Follow TV Tropes

Following

History YMMV / Arcana

Go To

OR

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Until the final party of [[spoiler:Teefa and Darwin]] forms, all that honey you are collecting is going down one mouth. Both casual and veteran players will largely gravitate towards filling [[TheHero Rooks]] up with the honey being collected because Rooks is never ''not'' in the party. Because ''Arcana'' is a rather short [=RPG=] with the other four party members falling in and out of the core team as they please, a rookie player won't know who to kit out for the adventures ahead, whereas a veteran will ''know'' [[spoiler:Salah spends the most time in the party and Teefa and Darwin are the ones brought to the final dungeon]], so they'll plan accordingly and give the majority of the honeys to the mainstay and ''maybe'' pass on a few to Salah and Darwin.

to:

* ComplacentGamingSyndrome: Until the final party of [[spoiler:Teefa and Darwin]] forms, all that honey you are collecting is going down one mouth. Both casual and veteran players will largely gravitate towards filling [[TheHero Rooks]] up with the honey being collected because Rooks is never ''not'' in the party. Because ''Arcana'' is a rather short [=RPG=] with the other four party members falling in and out of the core team as they please, a rookie player won't know who to kit out for the adventures ahead, whereas a veteran will ''know'' [[spoiler:Salah spends the most time in the party and Teefa and Darwin are the ones brought to the final dungeon]], so they'll plan accordingly and give the majority of the honeys to the mainstay and ''maybe'' pass on a few to Salah and Darwin. The worst part of this is that if characters ''ever'' leave your party, the stat boosts they get from honey are rendered ''null and void,'' meaning that you can fall into the trap of giving Darwin honey [[spoiler:in the penultimate chapter]] and then [[spoiler:lose everything you gave him in the transition to the final chapter because you gave him honeys too early.]]
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, (making it hard to keep track of where you are even with the in-game map), and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks (the boss is fire-aligned)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.

to:

* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, (making it hard to keep track of where you are even with the in-game map), and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks (the boss is fire-aligned)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.thanks.
* TheScrappy: Axs doesn't endear himself much to fans. He has the shortest run time of any party member, meaning people spreading out their honeys are going to gnash their teeth upon seeing him leave the party when there's still quite a bit of game left, and that's not getting into his contribution to ThatOneLevel. Axs hits hard but has nothing else going for him in a game where the BlackMage (Teefa, Salah) and the JackOfAllTrades (Darwin) already hit around the same weight class ''and'' distinguish themselves with the spells they get... whereas Axs gets four spells ''total,'' none of them especially groundbreaking. As for his contribution to ThatOneLevel, he makes the boss fight so much more difficult because he doesn't just ''give'' Rooks Marid as soon as the two meet up; Rooks has to prove himself a 'man' for Axs to fork the card over. Not only would it have made the boss fight ''far'' easier, Marid ''also'' has the only spirit-exclusive group heal spell, which would have been ''perfect'' for the log slog the Ice Maze was to ''get'' to the boss in the first place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: Until the final party of [[spoiler:Teefa and Darwin]] forms, all that honey you are collecting is going down one mouth. Both casual and veteran players will largely gravitate towards filling [[TheHero Rooks]] up with the honey being collected because Rooks is never ''not'' in the party. Because ''Arcana'' is a rather short [=RPG=] with the other four party members falling in and out of the core team as they please, a rookie player won't know who to kit out for the adventures ahead, whereas a veteran will ''know'' [[spoiler:Salah spends the most time in the party and Teefa and Darwin are the ones brought to the final dungeon]], so they'll plan accordingly and give the majority of the honeys to the mainstay and ''maybe'' pass on a few to Salah and Darwin.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks (the boss is fire-aligned)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.

to:

* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes (making it hard to keep track of where you are even with the in-game map, map), and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks (the boss is fire-aligned)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks(the boss is fire-element)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.

to:

* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of water attacks(the attacks (the boss is fire-element)...fire-aligned)... and right ''after'' you beat him and finish the level, Axs reveals that he had the water spirit's card with him all along and gives it to you. Gee, thanks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BetterOffSold: The Golden Sword and Rococo Armor (a suit of armor made up of precious gems and metals) are pretty much useless in combat, but can be sold for a fair amount of coin at the weapons shops.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of fire attacks... and right ''after'' you beat him and finish the level, Axs reveals that he had the fire spirit's card with him all along and gives it to you. Gee, thanks.

to:

* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of fire attacks... water attacks(the boss is fire-element)... and right ''after'' you beat him and finish the level, Axs reveals that he had the fire water spirit's card with him all along and gives it to you. Gee, thanks.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: [[FinalBoss Rimsala's]] second phase comes with arguably the most well known and [[NearVictoryFanfare empowering song in the game,]] [[https://www.youtube.com/watch?v=Xq_cGF8F6l4 Second Armageddon.]]

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: [[FinalBoss Rimsala's]] second phase comes with arguably the most well known and [[NearVictoryFanfare empowering song in the game,]] [[https://www.youtube.com/watch?v=Xq_cGF8F6l4 Second Armageddon.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: [[FinalBoss Rimsala's]] second phase comes with arguably the most well known and [[NearVictoryFanfare empowering song in the game,]] [[https://www.youtube.com/watch?v=Xq_cGF8F6l4 Second Armageddon.]]
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs.

to:

* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs. To add insult to injury, the boss is ThatOneBoss because you don't have any reliable source of fire attacks... and right ''after'' you beat him and finish the level, Axs reveals that he had the fire spirit's card with him all along and gives it to you. Gee, thanks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: With sufficiently powerful spells, a group of spellcasters will tear your party apart in a single turn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnBats: Spellcasters. ''Any'' spellcasters. Especially if they attack in groups. Except for some Attribute spells, all spells attack the entire party one at a time, and if a ton of them decide to start spamming spells, it could be a ''long'' time before you can act again.
** Similarly, any enemies that can inflict status ailments (usually Sleep.) [[SarcasmMode It's so much fun]] when your entire party is put to sleep and you're only left with your spirit (who's immune) trying to cast spells or just chip away at them with your puny physical attacks to get rid of them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: The Ice Mine. Absolutely massive and labyrinthine, full of staircases to take you to different floors, which makes it hard to keep track of where you are even with the in-game map, and chock full of tough enemy encounters that usually group up in mobs of 5 or more (and lots of them are spellcasters.) Rooks also has to solo the beginning of the dungeon until he can track down Axs.

Top