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1* AlternateCharacterInterpretation: Is Buro an InnocentFanserviceGirl or a CovertPervert? Her cheerful, childlike demeanor and lines in her [[SexyJester Joker costume]] seem to support the former; the most reference she makes to her costume is that [[{{Underboobs}} it feels convenient to move around in]]. On the other hand, one of the unlockable eyecatches shows Buro holding an erotic book with a grin on her face.
2* BestKnownForTheFanservice: The game is well-known for characters who [[ShamelessFanserviceGirl shamelessly]] ([[ReluctantFanserviceGirl or not]]) flaunt very revealing costumes, such as [[PlayboyBunny Bunny Girl Rin]], [[SexyJester Joker Buro]], [[{{Meido}} Maid Marija]], [[HotWitch Magical Girl Marija]], [[SuccubiAndIncubi Little Devil Marija]], and [[{{Dominatrix}} The Girl In Black Marija]]. Bonus (or minus) points for Idol Buro's introduction, [[GoingCommando making it seem like she is not wearing anything underneath her skirt]].
3* ComplacentGamingSyndrome: Expect all score chasers to use Joker Buro (points per note increases at 60 and then 70 combo) and Bunny Girl Rin (triples the points on ghosts, dodging barriers, and collecting hearts and notes). And Little Devil Marija with Lilith [[UnwinnableByDesign whenever it's possible]] (25% point boost when hitting enemies, but there is a DamageOverTime effect, and Lilith is needed in order to restore HP by hitting notes). One of the loading screen tips even suggests to use Joker Buro or Bunny Girl Rin if you're going for high scores.
4* GoddamnedBats: Hammer enemies come from a very awkward angle and (besides being color-coded like the other projectiles/enemies) it's hard to judge whether they are ground or air enemies until it's nearly too late.
5* HilariousInHindsight: This game features ghost enemies, which vanish halfway across the screen and do not impact the player's health or combo if missed, drawing comparisons to ''VideoGame/GrooveCoaster''[='=]s Ad-Lib notes. Two years after the game's initial release, the game got a collab with ''GC'', with the ghosts playing the Ad-Lib sound when hit.
6* NightmareFuel:
7** The track [=MopeMope=]. Those who've seen [[https://www.youtube.com/watch?v=nC-bVtpIMd4 the original]] know what to expect: [[SubvertedKidsShow A seemingly saccharine tune that randomly turns into hellish cacaphony]], before dropping the sugary facade for a full thirty seconds and then giving the listener one last JumpScare at the end. The game emulates the original music video by [[https://youtu.be/tFSC4UM2hwY having the scenery randomly change around, most notably to the "haunted house hallway"]]. The official changelogs for the game {{foreshadow|ing}} this by explaining that the update that added this song introduces a "changing background" feature, but they don't tell you the ''context'' of it. Fittingly, the game's [[BrutalBonusLevel Brutal Bonus Chart]], rated an ''11'', seems to start off as a relatively easy chart, and then turns into absolute spammy madness when the song drops its cheery facade.
8** "MARENOL", by the same musician behind "[=MopeMope=]", starts with the usual "''Muse Dash''! Readyyyy...go!" intro [[NothingIsScarier absent]], and then the song audio begins, heralded by an absolutely nightmareish scream and the background change gimmick much like in "[=MopeMope=]".
9** Though the effects from its native game are not maintained, the ''Groove Coaster'' crossover brings back T+pazolite's "Marry Me Nightmare", a fast-paced horror-themed song rife with screams, maniacal laughter and radio transmissions.
10* OneTrueThreesome: Rin/Buro/Majira seems common to many fans.
11* ScrappyMechanic:
12** The game lets you sync your player data between different devices on the smartphone and Steam versions. Unfortunately, purchases (DLC in particular) don't sync between the Steam and phone versions, meaning that if you want to take full advantage of PC-phone synchronization, you'll have to double-dip on the game.
13** Switch users have to wait about a month for updates, leading to, for example, getting the Halloween update in ''late November''. This might be understandable given that the Switch version, unlike the other two, is a one-time purchase with a fixed price, and delaying its updates helps the DLC track musicians get their royalties through players purchasing the DLC on the other versions. This isn't the case with ''every'' update though; Switch users got the ''VideoGame/GrooveCoaster'' collaboration at the same time as the other versions.
14* SelfImposedChallenge:
15** You can do a PacifistRun in this game; unlike most music games, missing an enemy doesn't necessarily cause you to take damage; if you miss by simply dodging the enemy, you won't get hurt, and ghosts don't do any damage if you pass through them. Thus, on some charts it's entirely possible to clear the chart with all of the enemies missed, and it's even possible to combine this with a NoDamageRun if the chart is sparse enough.
16** Play as [[DamageOverTime Little Devil Marija]] with any Elfin ''besides'' either [[SetBonus Lilith]] or [[PowerNullifier Silencer]], and [[UnwinnableByDesign see how far you can get]].
17* SpiritualAdaptation:
18** This game's version of "[=MopeMope=]", with the sudden, jarring shifts in music tone and scenery, makes you wonder if the developers and the composer were channeling ''VideoGame/{{Eversion}}''.
19** On an overall level, the game feels like ''VideoGame/TaikoNoTatsujin'' except sprinkled with lots of cuteness and some fanservice, with the same basic concept of horizontal-scrolling notes that come in two colors.
20* TheissTitillationTheory: Maid Marija is known for her stage clear animation, in which she holds on to the neckline of her dress because she already has ''a lot'' of cleavage showing.
21* TheyChangedItNowItSucks: The "Just as Planned" DLC being replaced by "Muse Plus" (which won't include future DLC packs) has led to some backlash from players, as they feel that Peropero isn't staying true to their promise, and they feel that this is unfair to players who get the game later than those who got "Just as Planned". However, from a commercial perspective, this is somewhat understandable, as ''Muse Dash'' is very generous for a RhythmGame that had done so many collaborations (which natually need a lot of money), so the original schedule may not make up for the increasing cost for the developers when not everyone is buying Just as Planned or the DLC packs for full prices. Later players can simply get Muse Plus and the packs they actually want and ignore other packs for a cheaper price overall.

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