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1* SugarWiki/AwesomeMusic: [[FinalBoss Rimsala's]] second phase comes with arguably the most well known and [[NearVictoryFanfare empowering song in the game,]] [[https://www.youtube.com/watch?v=Xq_cGF8F6l4 Second Armageddon.]]
2* BetterOffSold: The Golden Sword and Rococo Armor (a suit of armor made up of precious gems and metals) are pretty much useless in combat, but can be sold for a fair amount of coin at the weapons shops.
3* ComplacentGamingSyndrome: Until the final party of [[spoiler:Teefa and Darwin]] forms, all that honey you are collecting is going down one mouth. Both casual and veteran players will largely gravitate towards filling [[TheHero Rooks]] up with the honey being collected because Rooks is never ''not'' in the party. Because ''Arcana'' is a rather short [=RPG=] with the other four party members falling in and out of the core team as they please, a rookie player won't know who to kit out for the adventures ahead, whereas a veteran will ''know'' [[spoiler:Salah spends the most time in the party and Teefa and Darwin are the ones brought to the final dungeon]], so they'll plan accordingly and give the majority of the honeys to the mainstay and ''maybe'' pass on a few to Salah and Darwin. The worst part of this is that if characters ''ever'' leave your party, the stat boosts they get from honey are rendered ''null and void,'' meaning that you can fall into the trap of giving Darwin honey [[spoiler:in the penultimate chapter]] and then [[spoiler:lose everything you gave him in the transition to the final chapter because you gave him honeys too early.]]
4* DemonicSpiders: With sufficiently powerful spells, a group of spellcasters will tear your party apart in a single turn.
5* GoddamnBats: Spellcasters. ''Any'' spellcasters. Especially if they attack in groups. Except for some Attribute spells, all spells attack the entire party one at a time, and if a ton of them decide to start spamming spells, it could be a ''long'' time before you can act again.
6** Similarly, any enemies that can inflict status ailments (usually Sleep.) [[SarcasmMode It's so much fun]] when your entire party is put to sleep and you're only left with your spirit (who's immune) trying to cast spells or just chip away at them with your puny physical attacks to get rid of them.
7* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, (making it hard to keep track of where you are even with the in-game map), and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks (the boss is fire-aligned)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.

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