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1* GameBreaker: Every group has its own unique sense of humor. Somewhere in that massive pile of red cards, there is a noun which plays ''perfectly'' to your group, and will win every hand it is played in, without fail. (It's frequently Helen Keller.) This is [[UnstableEquilibrium self-reinforcing]] if your group finds the idea of an instant-win card humorous as well.
2* PopularGameVariant: As a game played for laughs more than anything else, there are several popular house rule addendums.
3** Once per game a judge can swap green cards during the judging phase without warning anyone.
4** Another is to throw in a random card from the draw pile into the pile of cards for judging. The draw pile is amazingly capable of winning.
5** Or putting in the red cards before anyone knows what the green card is.
6** Inverting the roles of the cards, so adjectives describe a noun, is very popular.
7** Put in a pair of red cards, and the judge describes how they think the pair relates to the green card.
8** The game gives a list of how many green cards a player should gain to win the game based on how many people are playing, but very few people actually use that limit and just play until everybody agrees to stop.
9* ThisIsYourPremiseOnDrugs: ''TabletopGame/CardsAgainstHumanity'', an indie game that is basically ''Apples to Apples'' turned up to eleven. Also counts as RefugeInAudacity, for some (read: most) of the cards in ''CAH''.

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