- Game-Breaker: Every group has its own unique sense of humor. Somewhere in that massive pile of red cards, there is a noun which plays perfectly to your group, and will win every hand it is played in, without fail. (It's frequently Helen Keller.) This is self-reinforcing if your group finds the idea of an instant-win card humorous as well.
- Popular Game Variant: As a game played for laughs more than anything else, there are several popular house rule addendums.
- Once per game a judge can swap green cards during the judging phase without warning anyone.
- Another is to throw in a random card from the draw pile into the pile of cards for judging. The draw pile is amazingly capable of winning.
- Or putting in the red cards before anyone knows what the green card is.
- Inverting the roles of the cards, so adjectives describe a noun, is very popular.
- Put in a pair of red cards, and the judge describes how they think the pair relates to the green card.
- The game gives a list of how many green cards a player should gain to win the game based on how many people are playing, but very few people actually use that limit and just play until everybody agrees to stop.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/ApplesToApples
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