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1%% * SugarWiki/AwesomeMusic: The game has some of the best tunes of any Neo Geo game.
2* CommonKnowledge: The "YOU FAIL IT!" screen is widely believed to be part of a NonStandardGameOver, not helped by the most common screenshot of the line being from the Stage 3 boss, which is set during [[ReEntryScare atmospheric re-entry]]. What really happens when that line appears is that you let the boss timer run out, and you'll still go to the next stage while forfeiting end-of-stage bonuses.
3* ComplacentGamingSyndrome: Expect ''all'' high-score runs to be set with the Windina, thanks to its powerful AreaOfEffect-based ChargedAttack that can be used to easily destroy most enemies on the screen with high multipliers.
4* DifficultySpike: The first five levels shouldn't be too hard if you can kill the enemies before they attack (and even then, they don't shoot too much). The 6th stage however, introduces enemies that fill the screen with loads of shots, a the boss has helpers that spam bullets.
5* GameBreaker: Despite being classified as a "Difficult" ship with seemingly weak firepower due to its narrow coverage and small bullets, the Peplos ship actually has the ''highest'' damage-per-second of any ship in the game, if one is not averse to ButtonMashing to get the super-rapid-fire effect or using an autofire controller, and can ''shred'' bosses before their attack phases become a threat. Furthermore, because it's always at full power, you don't have to collect any power-up items at the start of the game or after dying and respawning.
6* GoodBadTranslation: "Good" enough that some people WatchItForTheMeme.
7* HilariousInHindsight: The pilot of the Windia ship is named [[Literature/SwordArtOnline Leefa]] (though this Leafa has a slightly different kind of name spelling).
8%% Unclear if this is the actual origin of the meme
9%%* MemeticMutation: "YOU FAIL IT! YOUR SKILL IS NOT GOOD ENOUGH, SEE YOU NEXT TIME, BYE-BYE!", the origin of the FAIL (and "EpicFail") memes.
10* NightmareFuel: The FinalBoss and the BigBad of the game, Brawshella (or as the Stage 7 subtitle aptly calls it: The Crooked Embryo), is a giant FetusTerrible that makes some creepy moaning noises as it takes damage. When you defeat its first phase, it comes out of its enclosure to [[FinalBossNewDimension fight you in a new arena]] with a pulsating organic background, giving the impression that you're inside a ''[[WombLevel womb]]''.
11* SequelDifficultyDrop: Considerably easier than its predecessor ''VideoGame/{{Pulstar}}''. It ditches the checkpoint system in favor of simply respawning the player in place so that they can keep going and finish the game, instead of wasting continue after continue on the same section. Furthermore, no longer completely depowers you, only reducing your shot level by one out of four (except for the Peplos, which is always fixed at level 4 in exchange for being weaker than the rest of the ships). Finally, while the first game suffers from [[EventObscuringCamera foreground objects obstructing the player's view]], no such hazard exists in this game. Of course, a player looking to 1CC the game is still going to have their work cut out for them, and those that don't care for a 1CC can still expect to feed the game a full-course meal of credits; arcade games are designed to be NintendoHard, after all.
12* SpecialEffectsFailure: While the [[MotionParallax parallax scrolling]] effect in stages 2 and the towards-the-foreground scrolling in stage 6 look absolutely cool, the fact that they are actually pre-rendered videos is exposed should a player be sent to the continue screen on those sections; all of the sprite layers freeze in place while the continue and fighter select prompts are present but the video continues its looped playback.
13* UnderusedGameMechanic: At the end of each run (whether you clear the game or not), you're given a few pages of advanced details such as per-stage time and score and the [[DynamicDifficulty game rank]]. However, these stats don't work correctly: They only record stats of your first credit, meaning that the "times each ship is used" and "times you continued" parameters are useless.
14* SugarWiki/VisualEffectsOfAwesome: Stage 2 has an absolutely breathtaking 3D parallax effect of the corridor in the first half of the stage running at 60 FPS. Likewise Stage 6 has a similar effect set in a tunnel that scrolls towards the player.
15* WatchItForTheMeme: Play it for the {{Good Bad Translation}}s.

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