1 | * GameBreaker: Every group has its own unique sense of humor. Somewhere in that massive pile of red cards, there is a noun which plays ''perfectly'' to your group, and will win every hand it is played in, without fail. (It's frequently Helen Keller.) This is [[UnstableEquilibrium self-reinforcing]] if your group finds the idea of an instant-win card humorous as well. |
2 | * PopularGameVariant: As a game played for laughs more than anything else, there are several popular house rule addendums. |
3 | ** Once per game a judge can swap green cards during the judging phase without warning anyone. |
4 | ** Another is to throw in a random card from the draw pile into the pile of cards for judging. The draw pile is amazingly capable of winning. |
5 | ** Or putting in the red cards before anyone knows what the green card is. |
6 | ** Inverting the roles of the cards, so adjectives describe a noun, is very popular. |
7 | ** Put in a pair of red cards, and the judge describes how they think the pair relates to the green card. |
8 | ** The game gives a list of how many green cards a player should gain to win the game based on how many people are playing, but very few people actually use that limit and just play until everybody agrees to stop. |
9 | * ThisIsYourPremiseOnDrugs: ''TabletopGame/CardsAgainstHumanity'', an indie game that is basically ''Apples to Apples'' turned up to eleven. Also counts as RefugeInAudacity, for some (read: most) of the cards in ''CAH''. |
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FollowingContext YMMV / ApplesToApples
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