extra mode and, if Word of God is anything to go by, the true villain of the game.
77* UnintentionallyUnsympathetic: The BigBad [[spoiler:Sectonia]], according to WordOfGod, [[spoiler:only became a narcissistic tyrant after she went insane from staring into the corrupted Dimension Mirror for too long]]. But without glancing at some pause menu descriptions in the postgame, all you're likely to see is a one-dimensional villain who, in short order, [[spoiler:[[BadBoss blasts her loyal servant Taranza off a tower for failing her]], constantly boasts about her beauty and power, attempts to ascend to godhood, threatens to feed on the inhabitants of Planet Popstar for ''eternity'', and [[ArsonMurderAndJaywalking spends WAY too much time in the background in her final form]]]], making TheReveal of [[spoiler:her tragic descent into madness]] pretty abrupt. Added lore in ''VideoGame/KirbyPlanetRobobot'' heavily implies that [[spoiler:Sectonia has used her parasitic magic on innocents for [[Really700YearsOld at least 1000 years]] just to become more beautiful]], which further undercuts the sympathetic angle the writers meant to go for.
78* ViewerGenderConfusion: Thanks to the lack of voice acting, the androgynous bowl cut, and the fact that his name ends in "-a", Taranza is occasionally mistaken for female at first glance. [[spoiler:It doesn't help that, as ''VideoGame/KirbyPlanetRobobot'' later reveals, Queen Sectonia's original form looked like Taranza with longer eyelashes.]]
79* SugarWiki/VisualEffectsOfAwesome: The game looks very, very nice, with crisp models and a wonderful art style. And it's enhanced even further with the 3D feature.
80* TheWoobie: [[spoiler:Taranza's UndyingLoyalty for Queen Sectonia is "rewarded" with a blast to the face. Word of God further reveals that the entire game happened simply because he gave Sectonia a gift that he couldn't know was possessed by Dark Meta Knight.]]

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