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1* CriticalDissonance: ''Savaged'' by [[http://www.metacritic.com/game/ios/revolution-60 customer reviews on Metacritic]] and [[http://store.steampowered.com/app/350200/ Steam]], with the most generous of them still regarding the game as hideously mediocre (reviews on the iTunes store, on the other hand, [[https://itunes.apple.com/us/app/revolution-60/id742869081?mt=8 lean more positive]]). Video game journalists and critics however for the most part have given the game nothing but praise.
2* FetishRetardant: The characters are evidently designed to be sleek and sexy, but look like ''Franchise/{{Bratz}}'' dolls.
3* MemeticMutation: Among certain circles of the Internet, "WHERE'S THE GAME"[[labelnote:Explanation]]Referring to the Steam version's infamous ScheduleSlip - it took ''two years'' for it to be released.[[/labelnote]]
4* ObviousBeta: The game is built more like a technological demonstrator than a commercial product, with more care put into mechanism than user experience.
5* OvershadowedByControversy: More people know about the game from the creator, Brianna Wu. Two statements of note that were made by her were that video games are demeaning toward women and are lacking in inclusiveness, [[{{Hypocrite}} which people found hypocritical given her game's cast is all white women with impossible proportions.]] She's acknowledged the issue, defending the game for its lack of sexualizing camera angles but changing the character models for the PC port and promising to add more characters of color in the [[DevelopmentHell "sequel".]]
6* PortingDisaster: The port from iOS to Steam saw the replacement of already-simple touch-screen minigames with trivial button mashing exercises and added [[OutOfGenreExperience out-of-place typing challenges.]]
7* SpecialEffectsFailure: The game's graphics are widely considered to be horrendous and subpar even to video games from the late 1990s, especially its borderline-nonexistant lighting engine.

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